Why the difference in MM and Corruptor /pain?


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Posted

Particularly the +regen aura if you're a mastermind, but periodic heal if you're a corruptor. Is there a good reason for this difference?

Is one supposed to be more powerful/useful than the other?

I'd imagine it has to do with the pets somehow. Is +regen more beneficial to pets, thus the change? Or is it a case of periodic heal would be too powerful, thus the change?


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Posted

[ QUOTE ]
Particularly the +regen aura if you're a mastermind, but periodic heal if you're a corruptor. Is there a good reason for this difference?

Is one supposed to be more powerful/useful than the other?

I'd imagine it has to do with the pets somehow. Is +regen more beneficial to pets, thus the change? Or is it a case of periodic heal would be too powerful, thus the change?

[/ QUOTE ]Its done because of the pets. Alot of changes we had recently were done because of masterminds. PD was nerfed out of the box due to that. Noticed how the last power in the set gives + damage instead of recharge like its hero counterpart? All this was done because they knew they were going to gut pet recharge at some point. Notice how the enforce morale has to be stacked like 5 times to get the full recharge benefit? Again this was done so recharge would have a minimal effect on pets. Now that pets dont accept recharge isnt it time this power at least got changed to be more inline with powers like speed boost or AM? Now about your question +regen helps more for brutes and tankers where as +heal works better for the low hp ATs. Each has its own benefits.


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Posted

[ QUOTE ]
Particularly the +regen aura if you're a mastermind, but periodic heal if you're a corruptor. Is there a good reason for this difference?

Is one supposed to be more powerful/useful than the other?

I'd imagine it has to do with the pets somehow. Is +regen more beneficial to pets, thus the change? Or is it a case of periodic heal would be too powerful, thus the change?

[/ QUOTE ]

Healing was more beneficial to the pets.

Healing is based on a fixed table for the caster, the Mastermind in this case. No matter who he heals, with the healing pulse, he heals the same amount.

Now think about the pets, and how their HP are distributed. There are three "ranks" of pet, and the lower ranks not only have less base HP but are also lower level (reducing HP more).

Healing a fixed amount across all the pets was extremely beneficial to the minions. I know that during beta people were reporting them incredibly hard to kill in PvP.

Going for regen causes the "healing" effect to be proportional to the pet's HP, which makes their durability scale more with their own base durability rather than with the healing strength of the MM's heal pulse.


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Posted

[ QUOTE ]
'd imagine it has to do with the pets somehow. Is +regen more beneficial to pets, thus the change? Or is it a case of periodic heal would be too powerful, thus the change?

[/ QUOTE ]
Pretty much.

The Heal Tick power (Soothing Aura) is actually almost twice as powerful as the +Regen power (Suppress Pain). Simply put, this was shown to be too powerful for a Mastermind in Bodyguard mode and made them nigh-unkillable.

It was changed to be +Regen so that there'd still be some level of threat to the MM.


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Posted

[ QUOTE ]
[ QUOTE ]
'd imagine it has to do with the pets somehow. Is +regen more beneficial to pets, thus the change? Or is it a case of periodic heal would be too powerful, thus the change?

[/ QUOTE ]
Pretty much.

The Heal Tick power (Soothing Aura) is actually almost twice as powerful as the +Regen power (Suppress Pain). Simply put, this was shown to be too powerful for a Mastermind in Bodyguard mode and made them nigh-unkillable.

It was changed to be +Regen so that there'd still be some level of threat to the MM.

[/ QUOTE ]

I can believe it. with a few inspirations to keep me from getting held my pain corr can tank like a regen scrapper. Having an army of bots with that support would be outright retarded


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Posted

[ QUOTE ]
Healing a fixed amount across all the pets was extremely beneficial to the minions. I know that during beta people were reporting them incredibly hard to kill in PvP.

[/ QUOTE ]

Um... ppl were heal decaying themselves to death at first. Thats why mm AND corrs aura was changed to regen auras in a pvp zone. As far as for pve... i dont care that much about it to know but from what you said it makes sense.


 

Posted

During the start of beta, when those reports I mention were coming in, there wasn't yet any heal decay.

I'm sure knowing it was coming factored in to how things worked in PvP, but I think the hard time players were having with killing the pets could have factored into what the devs decided to do in PvE as well.


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Posted

Supposedly, it was changed because the heal ticks were causing a hideous amount of lag when MMs were healing all their pets. I'm not so sure this is really the case since the corruptor version will still heal pets.


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Posted

[ QUOTE ]
Supposedly, it was changed because the heal ticks were causing a hideous amount of lag when MMs were healing all their pets. I'm not so sure this is really the case since the corruptor version will still heal pets.

[/ QUOTE ]

Yeah, not sure I buy that one. I mean, sure, maybe it causes people on some people's systems, but it gets run at things like Hami raids and I didn't see people complaining.


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