no longbow ambushes in mayhem missions?


Clave_Dark_5

 

Posted

it's been a long time since I played a villain. Tried a dom and did a mayhem mission. I kept waiting for longbow to ambush me but they never showed up.

bug? Or is this a change?


 

Posted

Thankfully it's a bug. Takes a lot of the fun out of mayhems.


 

Posted

might be a good time to get mayhem badges with a stalker than


 

Posted

Apparently -sometimes- they do Ambush. They just wait 'til the Boss Mob ambush to arrive.

Owch.

-Rachel-


 

Posted

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might be a good time to get mayhem badges with a stalker than

[/ QUOTE ]

Why? They're simple with a Stalker as well.

And I do have to agree on how much less fun these are without the ambushes. Tripped all the alarms in the smash'n'grab... nada. No "We have a situation!" at the bank. Too easy, and rather boring.


 

Posted

[ QUOTE ]
might be a good time to get mayhem badges with a stalker than

[/ QUOTE ]

Meh, my Stalkers had no trouble getting the mayhem badges before this bug. Lrn2play!


 

Posted

I was actually relieved to see them NOT there the last few Mayhems I ran.

I don't mind them overall since I know they're going to occur, but I have a problem with them on two specific points:

1) They're unfair to Stalkers because they totally negate Hide. On a game level this is just another obstacle to overcome, so no big deal. On a logical level this sort of irks me because there's no reason for them to be able to suddenly see the stalker.

"Oh hey! It wasn't an AMBUSH you spawned! No, no... You just stepped in that puddle of paint back there and we've been following your footsteps. But don't worry, as soon as you kill us the paint will magically disappear from your foot! Until the NEXT paint puddle that is."

2) Ambushes target Masterminds and TOTALLY ignore the pets. Yes, I know that if you have them on follow/defense you still have a better than average chance of survival, but still.. it's that darned Logic thing again...

"Okay men, take 'em out! NO! Not the giant menacing robots who are shooting laser beams of death at us! Take out the small scientist-looking dude behind them.. yeah... the one with the coke-bottle glasses and the comb-over. He's putting shields on the robots while hiding in a corner... he MUST be dangerous!"


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

[ QUOTE ]
I was actually relieved to see them NOT there the last few Mayhems I ran.

I don't mind them overall since I know they're going to occur, but I have a problem with them on two specific points:
<snip>

2) Ambushes target Masterminds and TOTALLY ignore the pets. Yes, I know that if you have them on follow/defense you still have a better than average chance of survival, but still.. it's that darned Logic thing again...

"Okay men, take 'em out! NO! Not the giant menacing robots who are shooting laser beams of death at us! Take out the small scientist-looking dude behind them.. yeah... the one with the coke-bottle glasses and the comb-over. He's putting shields on the robots while hiding in a corner... he MUST be dangerous!"

[/ QUOTE ]

... how does that *not* make sense? Destroy the command/control center, watch the rest fall apart. Going after an anti-aircraft site? You don't go after the guns/missiles first, you hit the radar. Starting to invade? Take out the communications centers and any HQ you know of. Remove the commander, watch the troops become less effective or coordinated. Command and control is a far more important target. In the case of the mastermind, that target is *you.*


 

Posted

[ QUOTE ]
[ QUOTE ]
I was actually relieved to see them NOT there the last few Mayhems I ran.

I don't mind them overall since I know they're going to occur, but I have a problem with them on two specific points:
<snip>

2) Ambushes target Masterminds and TOTALLY ignore the pets. Yes, I know that if you have them on follow/defense you still have a better than average chance of survival, but still.. it's that darned Logic thing again...

"Okay men, take 'em out! NO! Not the giant menacing robots who are shooting laser beams of death at us! Take out the small scientist-looking dude behind them.. yeah... the one with the coke-bottle glasses and the comb-over. He's putting shields on the robots while hiding in a corner... he MUST be dangerous!"

[/ QUOTE ]

... how does that *not* make sense? Destroy the command/control center, watch the rest fall apart. Going after an anti-aircraft site? You don't go after the guns/missiles first, you hit the radar. Starting to invade? Take out the communications centers and any HQ you know of. Remove the commander, watch the troops become less effective or coordinated. Command and control is a far more important target. In the case of the mastermind, that target is *you.*

[/ QUOTE ]
See.. I was in the Marine Corps.. and they didn't train us to NOT shoot the guys shooting at us and only shoot at the Captain behind them.

Sure, I understand the concept of shooting the control board for an automated system... but if 6 thugs are shooting at me and one isn't.. hmmm... I think I may very well want to eliminate the ones sending lead down range first.. and maybe buy the pacifist a nice meal and a thank you card afterwards..

but that's just me


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I was actually relieved to see them NOT there the last few Mayhems I ran.

I don't mind them overall since I know they're going to occur, but I have a problem with them on two specific points:
<snip>

2) Ambushes target Masterminds and TOTALLY ignore the pets. Yes, I know that if you have them on follow/defense you still have a better than average chance of survival, but still.. it's that darned Logic thing again...

"Okay men, take 'em out! NO! Not the giant menacing robots who are shooting laser beams of death at us! Take out the small scientist-looking dude behind them.. yeah... the one with the coke-bottle glasses and the comb-over. He's putting shields on the robots while hiding in a corner... he MUST be dangerous!"

[/ QUOTE ]

... how does that *not* make sense? Destroy the command/control center, watch the rest fall apart. Going after an anti-aircraft site? You don't go after the guns/missiles first, you hit the radar. Starting to invade? Take out the communications centers and any HQ you know of. Remove the commander, watch the troops become less effective or coordinated. Command and control is a far more important target. In the case of the mastermind, that target is *you.*

[/ QUOTE ]
See.. I was in the Marine Corps.. and they didn't train us to NOT shoot the guys shooting at us and only shoot at the Captain behind them.

Sure, I understand the concept of shooting the control board for an automated system... but if 6 thugs are shooting at me and one isn't.. hmmm... I think I may very well want to eliminate the ones sending lead down range first.. and maybe buy the pacifist a nice meal and a thank you card afterwards..

but that's just me

[/ QUOTE ]That's cause jarheads are suppose to distract the cannon fodder while the scary over trained special troops take out the head. Unless the more effective target is easily bombed to all hell and back.

I didn't fair much better as a member of the Army...our job seemed to be to annoy the less threating cannon fodder so the marines could shoot at the bigger targets.


 

Posted

[ QUOTE ]
That's cause jarheads are suppose to distract the cannon fodder while the scary over trained special troops take out the head. Unless the more effective target is easily bombed to all hell and back.
I didn't fair much better as a member of the Army...our job seemed to be to annoy the less threating cannon fodder so the marines could shoot at the bigger targets.

[/ QUOTE ]
At least you guys had good equipment to work with while doing so. I swear the Marine Corps is like the youngest child in a poor family.

"But ma! I don't wanna wear Susie's hand-me-downs! I'm a 16 year old MALE! And all she ever wore are skirts!"

"Hush up Mark, we don't have the money to buy new clothes... just tell all yer friends it's a kilt."

Oh, and here's something I used to do all the time to my compatriots in the Air Force... feel free to use it yourself... loads of fun just to see the expressions on their faces:

"Hey, Sky Jockey, can you explain something to me? Okay... so... the Marine Corps has its own air force. And the Army has its own air force.. And the Navy? The Navy as an air force even bigger than the Air Force! So... why exactly... do we need an Air Force?"

If you really want to have fun with it... make a drinking game out of their answer... every time they mention the word "mission" you have to take a shot.


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I was actually relieved to see them NOT there the last few Mayhems I ran.

I don't mind them overall since I know they're going to occur, but I have a problem with them on two specific points:
<snip>

2) Ambushes target Masterminds and TOTALLY ignore the pets. Yes, I know that if you have them on follow/defense you still have a better than average chance of survival, but still.. it's that darned Logic thing again...

"Okay men, take 'em out! NO! Not the giant menacing robots who are shooting laser beams of death at us! Take out the small scientist-looking dude behind them.. yeah... the one with the coke-bottle glasses and the comb-over. He's putting shields on the robots while hiding in a corner... he MUST be dangerous!"

[/ QUOTE ]

... how does that *not* make sense? Destroy the command/control center, watch the rest fall apart. Going after an anti-aircraft site? You don't go after the guns/missiles first, you hit the radar. Starting to invade? Take out the communications centers and any HQ you know of. Remove the commander, watch the troops become less effective or coordinated. Command and control is a far more important target. In the case of the mastermind, that target is *you.*

[/ QUOTE ]
See.. I was in the Marine Corps.. and they didn't train us to NOT shoot the guys shooting at us and only shoot at the Captain behind them.

Sure, I understand the concept of shooting the control board for an automated system... but if 6 thugs are shooting at me and one isn't.. hmmm... I think I may very well want to eliminate the ones sending lead down range first.. and maybe buy the pacifist a nice meal and a thank you card afterwards..

but that's just me

[/ QUOTE ]

If the "pacifist" as you label him is the one saying "Concentrate on that guy! Over to the left!" and obviously leading - and in your sights - you'd still shoot at the others first? There is, after all, a difference of scale when we're looking at the game. A mastermind doesn't have hundreds of minions you have to fight through over the miles to get to him. There's no layered defense - he's generally in range. If he's not, his minions are weaker anyway (supremacy.) If they're the source of an overwhelming threat, sure, minimize it before cutting off the head.

Honestly, if Masterminds are akin to any military force, it'd be that of the Inca. Their leaders tended to lead from the front, which - when they assaulted what would become Lima to try to push Pizzaro out - was catastrophic. Bad choice of terrain (which the general knew was the case, though he was following orders from Manco Inca, who wanted him to finish up and get back to Cuzco to help there,) played precisely to one of the Spaniard strengths, their cavalry. And Inca military tradition had their generals in the front to inspire the troops. When the leaders were killed, their forces quite literally melted away.

That precise thing happens with Masterminds - kill the MM, the bots/zombies/mercs vanish. Heck, what was the generally accepted tactic to deal with masterminds in PVP? TP Foe away, fight, defeat before the minions show to reinforce.

Of course, the other problem when it comes to "I was trained to do this in real life" versus the game is that everyone is far more *durable* than in real life. Anyone - player or NPC - can tolerate far more in game and keep going. There's no wounded status, just alive or "defeated." A Longbow NPC, 'bot, or player will fight just as effectively at 1 HP as at 1000. (Though the player would, ideally, be trying to back off to get some health back.) There's no real penalty to rushing through the minion lines to get at the mastermind.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I was actually relieved to see them NOT there the last few Mayhems I ran.

I don't mind them overall since I know they're going to occur, but I have a problem with them on two specific points:
<snip>

2) Ambushes target Masterminds and TOTALLY ignore the pets. Yes, I know that if you have them on follow/defense you still have a better than average chance of survival, but still.. it's that darned Logic thing again...

"Okay men, take 'em out! NO! Not the giant menacing robots who are shooting laser beams of death at us! Take out the small scientist-looking dude behind them.. yeah... the one with the coke-bottle glasses and the comb-over. He's putting shields on the robots while hiding in a corner... he MUST be dangerous!"

[/ QUOTE ]

... how does that *not* make sense? Destroy the command/control center, watch the rest fall apart. Going after an anti-aircraft site? You don't go after the guns/missiles first, you hit the radar. Starting to invade? Take out the communications centers and any HQ you know of. Remove the commander, watch the troops become less effective or coordinated. Command and control is a far more important target. In the case of the mastermind, that target is *you.*

[/ QUOTE ]
See.. I was in the Marine Corps.. and they didn't train us to NOT shoot the guys shooting at us and only shoot at the Captain behind them.

Sure, I understand the concept of shooting the control board for an automated system... but if 6 thugs are shooting at me and one isn't.. hmmm... I think I may very well want to eliminate the ones sending lead down range first.. and maybe buy the pacifist a nice meal and a thank you card afterwards..

but that's just me

[/ QUOTE ]But if you know that taking out the Captain or the "pacifist" will cause all the others to stop attacking and go away, THEN which one are you going to shoot at?


 

Posted

[ QUOTE ]
[ QUOTE ]
might be a good time to get mayhem badges with a stalker than

[/ QUOTE ]

Meh, my Stalkers had no trouble getting the mayhem badges before this bug. Lrn2play!

[/ QUOTE ]

I solo the LRSF using only brawl, lrn2play


 

Posted

You ever see the Air Force train, Steelclaw? When they cross roads and use road guards? We called it "The Dance of the Road Fairy".

I told my friend about it who was going into the Air Force, and he didn't believe me. When I saw him next, he asked how I knew and how I kept from laughing out loud when I saw it.

(for those curious, it's at the one minute mark)


 

Posted

[ QUOTE ]
I was actually relieved to see them NOT there the last few Mayhems I ran.

I don't mind them overall since I know they're going to occur, but I have a problem with them on two specific points:

1) They're unfair to Stalkers because they totally negate Hide. On a game level this is just another obstacle to overcome, so no big deal. On a logical level this sort of irks me because there's no reason for them to be able to suddenly see the stalker.

"Oh hey! It wasn't an AMBUSH you spawned! No, no... You just stepped in that puddle of paint back there and we've been following your footsteps. But don't worry, as soon as you kill us the paint will magically disappear from your foot! Until the NEXT paint puddle that is."

2) Ambushes target Masterminds and TOTALLY ignore the pets. Yes, I know that if you have them on follow/defense you still have a better than average chance of survival, but still.. it's that darned Logic thing again...

"Okay men, take 'em out! NO! Not the giant menacing robots who are shooting laser beams of death at us! Take out the small scientist-looking dude behind them.. yeah... the one with the coke-bottle glasses and the comb-over. He's putting shields on the robots while hiding in a corner... he MUST be dangerous!"

[/ QUOTE ]

I think the point here is that it's inconsistent with the rest of the game - and comes as a rude shock to a new stalker or MM player. Seeing as how it doesn't work like this in the rest of the game, it feels a bit like you're being cheated.

Sure, sure, we can all work around it and, if we're an MM, learn to relish it, but it is kind of a jerk move to pull on us.


 

Posted

[ QUOTE ]
I think the point here is that it's inconsistent with the rest of the game - and comes as a rude shock to a new stalker or MM player. Seeing as how it doesn't work like this in the rest of the game, it feels a bit like you're being cheated.

[/ QUOTE ]

Actually, those kind of ambushes show up quite frequently outside of mayhems.

Yes, while those cheating ambushes can be annoying there is the other problem that normal ambushes are too easy when they just run to a spot on the map that you are not at anymore and just stand there. Besides, Masterminds have Bodyguard and Stalkers have Defense/Resistance and Mezz Protect toggles (unless you're one of those gimps I've seen running around in the 30s who only took Hide and no other secondary powers.)

Anyhow, the lack of ambushes makes mayhems very boring now when you can do all the side missions and nobody tries to come and stop you.


 

Posted

Doesn't this make it less dangerous for big teams?


I pulled the trigger. That's right, I did it, in Warburg, with the pistol. - Mista Chains

Everyone know the Tank Archetype get the most drops of all the types. This is because of their "Death Dealing" powers. I call it the front line bonus...but you'll never read this in the wiki - "Rx10"

 

Posted

OMG! That is so patheticly hiralous. At a stopsign no less.


I am taking my sig to MWO and MWT. Let them wonder what it means.