Anyone ever built a tankfender other than a D3?


Briarpatch

 

Posted

I know that D3's can tankfend very, very well with their combination of debuff's and immobs, but can any other combinations do it? Has anyone tried it before?

I was playing with Mids the other day and came up with a FF/Rad/Power build that achieved 40% positional defence to all and 70% resistance to S/L. Would this be enough to absorb alphas? I was thinking with that kind of def/res + rad's -def debuffs, I could be a tanking/debuffing SOB.


 

Posted

Look up Cerulean Watchman....


 

Posted

Yeah, FFers make awesome Tankfenders.


 

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<QR, but edited>

I have a Storm Tank, and a Kinetics Scrapper.

Then there's the Emp/Sonic Scrapper Pair (But they have to always play in Pairs)

And the Radiation Emission Scrapper, and a Friends Radiation Emission Tank (but he has 23-30 defense all without the rad toggles, scrapper defense before the debuff toggles, and tank defense after.)

FF was already mentioned.


 

Posted

Dark/Ice

Look up the thread below for builds for a Dark/Ice defender.

I explain what I take and how I use it.

Dark and Ice have an awesome synergy. Slows, -recharge, -to-hit and I also add the Presence Pool. Provoke, Single target Fear and the Invoke Panic added to your regular fear power once IO'd out make you able to do incredible things.

I have had tanks quit the team saying - you don't need me. Happened last night and we replaced him with a blaster. I actually like to have a tank on the team - I let him get the first group and I bring 2 more back to the team. Some get offended, when really if they just went with it everyone benefits.


 

Posted

[ QUOTE ]
I have had tanks quit the team saying - you don't need me. Happened last night and we replaced him with a blaster. I actually like to have a tank on the team - I let him get the first group and I bring 2 more back to the team. Some get offended, when really if they just went with it everyone benefits.

[/ QUOTE ]

Yep. Plenty of tankers quit when they realize they aren't leading or needed.


 

Posted

I have been known to herd the entirety of an invincible ITF Tower on my FF defender. See Sig.


 

Posted

My FF/Sonic Defender had capped resitance to Ranged, AoE and Psychic and 38% vs Melee, and 60%+ S/L Resistance (Charged Armour and Tough).

I could tank for teams easily, if they got used to the idea. It often ended up with people complaining that I didnt hold aggro like a tank, to which my answer was "Yes, but I do give you 40%+ defence instead, you dont need me to hold all the aggro."

This was all before I14. Now that toggles dont drop when you're slept it would be even easier, and thanks to the changes in set bonuses (ie more from Thuinderstrike and Aegis) and Blessing of the Zephyr, it would be even easier to do this.

Ive tried Sonic Defenders too, but its very hard to get them as tough, pretty much impossible in fact.


 

Posted

Take Taunt?


 

Posted

My power pools were all taken with Leadership (for manouvres), Fighting (for Tough and Weave), Leaping (for Combat Jumping's +Def and nowadays Blessing of the Zephyr) and Fitness to be able to run it all.

So Provoke was out.

Repulsion Bomb was my taunt, that tended to draw mass aggro when used as an opener. And any aggro that peeled of me would kind of get absorbed by the huge Defence I offered my teammates.

It was a workable alternative rather than a game-breaking Discovery of the Century. One lucky sleep could still ruin your day, or at least give you cause to panic. When I play an actual Tank I marvel at their incredible durability compared to this build.


 

Posted

[ QUOTE ]
Take Taunt?

[/ QUOTE ]

I was seriously looking at that on two of my darks...


 

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My Rad/Rad/Dark is nearly a tank. FF and Sonic are the only ones who can really be built to "tank" because they're the only defenders with mez-protection. With IO's, Sonics especially can get ridiculous (softcapped defense + 75% resist S/L and 55% resist Energy is just awesome.)


 

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QR

Why do people playing Defenders insist on pseudo labeling themselves with inferior AT's? Tankfending? Scrapfending? No, it's DEfending. And you are doing a hell of a job. Don't pretend to be something you are not. It's almost as sad as a Kheld thinking it's a real AT. You are better than that.

Now, if you don't mind, bubble/shield/fort/AB/heal/SB meh and/or debuff them standing over there. Then shoot them in the face.


@Quarktease
The Unofficial Official of Nothing Official

Proud member of Nites of Darkness/Shut Your Pie Hole

 

Posted

[ QUOTE ]
bubble/shield/fort/AB/heal/SB meh and/or debuff them standing over there

[/ QUOTE ]

I see a new power set already...


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

[ QUOTE ]
My Rad/Rad/Dark is nearly a tank. FF and Sonic are the only ones who can really be built to "tank" because they're the only defenders with mez-protection. With IO's, Sonics especially can get ridiculous (softcapped defense + 75% resist S/L and 55% resist Energy is just awesome.)

[/ QUOTE ]

Yeah, I got my Son/Son to 42% ranged def and 67% S/L resists (55% energy). It was too much picking up Fighting for Tough/Weave to cap the def & S/L resists, but he's *plenty* tough as is. Except sleeps. Freakin' sleeps are everywhere!


An Offensive Guide to Ice Melee

 

Posted

You can tank with mainly anything if you put your mind to it, my top 4 tanks are Dark/Dark Defender, Emp/Rad Defender, Fire/Emp Controller and Warshade.

You should see me tank with my real tanks (stone, ice and invuln tanks) and scrappers (dark and spine/regen), after a few minutes the team starts telling me to go get my defender, i am that bad.

It's all in your playstyle, test and enjoy everything


 

Posted

My emp/dark used to tank for teams back when he had provoke. Before IOs :P I miss it, I think I may try to make his alternate build into a tank again. Completely agree with Felecia_Divine, you can tank with most anything if you try. It is of course easier for some powersets then others.


 

Posted

QR

There was a thread 1-2 months ago with a proposed tanky storm/ defender that looked pretty sweet. I can't find it in search but you might have better luck


 

Posted

[ QUOTE ]
[ QUOTE ]
My Rad/Rad/Dark is nearly a tank. FF and Sonic are the only ones who can really be built to "tank" because they're the only defenders with mez-protection. With IO's, Sonics especially can get ridiculous (softcapped defense + 75% resist S/L and 55% resist Energy is just awesome.)

[/ QUOTE ]

Yeah, I got my Son/Son to 42% ranged def and 67% S/L resists (55% energy). It was too much picking up Fighting for Tough/Weave to cap the def & S/L resists, but he's *plenty* tough as is. Except sleeps. Freakin' sleeps are everywhere!

[/ QUOTE ]

I've been working with mids to come up with a high defense build for my Sonic/Elec and I can't really seem to get over mid 30's AoE and low 30's Ranged. Would one of you mind posting or sending a build so I can see where I'm going wrong?

Thanks!


 

Posted

First, let me tell a story

There are two men in the Savannah in Africa. They see a charging lion in the distance. One starts panicking! "What are we going to do? We are doomed! What are you doing? Why are you putting on your running shoes? You can't outrun a lion!" -- "I don't have to outrun the lion. I just have to outrun you."

I think this concept should be applied to Tankfenders. You don't have to be incredible directly out of the box. You don't need to softcap all defense types. You just have to be more survivable than your teammates. Do crazy things. Jump into piles of aggro. Head straight for the mobs. Your teammates will think "Hey, if he can do it I can too." But they can't You are built to do it better than they are built to handle ginourmous amounts of aggro.

When they die hit Vengeance

Now you really can handle all that aggro


 

Posted

Oh I hear ya!

I'm just really curious what a capped build would look like! I already go a bit crazy on teams with this character--it's currently built to work as a melee ranged sapper.


 

Posted

[ QUOTE ]
I think this concept should be applied to Tankfenders. You don't have to be incredible directly out of the box. You don't need to softcap all defense types. You just have to be more survivable than your teammates. Do crazy things. Jump into piles of aggro. Head straight for the mobs. Your teammates will think "Hey, if he can do it I can too." But they can't You are built to do it better than they are built to handle ginourmous amounts of aggro.

[/ QUOTE ]

And when in doubt, team teleport them into a mob on invincible for fallout, eh ?


 

Posted

In the second mission of the ITF ... Smurphy has a habit of:
"Everyone Gatther for Buffs! AM and RA in 5 seconds"
*team teleport onto the platform with both AVs*

I tend to prefer to send the team after the computer while I pop up and nuke-pull(tm) the platform, raining it's contents down on our heads. We have a few times (more or less) simultaneously killed the computer and both AVs. The computer as the main target and the AoE splash taking out the pair of immobilized AVs. However, normally, they fall in a more sequential order.

Nuke-Pull: If you're gonna pull, you might as well and do it right and use an AoE. The bigger the AoE, the better. Rain em, and Nuke Em! If that doesn't pull them, nothing will. Some teams may however translate this as "Dear Diety, What ever you do, don't ask Linea to pull."


 

Posted

I took Provoke on my Fire/Storm Corr. She usually tanks ITF. The best setup is having a brute/tanker to grab up all of the hard targets and drag them along while I use her to push/taunt everything else around until we have a group roughly four times the aggro cap. Then Immobs, toggles, drops and pets are dropped at once and we annihilate.

Usually damage is never taken by the two of us, but sometimes a lucky nictus gets a shot through.


 

Posted

storm/anything is a tank...

I have tanked some serious stuff with my kin/elec, I'm not a numbers guy what so ever so I don't have any hard facts why it works. You want to use line of sight though and then pounce the charging repelliherded mob as the turn that corner, also you have figure out which mobs to kick in the gonads first, mezzers are a defenders kryptonite. Therefor you want to take out those first (sappers fall into this category as well).

The lion story posted above is pretty much right on target.