Suppress Pain
You see the Green.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
[ QUOTE ]
You see the Green.
[/ QUOTE ]
That's [censored]...but oh well.
The Mastermind version does Regen instead (Corruptor version will in PVP only). Not sure why...
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Necro bump!
Has there ever been a dev stated reason as to why we get the lolAura instead of the MM version? Or is it just "devs hate us" :P
Necro bump!
Has there ever been a dev stated reason as to why we get the lolAura instead of the MM version? Or is it just "devs hate us" :P |
Trufax: MMs originally had the ticking heal version too. It made them unkillable so it was changed to the +Regen version.
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+Regen scales with the recipient's Health, whereas healing ticks don't.
Since a Mastermind is made up of the character themselves and 3 different tier pets all of whom have different HP (I think?) then +Regen means that all of them will go from say half health to full in the same time barring other influences.
A ticking heal like Corrupters get would heal the low hit point characters to full first.
I've always figured that this is why Masterminds get +Regen.
As for why Corrupters get healing ticks - it works better on low hp teammtes and not as well on Brutes? Doesn't seem like a great reason. Maybe enough +Regen to match the current healing ticks on the Corrupter themsleves would make too many Brute teammates unkillable within the aura?
And just to throw in my 2 cents on why the toggle for corruptors changes to regen in PvP, imagine getting travel suppressed every 4 seconds...
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Well, Pain Dom was brought out pretending to be a new and improved redside Empathy. My first guess when I saw that power was: "Oh, they're giving players an HA that rocks itself, but does so silently and annoyance-free."
I've only played the corruptor version, but I could see how it could ease the aura-rocking syndrome a bit and make teaming with "dedicated healers" a lot more bearable.
Well, Pain Dom was brought out pretending to be a new and improved redside Empathy. My first guess when I saw that power was: "Oh, they're giving players an HA that rocks itself, but does so silently and annoyance-free."
I've only played the corruptor version, but I could see how it could ease the aura-rocking syndrome a bit and make teaming with "dedicated healers" a lot more bearable. |
My Rad/Pain is a powerful toon, he's fully IO'd and can provide heals and heavy debuffs (AC + Rad Blast all slotted with Achilles Heel -res). He can also take the damage, Tough + Perma WoP + Dark Embrace.
I don't have Suppress Pain on my toon and found the little ticks to be useless in PvE. With teammates speeding around, they are rarely standing in the aura. Waste of a power choice IMO. However I have the power on my MM as it buffs the regen of pets which helps quite a bit. The aura being left as a heal as opposed to regen buff on MMs would be overpowered IMO.
Empathy vs Pain: Old argument and should be left as "Two unique sets with some powers in common"
Edit: For the record, I'd take the power if corrs had the regen version. I mean think about all that resist + regen
It activates every 4 seconds.
Does it just heal you passively or do you have to see green numbers every 4 seconds?