re: The order in which something sells
Someone has one (or more) listed at lower than 750K, when the 1 million bid is placed.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I think it sells oldest sell order which falls within the buy order amount first.
Does that make sense?
Basically, for your brand new sell order to execute, then it would have to be either the oldest order which falls At or UNDER the buyers price or the ONLY order that does.
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I think it sells oldest sell order which falls within the buy order amount first.
Does that make sense?
Basically, for your brand new sell order to execute, then it would have to be either the oldest order which falls At or UNDER the buyers price or the ONLY order that does.
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It doesn't. Peterpeter, myself, and several of the rest of us (including Catwhoorg) have tested this (more than once). The game doesn't time stamp anything but completed transactions and those only for the length of time they appear on the last 5.
We have noted some anomalies but those have either to do with server lag or an as yet undiscovered/non-replicable bug.
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So then it's basically randomly selected from the eligible sell orders?
no, the cheapest item in the group of items less then the bid is sold.
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no, the cheapest item in the group of items less then the bid is sold.
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Miladys_Knight is describing the tie-breaking between items with the same sale price, which was originally believed to be "oldest item sells" but after testing seems to be random (or deterministic but dependent on some internal quirks of the market server code that we don't have access to).
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So then it's basically randomly selected from the eligible sell orders?
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Sounds about right.
Bubba lists kinetic weapon for 50 influence.
You list kinetic weapon for 10,000 influence.
There are only two for sale.
The Pope bids 20,000 influence for kinetic weapon. Bubba gets the sale for twice what you were asking because he listed his cheaper than you did.
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So then it's basically randomly selected from the eligible sell orders?
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Assuming no ties, it goes to the person who listed for the least amount below the amount offered.
When there are ties for the least amount, it follows the oddball order being described above.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thanks, everyone.
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So then it's basically randomly selected from the eligible sell orders?
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Lowest wins, but breaking ties is best described as "effectively random unless you look closely". My best guess after helping spend an evening testing it, is that the RNG is re-using a seed in a fashion that it shouldn't. (It should either be continuing to generate subsequent numbers off the seed, or starting with a new seed; it appears to be re-loading a seed and starting the (same) generation sequence.) With nearly a dozen people and several hours we didn't generate nearly enough data points to nail down the exact details.
On the other hand, we couldn't really figure out a way to leverage it to make any significant sort of market advantage; putting up for sale for 1 less Inf, or offering to buy for 1 more Inf, will trivially trump any weirdness with tiebreaking.
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I remember seeing those results, and it struck me that the order in which tied buy orders were fulfilled looked like it was an artifact of the type of container they use to store the buy orders, I assume it's some sort of unstable heap.
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The Pope bids 20,000 influence for kinetic weapon.
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The real question is why the Pope is buying an SMG.
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Can someone explain to me why a piece of salvage will sell for 1 million influence, while the one I put up for 750k sits there?
Thanks.