Ice/Ice Tank barely breathing?


Aett_Thorn

 

Posted

[ QUOTE ]
I was told in-game to drop tough b/c it was pointless in Ice Armor and just to keep weave! I am trying to fit in Ice Epic's last two powers because of the dud power I have to take to get them! 8(

Also Why In The World Would I Take A Sleep Power (Frozen Aura)? Am I missing something here?

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It's my understanding that you aren't really taking it for the sleep, but the AoE damage it does. My Icer obviously hasn't gotten to that level, but that's what I've been inferring about the power from the various comments I've seen.


 

Posted

[ QUOTE ]
I was told in-game to drop tough b/c it was pointless in Ice Armor and just to keep weave! I am trying to fit in Ice Epic's last two powers because of the dud power I have to take to get them! 8(

Also Why In The World Would I Take A Sleep Power (Frozen Aura)? Am I missing something here?

[/ QUOTE ]

First off, what the two above posters have said about Frozen Aura is correct. It does decent damage. When it used to be just a sleep power, it was almost universally not taken, except by the few Invuln/Ice Tankers out there who's aggro aura didn't automatically break the sleep effect.

As for Tough, if you're going for Weave, you might as well take it. No reason to get Kick AND Boxing to get Weave. Take one of the two (probably boxing), Tough, and Weave. Tough may not stack with your other armors, since it's Resistance instead of Defense, but it can still help (in fact, layering defense types, as you get close to the 'cap' on one, can help more than you'd think.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
I was told in-game to drop tough b/c it was pointless in Ice Armor and just to keep weave! I am trying to fit in Ice Epic's last two powers because of the dud power I have to take to get them! 8(

Also Why In The World Would I Take A Sleep Power (Frozen Aura)? Am I missing something here?

[/ QUOTE ]

Tough is great. It takes the sting out of boss/AV hits that get through. Tough is base 15%, near 24% slotted up. Thats a lot of SL damage to reduce.

Plus, it buys you time to hit hoarfrost or hibernate, instead of face planting. Keep tough and weave. The weave will help you more than tough, you need 2 prereqs.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

I couldn't manage to fit the Fighting pool into my build at all, and I still have no real issues. I'd love it, but I just can't think what to get rid of.

Maybe I'll play around with the alternate build, and see what I can manage.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

Personally, I recommend Maneuvers (*gasp!* *shock!* *horrors!*) rather than Weave ... especially if you can slot up Maneuvers. That's because Maneuvers offers ~1/2 the defensive protection of Weave ... which means if there's two players on a team with Maneuvers, then you're effectively giving everyone on the team a "weave-ish" level of defense. And if you've got Maneuvers yourself, that means you only need one teammate with Maneuvers to "complete the link" on this little bonus for everyone.

When two players have Weave ... only they get Weave level defense ... and you have to spend 3 power picks in order to get Weave.

When two players on a team both have Maneuvers ... the entire team benefits from Weave level defense ... and you only have to spend 1 power pick (and have a teammate with Maneuvers also) to get the equivalent to a Weave for everyone.

Plus Maneuvers gives you the Leadership Pool, which allows you to access Assault, Tactics, and for the Necromantically Powerful ... Vengeance. ALL of these powers are "useful" whether you're soloing or in a team (except for Vengeance, which is team useful only).

And if you take Maneuvers (and slot it for Defense) and take Tactics (and 6-slot it for Gaussian's) then you've got a substantial portion of Weave level defense for only TWO power picks (and a bunch of enhancement slots) that do a heck of a lot more for you than just merely adding to your defense.

And as an Ice/Ice Tanker, you aren't going to be getting mezzed all that often ... which means your toggles will tend to stay up at all time ... unlike certain squishies of the Defender/Controller variety ... except while Hibernating (when the suppress, rather than shut off).


It's the end. But the moment has been prepared for ...

 

Posted

I'd never recommend taking the Leadership pool on any Tanker except if you're just making a taunt-bot.


 

Posted

That's kind of a prisoner's dilemma situation, isn't it? You're taking less Defense in the hopes that somebody else on the team has more to offer you?


I'd rather just take Weave and know for sure that I have that level of Defense, regardless of teammate's power choices.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Considering that the difference between a slotted up Maneuvers + Tactics/Gaussian and Weave is like ... what ... 2%? ... it's not THAT hard of a choice to make. The bigger question is if you've got the slots to spare for going the Leadership route rather than the Fighting route.


It's the end. But the moment has been prepared for ...

 

Posted

[ QUOTE ]
That's kind of a prisoner's dilemma situation, isn't it? You're taking less Defense in the hopes that somebody else on the team has more to offer you?


I'd rather just take Weave and know for sure that I have that level of Defense, regardless of teammate's power choices.

[/ QUOTE ]On the other hand, for contrast, on my shield/ss tanker, I haven't bothered to socket for defence (or get Weave) because I know he's survivable enough solo that I don't need to. On teams, I can rely on other people to augment my ability in one way or another - either by increasing my mitigation, decreasing enemy damage, or just plain helping me kill faster.

On the other hand, Ice is such a powerful set I'm surprised anyone feels it needs Weave.


 

Posted

Wow. never thought an Ice/Ice would require dipping into Fighting. Never played that combo but my old Ice/EM never required it, even before IO's. Ice also actually felt pretty tanky, certainly no problems getting agro, nor surviving it. Ice Melee I've only limited Test experience with but from what I've made of it, your mitigation would be pretty crazy with IA. I'd make one myself but the piss poor ST damage keeps me away for now. Guess ymmv.


 

Posted

By the way, here's a build I worked up for a friend's ice/stone tanker. The melee set could be swapped for anything else, I'm pretty sure, without it having any dire impact.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Corbassiere: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(13), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(33), RedFtn-EndRdx(40)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-EndRdx/Rchg(23)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Chilling Embrace -- Slow-I(A), Slow-I(27)
Level 10: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Heal-I(A), Heal-I(45)
Level 18: Glacial Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(40), RedFtn-EndRdx/Rchg(42), RedFtn-EndRdx(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Fault -- Stpfy-Acc/Rchg(A), Rope-Acc/Rchg(34), RechRdx-I(34)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 26: Energy Absorption -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(29), RechRdx-I(29)
Level 28: Build Up -- RechRdx-I(A), AdjTgt-ToHit/Rchg(34), AdjTgt-Rchg(37)
Level 30: Icicles -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(31), M'Strk-Acc/Dmg(31), M'Strk-Acc/EndRdx(33), EndRdx-I(33)
Level 32: Hibernate -- Heal-I(A)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37), RechRdx-I(37)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), EoCur-Acc/Hold/Rchg(43), RechRdx-I(43), Hold-I(43)
Level 44: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Taunt -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

Soft-capped to S/L/E/N with just two targets in Energy Absorption.


 

Posted

Okay.

I pulled out my Ice/ice/ice tanker yesterday that had racked up over 200 days offline, he was my first 50. That said, he was incredibly fun to play.

Here is my 2 cents worth....

Take the entire Armour pool. Yes, Even permafrost (for those nice little passive procs you can slot )

In my Ice mele ive taken frozen fists, Greater Ice Sword Taunt, Ice Patch, Freezing Touch, Frost and Build-up - mind you this is after my /respec

I chose earth mastery ( or whatever its called) as all the aoe's give -def. cuppoled with a sleep or stun, this puts your mitigation through the roof, Quicksand and Ice patch is just hilarious to watch.

hasten, i guess is optional, i take it on every single build.

Built like that, and properly slotted with regular IO's, i can solo lvl 52 L farms and lvl 50 Boss farms, no procs in him yet, or sets.

Its all about getting EA's Recharge down to as little as possible, essentially its your "i win" button i slot it 3 rech, 3 endmod. What do enemys do without end? oh right nothing

@Toasted Bagel


 

Posted

[ QUOTE ]
Considering that the difference between a slotted up Maneuvers + Tactics/Gaussian and Weave is like ... what ... 2%? ... it's not THAT hard of a choice to make. The bigger question is if you've got the slots to spare for going the Leadership route rather than the Fighting route.

[/ QUOTE ]

I would never go this route. Less stats for more endurance? Craziness.