/DA slotting question
My recommendation is 4 Impervium Armors in OS, MC, and DE. This is mainly done for the +2.25 Max end. bonus and 2.5% recovery bonus.
+ resistance is extremely scarce in the form of set bonuses. It's far simpler to pick up defense bonuses. I recommend aiming for 25-30% defense to M/R/AoE.
Alternatively, you can also slot Titanium Coatings for the +1.5% hit point bonus. A 1% increase in hp is the equivalent of a 1% increase in resistance to all damage.
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A 1% increase in hp is the equivalent of a 1% increase in resistance to all damage.
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I would really love to see this broken down a bit. I've seen this claim made several times but I have yet to see it explained. I rather skeptical but I would love to build for resistance instead of defense for once.
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A 1% increase in hp is the equivalent of a 1% increase in resistance to all damage.
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I would really love to see this broken down a bit. I've seen this claim made several times but I have yet to see it explained. I rather skeptical but I would love to build for resistance instead of defense for once.
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Base: You have 1000 hit points. You get hit with an attack that does 300 damage. You take 300 damage (30% of your total) and are left with 700 hit points (70% of your total).
Resistance: You have 1000 hit points and 20% resistance. You get hit with an attack that does 300 damage. You resist 60 and take 240 damage (24% of your total), leaving you with 760 hit points (76% of your total).
Hit Points: You have 1000 base hit points and 20% in hit point bonuses, giving you a total of 1200 hit points. You get hit with an attack that does 300 damage. You take 300 damage (25% of your total), leaving you with 900 hit points (75% of your total).
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A 1% increase in hp is the equivalent of a 1% increase in resistance to all damage.
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I would really love to see this broken down a bit. I've seen this claim made several times but I have yet to see it explained. I rather skeptical but I would love to build for resistance instead of defense for once.
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Base: You have 1000 hit points. You get hit with an attack that does 300 damage. You take 300 damage (30% of your total) and are left with 700 hit points (70% of your total).
Resistance: You have 1000 hit points and 20% resistance. You get hit with an attack that does 300 damage. You resist 60 and take 240 damage (24% of your total), leaving you with 760 hit points (76% of your total).
Hit Points: You have 1000 base hit points and 20% in hit point bonuses, giving you a total of 1200 hit points. You get hit with an attack that does 300 damage. You take 300 damage (25% of your total), leaving you with 900 hit points (75% of your total).
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I always knew the more HPs you have, the more attacks you can take. I never thought of it in relation for another form of res all. Interesting outlook.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
It's a trade off with +max health vs resist dmg. In the above example, the character with more health will die after 4 hits of the same amount and type while the character with resist will still be alive. However the more health gives you mitigation against dmg types for which you have zero resistance. It all depends on what you value more.
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My recommendation is 4 Impervium Armors in OS, MC, and DE. This is mainly done for the +2.25 Max end. bonus and 2.5% recovery bonus.
+ resistance is extremely scarce in the form of set bonuses. It's far simpler to pick up defense bonuses. I recommend aiming for 25-30% defense to M/R/AoE.
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This, pretty much. A Performance Shifter proc in Stamina and a Theft of Essence proc in Dark Regen also go a long ways.
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
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It's a trade off with +max health vs resist dmg. In the above example, the character with more health will die after 4 hits of the same amount and type while the character with resist will still be alive. However the more health gives you mitigation against dmg types for which you have zero resistance. It all depends on what you value more.
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Which is why I don't get why folks equate the two. I'm not disputing additional hit points increase your survivability, I just don't see how folks equate hit points to resistance.
Another way of putting it, you simply cannot add the two and derive a mitigation value?
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It's a trade off with +max health vs resist dmg. In the above example, the character with more health will die after 4 hits of the same amount and type while the character with resist will still be alive. However the more health gives you mitigation against dmg types for which you have zero resistance. It all depends on what you value more.
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Which is why I don't get why folks equate the two. I'm not disputing additional hit points increase your survivability, I just don't see how folks equate hit points to resistance.
Another way of putting it, you simply cannot add the two and derive a mitigation value?
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1% HP = 1% resistance = 1/2% defense
People equate hit points to resistance in the same sense that they equate resistance to defense. It's not technically true, and in some cases can be way off, but it makes a reasonable rule of thumb to follow much or most of the time. And just like you don't add half your defense to your resistance to get a mitigation value, you don't add your hit point increase to your resistance to get a mitigation value.
For that matter, if you understand "mitigation value" in a technical sense, you've already moved beyond the simplified equation above, and shouldn't think of them as being equal.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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For that matter, if you understand "mitigation value" in a technical sense, you've already moved beyond the simplified equation above, and shouldn't think of them as being equal.
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I think this sums up what I was driving at.
So after looking at Mids a bit more.Very disappointing there are not more sets to increase resistance.
Thanks for the replies and suggestions.
Not sure if I want to continue with this scrapper or not now.
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Not sure if I want to continue with this scrapper or not now.
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Don't be disheartened by the lack of resistance bonuses. Dark Armor can be difficult in the early levels, but gets strong in the mid 20s and pays off big by the mid 30s.
Once you add IOs to the mix, Dark Armor becomes very powerful in the late game, especially if you team often.
DA offers solid mitigation but little avoidance. The good thing about DA (and any pool powers you may take) is with the little it does provide, it's to all types and positions so you can choose which path to take. Unlike say Shields which is positional or Invuln which offers S/L defense at base. You have plenty of options for both typed and positional defense in IO bonuses so take a look at what set bonuses accompy them and choose what you want to include. DA makes for a survival beast once you add defense so I suggest you do not give up on DA.
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So after looking at Mids a bit more.Very disappointing there are not more sets to increase resistance.
Thanks for the replies and suggestions.
Not sure if I want to continue with this scrapper or not now.
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Dark Armor also has defense in CoD that you can stack on. You can easily have 20% def to all to stack on your resistances as well as OG and CoF. That is very good mitigation. Dark has many layers.
I questioned my BS/DA in the early levels too. I kept dying repeatedly, I couldn't fight for more than 30 seconds without resting, and I felt squishy as hell. Then I got to the 30's and holy crap what a difference. By the time I got there I had to TRY to die it seemed like.
DA is a strange beast in that it needs to layer many different forms of mitigation to be truly effective. In the pre-IO days that was resistance, a ridiculous heal, and the fact that minions spent all their time either cowering in fear, staggering around, or a combination of both.
Now that IOs exist you can add a significant amount of defense to the mix and your survival skyrockets.
If you rely on just ONE facet of Dark Armor to the exclusion of all else, you will be disappointed. Use the whole set and you'll see what it can really do.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
QR
I am one of those players that like to min/max a build.My invul brute is soft-capped def,my wp brute is high hp and crazy regen.
My tank will be soft capped and high regen.etc,etc
But those builds have been kinda easy to plan and build.
So when looking at /Da I was wondering what to max here?How to best play to it's resistances?
It's a bit frustrating to plan a build out .........but time for me to move on from easy builds.
I think /DA will be a challenge, so gonna keep at it.
I may keep pestering you guys with questions tho :P
Thanks again
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my wp brute is max hp and crazy regen.
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How did you do that? WP tank was easy to hp cap. Scrappers need a little creativity and a lot of frakenslotting. I can't figure out how to hit hp cap on my wp brutes at all. I even tested a gimped build with a buch of crap powers just fit in all the IOs with hp bonuses and still came up short.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
did you include accolades?
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
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So when looking at /Da I was wondering what to max here?How to best play to it's resistances?
It's a bit frustrating to plan a build out .........but time for me to move on from easy builds.
I think /DA will be a challenge, so gonna keep at it.
I may keep pestering you guys with questions tho :P
Thanks again
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Might I suggest you start with the guide in my signature.
Quick tips.
1) decide on your kb protection (I recommend Zyphers)
2) get key end managing IOs (Miracle + Numina's Uniques and Theft of Essense: +end PROC)
3)Target Max end bonuses
3)Add positional defense, 25-30%
That's being ultra brief, but basically how I build all my Dark Armor characters.
My bad, he is at 2700 hp and cap is 3200.It has been some time since I completed the wp brute.I forgot I could not manage to cap him.Just got as close as I could.
Will edit my previuos post.Again sorry for the misinformation.
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Thanks Desmodos,looking at your guide now.I think it has everything I will need to know.Thanks for writing such a great guide.
Now Since I do like to pvp some,what are opinions of pvping with/DA?
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did you include accolades?
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Always
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
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Now Since I do like to pvp some,what are opinions of pvping with/DA?
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Imagine standing in a bucket of cement in the center of a boxing ring, wearing boxing gloves with your arms tied to your thighs. Now imagine your opponents are following UFC rules. That's pretty much what Dark Armor is like in the hands of a skilled PvPer.
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My bad, he is at 2700 hp and cap is 3200.It has been some time since I completed the wp brute.I forgot I could not manage to cap him.Just got as close as I could.
Will edit my previuos post.Again sorry for the misinformation.
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I got to about 2800 something with the off the wall build that I tried. No worries, though. Think ill make a invul and SD build on mids to see if it can be hit with DP and owts.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
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Quick tips.
1) decide on your kb protection (I recommend Zyphers)
2) get key end managing IOs (Miracle + Numina's Uniques and Theft of Essense: +end PROC)
3)Target Max end bonuses
3)Add positional defense, 25-30%
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And at this point, you have good defense to one or two positions, good resistance to almost everything out there, mez auras that further cut down incoming damage, and arguably the best self-heal in the game, which no longer kills your blue bar.
It's a good thing.
Hello Scrappers
So I finally made a scrapper..yay..
I notice /DA seems to be a resistance based set.My thoughts is to build on this.But I have never really slotted a toon for resistance.And I was wondering if you folks wouldn't mind giving me some pointers.
What are good sets to use to increase resistance?
What types of resistance are most important?
And any opinions of slotting for resistance
Thanks guys/gals