AV soloing?


BrokenPrey

 

Posted

Ok, I have been playing CoH for almost 3 years now on 2 diffrent accounts and I have been mainly a scrapper player, I have never gotten anything other than scrappers and 1 controller to lvl 50, And all of my scrappers have been team oriented, I want to solo AVs and still be halfway usefull in teams. I have minimal ammounts of influence and I would rather not be /regen because I have 3 lvl 50 regeners that get regular use, I want to try something diffrent. Any ideas, suggestions, or information that can help me? There are probrably guides out there for this kind of thing but as of now I haven't been able to find them.


"I brought you into this world and I can take you out and make another one just like you" -Father
"If I bother you so much why would you want another one just like me?!" -Son

 

Posted

Lets see AV soloer that is cheap and is great on Team...Well Fire/SR is just right for you. You can make a cheap AV solo and with FSC you are good for Teams too.

If you pick Fire/SR which I think would be the best for you. Here is my guide to Fire/SR Scrapper.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
Lets see AV soloer that is cheap and is great on Team...Well Fire/SR is just right for you. You can make a cheap AV solo and with FSC you are good for Teams too.

If you pick Fire/SR which I think would be the best for you. Here is my guide to Fire/SR Scrapper.

[/ QUOTE ]
I'll second that suggestion. Fire puts out good single target and AoE damage, and Fire/SR is AV soloing on the cheap.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Thanks guys I'll be starting a fire/sr as soon as I log. Great guide Broken, I'll be useing it alot as I level up.


"I brought you into this world and I can take you out and make another one just like you" -Father
"If I bother you so much why would you want another one just like me?!" -Son

 

Posted

Yup, I agree. Fire/SR is great for this and pretty cheap too.


 

Posted

If however you have a little less loose budget, through Merits and whatnot. DM/SR will also work and give a little build space.


50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

[ QUOTE ]
If however you have a little less loose budget, through Merits and whatnot. DM/SR will also work and give a little build space.

[/ QUOTE ]
I suppose you're right. I tend to think of Dark Melee as “requiring” the Smite -> Midnight Grasp -> Smite -> Siphon Life chain. That requires a lot of recharge, and is therefore very expensive.

But the Smite -> Shadow Punch -> Midnight Grasp -> Smite -> Shadow Punch -> Siphon Life chain isn't too much worse and takes much less recharge, so should also be somewhat cheaper to pull off. You don't get Siphon Life as often, but you can spam it when you really need it.

And as I think you were suggesting, you then don't need Aid Self, which will make the build a little easier to put together.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

A word of warning - Fire/SR is deadly on your Endurance,
(and it will take a little spending to get around that)

Still not as expensive as a tricked out /shields though.

One suggestion I would make, that keeps within a low budget, is -
DM/Inv.
(I've had far less endurance problems with this than my Fire/SR, and the total build (sans purples) was under 400million. )


 

Posted

[ QUOTE ]
A word of warning - Fire/SR is deadly on your Endurance,
(and it will take a little spending to get around that)

Still not as expensive as a tricked out /shields though.

One suggestion I would make, that keeps within a low budget, is -
DM/Inv.
(I've had far less endurance problems with this than my Fire/SR, and the total build (sans purples) was under 400million. )

[/ QUOTE ]

and other are not? Most AV solo builds are bad on end. I had a AV solo build with Fire/SR for under 100 mil that had no end problems at all. It is called Hasted and Conserve Power. With Hasted and Conserve Power you can have CP put more then half the time and that will take care of your end problems.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
A word of warning - Fire/SR is deadly on your Endurance,
(and it will take a little spending to get around that)

Still not as expensive as a tricked out /shields though.

One suggestion I would make, that keeps within a low budget, is -
DM/Inv.
(I've had far less endurance problems with this than my Fire/SR, and the total build (sans purples) was under 400million. )

[/ QUOTE ]
Unslotted, Arcanatime, my personal opinion on the “best” (not necessarily highest DPS) chain for each:

Fire: Incinerate -> Scorch -> Cremate -> Scorch does 18.1 DPE and uses 4.06 EPS

Dark: Smite -> Midnight Grasp -> Smite -> Siphon Life does 13.5 DPE and uses 5.33 EPS

Super Reflexes takes 0.78 EPS for its toggles

Invulnerability takes 0.78 EPS for its toggles

Fire Melee's DPE is MUCH better than Dark Melee's DPE, while the toggle cost of Super Reflexes and Invulnerability is the same. The main reason that Dark Melee would have less of an endurance problem is because it comes with an endurance recovery tool, Dark Consumption.

But overall, Fire is a very low endurance primary for the damage done, very comparable to Claws. In fact, the chain above is BETTER than you can get out of Claws, who's best DPE attack sits at 18.0. To call Fire/SR “deadly on your endurance” is to call ANY scrapper combination without an endurance recovery tool WORSE than deadly on your endurance, which I guess would mean all but unplayable. And that's simply not the case.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Both work and you'll find tons of people that have their favorite, what I've seen is that overall the easiest ways to have an AV killer with the least amount of inf are FM/SR and DM/SR.
I have both, I enjoy both, I just prefer dark to fire.

As has been said before the Scrapper pools are well balanced and well designed.

Pick your poison.


50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

I probably should have elaborated more, I know where the difference in the two builds is,
With DM I've slotted the 'Theft of Essence' Unique into Siphon Life, so the attack chain Sm-SL-Sm-MG actually sees me often gaining endurance.
(Then theres added benefits such as Dark Consumption)
It was pretty cheap to pick up the proc to,

Meanwhile, with my Fire/SR, I haven't had an End Hog that bad since my last Broadsword toon, and sure Hasten and Conserve Power are beautiful things, but it will get REAL cosy with the bottom of your blue bar while you wait for CP to recharge.

Not trying to throw a cat among the pigeons, just saying that DM might be a better choice for a budget build, as it will negate most Endurance worries, and includes the heal of Siphon Life.


 

Posted

Although, to point something else out... Your katana's end problems could be due to using high +recharge to use the more expensive attacks frequently. Sure it ups damage per attack, but at a high cost to endurance.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Well that's 20% better than I feared. I think now I just have to live long enough to deliver about 22 placate-buildup-assassin's strike-attack chains combos, while fighting as hard as I can the rest of the time. I may not be able to do this at level 41.

(I did a quick check, and minions are slower than lieuts, who take about 8 minutes to full HP. What this tells me about AVs is nothing.)


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

*points to dominatrix*

She made me sad.


@Mojo-
Proud Member of Fusion Force.