DM/EA build advice
Slot Energy Cloak for a little more defense
Mix and match IOs for Energy Drain(3Performace Shifter/3Numina)/ This will give you +hp sets, end recovery, and heal, although the heal is small reguardless
Gloom cant take a Ranged damage set that gives added typed defense on its 4th set bonus. Thunderstrike maybe I forget but the added typed defense is very nice
I dont have Mids at work but it looks pretty good. My SS/EA did not pick tough or weave but managed to cap all defenses except Neg Nrg.
Hope it helps some
I would try to get some more energy defense, you only have 38% right now. Look for more sets to increase that, you have 51% s/l defense so you can let some of that go to inrease the nrg/-nrg. I 6 slot my defenses on EA and that will help get you soft capped. [u] Here[u] is my WM/EA build with softcapped defenses to look at. You can see how I used IO sets to get there.
As for your slotting on DM, you really should look at how you slotted Soul Drain, Go for recharge, acc, and then end reducers in that order. Frankenslot it, it is to good of a power to not get the most use out of it. The taunt set in it is just a waste and makes the power unreliable. You can drop Dark consumption, you won't need it since you have Energy Drain. Pick up dampening field instead for a spot to place the +3 defense unique and then take the slots you have left to place in your shields to get them to 6 slots for that last Red Fortune IO.
And last but not least, you don't need Aid Self. You have 2 heals already. I run my WM/EA with only the heal from energy drain and don't have any problems. You have SL on top of energy drain,so you should be fine without aid self.
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I would try to get some more energy defense, you only have 38% right now. Look for more sets to increase that, you have 51% s/l defense so you can let some of that go to inrease the nrg/-nrg. I 6 slot my defenses on EA and that will help get you soft capped. [u] Here[u] is my WM/EA build with softcapped defenses to look at. You can see how I used IO sets to get there.
As for your slotting on DM, you really should look at how you slotted Soul Drain, Go for recharge, acc, and then end reducers in that order. Frankenslot it, it is to good of a power to not get the most use out of it. The taunt set in it is just a waste and makes the power unreliable. You can drop Dark consumption, you won't need it since you have Energy Drain. Pick up dampening field instead for a spot to place the +3 defense unique and then take the slots you have left to place in your shields to get them to 6 slots for that last Red Fortune IO.
And last but not least, you don't need Aid Self. You have 2 heals already. I run my WM/EA with only the heal from energy drain and don't have any problems. You have SL on top of energy drain,so you should be fine without aid self.
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Thanks for the advice you two. The only reason I whent with those taunt sets in DC and SD was for the defense bonus on the sets (2.5% s/l, 3.13% fire/cold) . The set itself gives enough acc/recharge but I guess I could also go with the low level eradication set and fill in my energy/neg defense.
I will also look at dropping dc then. I wasnt sure if the EA energy drain would be enough but ill take your advice and give it a go. Same for dropping aid self. Thanks again.
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Gloom cant take a Ranged damage set that gives added typed defense on its 4th set bonus. Thunderstrike maybe I forget but the added typed defense is very nice
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Thunderstrike is 2.5% En/Ne at 3, and 1.25% En/Ne at 6. It also provides ~2 SOs (68.9% at 50) worth of Acc, EndRed, and Rech with >3 SOs (101.47% at 50) worth of Damage.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I would try to get some more energy defense, you only have 38% right now. Look for more sets to increase that, you have 51% s/l defense so you can let some of that go to inrease the nrg/-nrg. I 6 slot my defenses on EA and that will help get you soft capped. [u] Here[u] is my WM/EA build with softcapped defenses to look at. You can see how I used IO sets to get there.
As for your slotting on DM, you really should look at how you slotted Soul Drain, Go for recharge, acc, and then end reducers in that order. Frankenslot it, it is to good of a power to not get the most use out of it. The taunt set in it is just a waste and makes the power unreliable. You can drop Dark consumption, you won't need it since you have Energy Drain. Pick up dampening field instead for a spot to place the +3 defense unique and then take the slots you have left to place in your shields to get them to 6 slots for that last Red Fortune IO.
And last but not least, you don't need Aid Self. You have 2 heals already. I run my WM/EA with only the heal from energy drain and don't have any problems. You have SL on top of energy drain,so you should be fine without aid self.
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Thanks for the advice you two. The only reason I whent with those taunt sets in DC and SD was for the defense bonus on the sets (2.5% s/l, 3.13% fire/cold) . The set itself gives enough acc/recharge but I guess I could also go with the low level eradication set and fill in my energy/neg defense.
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I'll echo most of the advice above, and suggest looking at Aegis if you're worried about Fire/Cold defense. You have Tough so you don't need to pick up another power for the Steadfast Unique, you just need a slot there to drop it in.
[u]Here[u] is my planned out DM/EA build; she's level 40 atm and I already deviated a bit by swapping Hasten and Touch of Fear around, but she does very well against anything without autohit defense debuffs (EA simply doesn't have enough debuff resistance). I'm sure that build can be trimmed to be more efficient also, but I have most everything for it already either slotted or in base storage waiting for more levels.
If nothing else, it can give you some ideas on things to look at.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Cool, I will definitely give your build a look see. I really appreciate all of the responses =D.
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Gloom cant take a Ranged damage set that gives added typed defense on its 4th set bonus. Thunderstrike maybe I forget but the added typed defense is very nice
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Thunderstrike is 2.5% En/Ne at 3, and 1.25% En/Ne at 6. It also provides ~2 SOs (68.9% at 50) worth of Acc, EndRed, and Rech with >3 SOs (101.47% at 50) worth of Damage.
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This^^
and thanks
QR--
I would say that especially if you're taking Aid Self, and slotting Energy Drain for Heal, that Siphon Life should be slotted as an attack. Especially since you don't have much of an attack chain for most of the game.
Siphon Life is now your 2nd most damaging attack, and I'd slot it primarily for damage vs. heal in a soft-capped build, especially one with two alternate heals.
Crushing Impact would be nice there, for the recharge and the +acc, at that point you probably have enough +acc set bonuses (25%) to replace the generic Acc IOs in your sets with Kinetic Combat with something like an acc/dam/end or acc/dam
I sure didnt notice that myself.
Go with 4 Mako Bite/2Touch of Nictus IOs
Should be able to get max acc/end redux/rech with 90ish% damage and 65-70ish% heal
im going to end up dropping aid self and will probably slot siphon life for damage while leveling. Im still looking over the new build but so far i am able to soft cap all typed damage minus fire/cold which im not too worried about. Im just trying to figure out how to get more recharge out of the build now without using purple sets which arent a feasible investment for me atm.
Hehe, i liked the build you put up alot, great defense and good recharge. I may just go with that one, with a little flare of my own added in. All i can say is hooray for respecs and 2 builds. I quit the game a few years ago because of rl issues and the fact that i used my last respec on scrapper and totally screwed it up. Morale of the story, dont respec when your drunk lol.
Anyway back to the subject, I have my new main to farm with (ss/wp) and i might be able to eventually consider purple sets =P.
- More slots in Overload. You want max ED slotting for heal - this enhances the +hp. With the accolades and some set bonuses you can get to the hp cap.
- Don't think you need Aid Self. While you sacrifice some damage, Siphon Life is very effective when slotted as a heal.
- If you're looking for a power to 6-slot with Mocking Beratement, take Taunt instead of Dark Consumption. Taunt is fairly useful for DM/EA.
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You want max ED slotting for heal
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take Taunt instead of Dark Consumption
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The heal is so small maxxed slotting doesnt help. Keep ED for end consumption AND Heal but heal is the last thing you wan tto go for when slotting ED. The advice above wants you to drop an endurance recovery tool totally and slot your other endurance recovery power for heal. That is not good advice IMO.
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Siphon Life is very effective when slotted as a heal
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And more effective when slotted for damage/rech first then add a little heal for flavor
ok so looking at it this morning and taking most of your advice while trying to build a build that is at least partially and uniquely my own, i came up with this. There are a couple things that will probably change before the toon hits 50 eg. Slotting and/or power choices. I took mace mastery because web envelope seemed like the best bang for my buck with no enhancement slots left lol but if i have an epiphany when I am a little bit more on the awake side I may change this up a bit. Thanks for your time guys/gals.
Edit: They should add def debuff res to maneuvers =P. But anyway with Maneuvers the build is rather close to soft capped on most and over the hump on the ones that generally have the defense debuffers ie. s/l plus, imo, a comfortable amount of global recharge reduction for my heals/end producing abilities.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Shadow Punch -- Acc-I(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 1: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), LkGmblr-Rchg+(3), RedFtn-Def(5), RedFtn-EndRdx(5)
Level 2: Smite -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(19), P'ngS'Fest-Acc/Dmg(19), P'ngFist-Acc/Dmg/EndRdx/Rchg(21), P'ngFist-Acc/Dmg/Rchg(21), P'ngFist-Acc/Dmg(48)
Level 4: Power Shield -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(13)
Level 6: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-%ToHit(36), SipInsght-Acc/EndRdx/Rchg(37)
Level 8: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/Heal(9), P'ngS'Fest-Dmg/EndRdx(11), P'ngS'Fest-Acc/Dmg(11), P'ngS'Fest-Dmg/Rchg(50)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 16: Super Speed -- Run-I(A)
Level 18: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(37), RctvArm-EndRdx/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(48)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-EndRdx(27)
Level 26: Soul Drain -- Erad-Dmg/Rchg(A), Erad-Dmg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Acc/Rchg(43)
Level 28: Energy Drain -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(39), Efficacy-Acc/Rchg(43), Efficacy-EndMod(43), Numna-Heal/Rchg(46), Numna-Heal(46)
Level 30: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def(33)
Level 32: Midnight Grasp -- Acc-I(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 35: Energy Protection -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam(46)
Level 38: Combat Jumping -- DefBuff-I(A)
Level 41: Overload -- RechRdx-I(A), RechRdx-I(50)
Level 44: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Taunt(48), Mocking-Taunt/Rng(50)
Level 47: Web Envelope -- Acc-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
I didn't notice the +def IO in your build
You can slot it into any 1 of your 3 damage resistance powers for 3% additional def to all damage types
I did not even see that one in Mids. That's good to know, thanks Snappin.
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The heal is so small maxxed slotting doesnt help. Keep ED for end consumption AND Heal but heal is the last thing you wan tto go for when slotting ED. The advice above wants you to drop an endurance recovery tool totally and slot your other endurance recovery power for heal. That is not good advice IMO.
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You didn't read what I wrote at all. The recommendation to slot for heal referred to Overload, not Energy Drain. ED referred to Enhancement Diversification. Slotting Overload for heal is very good advice.
Oh I see
ED = Enhancement Diversification
ED = Energy Drain
You meant the top one
My apologiez
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I did not even see that one in Mids. That's good to know, thanks Snappin.
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They actually have 2 you can slot that offer 3% each
Once will cost between 12-20 mil and the other will run ya about 400 mil
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The heal is so small maxxed slotting doesnt help. Keep ED for end consumption AND Heal but heal is the last thing you wan tto go for when slotting ED. The advice above wants you to drop an endurance recovery tool totally and slot your other endurance recovery power for heal. That is not good advice IMO.
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You didn't read what I wrote at all. The recommendation to slot for heal referred to Overload, not Energy Drain. ED referred to Enhancement Diversification. Slotting Overload for heal is very good advice.
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I may play with doing that as i level, As of right now the build I just posted seems like, in theory it will work very well. However you can make almost anything work theoretically lol, but in practice its a whole different story =D.
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The heal is so small maxxed slotting doesnt help. Keep ED for end consumption AND Heal but heal is the last thing you wan tto go for when slotting ED. The advice above wants you to drop an endurance recovery tool totally and slot your other endurance recovery power for heal. That is not good advice IMO.
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You didn't read what I wrote at all. The recommendation to slot for heal referred to Overload, not Energy Drain. ED referred to Enhancement Diversification. Slotting Overload for heal is very good advice.
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I may play with doing that as i level, As of right now the build I just posted seems like, in theory it will work very well. However you can make almost anything work theoretically lol, but in practice its a whole different story =D.
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It's true that there's a difference between theory and practice, but Brutes are generally more forgiving in practice than the numbers look in theory - especially while solo.
When I'm playing my SM/WP it almost feels like I'm cheating.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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The heal is so small maxxed slotting doesnt help. Keep ED for end consumption AND Heal but heal is the last thing you wan tto go for when slotting ED. The advice above wants you to drop an endurance recovery tool totally and slot your other endurance recovery power for heal. That is not good advice IMO.
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You didn't read what I wrote at all. The recommendation to slot for heal referred to Overload, not Energy Drain. ED referred to Enhancement Diversification. Slotting Overload for heal is very good advice.
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I may play with doing that as i level, As of right now the build I just posted seems like, in theory it will work very well. However you can make almost anything work theoretically lol, but in practice its a whole different story =D.
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It's true that there's a difference between theory and practice, but Brutes are generally more forgiving in practice than the numbers look in theory - especially while solo.
When I'm playing my SM/WP it almost feels like I'm cheating.
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aye it feels the same with my with ss/wp. Once you get enough recharge on a primary with a form of soft control then wp gets stupid lol. Granted it doesnt feel as omg wtf bad a$$ as inv/fire tanks used to feel or pre ih nerf Regens, its still pretty redonculous lol.
Edit: TBH honest brutes are kinda what I always wished scrappers would have been. Soon as CoV came out I couldnt tear myself away from the brute class. I had to leave for a couple years but it still feels the same.
Looking at your build I noticed you are way over the the softcap on most things. You could drop maneuvers and still be over the softcap on everything but fire/cold(it would still be 43%). You could drop it and pick up Shadow Maul for a little bit of AoE that the build lacks. Yes SM is slow, but use it when fury is high and it is a great damage power when you hit more than one mob.
I would also slot ED more for heal than EndMod, it fills your blue bar off of 3 mobs anyway, so the heal needs more enhancing.
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I would also slot ED more for heal than EndMod, it fills your blue bar off of 3 mobs anyway, so the heal needs more enhancing.
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And it is going to do what when fighting a hard mob by itself like and EB/AV/Hero Give you 1/3 a bar of end but all that slotting for heal gave you an extra 20 points of heal. Which would you rather? Adding 20 points of extra heal to take it from about 60 to about 80 or getting 3/4 a bar of end from 1 target?
The heal is ED is crap. Slot for end recovery. When slotting for end recovery it also causes more endurance drain. 2 EDs slotted for endruance mod has bottomed out most mobs I have fought with my SS/EA. Slotting for a mix of end mod and heal is best but the heal is not what the power is for, the endurance recovery is.
You dont hear people saying to slot Consume/Dark Consumption for damage just because it "fills your bar off of 3 mobs anyway". Its isnt enough damage to make a difference just like the heal in ED is just a little side benefit.
Hi all,
So I decided to make a DM/EA brute. I have made /EA brutes in the past before I took my hiatus and was never very pleased with them, but with IO's and the such now, I have decided to stick with it and make a new one. I have a rough draft built up on mids and I was wondering if i could get some advice. Any and all constructive criticism and feedback is welcome. Thanks in advance
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- Acc-I(A), KntkC'bat-Acc/Dmg(23), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 1: Kinetic Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5)
Level 2: Smite -- Acc-I(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 4: Power Shield -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(13)
Level 6: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-%ToHit(36), SipInsght-Acc/EndRdx/Rchg(37)
Level 8: Siphon Life -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/Heal(9), Nictus-Heal(11), Nictus-Acc/EndRdx/Rchg(11)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 16: Super Speed -- Run-I(A)
Level 18: Dark Consumption -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Rchg(40)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-EndRdx(27)
Level 26: Soul Drain -- Mocking-Rchg(A), Mocking-Taunt/Rng(42), Mocking-Taunt(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg(43)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx(43), Dct'dW-Rchg(46), Dct'dW-Heal(46)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def(33)
Level 32: Midnight Grasp -- Acc-I(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 35: Aid Other -- Empty(A)
Level 38: Aid Self -- Heal-I(A), Heal-I(39), Heal-I(39)
Level 41: Overload -- RechRdx-I(A), RechRdx-I(48)
Level 44: Gloom -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Dmg/EndRdx/Rchg(45), Entrpc-Heal%(46)
Level 47: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48)
Level 49: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(50), Posi-Acc/Dmg(50), Posi-Acc/Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury