DM/EA build advice


Gruumch

 

Posted

You can get 3/4 of a bar per target from Energy Drain? I only get about half...

But yes, slot for endurance. The heal is useless against one target, and marginal when surrounded.


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
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Posted

[ QUOTE ]
You can get 3/4 of a bar per target from Energy Drain? I only get about half...

But yes, slot for endurance. The heal is useless against one target, and marginal when surrounded.

[/ QUOTE ]

One of my 4 end mods is the chance for +end so when that extra goes off it gets me 3/4 a bar. Even still heal slotting, as we both agree, is last priority.


 

Posted

I tend to fight very large numbers of mobs since my primary is WM. I have lots of AoE's so I like to have many targets. When I use ED it is a 56% heal off of 10 targets and mine fires off every 25 seconds. That is a pretty good heal in my opinion.

I have mine slotted 3 numina's and 3 perf shifters for
88.07% endmod
88.07% heal
91.78% recharge
21.2% end discount

So, I only need 2 mobs to completely fill the blue bar also. I have found that I only need the heal if I am fighting large mobs since I am softcapped and refilling half the blue bar against a single hard target is always enough. SS must be a lot heavier on end use than WM since I find ED is always back up before I run out of endurance, so I use it as a heal when I am fighting large mobs, which is most of the time. Obviously we play EA very differently.


 

Posted

[ QUOTE ]
I tend to fight very large numbers of mobs since my primary is WM. I have lots of AoE's so I like to have many targets. When I use ED it is a 56% heal off of 10 targets and mine fires off every 25 seconds. That is a pretty good heal in my opinion.

[/ QUOTE ]
And my Energy Drain, using 5 slots and getting 91.78% endurance, 68.9% heal, and 78.55% recharge, is a 50.7% heal against 10 targets every 19 seconds. But that's kindof like saying that Dark Obliteration at high Fury is over 1000 DPS against 10 targets - sure it's true, but it's not all that useful to know.

Against a single hard target like an AV, I don't count on having 9 other things to surround myself with, though (usually Soul Drain kills them before the fight's over). Yes it's great in crowds, but that's not usually when I'm in trouble. But since Siphon Life is in my attack chain and provides a decent heal (12.7%) roughly every 6 seconds, I just use Energy Drain more for endurance than anything else.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

On my WM/EA I need the heal when I am in a large crowd. I just haven't needed the heal when I fight a single hard target. I don't fight AV's solo, so if that is what the goal is then my build won't do that. I think the heal is there for when you are fighting large mobs, so in that situation it does a pretty good job.

Also, I just don't need ED to refill my endurance that often. Before the heal was added I found ED just sat in my tray unused a lot, so I slotted it for heal and now use it a lot more.

DM as a primary is going to make /EA play differently since it lacks AoE that WM has in spades. It just irritates me when the heal is called useless by so many when it's not. Since I am softcapped I just don't get hit very often and a 50% heal every 25 seconds works great for me. As always YMMV.