Mind Psi


Captain Fabulous

 

Posted

I have recently made a mind psi dom and am liking the set pretty well how ever being to to doms i would love any information you can give on what powers i should take, how to slot them and the best sets to add. And is permadom or even double dom viable now with the new changes ive been reading about? If so how would one go about creating it?


 

Posted

Mind/Psi is a standard combo. As you are new to Doms I would say your best bet is to explore your primary and secondary and see how you like the assorted powers. As a Mind/Psi Dominator I skipped very few of my powers; just Subdue, actually.

From what I've read about the upcoming changes, double Domination will hurt your overall damage output, so don't work toward that end.


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Posted

[ QUOTE ]
From what I've read about the upcoming changes, double Domination will hurt your overall damage output, so don't work toward that end.

[/ QUOTE ]

It won't hurt your damage output, but it won't increase it any more, either. You will still get the recharge to your Endurance bar twice as often, which can be helpful. (And I don't know but the status protections might stack...)

I can't say anything about /Psi, but I have a Mind/Fire and supposedly Mind is quite popular. The sleeps can be annoying, it's not an immobilize like most Dom Primaries and you can't use them to set Containment for a hold, like Controllers can. Since any attack breaks a sleep, there's no real advantage to them except to knock something out while you deal with something else. Personally, I've skipped them completely.

I really like Confuse, though, and definately recommend it. (and Mass Confusion when you get it) Don't listen to those who say it makes you lose XP. As long as you're dealing damage, and as a Dom you will, the XP your "pets" will steal from you is negligible. I find taking on a Boss is much easier when you turn one of his allies against him.

Telekinesis is a love/hate power, most people love it's power, but hate trying to use it. It's a learned skill, check out some of the guides on the subject for the best way to use it. I personally think it depends on concept, I picked up both Levitate and Telekinesis because it fit for my mage-like character to pick people up and fling them around as well as take over their minds. In your case, the consistency with Psi's telekinetic attacks is a point as well.

Terrify can be quite useful too, the extra damage it does can make up for your not having a "real pet". OTOH, Doms do plenty of damage with their Secondary, so that may not be a priority. The Fear can be a nice damage mitigation tool, though, and quite frankly, I think it's just incredibly cool to have all of my foes quaking in fear of me.

Of course Domination and Mass Domination are your bread and butter, the holds are the foundation of any Control set. So you don't want to skip them. (Although you could use Terrify or TK as a partial replacement for Mass Dom)


 

Posted

I'd prob stick with single target sleep and mass hypnosis. I haven't made any other perma doms before but from what I see from other builds I think its the easiest and cheapest to build for perma (maybe Grav/NRG is).

I'm completely IO'd with as much recharge as I can gather with 138.75% global recharge without hasten (208.75% w/ Hasten). The sleeps are weak and most overpowering powers in the game, IMO.

We were preppin' to get ready to get a MoLRSF completed that night and leader found another Mind/Psi was perma to increase our chances of success but realized he didnt have mass hypnosis are single sleep. Team kinda looked down at him wonderin' what he was thinkin' but most people may think its a given.

Not sayin' you should care what other people think but not to pass them up thinkin' they are completely useless.


 

Posted

[ QUOTE ]
I'd prob stick with single target sleep and mass hypnosis. I haven't made any other perma doms before but from what I see from other builds I think its the easiest and cheapest to build for perma (maybe Grav/NRG is).

I'm completely IO'd with as much recharge as I can gather with 138.75% global recharge without hasten (208.75% w/ Hasten). The sleeps are weak and most overpowering powers in the game, IMO.

We were preppin' to get ready to get a MoLRSF completed that night and leader found another Mind/Psi was perma to increase our chances of success but realized he didnt have mass hypnosis are single sleep. Team kinda looked down at him wonderin' what he was thinkin' but most people may think its a given.

Not sayin' you should care what other people think but not to pass them up thinkin' they are completely useless.

[/ QUOTE ]Sleeps are very important to this set. Its an extra form of mitigation and can pretty much shut the whole group down if you need it to. I think after these changes confuse has even less of a value than before. Prior to this you needed the extra damage to speed things up a bit. But with the new attacks the majority of your damage ends up being overkill so confuse damage + your already overkill damage means its just causing you to loose xp because said critter would have still died in same amount of attacks whether the confused critter helped or not. Personally I still get confuse but it doesnt get as much slots as all the other more important stuff like attacks.


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Posted

thanks so much by chance does anyone have a build i can look at


 

Posted

ok but how would you slot this build . Can anyone help?


 

Posted

[ QUOTE ]
I have recently made a mind psi dom and am liking the set pretty well how ever being to to doms i would love any information you can give on what powers i should take,

[/ QUOTE ]

With Mind control, there are no bad powers. However, the changes to the psi set make a huge difference in the power selections for this set.

Quick list of mind powers that any mind dom should have:

1) Dominate
2) Mass Hypnosis
3) Tk or Total Domination
4) Terrify
5) Mass Confusion

As long as you have those powers, you'll do well.


 

Posted

[ QUOTE ]
Quick list of mind powers that any mind dom should have:

1) Dominate
2) Mass Hypnosis
3) Tk or Total Domination
4) Terrify
5) Mass Confusion

As long as you have those powers, you'll do well.

[/ QUOTE ]

I do just fine without either TK or Total Domination. Total Domination's recharge is far too long to make it anything other then an "Oh, poo!" button; whereas TK is too positional and draining to be really useful for a Dom (even if you've cornered a spawn, if you move in to melee you'll wind up pushing half of them out of the hold).

Total Domination's only really useful for stacking magnitudes on tricky bosses... and we have Domination for tricky bosses (and, if worse comes to worse, very few things resist sleep). Otherwise, I agree with the rest of this list.


 

Posted

ok i guess im really looking for a build i can look at...I have a fire psi dom and everything is slotted for for max recharge however i find that that leaves the damage we do relying on domination with all the changes i was wondering if that would hold true for a mind psi?


 

Posted

[ QUOTE ]
[ QUOTE ]
I have recently made a mind psi dom and am liking the set pretty well how ever being to to doms i would love any information you can give on what powers i should take,

[/ QUOTE ]

With Mind control, there are no bad powers. However, the changes to the psi set make a huge difference in the power selections for this set.

Quick list of mind powers that any mind dom should have:

1) Dominate
2) Mass Hypnosis
3) Tk or Total Domination
4) Terrify
5) Mass Confusion

As long as you have those powers, you'll do well.

[/ QUOTE ]I question the wisdom of TK/TD when you have mesmerize and Confuse in the same set.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I have recently made a mind psi dom and am liking the set pretty well how ever being to to doms i would love any information you can give on what powers i should take,

[/ QUOTE ]

With Mind control, there are no bad powers. However, the changes to the psi set make a huge difference in the power selections for this set.

Quick list of mind powers that any mind dom should have:

1) Dominate
2) Mass Hypnosis
3) Tk or Total Domination
4) Terrify
5) Mass Confusion

As long as you have those powers, you'll do well.

[/ QUOTE ]I question the wisdom of TK/TD when you have mesmerize and Confuse in the same set.

[/ QUOTE ]Personally I skip tk, its just too hard to use unless you are on specific maps and I dont feel the end cost of it is justified for such a low amount of targets. As for TD, it gets the slots last since it has a suck [censored] duration.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

[ QUOTE ]
I question the wisdom of TK/TD when you have mesmerize and Confuse in the same set.

[/ QUOTE ]

<Shrug>
TD + MC means you have hard controls up twice as often.
TK means you have early aoe control that survives aoe attacks.

It all depends on your playstyle, and mind can be heavily tailored to fit pretty much anyone.

e.g. A lot of people swear by mass hypnosis for soloing, whereas I find it to be quite unnecessary with 3 ST controls.


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Posted

I'd pick up Total Domination. It comes up just as often as Mass Confusion. With an IO'd out Mind/Psi they both would come up nearly every 2 mobs.

If you were solo it would come up in every mob.


 

Posted

And again I find myself the voice of dissent -- I never take Mesmerize or Mass Hypnosis. I don't need them to solo and on a decent team there is far too much AoE damage for them to be useful.

But... not all sleeps are created equal. Some do damage, some have nice debuffs, so they have an advantage over the sleeps in Mind Control which sadly have neither.

Using TK is very similar to using knockback powers. It's all about timing, angles, and knowing when NOT to use it. And yes, it's an end hog. Some people love it, some hate it. I'd say you should try it for yourself (on the test server for example) and see if it works for you.

I don't mind Total Domination or any of the other AoE holds Doms get. Agreed they are only good in a pinch, but it's nice to have when you need it. If you're going for massive amounts of recharge it comes back pretty quickly.

Confuse has many uses, even with the upcoming patch. Besides the obvious soft control it's great for using buffing/debuffing foes to your advantage, as once they are confused they will buff you and debuff critters. Remember, their buffs and debuffs are significantly stronger than ours. And let's face it, nothing better than confusing a nasty boss and watching them lay waste to their buddies.

Just my 2 cents. YMMV.


 

Posted

No alert is a huge advantage.


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Posted

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No alert is a huge advantage.

[/ QUOTE ]

indeed. It is dang hard to screw up while playing mind and if you do they aren't alerted anyway so nbd.

If other control sets had the massive margin of error that mind does it would be a whole different ball game for dominators (and trollers to a bit lesser degree).

On a different note, some people say Illusion doesn't have enough control to be a good dominator set. I say it has almost as large of a margin of error as mind control and would be incredibly good on doms.

Sup invis is an amazing power, it doesn't follow the same suppression rules as other stealths. And 3 indestructible pets available very often. If you die while playing illusion you are doing something wrong.


 

Posted

Does anoyone have a build i could look at to make sure im slotting and enhanceing correctly?


 

Posted

Personally I love the sleeps in mind.

Mesmerise has the big advantage of being mag-4. It'll knock a boss out of action in one application, and it'll detoggle Positron's very irritating radiation debuffs with one click - even without domination.

Mass Hypnosis can be used for all sorts of fun. It'll let you 'open' without taking a whole fun of alpha, it can keep a side-group from agro-ing the team, it can be used to 'stealth' through missions by putting everyone to sleep and just strolling past, and even in a big 'AoE damage-fest' team it can buy a few critical seconds of protection for a squishy when all your other controls are otherwise busy, and without attracting a sudden deluge of agro your way. With some work it can also be used quite effectively to keep groups of AVs locked down (LRSF).

I think skipping the sleeps is silly, but I know it's a hotly contended topic.

On the topic of viable builds, check the 'guides' section. Mind/psi is a common enough build that there's a few good guides there, even if some are a little dated.


 

Posted

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Does anoyone have a build i could look at to make sure im slotting and enhanceing correctly?

[/ QUOTE ]

If you can post a build we can help critique it. Not to be selfish but I don't particularly want to hand over my hard work through personal trial and error. But, I'm more than willing to lend advise.