Knockup: need more info
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Start here
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Beat me too it.
Knockup is the same as knockback, but vertical rather than horizontal.
Slotting it gives a longer 'hang-time'

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Okay, this is a fairly easy topic to explain. Knockback and knockdown are exactly the same mechanic (they use the horizontal axis). Whether an attack does knockback or knockdown depends on the magnitude - if the magnitude is less than 0.7 (maybe it's 1.0, I don't remember, but there are no player powers AFAIK that are less than 1.0 but greater than 0.7) the power will do knockdown. If it's greater, it'll be knockback. Knockup (all jokes aside ) is a similar but separate mechanic - it uses the vertical axis instead of the horizontal one.
One thing of note is that if a power does knockdown and also accepts KB IO's, you will effectively be increasing the magnitude of that knockdown and turning it into knockback. This is not always desirable, especially in a power like Footstomp. Enhancing a power that does knockup (Knockout Blow is one example) will simply increase the vertical distance of the knockup.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Visibly, my question wasn't understood....like I wouldn't know it's different in effect...
I meant the mechanic behind. kB is magniture 1+, KD is less than 1 but PW said KU uses a different mechanic. I guess if a power says KU, Mag 1+ = KU instead of KB, is it correct?
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Okay, this is a fairly easy topic to explain. Knockback and knockdown are exactly the same mechanic (they use the horizontal axis). Whether an attack does knockback or knockdown depends on the magnitude - if the magnitude is less than 0.7 (maybe it's 1.0, I don't remember, but there are no player powers AFAIK that are less than 1.0 but greater than 0.7) the power will do knockdown. If it's greater, it'll be knockback. Knockup (all jokes aside ) is a similar but separate mechanic - it uses the vertical axis instead of the horizontal one.
One thing of note is that if a power does knockdown and also accepts KB IO's, you will effectively be increasing the magnitude of that knockdown and turning it into knockback. This is not always desirable, especially in a power like Footstomp. Enhancing a power that does knockup (Knockout Blow is one example) will simply increase the vertical distance of the knockup.
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thanks.
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Visibly, my question wasn't understood....like I wouldn't know it's different in effect...
I meant the mechanic behind. kB is magniture 1+, KD is less than 1 but PW said KU uses a different mechanic. I guess if a power says KU, Mag 1+ = KU instead of KB, is it correct?
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Knockback and Knockdown turn into each other if the magnitude goes below/above a certain threshold (which may or may not be 1.0).
Knockup is always Knockup.
There is no power in the game that does less than 1.0 magnitude knock up, so the question behind that part of the mechanic is null.
There is only Knock up, more Knock up, or no knock up (complete resist)
*As a note, slotting for knock up in say, lift, becomes hilarious since KB enhancements break ED to near 200% and the mag is so high to begin with. Go to Atlas park and use it on a hellion, chances are he'll never see the earth again.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
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There is no power in the game that does less than 1.0 magnitude knock up, so the question behind that part of the mechanic is null.
[/ QUOTE ]Um... Air Superiority does mag 0.75 KU...
Edit: and KU is affected by the purple patch, so low-mag KU would go below 1 against higher-level opponents.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Visibly, my question wasn't understood....like I wouldn't know it's different in effect...
I meant the mechanic behind. kB is magniture 1+, KD is less than 1 but PW said KU uses a different mechanic. I guess if a power says KU, Mag 1+ = KU instead of KB, is it correct?
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Knockback and Knockdown turn into each other if the magnitude goes below/above a certain threshold (which may or may not be 1.0).
[/ QUOTE ]The threshold is between 0.8174 and 0.7437, most likely 0.75.
Proof:
- KD power magnitude 0.67 is KD against a +0 minion with no KB resistance/protection
- KD power magnitude 0.67 is KD against a -1 minion with no KB resistance/protection. Mag 0.67 becomes 0.7437 against -1 due to the purple patch.
- KD power magnitude 0.67 is KB against a -2 minion with no KB resistance/protection. Mag 0.67 becomes 0.8174 against a -2 due to the purple patch.
Edit: A more accurate test would be a 0.67 mag power with a -2 KB TO (becomes mag 0.7504) against a +0, which would narrow down the threshold, but I've never attempted such a test.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Hi,
I've read ParagonWiki about KB, KD and KU and while it is clear how KB and KD works, for KU, it only says that it uses a different system than the otehrs but it doesn't elaborate, how is it different? is it only that it is KU instead of KB if the power says it is KU (like knockout blow) ?
Thanks