Change of BG for more HP in PvP?


Bookkeeper_Jay

 

Posted

Hey all I have been thinkin about this for a bit and was wondering on ppls thoughts on this.

What if they remoed BG mode for PvP and insead of that they added a higher cap and higher base HP to equal tanks. So in PvP you would have a base of 1800ish HP and cap (whcih youd never get unless you were teamed wiht a cold) of 3200. That way MMs wouldnt have to deal witha BG in a fast changing environment of PvP and they would still be effective.

Now I imderstand taht not everyone would like this idea but at least explain your reason for saying you dotn agree besides just being stupid and saying no. Please list the possitives and negatives of your agrument and all....

So far I got these

Pros:
Better survivability
More mobility
Maybe increase intrest in the AT for PvP because of them not having to worry about being in BG mode
Could act more the roll of a tank/taunter

Cons:
Less point of having to take pets for a debuffer/buffer build
Would sorta be steping on brutes toes a bit being able to tank better.
um... thats all i can think of atm.. but im sure there would be more..

Obviously global resist would ahve ot be achanged to reflect these changes as well...

Another, less useful (imo), solution would be increasing the BG radius in PvP...


 

Posted

Better survivability
-Unlikely as bg mode reduced incoming dmg by transferring it to your pets this would only raise the amount of h you have its exactly the same, if not less effective.

More mobility
-Most of your dmg is coming from the pets as well so your not more mobil you still need to drag them pets around.

Maybe increase intrest in the AT for PvP because of them not having to worry about being in BG mode
-How so? you still have to spawn equip and move in a large easily seen mob. or go with out pets and well do so little dmg that most other pvp builds will laugh as you debuff them and have no means of killing them. I just don't get it at all take the pet away from the master mind and you get a defender with 3 attack powers....did i miss a memo


Could act more the roll of a tank/taunter
-Already pointed out that high hp (cough blaster) dose not = high serviceability

Less point of having to take pets for a debuffer/buffer build
-MM need pet to kill or mm kill nothing with out team help

Would sorta be steping on brutes toes a bit being able to tank better.
-Brutes are not tankers MM can already when built right out tank them as mm was ment to be the red side tank.

um... thats all i can think of atm.. but im sure there would be more..
-im sry mate i just do see any thing here that even looked promising, however i may be wrong im just saying my thoughts as i read your statements.


There is but one truth. Time is limited. ndnw its over

 

Posted

You were suppose to add to it.. not just comment on things I already pointed out...

The thing with the mobility thing is also being able to move faster the sprint speed without using group TP (which im pretty sure doesnt work when your suppressed anyway) or group fly (which is about as slow). Your ability to chase anyone for more then a hundred feet or so and anymore at this point makes you the weakest sack of HP. Giving a higher base would enable you to move around more then sit in a little gank ball and wait for ppl to show up. Maybe thats what ppl want tho.

The not having to worry about BG mode... Where ingame does it even explain what BG mode is? If it does i must have missed it...

Im not suggesting this change to make this a powerhouse attack AT. Its damage is with the pets... if the pets arnt there then no damage. No prob. So if the pets arnt there in the current case at 50 with no IOs or accoaldes that means you have 800 HP.... with making MMs have tank HP that means youd have 1800 HP and no damage (or something.. just saying 1800 for a number). At the very least you wouldnt go splat after 3 attacks. Global resists would have to be adjusted as well (or just removed entirely from the game but that wont happen). Heals would have to be adjusted as well (because of them being based off of the ATs base HP)

There would for sure be some balancing issues to deal with but at the very least, I for one, would be alot more interested in playing a MM in PvP then as of now.


 

Posted

well we cant really add to something that seems to have design flaws. i like that your thinking of new ideas but it doesnt seem to work.

I agree with MomentoMori.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

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well we cant really add to something that seems to have design flaws. i like that your thinking of new ideas but it doesnt seem to work.


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What are the flaws? What doesnt work?


 

Posted

/unsigned

MMs are fine in PvP close to unstoppable in 1v1 arena fights. The one big weakness they had was nulled when they made the upgrades AoE. BGmode is thier weakness and strength in PvP.

Your idea would weaken them in PvP.


 

Posted

Personally I'd like it if the weaker pets were given a health boost on account that they get slaughtered pretty easily.


 

Posted

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well we cant really add to something that seems to have design flaws. i like that your thinking of new ideas but it doesnt seem to work.


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What are the flaws? What doesnt work?

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I can think of a few flaws off the top of my head.

Flaw 1: As already mentioned, you still need your pets with you or you can't kill any PvPer.

Flaw 2: Masterminds were fine, no great in PvE before bodyguard mode. It was done specifically with PvP in mind, although it helps in PvE too. Just giving a MM tanker levels of health wouldn't boost survivability at all. After all, you'd have more hit points, but still take full damage. When they raised blaster Health to equal that of scrappers, I honestly didn't notice much of a difference.

Flaw 3: A mastermind's BG mode is their biggest asset in situations gone [censored]. BG mode effectively gives a mastermind 60% resistance to all damage types, and that's AFTER any damage debuffs and resistance buffs they have are taken into effect. So if you have 20% smash/lethal resistance and your in bodyguard mode you first reduce that 100 damage hit to 80 damage, then reduce that by 60% So rather then taking 80 damage or 60 damage (BG only) your taking 32 damage. Much more survivable. It also spreads the 'resisted' damage evenly across your pets so their easier to keep standing. That single handedly boosted PvP survivability.

Flaw 4: You can't have mah bodyguard! So there!


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Originally the Mastermind AT was supposed to have Very High health, so much in fact that it was above a tanker's health, but that was in CoV beta.

Yet of course with so much health there was no BG mode, but many years later we still have BG mode instead of the original idea for tons of health, so why try to reinstate it?


 

Posted

/Unsigned...

Pros of giving them more health: They have more health.

Cons of removing BG mode: Using strategy on which pets to use as meatshield and which ones to send out is now moot, making the MM nothing into a Attack My target mode aggressive the entire time. Once you do this the commands would be damn near superfluous, cause all you want them to do is attack your target the entire time.

So you'd alternate between Attack my target and Go To...no reason to go into defensive or passive. Sounds pretty lame to me.

MM's can already tank just like brutes and tanks, including holding aggro with Power Pool taunts. Granted they don't get the -range but they can still do the exact same job just as efficiently.

Plus with that much HP I'm sure they'd have to rework lots of game mechanics as in Healing and bufff sets for MM's. A Pain Dom with 3200HP? I mean....broken much?


 

Posted

[ QUOTE ]
/Unsigned...

Pros of giving them more health: They have more health.

Cons of removing BG mode: Using strategy on which pets to use as meatshield and which ones to send out is now moot, making the MM nothing into a Attack My target mode aggressive the entire time. Once you do this the commands would be damn near superfluous, cause all you want them to do is attack your target the entire time.

So you'd alternate between Attack my target and Go To...no reason to go into defensive or passive. Sounds pretty lame to me.

MM's can already tank just like brutes and tanks, including holding aggro with Power Pool taunts. Granted they don't get the -range but they can still do the exact same job just as efficiently.

Plus with that much HP I'm sure they'd have to rework lots of game mechanics as in Healing and bufff sets for MM's. A Pain Dom with 3200HP? I mean....broken much?

[/ QUOTE ]


I feel broken already.


 

Posted

Do you all PvP regularly with a MM? Do you do anyhting more then camp in a gankball?


 

Posted

When my Thugs/Dark MM (hardly a top PvP combination) is able to take on a full (albeit mostly uncoordinated) hero team and win while never being in serious danger of dying, I don't think bodyguard mode needs a buff.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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When my Thugs/Dark MM (hardly a top PvP combination) is able to take on a full (albeit mostly uncoordinated) hero team and win while never being in serious danger of dying, I don't think bodyguard mode needs a buff.

[/ QUOTE ]


So you can take on 8 random heroes who are greatly disorganized?


 

Posted

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camp in a gankball?

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This is MM pvp


 

Posted

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When my Thugs/Dark MM (hardly a top PvP combination) is able to take on a full (albeit mostly uncoordinated) hero team and win while never being in serious danger of dying, I don't think bodyguard mode needs a buff.

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So you can take on 8 random heroes who are greatly disorganized?

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Yes, that's my point. Try doing that with any other squishy AT (even if those heroes are unorganized, you're still outnumbered 8 to 1) and you'll probably die.

Masterminds don't need a buff in PvP. The AoE pet upgrades from I13 was huge since the long upgrade time was just about the only complaint MMs had.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

My point was it seemed kind far fetched, but I guess it wouldn't be since you're /Dark.

Power Boosted Twilight Grasp ftw