SS/FA Build critique
Nobody?
Yours looks good. Its pretty similar to what I use for mine. I work around punch proccing heavily for boss fights, and spamming footstomp every 6 seconds or so, as well as fences and burn/ball lightning for big spawns.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Zexxyfinal: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Hecatomb - Damage[*] (3) Hecatomb - Damage/Endurance[*] (3) Hecatomb - Accuracy/Damage/Recharge[*] (5) Hecatomb - Accuracy/Recharge[*] (5) Hecatomb - Chance of Damage(Negative)[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Fire Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Recharge[*] (7) Titanium Coating - Resistance[*] (9) Titanium Coating - Resistance/Endurance[*] (9) Steadfast Protection - Resistance/+Def 3%[*] (39) Steadfast Protection - Knockback Protection[/list]Level 2: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (11) Crushing Impact - Damage/Endurance/Recharge[*] (11) Crushing Impact - Damage/Endurance[*] (13) Crushing Impact - Accuracy/Damage/Recharge[*] (13) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 4: Healing Flames <ul type="square">[*] (A) Miracle - Heal[*] (15) Miracle - Heal/Recharge[*] (17) Miracle - Endurance/Recharge[*] (17) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - Endurance/Recharge[*] (19) Numina's Convalescence - Heal/Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (21) Recharge Reduction IO[*] (21) Recharge Reduction IO[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance[*] (23) Crushing Impact - Damage/Endurance/Recharge[*] (23) Crushing Impact - Accuracy/Damage/Recharge[*] (25) Crushing Impact - Damage/Endurance[*] (25) Crushing Impact - Damage/Recharge[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Boxing <ul type="square">[*] (A) Absolute Amazement - Stun/Recharge[*] (15) Absolute Amazement - Endurance/Stun[*] (27) Absolute Amazement - Chance for ToHit Debuff[*] (29) Absolute Amazement - Accuracy/Stun/Recharge[*] (29) Absolute Amazement - Accuracy/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (27) Regenerative Tissue - +Regeneration[*] (31) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Numina's Convalescence - Heal[/list]Level 18: Rage <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (31) HamiO:Membrane Exposure[*] (33) HamiO:Membrane Exposure[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (33) Performance Shifter - Chance for +End[*] (33) Performance Shifter - EndMod/Accuracy[*] (34) Performance Shifter - EndMod/Recharge[/list]Level 22: Plasma Shield <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (34) Titanium Coating - Resistance[*] (34) Titanium Coating - Resistance/Endurance[*] (36) Titanium Coating - Resistance/Recharge[/list]Level 24: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (36) Efficacy Adaptor - EndMod/Recharge[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (37) Efficacy Adaptor - Accuracy/Recharge[*] (37) Efficacy Adaptor - EndMod/Accuracy[*] (37) Efficacy Adaptor - EndMod/Endurance[/list]Level 26: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Recharge[*] (39) Titanium Coating - Resistance/Endurance[*] (39) Titanium Coating - Resistance[/list]Level 28: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense/Endurance[*] (40) Luck of the Gambler - Defense[/list]Level 30: Blazing Aura <ul type="square">[*] (A) Obliteration - Damage[*] (40) Obliteration - Accuracy/Recharge[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (42) Obliteration - Damage/Recharge[*] (45) Obliteration - Accuracy/Damage/Recharge[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Armageddon - Damage[*] (42) Armageddon - Damage/Recharge[*] (43) Armageddon - Accuracy/Damage/Recharge[*] (43) Armageddon - Accuracy/Recharge[*] (43) Armageddon - Chance for Fire Damage[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 38: Burn <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (45) HamiO:Nucleolus Exposure[*] (46) HamiO:Nucleolus Exposure[/list]Level 41: Electrifying Fences <ul type="square">[*] (A) Gravitational Anchor - Chance for Hold[*] (46) Gravitational Anchor - Immobilize/Endurance[*] (46) Gravitational Anchor - Immobilize/Recharge[*] (48) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (48) Gravitational Anchor - Accuracy/Recharge[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Ragnarok - Damage[*] (48) Ragnarok - Damage/Endurance[*] (50) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Chance for Knockdown[*] (50) Ragnarok - Accuracy/Recharge[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Rise of the Phoenix <ul type="square">[*] (A) Damage Increase IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]85% Enhancement(RechargeTime)[*]98% Enhancement(Accuracy)[*]5% FlySpeed[*]219.3 HP (14.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 2.2%[*]28% (0.47 End/sec) Recovery[*]44% (2.75 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]12.6% Resistance(Fire)[*]12.6% Resistance(Cold)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Okay cool... How much did that build cost you? (Just so I know about how long it will take to get the rest of the inf I need)
Oh and, I realized I accidentally put Regen Tissue: +Regen in RoTP and put it back in health in place of the Miracle: Heal because I had 6 +2.5% Rec already.
Here's mine. Use it primarily to farm with, though. You can trade out a couple end redux for damage procs, but then you'll have to keep a closer eye on your endurance. I've used this build for a very long time and it's never failed me when farming and does the job in AE.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
NoName: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(7), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(48), Amaze-ToHitDeb%(50)
Level 1: Fire Shield -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx(3), Aegis-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx(31)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal(11), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(31)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(15), KinCrsh-Dmg/EndRdx/KB(15), KinCrsh-Acc/Dmg/KB(50)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(17), TtmC'tng-ResDam(25), TtmC'tng-EndRdx(25)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit(50)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Rcvry+(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(23), P'Shift-End%(40)
Level 24: Kick -- Acc-I(A)
Level 26: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(27), TtmC'tng-ResDam/EndRdx(27), Aegis-ResDam/EndRdx(40)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 30: Burn -- M'Strk-Dmg/EndRdx(A), M'Strk-Dmg/Rchg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(33), RechRdx-I(37), RechRdx-I(37)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Super Speed -- Run-I(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), EndRdx-I(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), EndRdx-I(46)
Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 49: Blazing Aura -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]4% Enhancement(Heal)[*]67.5% Enhancement(RechargeTime)[*]64% Enhancement(Accuracy)[*]5% FlySpeed[*]112.4 HP (7.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -11)[*]Knockup (Mag -11)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 2.2%[*]MezResist(Sleep) 3.85%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]23.5% (0.39 End/sec) Recovery[*]16% (1 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]9.45% Resistance(Fire)[*]9.45% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]6.26% Resistance(Toxic)[*]1.26% Resistance(Psionic)[*]8% RunSpeed[/list]
Skyline-- I dont like the jab pick and slotting, otherwise it looks decently functional. Not sure why you need temp protection, and blazing aura is very underslotted.
The major issue to me is the jab pick instead of punch, and slotting jab and KB blow with non damage sets makes for slow boss fights.
I think if you juggled slots around from your shields to add to blazing aura, and reslotted KB Blow especially with a damage set you would be much better off.
Cheers.
TwinBlades-- to answer your question on costs...all i can say is start grinding. This was the hardest build I ever slotted, due to redside market mostly, but thankfully i built off alot of cap run lewt. Nowdays this build would cripple an infamy pile.
good luck.
Here's the build I'm currently working with. This is slotted mostly for +rech, +HP, and +recovery. I use this to solo 8 man Liberate, AE farms and just regular gameplay.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Fiery-Enforcer: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(43)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), S'fstPrt-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(5), S'fstPrt-ResKB(7)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(43)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), Aegis-ResDam/EndRdx(19), S'fstPrt-ResDam/EndRdx(19), S'fstPrt-ResKB(36)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(46)
Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(34)
Level 24: Consume -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 28: Boxing -- Amaze-Stun(A), Amaze-Acc/Rchg(50)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), S'fstPrt-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(31), S'fstPrt-ResKB(46)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Hurl -- Apoc-Dmg(A), Apoc-Dmg/Rchg(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50), Apoc-Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7% DamageBuff(Smashing)[*]7% DamageBuff(Lethal)[*]7% DamageBuff(Fire)[*]7% DamageBuff(Cold)[*]7% DamageBuff(Energy)[*]7% DamageBuff(Negative)[*]7% DamageBuff(Toxic)[*]7% DamageBuff(Psionic)[*]77.5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]92% Enhancement(Accuracy)[*]15% FlySpeed[*]236.1 HP (15.8%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]34.5% (0.58 End/sec) Recovery[*]26% (1.63 HP/sec) Regeneration[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]3.13% Resistance(Negative)[*]1.26% Resistance(Toxic)[*]1.26% Resistance(Psionic)[*]15% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|6|
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[ QUOTE ]
Skyline-- I dont like the jab pick and slotting, otherwise it looks decently functional. Not sure why you need temp protection, and blazing aura is very underslotted.
The major issue to me is the jab pick instead of punch, and slotting jab and KB blow with non damage sets makes for slow boss fights.
I think if you juggled slots around from your shields to add to blazing aura, and reslotted KB Blow especially with a damage set you would be much better off.
Cheers.
TwinBlades-- to answer your question on costs...all i can say is start grinding. This was the hardest build I ever slotted, due to redside market mostly, but thankfully i built off alot of cap run lewt. Nowdays this build would cripple an infamy pile.
good luck.
[/ QUOTE ]
I appreciate the input and will check out what you suggested. To be honest, my single target attacks are pretty much just left overs for that build, but I have always wondered if I could get more damage out of blazing aura.
EDIT: Oh okay, I chose jab for the purple stun set. Knew there was a reason. I needed the recharge. Same for KO Blow. As for Temp Protection, I needed more resistance to fire. Hmm.. I have damage procs currently in both Mu powers instead of End Redux. I think I will take those 2 slots and put them into Blazing Aura.
I read somewhere that Temp Protection now gives like 20% resistance to -recharge and slows. Not sure how good overall that adds to the builds survivability, but you can stick a KB IO into it ftw if needed.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Yeah I just use that winters gift IO in superspeed for my slow resists. I wish they would add a little S/L resist to temp protection to make it actually worth taking. Even at 20% slow resist its still a pretty weak pick IMO.
Heh looking at all these SS/Fires makes me think of ice cream. Lots of different flavors, but all are delicious. Now if we could only keep the ice cream from melting... tough to do in a burn patch.
Back on target, Slow resists are actually pretty useful for a heavy recharge SS/Fire build, because -rech really messes up all the hard work you did to get the build to high rech in the first place. I might jump on test and respec into temp protection and see how it works in conjunction with the winters gift for a full 40% resist to slow.
Then time to pick on a herd of fortunatas/tarantulas to see how well the resists hold up.
Not something I deem needed, but might be interesting to see if it makes a noticable difference.
[ QUOTE ]
Yeah I just use that winters gift IO in superspeed for my slow resists. I wish they would add a little S/L resist to temp protection to make it actually worth taking. Even at 20% slow resist its still a pretty weak pick IMO.
Heh looking at all these SS/Fires makes me think of ice cream. Lots of different flavors, but all are delicious. Now if we could only keep the ice cream from melting... tough to do in a burn patch.
Back on target, Slow resists are actually pretty useful for a heavy recharge SS/Fire build, because -rech really messes up all the hard work you did to get the build to high rech in the first place. I might jump on test and respec into temp protection and see how it works in conjunction with the winters gift for a full 40% resist to slow.
Then time to pick on a herd of fortunatas/tarantulas to see how well the resists hold up.
Not something I deem needed, but might be interesting to see if it makes a noticable difference.
[/ QUOTE ]
A Good SS/FA knows what it will be facing and doesn't fight crap that can slow. Or Nullifiers.
I'll pay 5m to see a vid of an ss/fa Farming Longbow Nullifiers.. ALONE. without inspirations.
[ QUOTE ]
[ QUOTE ]
Yeah I just use that winters gift IO in superspeed for my slow resists. I wish they would add a little S/L resist to temp protection to make it actually worth taking. Even at 20% slow resist its still a pretty weak pick IMO.
Heh looking at all these SS/Fires makes me think of ice cream. Lots of different flavors, but all are delicious. Now if we could only keep the ice cream from melting... tough to do in a burn patch.
Back on target, Slow resists are actually pretty useful for a heavy recharge SS/Fire build, because -rech really messes up all the hard work you did to get the build to high rech in the first place. I might jump on test and respec into temp protection and see how it works in conjunction with the winters gift for a full 40% resist to slow.
Then time to pick on a herd of fortunatas/tarantulas to see how well the resists hold up.
Not something I deem needed, but might be interesting to see if it makes a noticable difference.
[/ QUOTE ]
A Good SS/FA knows what it will be facing and doesn't fight crap that can slow. Or Nullifiers.
I'll pay 5m to see a vid of an ss/fa Farming Longbow Nullifiers.. ALONE. without inspirations.
[/ QUOTE ]
QFT.
No doubt.
Had plenty enough longbums and acrapnos while levelling up to last a lifetime. Now its a steady diet of nems/CoT and freaks.
But I do like to jump on test and butcher my build now and then for curiosities sake.
[ QUOTE ]
[ QUOTE ]
Yeah I just use that winters gift IO in superspeed for my slow resists. I wish they would add a little S/L resist to temp protection to make it actually worth taking. Even at 20% slow resist its still a pretty weak pick IMO.
Heh looking at all these SS/Fires makes me think of ice cream. Lots of different flavors, but all are delicious. Now if we could only keep the ice cream from melting... tough to do in a burn patch.
Back on target, Slow resists are actually pretty useful for a heavy recharge SS/Fire build, because -rech really messes up all the hard work you did to get the build to high rech in the first place. I might jump on test and respec into temp protection and see how it works in conjunction with the winters gift for a full 40% resist to slow.
Then time to pick on a herd of fortunatas/tarantulas to see how well the resists hold up.
Not something I deem needed, but might be interesting to see if it makes a noticable difference.
[/ QUOTE ]
A Good SS/FA knows what it will be facing and doesn't fight crap that can slow. Or Nullifiers.
I'll pay 5m to see a vid of an ss/fa Farming Longbow Nullifiers.. ALONE. without inspirations.
[/ QUOTE ]
I usually run with a large group of SG mates...lot of different people/lot of different mishs. How does a good SS/Fire know b4hand what it is facing?
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yeah I just use that winters gift IO in superspeed for my slow resists. I wish they would add a little S/L resist to temp protection to make it actually worth taking. Even at 20% slow resist its still a pretty weak pick IMO.
Heh looking at all these SS/Fires makes me think of ice cream. Lots of different flavors, but all are delicious. Now if we could only keep the ice cream from melting... tough to do in a burn patch.
Back on target, Slow resists are actually pretty useful for a heavy recharge SS/Fire build, because -rech really messes up all the hard work you did to get the build to high rech in the first place. I might jump on test and respec into temp protection and see how it works in conjunction with the winters gift for a full 40% resist to slow.
Then time to pick on a herd of fortunatas/tarantulas to see how well the resists hold up.
Not something I deem needed, but might be interesting to see if it makes a noticable difference.
[/ QUOTE ]
A Good SS/FA knows what it will be facing and doesn't fight crap that can slow. Or Nullifiers.
I'll pay 5m to see a vid of an ss/fa Farming Longbow Nullifiers.. ALONE. without inspirations.
[/ QUOTE ]
I usually run with a large group of SG mates...lot of different people/lot of different mishs. How does a good SS/Fire know b4hand what it is facing?
[/ QUOTE ]
Bolded the part my comment replied to. You won't be playing a super high recharge SS/FA on SG teams doing random missions.
I hope.
Ah, gotcha...assuming you're talking about farming etc.
Until recently, I've only used mine for PvP.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
[ QUOTE ]
[ QUOTE ]
Yeah I just use that winters gift IO in superspeed for my slow resists. I wish they would add a little S/L resist to temp protection to make it actually worth taking. Even at 20% slow resist its still a pretty weak pick IMO.
Heh looking at all these SS/Fires makes me think of ice cream. Lots of different flavors, but all are delicious. Now if we could only keep the ice cream from melting... tough to do in a burn patch.
Back on target, Slow resists are actually pretty useful for a heavy recharge SS/Fire build, because -rech really messes up all the hard work you did to get the build to high rech in the first place. I might jump on test and respec into temp protection and see how it works in conjunction with the winters gift for a full 40% resist to slow.
Then time to pick on a herd of fortunatas/tarantulas to see how well the resists hold up.
Not something I deem needed, but might be interesting to see if it makes a noticable difference.
[/ QUOTE ]
A Good SS/FA knows what it will be facing and doesn't fight crap that can slow. Or Nullifiers.
I'll pay 5m to see a vid of an ss/fa Farming Longbow Nullifiers.. ALONE. without inspirations.
[/ QUOTE ]
I used to farm Longbow (PvP missions as I had/have all contacts finished) on my SM/FA brute. That was before the Healing Flames buff even.. Wasn't pretty.. but it was doable. Just had to take out the Spec-Ops before they did their end drain BS back then.
[ QUOTE ]
I used to farm Longbow (PvP missions as I had/have all contacts finished) on my SM/FA brute. That was before the Healing Flames buff even.. Wasn't pretty.. but it was doable. Just had to take out the Spec-Ops before they did their end drain BS back then.
[/ QUOTE ]
Farming longbow is one thing. Farming a map full of Nullifiers is entirely different.
[ QUOTE ]
Yeah I just use that winters gift IO in superspeed for my slow resists. I wish they would add a little S/L resist to temp protection to make it actually worth taking. Even at 20% slow resist its still a pretty weak pick IMO.
Heh looking at all these SS/Fires makes me think of ice cream. Lots of different flavors, but all are delicious. Now if we could only keep the ice cream from melting... tough to do in a burn patch.
Back on target, Slow resists are actually pretty useful for a heavy recharge SS/Fire build, because -rech really messes up all the hard work you did to get the build to high rech in the first place. I might jump on test and respec into temp protection and see how it works in conjunction with the winters gift for a full 40% resist to slow.
Then time to pick on a herd of fortunatas/tarantulas to see how well the resists hold up.
Not something I deem needed, but might be interesting to see if it makes a noticable difference.
[/ QUOTE ]
Good info that Im keeping in mind. Let me know how that 40% to res works out on ur toon.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Does anyone have and suggestions for this build? The set bonuses are mostly geared toward decent amounts of recharge, recovery, and regeneration. It will be used mostly for PvE, things like TFs and AE stuff, and is meant to be pretty survivable while doing a bunch of damage. I will do a lot of teaming probably, but it would be nice to be as self-reliant as possible. The toon is already 50 so slot levels dont matter. I looked off of some other SS/FA builds and threads and tried to make one that I would be happy with, with decent bonuses.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(46)
Level 1: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), S'fstPrt-ResKB(17), HO:Ribo(36)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(46)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), H'zdH-EndRdx/Rchg(46)
Level 6: Boxing -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(7), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(39), Amaze-Stun/Rchg(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), S'fstPrt-ResKB(25), HO:Ribo(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(19), Mrcl-Rcvry+(19), Numna-Heal(43)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21)
Level 22: Rage -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(23), GSFC-Rchg/EndRdx(23), GSFC-ToHit(34)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), M'Strk-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(40)
Level 26: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(40)
Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), HO:Ribo(36), S'fstPrt-ResDam/EndRdx(45)
Level 30: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Electrifying Fences -- GravAnch-Immob/EndRdx(A), GravAnch-Immob/Rchg(42), GravAnch-Hold%(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Acc/Rchg(50)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-EndRdx/Rchg(45)
Level 47: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Rise of the Phoenix -- RgnTis-Regen+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4% Enhancement(Heal)[*]89% Enhancement(Accuracy)[*]80% Enhancement(RechargeTime)[*]10% FlySpeed[*]123.7 HP (8.25%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 4.4%[*]MezResist(Terrorized) 2.2%[*]34% (0.57 End/sec) Recovery[*]52% (3.25 HP/sec) Regeneration[*]13.9% Resistance(Fire)[*]13.9% Resistance(Cold)[*]6.25% Resistance(Negative)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />