CoHMR Aggregator (a review thread)
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I would love it if you would play my arc:
In Pursuit of Liberty - ID 221702
Thanks so much. I hope you enjoy.
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It's got to be up on www.cohmissionreview.com.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Been a bit of a long day so let's have a short one, shall we?
Illpracticed Malpractice (246459). Verdict - ***. Review on MA Forums Thread.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Been a long couple of days, yeah. Cleaning up after a sendoff for an RL friend leaving the country.
So let's go long: The Consequences of War pt 2 (241496). Verdict - ***. Review on MA Forums Thread.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
[ QUOTE ]
[ QUOTE ]
I would love it if you would play my arc:
In Pursuit of Liberty - ID 221702
Thanks so much. I hope you enjoy.
[/ QUOTE ]
It's got to be up on www.cohmissionreview.com.
[/ QUOTE ]
Cool site! I added it there.
@Gypsy Rose
In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest
[ QUOTE ]
Been a long couple of days, yeah. Cleaning up after a sendoff for an RL friend leaving the country.
So let's go long: The Consequences of War pt 2 (241496). Verdict - ***. Review on MA Forums Thread.
[/ QUOTE ]
I've replied to the review you posted in my thread in my The Consequences of War Thread. Thanks for your time.
The SOLUS Foundation - a Liberty and Pinnacle SG
"The Consequences of War" - Arcs # 227331 and 241496
Since you asked, I present "All Consuming" (261148) and "Of Futures Past" (254599).
[ QUOTE ]
Since you asked, I present "All Consuming" (261148) and "Of Futures Past" (254599).
[/ QUOTE ]
Cool. Looks like tonight's feature is Of Futures Past (254599). Verdict - ****. Review in MA Forums Thread.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Tonight's arc: Future's End (255895). Verdict - ***. Review in MA Forums Thread.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Tonight's arc: Teen Phalanx Forever (67335). Verdict - *****. Review in MA Forums Thread.
The forums will be down for a couple days, and I have a couple arcs to play in the meantime - they'll go up on CoHMR and then in a backlog post here once everything lives again.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Well, good news! I kept up with this thread while I was away, so here are two reviews for two arcs!
Arc I: All Consuming (261148). Verdict - ****. Review in MA Forums Thread.
Arc II: In Pursuit of Liberty (221702). Verdict - **. Review below in this thread.
And... bad news. I have no queue. This probably won't be a problem tonight as I can't generally run arcs on Friday, but if I come up empty I guess I'll just pull one from the random on CoHMR.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
@GlaziusF
Running on a high-40s brute who needs a couple bars. DB/Fire running on diff2 for actual bosses.
This really sounds more like Ouroboros material here. Especially since, uh, if this is so important, why keep it on ice for 7 years?
It makes sense if a time traveler recently intervened, though.
Im getting kind of a cheeseball 80s era vibe off the custom villains. Maybe because theyre led by the evil supercomputer from Captain Planet.
Really getting a cartoony vibe off this whole state of affairs, actually.
Hmm. Well, congratulations, youve got the second blue cave Ive ever seen in all the Architect missions Ive ever played.
are there other lieuts than the dark miasma guy? I only seem to see him around.
You know, if the ALL was hoping this would never be found, youd think someone in the mission would have said something to that effect.
Why does she want a book when the world is full of treasure? Why indeed, contact. Why indeed.
Man, if thats not a line leading into a Very Special Episode I dont know what is.
Liberty doesnt have a you lost me text, which is nice to have on a map thats slightly uneven like this outdoor one.
Fighting what looks to be a custom group thats some DE mixed with a splash of Rularuu - are you using specific DE or the random spawner? If its specific DE, you should probably be using the random spawner because there are some DE (I noticed some Deathblossoms and Granites) who dont give experience but still drop inspirations. Maybe theyre special trial spawns or something?
Anyway, the boss lady is a pretty nice fight though if she had elec armor as her aura suggested the anti-knockback part of it didnt seem to be working. But I have one suggestion for her powers. PLEASE drop Carrion Creepers. They stay up for a huge amount of time, even when the caster is dead, and never stop spawning little vines. I was five spawns away when I finally got the clue drop for her defeat.
Awwwww, not Red Atlas. Even though glowies are easy to find, bosses and allies like to hide in broken-walled chambers with smoke on top.
And the main enemy group is a bunch of high-level enemies, some of whom come from entirely different dimensions, thrown together for what the mission briefing as much as admits is no good reason.
Statesy, I know where the glowies are in Red Atlas, but just saying near the building doesnt mean much. Im surrounded by buildings! Some of them have fallen over! You can say near the ruins of City Hall and thatll work out fine!
oh, wait, this is modern-day Statesman jumped by these mooks? Not future implicitly-depowered Statesman? Last time anything held Statesman down it was an entire evil dimension.
So, last mission.
I really wish this custom group had another lieutenant. Stuff is packed so closely here that a hostage spawn has the very real possibility to put me up against more Fearsome Stares than I can carry Break Frees.
The stormer hostage is on the edge of a cliff. Because shes running Hurricane even though shes captured her guards are being blown down to the level below, and I have to act fast to wipe out the last one because his pathing back up only puts him not in range of Hurricane for about two seconds.
What can I say about the stormer? There are maps that ally stormers are good in. This is not one of them. Between the uncontrolled knockback and the sheer cliffs I wound up clearing out most of the valley even though absolutely no objectives were there, just because the stormer galed something down, all the allies chased it, and because of tornado/lightning storm/runners another group down below was alerted, and so on, and so on.
Her earth control primary doesnt necessarily bring that crazy knockback under control.
Given how much the nav bar wanted me to find Statesman, I was expecting something broken like extreme inv/extreme SS from the last boss. His actual powerset, I didnt really need Statesey to make much of a dent in his health bar.
Also, he gets flattened against the forcefield at the back of the graveyard by a gale in fine old Wile E. Coyote fashion.
Storyline - ***. And
that kinda encapsulates my feelings about the arc in general and its story in particular. I cant take it seriously. But I dont know if Im supposed to. I would not be surprised at all to find that this is a bedtime story being told to Rose Jones, a 7-year old girl somewhere in Paragon City with a sparkly pink poster of Ms Liberty on her wall. It operates under its own brand of dream logic, which is the best way I can think of to explain MAL, an evil guy who sits around doing evil things and takes away the costume and swords from Rose Jones in the future so shell never grow up to be a superhero. (Theres a guy whos got a hate on for Statesman and put together his own band of nefarious no-goodniks and born malcontents in order to hand him his big red butt in a sling. His names Lord Recluse. And even if MAL has himself a time machine, he feels a little less than menacing next to our unfriendly neighborhood spider-man.) But if I am just a bit part in a bedtime story, Id like a contact who reflects that. Princess Bride-style, maybe?
Design - **. The lack of a second lieutenant in the custom group leads to waaaaayyyyy too much incoming fear. Most of the maps are pretty quiet as far as dialogue is concerned - the patrols dont talk, and even allies dont speak up when they get separated from you. And acknowledging that the future group is just a random mishmash doesnt really make it any less a random mishmash. Heres an idea for free - in the future there isnt any native life on this Earth. Visitors come to scavenge from other dimensions - the Rikti and Axis America and Praetorians and Rularuu and Psychic Clockwork and another dimensions Nemesis - but generally they dont fight because theres way more planet than any one group can salvage from.
Gameplay - ***. Pretty much down to the stormer adding 10 minutes of clearing in the valley by galing somebody off the edge and everyone chasing. Twice.
Detail - **. The smallest mook in MALs army of evil has a longer bio than MAL himself. That just aint right. Minions get a couple lines, the master has a history. A lot of the interactible objects are missing interrupt and completion text - the portal in the outdoor map has an empty interact bar. And Ms. Liberty flips back and forth between earnestly begging for my help in the pre-mission and snapping at me for not having finished yet when I bug her. It got to the point where I wondered if I was doing something nefarious for a villain wearing a clever disguise.
Overall - **. A simple story that really needs a better framing device, and some tweaks to make a more evenly weighted custom group and a less frustrating final mission.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
First of all, now that I can post on these boards again, thanks for your review of "Through Rose-Tinted Glasses" way back. I don't completely agree about Philip's fate being too vague, (it was sort of the point) but that's my only minor gripe.
Secondly, if you're out of arcs to play, can I request The Sleeping Star please? (53951)
Thanks.
"The Hamidon is a what what of what?" - Brian the mission guy.
Tonight's arc: The Sleeping Star (53951). Verdict - ****. Review below in this thread.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
@GlaziusF
Running this on an ice/axe tanker, high 30s, diff 2 for real boss fights.
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Man, either it's the lighting in the portrait window or that contact needs a better dye job.
Hmm. Interesting ally, certainly, makes some of the things the contact says make sense. But can she not have flight? Flight allies do this thing where they clip through the ground, get stuck, and stop following you.
Also I think from a narrative perspective all the suspicious people should show up after you spring the ally. Because I mowed down two of 'em on the way there, so it wasn't much of a search.
Void Slayer, though? This ain't good.
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Looks like a recurring ally. Not a bad gimmick.
Huh. Guess it's got to be spirit world, hydra world, or Eden for forested places. Makes it feel strange and mystical, at least.
Interesting customs here. Guess you're going for a sort of "half-dwarf" or "half nova" feel?
Boss goes down easily enough... and I wonder which girl he was talking about. I was expecting my ally from mission 1 here, but...
Well, we'll see what happens on return.
Huh. I figured she was coming with me into the forest, but I guess not.
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Hmm. From what I've seen of a cyst crystal, it's more of a gateway than just a big bag of Nictus. But hey, flying alien laser squids in crystal ships is alright by me.
Quick little interlude in a rather pedestrian Council base. It's kind of weird that the Archon in charge has no idea why the girl's so important when he's got so much information about her.
Maybe I could riffle through a long list of prisoner transfers and find her?
...hmm. Sunstorm seems to have forgotten about the "traitor Peacebringers" who are driven to exterminate Warshades at all costs. One of those probably wouldn't mind being off-radar.
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Hmm! Wonder what Sunstorm's going to look like, or does he actually have a real model?
Oh. A PPD awakened?
Wait, dude's actually PPD. This must be the version villains fight, since his AP civies look very different.
Oh. Hey there, AV.
Fortunately there aren't enough of us for her turbo heal to make her unfightable.
So, going through the clues, it looks like she... bonded to the most anemic Kheldian ever.
What, does she have eyes that can see the death of all things, or something?
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Oh. Okay. So the splinter 5th are going to get awesome space lasers. Well, maybe Galaxy-level awesome.
...I can't say that this is going to make them much of a threat? But given the sorts of things they'd do to get 'em I can see why Sunstorm is worried.
Heh. Oh, wow. I was expecting an ally to come with, and I cleared out the whole mission before I noticed the glowie tucked away in an alcove in the first room. Ouch.
...oh boy, it's a boss with rage. Autohit double damage for two minutes. That's a nice complement to my absolutely no resistances.
The walk out is really kinda harrowing. There's basically no room to dodge around the various enemies, the escort nukes any stealth you might have been running, and I was always worried that by going fast enough to not get mowed down I'd lose the kid.
It's definitely got the feel of an escape sequence, but if I wasn't running this solo some of those spawns would turn into a wall of human flesh.
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Storyline - ***. There are a couple things I have a problem with here. First, Sunstorm accidentally sends my contact into the exact camouflaged 5th Column base the raid comes from. That's some epic oops there. Second, I find it hard to believe that nobody in the Council or 5th has investigated what happens when the Kheldian a human bonds to is really, really weak, as that seems to be the only reason why anybody wants Alice to begin with.
Design - ****. The extra Galaxy troopers are a nice touch, but they only get used like once. I would've expected them to be working in Arakhn's base, at least. The 5th Column EB is a pretty nice clone of the 5th look.
Gameplay - ***. Rage is really just the "go stand somewhere else for 2 minutes" power for me, just because of how good the bonuses are to an NPC. That plus the missing an early glowie and clearing out the entire base looking for a hostage were the major frustrations. (maybe instead of a glowie, find her unconscious and escort her the 20 feet to the door?)
Detail - ****. Pretty solid, but I was expecting more of a custom bio on most of the boss spawns, like the "suspicious" freak and void slayer and the Dark Dwarf in the forest.
Overall - ****. Some of the gameplay harfs were just down to me missing something obvious, and the storyline isn't weak enough to pull this down too far.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
I somehow knew that you would not care for the arc. In general it seems to fluctuate wildly between 3 and 5 stars.
Here are my responses:
Liking something is such a matter of taste and I have found, having gotten completely opposite advice, it is impossible to please everyone. (Ex one reviewer said change Little Liberty to little Liberty, the next said why little MUST be Little). This is just one example. I have gotten too easy and then too hard. Reading my reviews is a bit like reading Goldilocks and the 3 Bears.
As a general comment on the Allies, if you dont like them dont use them. They are there for people who need them. This way the arc could be easy on low level for those with less skill, and more of a challenge for more skilled players if set on a high level.
I cant take it seriously. But I dont know if Im supposed to. I would not be surprised at all to find that this is a bedtime story being told to Rose Jones.
BINGO, in fact you almost hit the nail on the head here. One reviewer who really liked it called it A Modern Day Fairy Tale. The mission description now says WARNING: This arc may contain some humor. Play at your own risk!. The intent of the arc is an origin story that doesnt take itself SO seriously. Honestly, serious arcs at times are VERY boring. The risk with humor is not everyone gets it.
The lack of a second lieutenant in the custom group leads to waaaaayyyyy too much incoming fear.
I wish I could add a second lieutenant, and in fact tried, but I am at 99% space. What I did instead was change a minion to a Lt. This seemed to help.
Detail - **. The smallest mook in MALs army of evil has a longer bio than MAL himself. That just aint right. Minions get a couple lines, the master has a history. A lot of the interactible objects are missing interrupt and completion text - the portal in the outdoor map has an empty interact bar. And Ms. Liberty flips back and forth between earnestly begging for my help in the pre-mission and snapping at me for not having finished yet when I bug her. It got to the point where I wondered if I was doing something nefarious for a villain wearing a clever disguise.
The above is what I take the most exception to; like it or not, the mission is full of detail, in fact 99% full. You contradict yourself by saying the "The smallest mook in MALs army of evil has a longer bio than MAL himself". With a statement like this, how can the arc deserve the 2 on detail? Should MAL have more bio, yes? Did you read the final clue of mission 5? Details on him were there. Because of space issues, I removed the clue and moved the details to his bio. As to your object comment, you said "A lot of the interactible objects are missing interrupt and completion text." I found only one missing completion text which I added. As to the missing interrupt text? Well I maxed out on space, and as it is visually obvious that you have been interrupted, I chose to keep other more important text instead.
How exactly does Ms. Liberty flipping have ANYTHING to do with lack of detail? That in fact was by intent. Some find it amusing, obviously you didnt. There are tons of long winded intro dialogues out there that are so boring I can barely stand to read them.
This arc quite obviously is not for everyone. To play and enjoy it, you need to be someone appreciates light-hearted fun and who takes the arc as intended. I am no Shakespeare and I would never try to be. So many people in life take themselves WAY too seriously. I started this arc as a challenge to myself to create a 5 star arc. I have found that this is extremely difficult, in fact close to impossible. My hope now is that some people out there enjoy it. The criticism I have received at times has been valid and at times way too harsh; but the praise has been awesome! In the end, that makes it worth it.
Thanks for your feedback and detailed review.
@Gypsy Rose
In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest
Thanks for the review!
Hmm. Interesting ally, certainly, makes some of the things the contact says make sense. But can she not have flight? Flight allies do this thing where they clip through the ground, get stuck, and stop following you.
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Also I think from a narrative perspective all the suspicious people should show up after you spring the ally. Because I mowed down two of 'em on the way there, so it wasn't much of a search. Void Slayer, though? This ain't good. |
Interesting customs here. Guess you're going for a sort of "half-dwarf" or "half nova" feel? |
Boss goes down easily enough... and I wonder which girl he was talking about. I was expecting my ally from mission 1 here, but... Well, we'll see what happens on return. Huh. I figured she was coming with me into the forest, but I guess not. |
Hmm! Wonder what Sunstorm's going to look like, or does he actually have a real model? Oh. A PPD awakened? Wait, dude's actually PPD. This must be the version villains fight, since his AP civies look very different. |
...oh boy, it's a boss with rage. Autohit double damage for two minutes. That's a nice complement to my absolutely no resistances. |
Storyline - ***. There are a couple things I have a problem with here. First, Sunstorm accidentally sends my contact into the exact camouflaged 5th Column base the raid comes from. That's some epic oops there. Second, I find it hard to believe that nobody in the Council or 5th has investigated what happens when the Kheldian a human bonds to is really, really weak, as that seems to be the only reason why anybody wants Alice to begin with. |
If this isn't communicated well enough in the arc, I guess I need to do some rewriting.
Design - ****. The extra Galaxy troopers are a nice touch, but they only get used like once. I would've expected them to be working in Arakhn's base, at least. The 5th Column EB is a pretty nice clone of the 5th look. |
Gameplay - ***. Rage is really just the "go stand somewhere else for 2 minutes" power for me, just because of how good the bonuses are to an NPC. That plus the missing an early glowie and clearing out the entire base looking for a hostage were the major frustrations. (maybe instead of a glowie, find her unconscious and escort her the 20 feet to the door?) |
What I'll do for now is put in a patrol in the middle, saying "We'd better go dispose of that bodybag by the base entrance." Hopefully anyone who missed the glowie will head back to check.
Overall - ****. Some of the gameplay harfs were just down to me missing something obvious, and the storyline isn't weak enough to pull this down too far. |
"The Hamidon is a what what of what?" - Brian the mission guy.
My first three arcs are on CoH Mission Review, with the others to be posted soon (they've been submitted), if you have chance please check them out.
Thanks in advance.
As a general comment on the Allies, if you dont like them dont use them. They are there for people who need them.
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The people who need the allies are the people least likely to be able to handle a situation where, thanks to excessive knockback and vigorous pursuit, they come under fire from three spawns' worth of dudes at once.
I cant take it seriously. But I dont know if Im supposed to. I would not be surprised at all to find that this is a bedtime story being told to Rose Jones. BINGO, in fact you almost hit the nail on the head here. One reviewer who really liked it called it A Modern Day Fairy Tale. The mission description now says WARNING: This arc may contain some humor. Play at your own risk!. The intent of the arc is an origin story that doesnt take itself SO seriously. Honestly, serious arcs at times are VERY boring. The risk with humor is not everyone gets it. |
It really needs a Princess Bride treatment - a narrator who accentuates the light-hearted aspect.
The above is what I take the most exception to; like it or not, the mission is full of detail, in fact 99% full. You contradict yourself by saying the "The smallest mook in MALs army of evil has a longer bio than MAL himself". With a statement like this, how can the arc deserve the 2 on detail? |
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Tonight's arc: Time's Arrow (2567). Verdict - **. Review below in this thread.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
@GlaziusF
Huh. Little leery since the description calls it a sequel to 2 other arcs, but they're more like prequels, am I right?
Running this on diff 2 on a high-40s spine/regen scrapper.
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Heh. The lighting makes it look like the contact has a big A insignia. But okay. Dude got abducted probably by Malta, my turn to be a hero's hero.
Huh. Freakshow? Well, a warehouse, anyway.
Nope, not Freakshow. Hello, customs.
Hello, Psion. You don't have a description.
Hello, E. Man, your bio's a tall drink of water. I think paragraphs work now.
You gonna actually fight stuff here? No? S'cool, s'cool.
Oh, I'm escorting you. Man, that was some tough terrain, but OK I'll just---
Hi mysterious enemy. ...your description, however, is less mysterious.
Hi guy named Rad who spawned because the MA likes to give bosses on diff 2 now! ...you sound like you shouldn't be a random in-mission boss but somebody important.
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Man. Time travel. Eventually it just becomes a giant flurry of one-upsmanship. Wonder how it's gonna get caught up this time out.
Hey there, intro text. Last mission wasn't in a cave, so why are you talking about the last one?
Hi again E. You fightin' this time! That's good. That's good.
Hi glowie at the front of the cave. ...you've got just what I came for? Well, that was nice of you. And there's nothing between us and the exit, either! Is that a mistake in placement?
Well, let's find this leader, then.
(also I would like a clue about the sword please)
...whoa, what? I thought this was when he got his sword, and here we are running into a submarine base?
Ah, there's the mysterious boss who is Rad from the first mission. He also needs a mysterious description.
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...wow, that's a giant exposition dump there. All in one paragraph, too. Impressive.
Maybe spread that out a little, there are at least a couple separate ideas at work there.
Aw, man, the Shaper cave? Like two-thirds of this thing is special spawns for the task force and therefore empty in MA.
Hi there, portal. You're a portent.
Huh. Kinglyman is actually down one of the side chambers, not in one of the big open rooms. The Law Cast is a help there.
You should probably rewrite the clue for the glowie now that it's a chained objective.
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Man, it never feels right using time travel to mess things up.
...whoa.
Whoa whoa whoa whoa.
Whoa.
I have to wreck the Honoree's chance to escape from the Rikti for this guy?
...um.
Wait a second.
Per the contact, this is during the Rikti invasion.
Hero One went into the Rikti homeworld to seal it off from our reality at the very end of the Rikti invasion.
He hasn't had a chance to come back until recently.
There is a slight problem here.
Also vanguard bosses (colonels, I think) can give you Curse of Weariness, which someone doing AE runs is not guaranteed to have any way to lift, or the means to buy said way.
Why am I still starting up the Rikti generators when Escalon is down and his sword is shattered?
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Awwwww geez. Red Atlas/Agony Hall. Broken terrain, bosses hiding in little tiny rooms surrounded by broken walls and covered with smoke.
So here's some hilarity: in the battles, Longbow have enough presence to have Wardens. Wardens are freakin' wrecking machines, so basically the entire map fills up with my allies and entire other spawns just get completely wrecked. I kinda half-heartedly join the battle to drop Medea, and i kite Arrow into a couple of spawns and he drops...
Then I rescue Escalus. And then I try to hunt down the last coordinator in a map full of bosses already.
Man, that doesn't make any sense. Longbow have handled these dudes and the big bosses are down.
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Storyline - **. It started out promising! But then there was the part where I had to sacrifice the Honoree (who shouldn't actually have existed yet) to save this guy and I'm like, wouldn't Hero 1 be more useful on balance? And then in the final battle he can basically sit on the sidelines while Longbow cleans up.
Design - **. Don't get me wrong, the enemy designs are pretty nice, and the custom powers are satisfying to deal with. But the submarine base and Shaper cave are somewhat questionable choices, objectives show up weirdly clumped together, important commanders show up with the rank and file, the final battle ends up greatly in favor of Longbow, and I have to hunt down the small fry to finish the final battle.
Gameplay - ****. Hunting down bosses through Red Atlas is always a chore. More so if I get "false positives" from other bosses showing up.
Detail - ***. Accept texts and bug texts are pretty perfunctory, one of the customs is missing a description entirely, and a lot of the arc text assumes I've been able to read and remember Escalus's giant description - for example the legend of the original king and his sword.
Overall - **. A pretty good setup that takes a hard left into a giant continuity snarl and ends on an anticlimax.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Well, I know how gutpunchingly hard you can make customs in the MA. When I walked into the final mission and the navbar said getting Statesman as an ally was highly recommended.
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Well... how do I put this? It starts off seriously. The Family kidnapping a little girl isn't exactly gumdrop parties on rainbow alley. And Ms. Liberty's a top-tier crime-stomper, so I expect serious stuff from her.
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http://twitpic.com/bi5nc
It really needs a Princess Bride treatment - a narrator who accentuates the light-hearted aspect.
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Well, detail's more than how much is there, it's how you use it. I want to know more about the top tier of the villain group than the minions, so when space gets tight, I'd expect their descriptions to suffer.
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The bug text is humor or an attempt at humor. Life can be so serious, so not all story arcs need to be
@Gypsy Rose
In Pursuit of Liberty - 344916
The Vigilante - 395861
Suppression - 374481 - Winner of The American Legion's February 2011 AE Author Contest
@GlaziusF
Huh. Little leery since the description calls it a sequel to 2 other arcs, but they're more like prequels, am I right? Running this on diff 2 on a high-40s spine/regen scrapper. |
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Heh. The lighting makes it look like the contact has a big A insignia. But okay. Dude got abducted probably by Malta, my turn to be a hero's hero. Huh. Freakshow? Well, a warehouse, anyway. Nope, not Freakshow. Hello, customs. Hello, Psion. You don't have a description. Hello, E. Man, your bio's a tall drink of water. I think paragraphs work now. You gonna actually fight stuff here? No? S'cool, s'cool. Oh, I'm escorting you. Man, that was some tough terrain, but OK I'll just--- Hi mysterious enemy. ...your description, however, is less mysterious. Hi guy named Rad who spawned because the MA likes to give bosses on diff 2 now! ...you sound like you shouldn't be a random in-mission boss but somebody important. |
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Man. Time travel. Eventually it just becomes a giant flurry of one-upsmanship. Wonder how it's gonna get caught up this time out. Hey there, intro text. Last mission wasn't in a cave, so why are you talking about the last one? Hi again E. You fightin' this time! That's good. That's good. Hi glowie at the front of the cave. ...you've got just what I came for? Well, that was nice of you. And there's nothing between us and the exit, either! Is that a mistake in placement? Well, let's find this leader, then. (also I would like a clue about the sword please) ...whoa, what? I thought this was when he got his sword, and here we are running into a submarine base? Ah, there's the mysterious boss who is Rad from the first mission. He also needs a mysterious description. |
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...wow, that's a giant exposition dump there. All in one paragraph, too. Impressive. Maybe spread that out a little, there are at least a couple separate ideas at work there. Aw, man, the Shaper cave? Like two-thirds of this thing is special spawns for the task force and therefore empty in MA. Hi there, portal. You're a portent. Huh. Kinglyman is actually down one of the side chambers, not in one of the big open rooms. The Law Cast is a help there. You should probably rewrite the clue for the glowie now that it's a chained objective. |
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Man, it never feels right using time travel to mess things up. ...whoa. Whoa whoa whoa whoa. Whoa. I have to wreck the Honoree's chance to escape from the Rikti for this guy? ...um. Wait a second. Per the contact, this is during the Rikti invasion. Hero One went into the Rikti homeworld to seal it off from our reality at the very end of the Rikti invasion. He hasn't had a chance to come back until recently. There is a slight problem here. |
Also vanguard bosses (colonels, I think) can give you Curse of Weariness, which someone doing AE runs is not guaranteed to have any way to lift, or the means to buy said way.
Why am I still starting up the Rikti generators when Escalon is down and his sword is shattered? |
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Awwwww geez. Red Atlas/Agony Hall. Broken terrain, bosses hiding in little tiny rooms surrounded by broken walls and covered with smoke. So here's some hilarity: in the battles, Longbow have enough presence to have Wardens. Wardens are freakin' wrecking machines, so basically the entire map fills up with my allies and entire other spawns just get completely wrecked. I kinda half-heartedly join the battle to drop Medea, and i kite Arrow into a couple of spawns and he drops... Then I rescue Escalus. And then I try to hunt down the last coordinator in a map full of bosses already. Man, that doesn't make any sense. Longbow have handled these dudes and the big bosses are down. |
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Storyline - **. It started out promising! But then there was the part where I had to sacrifice the Honoree (who shouldn't actually have existed yet) to save this guy and I'm like, wouldn't Hero 1 be more useful on balance? And then in the final battle he can basically sit on the sidelines while Longbow cleans up. |
Design - **. Don't get me wrong, the enemy designs are pretty nice, and the custom powers are satisfying to deal with. But the submarine base and Shaper cave are somewhat questionable choices, objectives show up weirdly clumped together, important commanders show up with the rank and file, the final battle ends up greatly in favor of Longbow, and I have to hunt down the small fry to finish the final battle.
Gameplay - ****. Hunting down bosses through Red Atlas is always a chore. More so if I get "false positives" from other bosses showing up. |
Detail - ***. Accept texts and bug texts are pretty perfunctory, one of the customs is missing a description entirely, and a lot of the arc text assumes I've been able to read and remember Escalus's giant description - for example the legend of the original king and his sword.
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Overall - **. A pretty good setup that takes a hard left into a giant continuity snarl and ends on an anticlimax.
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Thanks very much for the review, an honest critique that does give me a lot to work with, think about and fix up.
Okay, I've gone through the past review links in the thread, which didn't convert when the boards converted, and fixed them to work with the new boards.
Also I've only got one guy's arcs in the queue, so I'm pulling some random ones for future days.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
Tonight's mission is a random one from CoH Mission Review, To Catch a Firebird (105889). Verdict - ***. Since I couldn't find a thread on these boards for the arc, the review gets dumped into the thread below.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
[ QUOTE ]
You know, I appreciate your reviews, but I was just thinking... except for the final thoughts at the end, your reviews aren't really very useful for anyone except the author. The play by play comments don't really mean anything unless you already know what's going on in thea arc. Just a thought.
[/ QUOTE ]
Well, yeah. That's why I try to dump it into the author's thread if possible. The comments at the end are a quick summary for the folks at home, but this is basically the forum equivalent of sending tells to somebody as I play the arc, except they don't have to be online for it.
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)