More Qs for the Ebil ones
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I can do inviter duties as well, if needed. I've got good hero coverage, not so much v-side.
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You can make a new character in under 30 seconds. Trust me - I made over 600 of them back in the 'prestige grant' days. (Unless, of course, you have no open slots left.)
Paragon City Search And Rescue
The Mentor Project
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It is an investment. And not a very expensive one, as I recall. When I was doing it, it was something like "buy at 511, sell at 100" until all bids for Improvised Cybernetics were filled, repeat with Spirit Thorns and Regenerating Flesh, come back later and do it again. That gets you a couple of slots (one at 250, one at 1000 according to the wiki) for about half a million inf.
Pricing has changed, the "low cost high turnover" items have undoubtedly changed, and it may be less practical now in general.
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I'm doing this on a brute I'm playing on a bit longer time scale.
So far I've been able to fill all my slots with a common arcane buying at 111. I log in, re-list, and sell them all for 222 (well, usually quite a bit more, but I list at 222).
If I were just after the sales, there are a couple of things I've come across that I could absolutely pick up for a few hundred and insta-sell for a negligible loss.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Dual box'ing really helps with this ebil slot building ... I worked on it last night for about 20 mins and racked up 800 sales for each ... that was at selling at 1 and buying at 5
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Dual box'ing really helps with this ebil slot building ... I worked on it last night for about 20 mins and racked up 800 sales for each ... that was at selling at 1 and buying at 5
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You know in that other big long thread how they were saying "you'll know it when you see it?" Yeah...
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Dual box'ing really helps with this ebil slot building ... I worked on it last night for about 20 mins and racked up 800 sales for each ... that was at selling at 1 and buying at 5
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You don't even need dual boxing if you have a comp thats reasonably fast at logging in; fill your slots with something cheap and low turnover for sale, log to another character same or different server (but same hero/villian side) and buy them for a bit more, relist them cheap, log back to rebuy, get the extra slots on 2 characters at once.
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Dual box'ing really helps with this ebil slot building ... I worked on it last night for about 20 mins and racked up 800 sales for each ... that was at selling at 1 and buying at 5
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You know in that other big long thread how they were saying "you'll know it when you see it?" Yeah...
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I'll tell you what. I sort of get the dev dander raising over the massive powerleveling thing. Keeping people on the treadmill is their lifeline. But if they they start punishing players for the sort of thing above the day I finally close up shop and start spending 20 hours of my week on something else. That would be them needing to do a better job picking their battles. They need to either not create anything for which this sort of optimization is a viable means of progress, or not get their underwear in a bunch about a lot of catagories of it.
I vote for option two.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Someone named this sort of thing "Flopping." It actually increases the supply of cheap salvage, which allows other people to do more "fun stuff." I believe the Devs are in favor of more fun for more people.
Tendentious, irrelevant story: When ED hit, I sent a tell to CuppaJo saying something like, "You know that [some 2-person combo] will be just as tough as [some individual build] was?" She went, "Oh... I'll look into it." At some point I decided, with no feedback, that "two people playing together to become uber" was something they wanted to encourage, because it was social and more interesting than "one person who doesn't need you, but is letting you tag along to increase spawn size."
So my view is "more fun, more social, more good= encouraged."
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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Someone named this sort of thing "Flopping." It actually increases the supply of cheap salvage, which allows other people to do more "fun stuff." I believe the Devs are in favor of more fun for more people.
Tendentious, irrelevant story: When ED hit, I sent a tell to CuppaJo saying something like, "You know that [some 2-person combo] will be just as tough as [some individual build] was?" She went, "Oh... I'll look into it." At some point I decided, with no feedback, that "two people playing together to become uber" was something they wanted to encourage, because it was social and more interesting than "one person who doesn't need you, but is letting you tag along to increase spawn size."
So my view is "more fun, more social, more good= encouraged."
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Good points. I was looking at it more as using dual-accounts to get rewards in a way that wasn't intended by the devs, which is the definition of an exploit IINM. But I can see why they wouldn't necessarily care in this case.
BTW, I'm not saying *I* care either...just pointing out that it seems pretty 'sploity to me.
Maybe but damn it takes sooo long to do ... I spent 2 hours last night becuase the market is so laggy just to get about 1500 sales.
One thing I learned is the system is broken. I had bids of 10 pieces of salvage in 5 different slots @ 5 INF. On the other account I'd have 10 pieces of salvage for sale @ 1 INF. You'd think the buy orders would fill right away and in the order I placed them ... Nope! ... I had tons of partial fill orders or orders that filled not in the order I placed them. (Meaning an order placed in the middle would fill first).
Also, note this salvage piece had ZERO bids when I started "flopping".
Maybe it was just lag but it seemed broken to me.
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It is an investment. And not a very expensive one, as I recall. When I was doing it, it was something like "buy at 511, sell at 100" until all bids for Improvised Cybernetics were filled, repeat with Spirit Thorns and Regenerating Flesh, come back later and do it again. That gets you a couple of slots (one at 250, one at 1000 according to the wiki) for about half a million inf.
Pricing has changed, the "low cost high turnover" items have undoubtedly changed, and it may be less practical now in general.
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I have an unhealthy aversion to selling things at a loss. I did basically the same thing, but I bought at 50 and sold at 100. It did slow me down a little, but not as much as you might think. I was mostly doing circuit boards or computer viruses, but you may need to pick something different now. High turnover is the key. There are some things where the demand is just terrible.
Avatar: "Cheeky Jack O Lantern" by dimarie