Question About Burn


ClawsandEffect

 

Posted

My fire/fire Blaster is lvl 31 and having a good time. But soon I'm going to have a 'free' power pick and I'm torn over Burn and Combat Jumping.

Burn does AoE damage (and this guy is an AoE beast) and frees me from Immobs.

C-Jump grants good Immob protection and I can slot in a -KB.

Who out there has used Burn to good effect and is it worth skipping the C-Jump I have planned?

Input appreciated.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

I have an nrg/fire, lvl 42. Burn is useful much the same way blazing aura and hot feet are.

Each of those powers is sorta meh on their own. hot feet is the best of the three by itself, but nothing spectacular compared to say, FSC or fire sword. But, when you combine them all, suddenly they all become quite good.

You wont see much milage out of burn in the 30's. but, the slow and dot from hot feet, and the dot from blazing aura, on top of burn, works pretty well. the foes freak out, and run away somewhat slowly while taking some solid dmg. Some foes dont get the fear effect, like robot types.

In your particular combo of fire/fire however, damage output is not an issue. you would likely be better served by building for more recharge for your traditional AOE's vs trying to use a quirky one like burn.

Bottom line, if you dont plan on taking all three powers, and slotting them fairly well, I would not bother with burn at all.

Also, if the -KB in CJ is the only one you will have, that wins hands down.


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Posted

I couldn't respec out of burn fast enough.

The negatives:

1) 2.03 cast time for an 8 foot radius PBAoE.
2) Mag 50 Avoid.
3) 51 ticks of 3.34 damage (unenhanced at level 50) over 10 seconds.
4) Because of 2 and 3 above you will only actually get about 1/10 the damage potential of burn to actually apply to most mobs. Even with Hot Feet maxed for -run speed and Rain of Fire running in the area of affect.

The positives:

1) It's cheap on endurance cost for the damage and benefits it brings. (Combat Jumping is still cheaper and gives you unsupressed movement.)
2) It gives mag -15 immob protection and -1,500% immob resistance for 27 seconds. Which means it's .03 seconds off of perma right out of the box.

Combat jumping's immob protection is mag -8.3 and it gives 1.75% defense. In the last year I can recall 3 instances where mag -8.3 immob protection wasn't enough.

BTW you don't need either if you take Teleport for your travel power.


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Posted

Fire/Fire isn't short on AoEs. I'd take Burn only if you want a second "drop" AoE to damage future targets. Rain of Fire and Burn don't have to wait for pets, rezzers, phasers, etc. to become valid targets, just drop them and the instant they become targetable, they start taking damage.


 

Posted

Thanks for the tips crew. I was not aware that Burn lasted so long. I think I will simply build one with and one without and see how they run.

Thanks again.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

I consider CJ essential for blapping.


 

Posted

I specced out of it on my Fire/Fire. If you regularly team with a controller who has their AoE immobilize you can get some mileage out of it, but for my playstyle (completely psychotic, if you must know) it really didn't fit.

Solid damage in an AV fight, because AV's generally won't run from it.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Ultimately, this all depends on your play style and preference when it comes to solo or teaming. I have no idea what your travel power is either. If you just have SS, then CJ would be vital.

I always have a Controller on my team when using my Fire/Fire/Flame, enabling to me to get great use out of it. Fireball/Fire Breath/Fire Sword Circle is the tried and true method, but I like having more options. It's fun using other stuff. I have all three of those powers with Rain of Fire, Hot Feet, and Burn on top of it. Between Rain of Fire, Hot Feet, and Burn, I often find enemies are freaking out so much between being pissed, wanting to run, and trying to kill the Tank that no more than two escape.


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Posted

[ QUOTE ]
The negatives:

1) 2.03 cast time for an 8 foot radius PBAoE.

[/ QUOTE ]

While this is a legit gripe, I should point out that Burn has a very good DPA if you get mobs to stay in the radius for the full 10 sec, a big IF, I know. If you only get 5 sec out of the burn patch, you're still doing better DPA than FSC and you outperform Combustion (itself a DoT) at around 3.3 sec. In fact, if you throw on an immob or hold, even against a single target, Burn as a very respectable DPA, better than all tier 1 & 2 blasts (and Ring of Fire has a great DPA too, so combined, that's a far better 1-2 combo than say Flares & Fire Blast).

Having said that, I don't bother w/the power myself. For one thing, calculating DPA on long DoT powers is tricky at best since you're assuming the mob will take the full brunt of the DoT and not die along the way. Still, I think the power gets a bit more negative press than it deserves. I do like Eldagore's idea of stacking it w/the other PBAoE & Slow effects. In fact, if you're Fire/Fire or Ice/Fire, you can add another rain w/a slow effect for maximum coverage (alas, I'm Arch/Fire w/no slows in my primary).


An Offensive Guide to Ice Melee

 

Posted

[ QUOTE ]
My fire/fire Blaster is lvl 31 and having a good time. But soon I'm going to have a 'free' power pick and I'm torn over Burn and Combat Jumping.


[/ QUOTE ]


Wait wait... you're trying to decide between Burn and Combat Jumping for your level 32 power?

...did nothing else on the menu catch your eye?


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