the only way we get all we want from the ma is
A month or two? How about 'never'. There are thousands of non-farm, non-exploit MA arcs. The GMs are too busy to ban farm arcs or copyright violations that are reported (I know since I've been reporting them). The Devs are too busy to play more than one arc a day, if that, to evaluation for DC (as per Positron's post).
So who would be reviewing arcs? When? How fast?
The only way to deal it is to follow up on reports and fix exploits.
I know if my arc had to go on a months... or years... long wait for approval, I would never write anything ever again. I'd also quit playing MA in protest.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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I've said something similar to my friends, who argue "they don't have enough GM's. They're all too busy checking and banning arcs themselves to actually screen and approve them beforehand."
To which I said "hey -- summer's right around the corner. Why couldn't Paragon Studios hire a handful of college kids -- specifically, English majors -- as summer interns for $8 an hour?"
"Look -- we'll pay you to use your major, to proofread and make MINOR edits when necessary, and to make sure these player-created arcs fit OUR criteria. And you'll get valuable experience working inside the world of gaming, which will look good on a resumé!"
It'd be a minor expense, perhaps offset in part by all the new copies of CoX they're selling with the "MISSION ARCHITECT" logo on the front. Otherwise, with school out, I cynically suspect the GM's will be even busier checking and banning new arcs than they are now.
*shrug* Or maybe the idea has all the flight characteristics of a cinder block. I just wanted to agree with the OP's idea and perhaps even expand upon it.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
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A month or two? How about 'never'. There are thousands of non-farm, non-exploit MA arcs. The GMs are too busy to ban farm arcs or copyright violations that are reported (I know since I've been reporting them). The Devs are too busy to play more than one arc a day, if that, to evaluation for DC (as per Positron's post).
So who would be reviewing arcs? When? How fast?
The only way to deal it is to follow up on reports and fix exploits.
I know if my arc had to go on a months... or years... long wait for approval, I would never write anything ever again. I'd also quit playing MA in protest.
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you would still be allowed to publish your arc. Its just if you wanted an arc published with everything unlocked that has been taken away, or they will never give us, you have to submit it to a verification process, where in a sense it gets devs choiced.
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The GMs are too busy to ban farm arcs or copyright violations that are reported (I know since I've been reporting them).
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Why would you want to be an ill wind ? The developers have taken a position that is so far out of line with reality that the only thing that will get them to open their eyes is a good hard hit between them. Then again one of the perks of being a game developer seems to be never being wrong no matter how wrong you are. Merits or empath badge anyone ?
What is it this morning people not have their coffee yet? We don't need these poorly thought out "fixes" for problems that exsist in your head. The idea is just absurd.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
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Then again one of the perks of being a game developer seems to be never being wrong no matter how wrong you are.
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This is demonstrably false. MMOs do go out of business if their design or management are bad enough. See: Earth & Beyond, Auto Assault, Tabula Rasa. The market's tolerance for error is simply not as low as you apparently wish.
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Then again one of the perks of being a game developer seems to be never being wrong no matter how wrong you are.
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This is demonstrably false. MMOs do go out of business if their design or management are bad enough. See: Earth & Beyond, Auto Assault, Tabula Rasa. The market's tolerance for error is simply not as low as you apparently wish.
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I was commenting on demonstrated attitude, not the reality of the situation.
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I was commenting on demonstrated attitude, not the reality of the situation.
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Everytime the devs "nerf X", it's an admission that "X" was at least partly a mistake. Now you may disagree with the devs about "X" being at least partly a mistake, but that does negate their admission.
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I was commenting on demonstrated attitude, not the reality of the situation.
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Everytime the devs "nerf X", it's an admission that "X" was at least partly a mistake. Now you may disagree with the devs about "X" being at least partly a mistake, but that does negate their admission.
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That isn't really being forced to admit anything though ?
The great example here is the empathy badge.
Where everyone knew it was a mistake and had a period of years when it could of been fixed. Instead of being fixed in a timely manner, it got fixed when the mood struck.
Putting every mish that is published through a verification process. Im talking custom spawn points (i cant linky it but positron said we dont get custom spawn points due to farming), map creator. Go over everything that has been removed due to farming and throw that back in. Sure it may take a month or two for the gms to get to your mission arc to okay it, but really that is the only way we are going to get what we really want out of this system.
they need to create a seperate category, like the hall of fame or devs choice, that has all of the missions that have been through a verification process. that way you make it so you can still publish un-verifed missions, they will just be subject to all the current nerfs and any in the future. Face it folks, this is the only way that the AE and mission architect going to reach its full potential.