Global Missions: 50s action in every zone
Er, what's the point? I don't see why it's needed to have the newspaper/radio work in every zone for a level 50. I don't see any real problems, just not sure why you want it. So it's kinda meh for me.
As for adding the Dev's Choice missions, what you're asking for is basically already in the game. Almost every zone has an AE building, the only difference would be in making them canon (unlikely to happen) by having them use random mission doors outside of the AE buildings.
[ QUOTE ]
With this, maybe I won't spend 90% of my 50's playing time in Peregrine - I'll go out and explore the world, fightin' ebil and all that stuff, like a real high level hero would.
[/ QUOTE ]
In all honesty, it sounds like you want to make a game change based on unhappiness with your own playing style. There is nothing keeping you in Peregrine, especially if what you're wanting is to run MA arcs.
The Devs will never be able to create new content faster than we can play it. Do I want more content? Yes, of course. I'm just not seeing how this suggestion adds anything at all.
"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle
[ QUOTE ]
Er, what's the point? I don't see why it's needed to have the newspaper/radio work in every zone for a level 50. I don't see any real problems, just not sure why you want it. So it's kinda meh for me.
As for adding the Dev's Choice missions, what you're asking for is basically already in the game. Almost every zone has an AE building, the only difference would be in making them canon (unlikely to happen) by having them use random mission doors outside of the AE buildings.
[ QUOTE ]
With this, maybe I won't spend 90% of my 50's playing time in Peregrine - I'll go out and explore the world, fightin' ebil and all that stuff, like a real high level hero would.
[/ QUOTE ]
In all honesty, it sounds like you want to make a game change based on unhappiness with your own playing style. There is nothing keeping you in Peregrine, especially if what you're wanting is to run MA arcs.
The Devs will never be able to create new content faster than we can play it. Do I want more content? Yes, of course. I'm just not seeing how this suggestion adds anything at all.
[/ QUOTE ]
If you're a lvl50 Hero, you basically stay in Peregrine, with the occasional jaunt to RWZ for a ship raid or to Cimmerora for an ITF. To me, lvl 50s are the movers and shakers of the worlds...which means they should be all over the (game) world instead of staying on a Island run by a Cooperation messing with *things from beyond*. Villains have their own comparable thing in grandville.
Essentially, I just think maxedout Heros and Villains should consider the entire City/Isles as their territory/playground, and whatever would make that happen I'm game for.
The Global Mission thing was just an idea. Yeah, it's essentially the same as AE, save it wouldn't be 'simulated' mindgames (yes that matters to some), travel powers might still be a bit useful, and there'd still be a chance of a good recipe drop.
I'm not unhappy with my playstyle, but a mish is a mish. I'd just sometimes like to start that mish in Steel Canyon. My 50's never go there now except for nostalgia's sake.
I'd be up for supporting it if, rather having it be a clone of the Radio/Newspapers, it were something more like micro story arcs. For heroes, you go on a 3 mission arc following a simple pattern for the 3 missions (discover, investigate, defeat) that is similar to the Radio missions. Villains have the same thing but with a villainous feel (re: they're doing steal, kidnap, beat up the hero trying to stop you). The big difference however would be that the missions send you around to different zones after you start the first (which is always in the zone you chose it in) and that you always fight an EB or AV at the end of it. The reward would probably need to be commensurately larger as well. Probably one of a series of temp powers randomly chosen for you, a merit or 2, or something similar. It'd simply be an upgraded and more interesting version of the existing radio/newspaper missions.
[ QUOTE ]
I'd be up for supporting it if, rather having it be a clone of the Radio/Newspapers, it were something more like micro story arcs. For heroes, you go on a 3 mission arc following a simple pattern for the 3 missions (discover, investigate, defeat) that is similar to the Radio missions. Villains have the same thing but with a villainous feel (re: they're doing steal, kidnap, beat up the hero trying to stop you). The big difference however would be that the missions send you around to different zones after you start the first (which is always in the zone you chose it in) and that you always fight an EB or AV at the end of it. The reward would probably need to be commensurately larger as well. Probably one of a series of temp powers randomly chosen for you, a merit or 2, or something similar. It'd simply be an upgraded and more interesting version of the existing radio/newspaper missions.
[/ QUOTE ]
Exactly. I also envisioned an EB or AV at the end (along with the occasional GM) - I just failed to mention it. These missions should always feel *BIG*, and give corresponding rewards...
[ QUOTE ]
[ QUOTE ]
I'd be up for supporting it if, rather having it be a clone of the Radio/Newspapers, it were something more like micro story arcs. For heroes, you go on a 3 mission arc following a simple pattern for the 3 missions (discover, investigate, defeat) that is similar to the Radio missions. Villains have the same thing but with a villainous feel (re: they're doing steal, kidnap, beat up the hero trying to stop you). The big difference however would be that the missions send you around to different zones after you start the first (which is always in the zone you chose it in) and that you always fight an EB or AV at the end of it. The reward would probably need to be commensurately larger as well. Probably one of a series of temp powers randomly chosen for you, a merit or 2, or something similar. It'd simply be an upgraded and more interesting version of the existing radio/newspaper missions.
[/ QUOTE ]
Exactly. I also envisioned an EB or AV at the end (along with the occasional GM) - I just failed to mention it. These missions should always feel *BIG*, and give corresponding rewards...
[/ QUOTE ]
I wouldn't put a GM in the mish (they don't really look right except in some very few door mishes). GMs are also designed for significantly larger groups of players than 8. AVs and EBs would be best.
[ QUOTE ]
If you're a lvl50 Hero, you basically stay in Peregrine, with the occasional jaunt to RWZ for a ship raid or to Cimmerora for an ITF.
[/ QUOTE ]
I'm sorry but you are making a personal choice to limit your experience. Spending 90% of your time in one zone and the other 10% in 2 others out of 6 zones with level 50 content is your own fault.
Cimerora
Peregrine Island
Recluse Victory
The Hive
The Rikti War Zone
The Storm Palace
There's also no reason to duplicate radio missions so 50's can get them in all zones when you can go to the AE and experience a plethora of new content
Besides we are getting 2 new TF's in I15 and who knows what with CoGoRo.
If any faction deserves new content it's the Villains. I'd rather see them get new level 50 content before heroes.
Well, on my Main, I'm thiiiis close to finishing the last Story Arc available for 45s-50s (a mish or 3 left on the Harvey Maylor Carnie arc). Once complete, I won't have any more arcs of my own to do until I 'Go Rogue'.
The problem is I'm also trying to 'Purple Out' my main. I plan on doing some past missions that I missed via Oroborous but really I'd prefer to fight lvl50+ Critters.
Furthermore, I play odd hours, usually short intervals, so I'm limited on the number of TFs and Raids I can do. A typical day is I'll just do a quick mish or two in 30 minutes and save teaming for weekends when I can play longer.
So, those times when I won't be on long enough to do a TF or join a team for longer than a mish or two, it seems I'm gonna essentially be limited to:
1) Radio Missions in Peregrine
2) Repeatable missions in RWZ, Cimmerora, or Shadow Shard
And that's fine. I team often enough, but since I do solo *alot*, for various reasons I'd simply really like to have my missions begin somewhere besides the above 4 zones.
That's why I made this thread. I realize my original idea doesn't seem very popular but I don't see why a slight change should bother anyone. So, simple new idea:
Why not, once a Character dings 50, she can do Radio/Newspaper missions from *any* zone. None of this 'things here are beneath your notices anymore'. You've transcended levels in a sense and the whole city is your concern.
This is no game breaker, but really, I'd like to be in Atlas (or Steel or Kings) on my main, fire up the scanner, and go do a quick mish or two 'in those zones'. Contacts already send Highlevel toons to these 'low level' zones on occasion so it's not like there isn't a precedent of doing highlevel missions in lowerlevel areas.
So how bout it Devs, make Radio/Newspaper missions for lvl50s work in every zone...simple as that.
I can see not allowing this for lower levels - to 'force' them to travel the whole city as the progress (a good thing), but 50s have transcended that - the world is their oyster, not a particular zone.
Finally, no suggestions that it's time to roll an Alt. Done that. Got 2 other 50s and a 48. I just enjoy my Main (a PB), love her playstyle and want to keep player her, in addition to advancing her a bit via Rare IOs
To be honest why restrict this to 50s? Why not make it so that everyone could do a few missions in every zone? Hear me out before going for the pitchforks:
We already have a system in place for the local police contacts. Get the scanner freq, do three missions then get a Safeguard right? Ok, same principle but usable for higher-level toons. You go to a zone where the highest-level mob on the street is beneath your notice and the scanner gives you up to thre missions you can do in that zone. After that you HAVE to go to another zone. You can flip back and forth if you like but limit it to three before you have to move on.
IMHO this will encourage heroes to move around somewhat rather than camping in the highest zones. Of course Hunt X missions wuld be excluded from the list to keep highbies from hunting for the same targets as lowbies or having to go 3 zones away to find an appropriate mob but other than that no major changes are needed.
"Comics, you're not a Mastermind...you're an Overlord!"
[ QUOTE ]
To be honest why restrict this to 50s? Why not make it so that everyone could do a few missions in every zone? Hear me out before going for the pitchforks:
We already have a system in place for the local police contacts. Get the scanner freq, do three missions then get a Safeguard right? Ok, same principle but usable for higher-level toons. You go to a zone where the highest-level mob on the street is beneath your notice and the scanner gives you up to thre missions you can do in that zone. After that you HAVE to go to another zone. You can flip back and forth if you like but limit it to three before you have to move on.
IMHO this will encourage heroes to move around somewhat rather than camping in the highest zones. Of course Hunt X missions wuld be excluded from the list to keep highbies from hunting for the same targets as lowbies or having to go 3 zones away to find an appropriate mob but other than that no major changes are needed.
[/ QUOTE ]
That's reasonable. As long as a toon can't go from 1-50 via radio missions in one zone, although who really cares since you can do it via AE (well I care haha). You're idea is fine, but I think limiting it to 50s will be easier codewise - one less counter to keep up with
[ QUOTE ]
That's reasonable. As long as a toon can't go from 1-50 via radio missions in one zone, although who really cares since you can do it via AE (well I care haha). You're idea is fine, but I think limiting it to 50s will be easier codewise - one less counter to keep up with
[/ QUOTE ]
Or it could be harder, because it's one more restriction to place on the system? (standard code rant, etc)
I'm not against limiting the idea to just 50's, but I would rather it used all the current Radio / Newspaper mission set up. Go to any zone where the Radio / Newspaper is available, and you can run three - five missions, fill up your Detective / Broker bar, and they give a special mission with an AV / EB. All of the missions could be standard newspaper missions that are level appropriate, with the Detective / Broker mission being something related to the zone (if possible).
[ QUOTE ]
[ QUOTE ]
That's reasonable. As long as a toon can't go from 1-50 via radio missions in one zone, although who really cares since you can do it via AE (well I care haha). You're idea is fine, but I think limiting it to 50s will be easier codewise - one less counter to keep up with
[/ QUOTE ]
Or it could be harder, because it's one more restriction to place on the system? (standard code rant, etc)
I'm not against limiting the idea to just 50's, but I would rather it used all the current Radio / Newspaper mission set up. Go to any zone where the Radio / Newspaper is available, and you can run three - five missions, fill up your Detective / Broker bar, and they give a special mission with an AV / EB. All of the missions could be standard newspaper missions that are level appropriate, with the Detective / Broker mission being something related to the zone (if possible).
[/ QUOTE ]
Oh I think your idea is splendid, and if the devs were to implement anything, I prefer it over my simpler idea...or maybe yours is actually simpler to code for - in that case even better haha
I know why the zones were set up they way they currently are, only be having content for a certain level range - it's to keep the players from staying in just a few zones through their career, and force them to experience the whole city as they level up.
But once a Character gets to 50, that shouldn't apply anymore. A 50, as a pinnacle Hero/Villain should be able to explore the entire City/Isles and always get involved in the action.
Here's a suggestion: a Global Mission Giver, similiar to scanner/newspaper missions, that works in any zone. This tool is only available to lvl50s, but it gives high level missions to Characters no matter what zone they're in.
To avoid staleness, these missions need more variety that typical scanner/newspaper missions. And what can provide these missions? Perhaps the Mission Architect! Make High level Dev Choice Missions (that thematically fit in the CoHverse) available thru the proposed global mission giver, the contact behing the missions is real, they're accessed thru real doors, etc. These missions are real, giving Recipe drops, etc.
With this, maybe I won't spend 90% of my 50's playing time in Peregrine - I'll go out and explore the world, fightin' ebil and all that stuff, like a real high level hero would.