Acrobatic Movement?


Ashlocke

 

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Any possibility for some type of acrobatic type of movement as a new movement power?


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Why not ask for hyper-digging while your at it...

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that would be like teleport wouldnt it lol

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It wouldn't have to be. It could be slower, it could use less endurance, and/or it could use the map for designating your destination.


 

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Well, I would design it similar to teleporting. You pick a spot, any spot, within 10 yards and you jump to that location automatically. You then have like 3 seconds to pick and move to a new spot. If not, then you fall down to ground level if you jumped to the side of a wall or the ceiling of a hallway.

The movement would be click intensive but TP is like that now....but this would probably be even more intensive but much cooler!!

I recommend this way as it is already coded ingame with TP. They just have to shorten the distance and add the jumping and clinging animations....should be easy enough....I think.

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And, to bring up one of Positron's arguments concerning new transport powers, how would it differ markedly from Teleport or Leaping as they already exist in game? You could easily just take Teleport if you want a movement style like this, and it wouldn't require a vast load of new animations to go along with it.

One of the big reasons that Teleport is so unpopular is that it is very high maintenance for a travel power. You'd be making a travel power that is simply slower and just as high maintenance. The only "advantage" is that it would look slightly fancier, but I doubt that will keep people interested for long, especially if it can't compete mathematically and functionally with the existing transport powers.

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It's true it would be high maintenance, but it would undoubtedly cost less endurance and would not have the hazard of plummeting or suddenly appearing in the middle of a bunch of badguys that were too far away to be drawn by your computer.


 

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One of the big reasons that Teleport is so unpopular is that it is very high maintenance for a travel power.

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I finally took TP on a toon and ended up respeccing out of it for build reasons. Within five minutes I swear I was so glad, I was getting really sick of the point-and-click method of travel and didn't know it. I even had it on a /macro to make it faster and it was still too annoying. Maybe a keybind would have been better, but I kind of doubt it.

Now changing it's range to ten yards? No wai!


 

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I don't think there's a significant monetary/business advantage for Paragon Studios to devote that much time to producing something that would be utilized by a disgustingly small minority given the cost to produce it.

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I think you have grossly underestimated how many people would appreciate and use a walk feature while simultaneously overestimating how much actual time and money it would take to implement the request. It's a walk animation for three skeletons/models. It's really not that hard. Modders do these sorts of things for fun.


 

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I don't think there's a significant monetary/business advantage for Paragon Studios to devote that much time to producing something that would be utilized by a disgustingly small minority given the cost to produce it.

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I think you have grossly underestimated how many people would appreciate and use a walk feature while simultaneously overestimating how much actual time and money it would take to implement the request. It's a walk animation for three skeletons/models. It's really not that hard. Modders do these sorts of things for fun.

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It's already in game. The peds do it. Now they just need to make it so PCs do it.