WP/SS Build Help...
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If my build is some what cookie cutter or redundant I'm sorry I'm just looking for ways to improve it. I solo predominantly occasionally duo with a friend. I want to be capable of team play if I chose though. I'm a stickler for a very healthy endurance bar and am currently working on getting my health bar a little better.
My current build has a few flaws I wish to remove and I will be looking to respec in the next week or so.
What I'm looking for is some feedback on the build I'm hoping to spec into so critiques are welcome, please let me know if I'm superfluous or deficient in any areas. Thanks!
Level: 50
Archetype: Tanker
Primary: Willpower
Secondary: Super Strength
+---------------------------------------------
01 => Jab ==> Acc(1)
01 => High Pain Tolerance ==> Heal(1),Heal(37),Heal(37),DamRes(37),DamRes(50),Da mRes(50)
02 => Punch ==> Acc(2),EndCost(3),Rech(3),Dam(11),Dam(15)
04 => Fast Healing ==> Heal(4),Heal(5),Heal(5)
06 => Haymaker ==> Acc(6),EndCost(7),Rech(7),Dam(11),Dam(15),Dam(17)
08 => Air Superiority ==> Acc(8),EndCost(9),Rech(9),Dam(17),Dam(27)
10 => Rise to the Challenge ==> Heal(10),Heal(31),Heal(31),Taunt(33),Taunt(33),Tau nt(33)
12 => Quick Recovery ==> EndMod(12),EndMod(13),EndMod(13)
14 => Swift ==> Flight(14)
16 => Fly ==> Flight(16),Flight(46),Flight(46)
18 => Health ==> Heal(18),Heal(19),Heal(19)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
22 => Knockout Blow ==> Acc(22),EndCost(23),Rech(23),Dam(25),Dam(25),Dam(2 7)
24 => Indomitable Will ==> EndCost(24),DefBuff(40),DefBuff(43),DefBuff(43)
26 => Mind Over Body ==> EndCost(26),DamRes(34),DamRes(34),DamRes(34)
28 => Rage ==> Rech(28),Rech(29),Rech(29),ToHitBuff(31)
30 => Boxing ==> Acc(30),Dam(50)
32 => Strength of Will ==> DamRes(32),DamRes(43),DamRes(45)
35 => Tough ==> EndCost(35),DamRes(36),DamRes(36),DamRes(36)
38 => Foot Stomp ==> Acc(38),EndCost(39),Rech(39),Dam(39),Dam(40),Dam(4 0)
41 => Weave ==> EndCost(41),DefBuff(42),DefBuff(42),DefBuff(42)
44 => Focused Accuracy ==> EndCost(44),ToHitBuff(45),ToHitBuff(45),ToHitBuff( 46)
47 => Heightened Senses ==> EndCost(47),Defense Buffs(48),Defense Buffs(48),Defense Buffs(48)
49 => Taunt ==> Taunt(49)
+---------------------------------------------
01 => Sprint ==> EndCost(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)
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Just a couple notes.
1. HPT, I believe damage resist is capped in that power with 2 Generic IOs at 50, so save a slot or drop in the res/def unique.
2. I personally don't slot def in IW, but it's a prefernce. Look at the numbers though.
3. Focused acc. It is a monster on endurance. Even with QR and stamina, you are gonna eat end fast. consider more end redux in that.
4. Heightened senses. The def slots are only effecting Psi def....that may be the reason you did it, but worth noting.
5. Taunt, another preference, I like acc and recharges first. If your tanking for a large team, the acc helps hit more reliable and recharge keeps the power available more for saving squishies.
I am getting ready to respec mine for purples and such, so its a little more radical, but I hope that helped a little.
Blair: Is this a respec build, or one you'll be leveling up in? If respec, do you exemplar a lot? If it's a respec and you don't exemplar, it's fairly solid. A couple changes I'd make (staying within the realm of SOs/generic IOs):
*) Boxing - I'd remove the damage slot from it and place it into Air Superiority.
*) Focused Accuracy - This costs a lot of endurance, I'd slot it 2-3 end reduc. The tohit buff is much smaller now, and may not be worth enhancing (especially since you have Rage). At any rate, I'd only turn it on if you start missing a lot.
If this is a leveling build or you exemplar, I'd do the following (ignore if it doesn't apply to you):
*) Heightened Senses - I'd push this much sooner.
*) Indomidable Will - I'd push this much sooner.
*) Mind Over Body - I'd push this much sooner.
My personal opinion is that Stamina immediately at lvl20 is a waste, I'd push it off until the mid/late 20s. A full blue bar doesn't mean much if you can't keep yourself alive, afterall.
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4. Heightened senses. The def slots are only effecting Psi def....that may be the reason you did it, but worth noting.
5. Taunt, another preference, I like acc and recharges first. If your tanking for a large team, the acc helps hit more reliable and recharge keeps the power available more for saving squishies.
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Lachlin: Heightened Senses gives defense to s/l/f/c/e/ne - pretty much everything except psi. It's very important to WP, and very much worth slotting. As for Taunt, in PvE it's autohit so accuracy enhancers are wasted. In PvP, it's a completely different story. (You may want to invest in a Taunt/Rech IO to get a little bit of both.)
Why do we take taunt Last? o.o;
Toss FA. You have rage.
HPT, the damage redux don't do much there. Could use 1 or 2 of those slots for other things. If you have room for 2 damage redux I like the steadfast 3% def and whatever the duo one is I think res/end for a bit more recovery.
Only need 1 slot in SOW. The extra 2 do 0 for S/L since you would already be at the cap and a total of 2 slots for about 5% additional resist. Not worth it IMO.
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4. Heightened senses. The def slots are only effecting Psi def....that may be the reason you did it, but worth noting.
5. Taunt, another preference, I like acc and recharges first. If your tanking for a large team, the acc helps hit more reliable and recharge keeps the power available more for saving squishies.
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Lachlin: Heightened Senses gives defense to s/l/f/c/e/ne - pretty much everything except psi. It's very important to WP, and very much worth slotting. As for Taunt, in PvE it's autohit so accuracy enhancers are wasted. In PvP, it's a completely different story. (You may want to invest in a Taunt/Rech IO to get a little bit of both.)
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Thank you, Sarrate, I was thinking about IW, not HS....sorry about that.
Wow awesome replies everyone thanks you very much, this is exactly what i was looking for .
Working on a new build but the wife demands movie time so ill post back with an update.
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Why do we take taunt Last? o.o;
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Mainly because I will barely even touch team play till end game if i even do then... I rarely team up outside of one buddy of mine I duo with and I haven't had any trouble maintaining aggro thus far so I figure ill save taunt till the end when i might think about team play... Thats the game plan any way .
I don't know if this will help you but here is the WP/SS tanker that I am building on the "Superman" concept.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Iconic: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing IO[*] (3) Healing IO[*] (34) Healing IO[*] (34) Resist Damage IO[*] (36) Resist Damage IO[/list]Level 1: Jab <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (3) Touch of Death - Chance of Damage(Negative)[*] (15) Perfect Zinger - Chance for Psi Damage[*] (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (31) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 2: Fast Healing <ul type="square">[*] (A) Healing IO[*] (37) Healing IO[*] (37) Healing IO[*] (37) Regenerative Tissue - +Regeneration[/list]Level 4: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Damage/Endurance[*] (15) Crushing Impact - Accuracy/Damage[*] (23) Crushing Impact - Damage/Endurance/Recharge[/list]Level 6: Air Superiority <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Recharge[*] (7) Crushing Impact - Accuracy/Damage/Recharge[*] (17) Crushing Impact - Accuracy/Damage/Endurance[*] (23) Crushing Impact - Damage/Endurance/Recharge[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Healing IO[*] (9) Healing IO[*] (9) Healing IO[/list]Level 10: Mind Over Body <ul type="square">[*] (A) Impervium Armor - Endurance/Recharge[*] (11) Impervium Armor - Resistance[*] (11) Impervium Armor - Resistance/Endurance/Recharge[*] (50) Impervium Armor - Resistance/Endurance[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO[*] (13) Endurance Modification IO[*] (13) Endurance Modification IO[*] (40) Performance Shifter - Chance for +End[/list]Level 14: Fly <ul type="square">[*] (A) Freebird - FlySpeed[*] (48) Freebird - Endurance[/list]Level 16: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance/Recharge[*] (17) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 18: Heightened Senses <ul type="square">[*] (A) Gift of the Ancients - Defense/Recharge[*] (19) Gift of the Ancients - Run Speed +7.5%[*] (19) Gift of the Ancients - Defense/Endurance/Recharge[*] (46) Gift of the Ancients - Defense/Endurance[*] (46) Gift of the Ancients - Defense[/list]Level 20: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (21) Crushing Impact - Accuracy/Damage/Recharge[*] (21) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage[*] (34) Crushing Impact - Damage/Endurance/Recharge[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Health <ul type="square">[*] (A) Healing IO[*] (25) Healing IO[*] (25) Healing IO[/list]Level 26: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (27) Endurance Modification IO[*] (27) Endurance Modification IO[/list]Level 28: Rage <ul type="square">[*] (A) Recharge Reduction[*] (29) Recharge Reduction[*] (29) Recharge Reduction[/list]Level 30: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (31) Crushing Impact - Damage/Endurance[*] (42) Crushing Impact - Accuracy/Damage/Recharge[*] (43) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Crushing Impact - Damage/Endurance/Recharge[/list]Level 32: Tough <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (33) HamiO:Ribosome Exposure[*] (33) HamiO:Ribosome Exposure[/list]Level 35: Weave <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[*] (36) HamiO:Enzyme Exposure[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Recharge[*] (39) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (39) Scirocco's Dervish - Damage/Endurance[*] (39) Scirocco's Dervish - Damage/Recharge[*] (40) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 44: Laser Beam Eyes <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance[*] (45) Thunderstrike - Damage/Recharge[*] (45) Thunderstrike - Damage/Endurance[*] (45) Thunderstrike - Accuracy/Damage[*] (46) Thunderstrike - Damage/Endurance/Recharge[/list]Level 47: Strength of Will <ul type="square">[*] (A) Impervium Armor - Endurance/Recharge[*] (48) Impervium Armor - Resistance/Endurance/Recharge[*] (48) Impervium Armor - Resistance/Recharge[/list]Level 49: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt/Recharge[*] (50) Mocking Beratement - Taunt[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]1.56% Defense(Fire)[*]1.56% Defense(Cold)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]6.88% Defense(Psionic)[*]1.25% Defense(Ranged)[*]3.13% Defense(AoE)[*]5.85% Max End[*]53% Enhancement(Accuracy)[*]27.5% Enhancement(RechargeTime)[*]4% FlySpeed[*]133.5 HP (7.13%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]MezResist(Held) 2.2%[*]MezResist(Immobilize) 12.1%[*]9% (0.15 End/sec) Recovery[*]28% (2.19 HP/sec) Regeneration[*]2.5% Resistance(Fire)[*]3.13% Resistance(Negative)[*]11.5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Jab)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[/list][u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Mind Over Body)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Freebird[u]
(Fly)<ul type="square">[*] 8% (0.63 HP/sec) Regeneration[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Heightened Senses)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] MezResist(Held) 2.2%[*] 7.5% RunSpeed[/list][u]Crushing Impact[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Foot Stomp)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Thunderstrike[u]
(Laser Beam Eyes)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[/list][u]Impervium Armor[u]
(Strength of Will)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[/list]
I'm trying to keep the budget to under 300m (The Hami enhancements I have left over from pre-I6) so it's not the "best" build but should be functional.
I am also taking taunt last because I find that if I am watching what is going on around me I generally have no problem getting/holding agro.
There is entirely too much Knockback in the game for Willpower to forego Taunt so long. You do know that Taunt debuffs a target's range as well, right?
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
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There is entirely too much Knockback in the game for Willpower to forego Taunt so long. You do know that Taunt debuffs a target's range as well, right?
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As mentioned though I rarely team if at all yet, I tend to find other powers more beneficial than a debuff for a targets range... thus far anyways.
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*) Heightened Senses - I'd push this much sooner.
*) Indomidable Will - I'd push this much sooner.
*) Mind Over Body - I'd push this much sooner.
My personal opinion is that Stamina immediately at lvl20 is a waste, I'd push it off until the mid/late 20s. A full blue bar doesn't mean much if you can't keep yourself alive, after all.
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New Build posted, in answer to Sarrates comments I didnt push these powers sooner in that I hadnt really had any problems with health soloing without those powers and while I have fallen in love with Indomitable Will for no knock back, I really just plain prefer having the other powers Ive chosen before it...
Same with Stamina, I have yet to have any issues staying alive .. at all (Thus far) but I have endurance problems. As of level 33 I haven't died legitimately yet. (I did fall waaay to far into the wrong group of purple mobs but thats it).
I could be wrong though this is just my current assessment, which powers would you recommend switching for IW/MOB/HS?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(33), Heal-I(34), ResDam-I(37), ResDam-I(40), ResDam-I(43)
Level 1: Jab -- Acc-I(A)
Level 2: Punch -- Acc-I(A), EndRdx-I(3), RechRdx-I(3), Dmg-I(9), Dmg-I(17), Dmg-I(50)
Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(5)
Level 6: Haymaker -- Acc-I(A), EndRdx-I(7), RechRdx-I(7), Dmg-I(9), Dmg-I(15), Dmg-I(27)
Level 8: Rise to the Challenge -- EndRdx-I(A), Heal-I(31), Heal-I(31), Heal-I(33), ToHitDeb-I(34), ToHitDeb-I(37)
Level 10: Air Superiority -- Acc-I(A), EndRdx-I(11), RechRdx-I(11), Dmg-I(15), Dmg-I(17), Dmg-I(43)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
Level 14: Fly -- Flight-I(A), Flight-I(46), Flight-I(50)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Knockout Blow -- Acc-I(A), EndRdx-I(23), RechRdx-I(23), Dmg-I(25), Dmg-I(25), Dmg-I(27)
Level 24: Indomitable Will -- EndRdx-I(A), RechRdx-I(43)
Level 26: Mind Over Body -- EndRdx-I(A), ResDam-I(33), ResDam-I(34), ResDam-I(37)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), ToHit-I(31)
Level 30: Boxing -- Acc-I(A)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: Tough -- EndRdx-I(A), ResDam-I(36), ResDam-I(36), ResDam-I(36)
Level 38: Foot Stomp -- Acc-I(A), EndRdx-I(39), RechRdx-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(40)
Level 41: Weave -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
Level 44: Hurl -- Acc-I(A), EndRdx-I(45), RechRdx-I(45), Dmg-I(45), Dmg-I(46), Dmg-I(46)
Level 47: Heightened Senses -- EndRdx-I(A), DefBuff-I(48), DefBuff-I(48), DefBuff-I(48)
Level 49: Taunt -- Range-I(A), Taunt-I(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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There is entirely too much Knockback in the game for Willpower to forego Taunt so long. You do know that Taunt debuffs a target's range as well, right?
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As mentioned though I rarely team if at all yet, I tend to find other powers more beneficial than a debuff for a targets range... thus far anyways.
[/ QUOTE ]
Personal favorite debuffs are the big debuffs to the green bar.
i followed the amamzon build in the guides, worked for me ,now at 50 im personlizing it, like all my ss attacks ,have 3 hamis(dam/acc) and i have 3 perfict zingers in each, taunt,taunt/range/recharge,and chance for psi damage, at lvl 50 i do a extra 88 points of damage, so far after running aitf and some AE misison , i find theonly problem is a bit of end managment,nothing i can not handle
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
If my build is some what cookie cutter or redundant I'm sorry I'm just looking for ways to improve it. I solo predominantly occasionally duo with a friend. I want to be capable of team play if I chose though. I'm a stickler for a very healthy endurance bar and am currently working on getting my health bar a little better.
My current build has a few flaws I wish to remove and I will be looking to respec in the next week or so.
What I'm looking for is some feedback on the build I'm hoping to spec into so critiques are welcome, please let me know if I'm superfluous or deficient in any areas. Thanks!
Level: 50
Archetype: Tanker
Primary: Willpower
Secondary: Super Strength
+---------------------------------------------
01 => Jab ==> Acc(1)
01 => High Pain Tolerance ==> Heal(1),Heal(37),Heal(37),DamRes(37),DamRes(50),Da mRes(50)
02 => Punch ==> Acc(2),EndCost(3),Rech(3),Dam(11),Dam(15)
04 => Fast Healing ==> Heal(4),Heal(5),Heal(5)
06 => Haymaker ==> Acc(6),EndCost(7),Rech(7),Dam(11),Dam(15),Dam(17)
08 => Air Superiority ==> Acc(8),EndCost(9),Rech(9),Dam(17),Dam(27)
10 => Rise to the Challenge ==> Heal(10),Heal(31),Heal(31),Taunt(33),Taunt(33),Tau nt(33)
12 => Quick Recovery ==> EndMod(12),EndMod(13),EndMod(13)
14 => Swift ==> Flight(14)
16 => Fly ==> Flight(16),Flight(46),Flight(46)
18 => Health ==> Heal(18),Heal(19),Heal(19)
20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
22 => Knockout Blow ==> Acc(22),EndCost(23),Rech(23),Dam(25),Dam(25),Dam(2 7)
24 => Indomitable Will ==> EndCost(24),DefBuff(40),DefBuff(43),DefBuff(43)
26 => Mind Over Body ==> EndCost(26),DamRes(34),DamRes(34),DamRes(34)
28 => Rage ==> Rech(28),Rech(29),Rech(29),ToHitBuff(31)
30 => Boxing ==> Acc(30),Dam(50)
32 => Strength of Will ==> DamRes(32),DamRes(43),DamRes(45)
35 => Tough ==> EndCost(35),DamRes(36),DamRes(36),DamRes(36)
38 => Foot Stomp ==> Acc(38),EndCost(39),Rech(39),Dam(39),Dam(40),Dam(4 0)
41 => Weave ==> EndCost(41),DefBuff(42),DefBuff(42),DefBuff(42)
44 => Focused Accuracy ==> EndCost(44),ToHitBuff(45),ToHitBuff(45),ToHitBuff( 46)
47 => Heightened Senses ==> EndCost(47),Defense Buffs(48),Defense Buffs(48),Defense Buffs(48)
49 => Taunt ==> Taunt(49)
+---------------------------------------------
01 => Sprint ==> EndCost(1)
01 => Brawl ==> Acc(1)
02 => Rest ==> Rech(1)