Blair_NA

Citizen
  • Posts

    9
  • Joined

  1. I'm currently a WP/SS tanker and with perma rage seem to deal some pretty decent damage. My blaster does more obviously but not so much that I no longer appreciate my tankers output. My question is, whats the best damage output primary/secondary possible on a tanker? Is it possible for one to get pretty scrapper esque?
  2. [ QUOTE ]
    [ QUOTE ]
    Now also, so far every time I try to tesla cage a boss it fails, even with BU/aim...
    Am I missing something here? How does this mechanic work?

    [/ QUOTE ]

    Bosses require more than a single hold to lock them down. Hence the need to double
    stack Cage or use it with another hold as others suggest.

    Also, Short Circuit along with Ball Lighting and a couple extra shots can drain a boss
    down so it can't fire as often, which helps a lot - even before getting power sink.

    Finally, an important thought (in my mind) for all blasters is aggro management - especially
    when coming from an AT like a Tanker which often doesn't even think about that.

    Plan your battles a bit and be selective about when and who you attack, so you don't
    aggro more than you can handle and things will go noticeably better, I think...

    Unlike your tank, remember that thou art squishy and taste good with ketchup


    Regards,
    4

    [/ QUOTE ]

    Hmm so what your saying is that even though I use Tesla cage, and it does "Nothing" that I've seen thus far, if I increase its duration to exceed its recharge a second application will land provided I don't miss? And this means my first application is guaranteed to fail every time?
  3. Wow, thank you all so much for all the advice, essentially I just have a bit more wait time until my blaster reaches full potential. Honestly I don't have much in the way of my melée strikes yet, I tried it but without being able to sapp mobs it's left me quite vulnerable, especially with bosses.

    Now also, so far every time I try to tesla cage a boss it fails, even with BU/aim... Am I missing something here? How does this mechanic work?
  4. So I have recently been playing with my blaster again after having been playing a Tanker for the last month and I seem to have a survivability issue... My Tanker is 34 and breezes through missions solo on "Invincible". My blaster is 28 and has to be fairly cautious at rank 3... Bosses can go either way depending on how many inspirations I burn...

    Do things get better? Im figuring that with power sink ill be able to finally drain groups of mobs of all their endurance, right now if I try to short circuit im left with 3-4 mobs all with half endurance meleeing me and it drops me very quickly...

    Tanker is WP/SS Blaster is Electric/Electric.
  5. [ QUOTE ]

    *) Heightened Senses - I'd push this much sooner.
    *) Indomidable Will - I'd push this much sooner.
    *) Mind Over Body - I'd push this much sooner.

    My personal opinion is that Stamina immediately at lvl20 is a waste, I'd push it off until the mid/late 20s. A full blue bar doesn't mean much if you can't keep yourself alive, after all.


    [/ QUOTE ]

    New Build posted, in answer to Sarrates comments I didnt push these powers sooner in that I hadnt really had any problems with health soloing without those powers and while I have fallen in love with Indomitable Will for no knock back, I really just plain prefer having the other powers Ive chosen before it...

    Same with Stamina, I have yet to have any issues staying alive .. at all (Thus far) but I have endurance problems. As of level 33 I haven't died legitimately yet. (I did fall waaay to far into the wrong group of purple mobs but thats it).

    I could be wrong though this is just my current assessment, which powers would you recommend switching for IW/MOB/HS?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(33), Heal-I(34), ResDam-I(37), ResDam-I(40), ResDam-I(43)
    Level 1: Jab -- Acc-I(A)
    Level 2: Punch -- Acc-I(A), EndRdx-I(3), RechRdx-I(3), Dmg-I(9), Dmg-I(17), Dmg-I(50)
    Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(5)
    Level 6: Haymaker -- Acc-I(A), EndRdx-I(7), RechRdx-I(7), Dmg-I(9), Dmg-I(15), Dmg-I(27)
    Level 8: Rise to the Challenge -- EndRdx-I(A), Heal-I(31), Heal-I(31), Heal-I(33), ToHitDeb-I(34), ToHitDeb-I(37)
    Level 10: Air Superiority -- Acc-I(A), EndRdx-I(11), RechRdx-I(11), Dmg-I(15), Dmg-I(17), Dmg-I(43)
    Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13)
    Level 14: Fly -- Flight-I(A), Flight-I(46), Flight-I(50)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Knockout Blow -- Acc-I(A), EndRdx-I(23), RechRdx-I(23), Dmg-I(25), Dmg-I(25), Dmg-I(27)
    Level 24: Indomitable Will -- EndRdx-I(A), RechRdx-I(43)
    Level 26: Mind Over Body -- EndRdx-I(A), ResDam-I(33), ResDam-I(34), ResDam-I(37)
    Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), ToHit-I(31)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Strength of Will -- ResDam-I(A)
    Level 35: Tough -- EndRdx-I(A), ResDam-I(36), ResDam-I(36), ResDam-I(36)
    Level 38: Foot Stomp -- Acc-I(A), EndRdx-I(39), RechRdx-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(40)
    Level 41: Weave -- EndRdx-I(A), DefBuff-I(42), DefBuff-I(42), DefBuff-I(42)
    Level 44: Hurl -- Acc-I(A), EndRdx-I(45), RechRdx-I(45), Dmg-I(45), Dmg-I(46), Dmg-I(46)
    Level 47: Heightened Senses -- EndRdx-I(A), DefBuff-I(48), DefBuff-I(48), DefBuff-I(48)
    Level 49: Taunt -- Range-I(A), Taunt-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
  6. [ QUOTE ]
    There is entirely too much Knockback in the game for Willpower to forego Taunt so long. You do know that Taunt debuffs a target's range as well, right?

    [/ QUOTE ]

    As mentioned though I rarely team if at all yet, I tend to find other powers more beneficial than a debuff for a targets range... thus far anyways.
  7. [ QUOTE ]
    Why do we take taunt Last? o.o;

    [/ QUOTE ]

    Mainly because I will barely even touch team play till end game if i even do then... I rarely team up outside of one buddy of mine I duo with and I haven't had any trouble maintaining aggro thus far so I figure ill save taunt till the end when i might think about team play... Thats the game plan any way .
  8. Wow awesome replies everyone thanks you very much, this is exactly what i was looking for .

    Working on a new build but the wife demands movie time so ill post back with an update.
  9. If my build is some what cookie cutter or redundant I'm sorry I'm just looking for ways to improve it. I solo predominantly occasionally duo with a friend. I want to be capable of team play if I chose though. I'm a stickler for a very healthy endurance bar and am currently working on getting my health bar a little better.

    My current build has a few flaws I wish to remove and I will be looking to respec in the next week or so.

    What I'm looking for is some feedback on the build I'm hoping to spec into so critiques are welcome, please let me know if I'm superfluous or deficient in any areas. Thanks!

    Level: 50
    Archetype: Tanker
    Primary: Willpower
    Secondary: Super Strength
    +---------------------------------------------
    01 => Jab ==> Acc(1)
    01 => High Pain Tolerance ==> Heal(1),Heal(37),Heal(37),DamRes(37),DamRes(50),Da mRes(50)
    02 => Punch ==> Acc(2),EndCost(3),Rech(3),Dam(11),Dam(15)
    04 => Fast Healing ==> Heal(4),Heal(5),Heal(5)
    06 => Haymaker ==> Acc(6),EndCost(7),Rech(7),Dam(11),Dam(15),Dam(17)
    08 => Air Superiority ==> Acc(8),EndCost(9),Rech(9),Dam(17),Dam(27)
    10 => Rise to the Challenge ==> Heal(10),Heal(31),Heal(31),Taunt(33),Taunt(33),Tau nt(33)
    12 => Quick Recovery ==> EndMod(12),EndMod(13),EndMod(13)
    14 => Swift ==> Flight(14)
    16 => Fly ==> Flight(16),Flight(46),Flight(46)
    18 => Health ==> Heal(18),Heal(19),Heal(19)
    20 => Stamina ==> EndMod(20),EndMod(21),EndMod(21)
    22 => Knockout Blow ==> Acc(22),EndCost(23),Rech(23),Dam(25),Dam(25),Dam(2 7)
    24 => Indomitable Will ==> EndCost(24),DefBuff(40),DefBuff(43),DefBuff(43)
    26 => Mind Over Body ==> EndCost(26),DamRes(34),DamRes(34),DamRes(34)
    28 => Rage ==> Rech(28),Rech(29),Rech(29),ToHitBuff(31)
    30 => Boxing ==> Acc(30),Dam(50)
    32 => Strength of Will ==> DamRes(32),DamRes(43),DamRes(45)
    35 => Tough ==> EndCost(35),DamRes(36),DamRes(36),DamRes(36)
    38 => Foot Stomp ==> Acc(38),EndCost(39),Rech(39),Dam(39),Dam(40),Dam(4 0)
    41 => Weave ==> EndCost(41),DefBuff(42),DefBuff(42),DefBuff(42)
    44 => Focused Accuracy ==> EndCost(44),ToHitBuff(45),ToHitBuff(45),ToHitBuff( 46)
    47 => Heightened Senses ==> EndCost(47),Defense Buffs(48),Defense Buffs(48),Defense Buffs(48)
    49 => Taunt ==> Taunt(49)
    +---------------------------------------------
    01 => Sprint ==> EndCost(1)
    01 => Brawl ==> Acc(1)
    02 => Rest ==> Rech(1)