Triform WS Build


Anilo

 

Posted

I have been building a WS for a little bit now with a dual build of human only and triform. My human build seems to be working pretty good, I can jump into a group of +2 enemies (at level 41) and do a mire/eclipse/quasar combo that wipes out all but one or 2. My triform build, on the other hand is messy. I had planned it out, but this was before I really understood how the human form powers worked. Wanted some critiques on my adjusted triform build. Keep in mind this probably wouldn't be put into use until around 47-50ish due to the excessive amount of slotting that the build needs to work well.

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
+---------------------------------------------
01 => Absorption ==> DamRes(1)
01 => Ebon Eye ==> Acc(1)
02 => Gravity Shield ==> EndCost(2),DamRes(3),DamRes(3),DamRes(5)
04 => Gravimetric Snare ==> Acc(4),Acc(5)
06 => Dark Nova ==> ToHitBuff(6),ToHitBuff(7),EndCost(7),EndCost(9),EndCost(9)
08 => Starless Step ==> Acc(8)
10 => Hasten ==> Rech(10)
12 => Sunless Mire ==> Rech(12),Rech(13),Rech(13),Acc(15),Acc(15)
14 => Shadow Cloak ==> EndCost(14)
16 => Stealth ==> EndCost(16)
18 => Gravity Well ==> Dam(18),Dam(50)
20 => Black Dwarf ==> EndMod(20),EndMod(21),DamRes(21),DamRes(45),DamRes(45)
22 => Stygian Circle ==> Rech(22),Rech(23),Rech(23),EndCost(25),EndMod(25),EndMod(27)
24 => Nebulous Form ==> EndCost(24)
26 => Gravitic Emanation ==> Rech(26),Rech(50)
28 => Unchain Essence ==> Rech(28),Rech(48),Rech(50)
30 => Invisibility ==> EndCost(30)
32 => Dark Extraction ==> Rech(32),Rech(33),Rech(33),Acc(33),Dam(34),Dam(34)
35 => Quasar ==> Rech(35),Rech(36),Rech(36),Dam(37),Dam(40),Dam(42)
38 => Eclipse ==> Rech(38),Rech(39),Rech(39),Acc(39),DamRes(40),DamRes(40)
41 => Grant Invisibility ==> EndCost(41)
44 => Orbiting Death ==> Dam(44)
47 => Stygian Return ==> Rech(47)
49 => Super Speed ==> RunSpd(49)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)
01 => Shadow Step ==> Empty(1)
06 => Dark Nova Blast ==> Acc(1),Dam(2),Dam(3),Dam(4)
06 => Dark Nova Bolt ==> Acc(1),Dam(2),Dam(3),Dam(4)
06 => Dark Nova Detonation ==> Acc(1),Dam(2),Dam(3),Dam(4),Rech(5),Rech(6)
06 => Dark Nova Emanation ==> Acc(1),Dam(2),Dam(3),Dam(4),Rech(5),Rech(6)
10 => Shadow Recall ==> Empty(1)
20 => Black Dwarf Strike ==> Acc(1),Dam(2)
20 => Black Dwarf Smite ==> Acc(1),Dam(2)
20 => Black Dwarf Mire ==> Rech(1),Rech(2),Acc(3),Acc(4)
20 => Black Dwarf Drain ==> Rech(1),Rech(2)
20 => Black Dwarf Step ==> EndCost(1)
20 => Black Dwarf Antagonize ==> Rech(1),Rech(2),Rech(3),Acc(4),Taunt Duration(5),Empty(6)


I based this off of several things.

1. In human form I will have dwarf mire already in effect, and possibly the human form mire.

2. I won't be using hasten much, but I can use it in downtime between fights to get recharges done on the big human form powers a bit faster. Not sure if this is a good idea or not.

3. I won't be spending a ton of time in dwarf form unless there is no tanker. Hence the mire/taunt heavy slotting.

4. The point of this build is to go into nova form with mire/eclipse up and blast away. Lots of slots put into nova powres at the expense of some otherwise useful things I oculd put them into.

5. With time and inf, I could use a lot of the powers with defense enhancement allowances to put Luck of the Gambler enhances in place of the end reducers. Would help the aoes in human form a lot.

The last 3 powers I wasn't sure on. Couldn't come up with great ideas on other pools because I figure since I will be spending most of my time in forms most of the toggle-based stuff would be silly. Dunno if there are better options out there. If I missed something improtant anywhere, let me know before I respec it.


 

Posted

first off welcome to the boards.

secondly, if ur planning on mire/eclipse nova forming, then u'll want hasten up as much as possible, this means u'll have eclipse on as much as possible as well, which means you'll be a beast, and in doing that you don't need to overslot the dam resistance in dwarf if the only time u plan on using it is for key times when someone is needed to take an alpha or the tank dies as u could just pop eclipse then dwarf and jump in, as you'll be at resistance caps to everything with i believe 3 targets in range of eclipse..

if your planning on putting luck of the gamblers in then you'll want to aim for a perma hasten/eclipse build and just become a walking death machine, but thats just an idea.

as far as powers u just take because, pick ones that have a purpose behind them ie IO slotting. realistically u have mids so u should make an IO "dream" build to see where you want to possible take this to, that way you know your destination and can work towards getting there.


 

Posted

- Take the slots out of the Dark Nova form. Slotting for tohit doesn't do much and endred only affects the cost of running the form (its a toggle), not the cost of your attacks.
- You can't run Stealth with Shadow Cloak. Drop Stealth. In fact, drop Invis and Grant Invis too. Move Super Speed up and bingo, you have effective invisibility.
- Gravity Well needs acc.
- Stygian Circle is WAY overslotted. Doesn't need more than 2-3 slots max. I only have the base slot in mine.
- Gravitic Emanation needs acc.
- Unchain Essense needs acc and dmg.
- Orbiting Death is useless with 1 slot. Needs acc, dmg and endred to be useful. 5-6 slots.
- Black Dwarf Strike and Smite need more dmg.
- Black Dwarf Drain needs acc and heal.
- 6 slots in Antagonize is overkill. 2-3 should be plenty.


 

Posted

I strangely enough agree with hudsonsmith on most of that with a couple exceptions.

- I like having 2-3 slots in nova form the hit buffs do actually have a decent return on final chance to hit, but i certainly wouldnt 5-6 slot it. He is correct on the endurance issue of it only affecting the form toggle cost.

-Stygian Circle is hands down the best single power heal/endurance recovery power in game and I normaly 5 slot that one to both offset the initial endurance use cost and to make sure I can use it roughly every 8-10 seconds

- Orbiting Debt is useless no matter how many slots you put on it. If you really want to do aoe damage switch to squid form and do your damage in under the 15 ticks it takes to kill a minion. Anything you can do with Orbiting Debt while mired and eclipsed you can do better faster and with less damage taken from orbiting squid platform.

I'm seeing in the Op's (between the lines) comments that he/she/it prefers human form as its easier and less work, and that is correct.
But with a more active form switching playstyle using binds and carefully selected powers and slotting the Tri-Form will completely decimate any numbers his/her/it's human form can generate, but yes it does require more "work" to accomplish and maintain.

Honestly i'm just happy to not see medicine/presense/large amounts of concealment pool in this build. **TAUNT TAUNT**


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

[ QUOTE ]
Honestly i'm just happy to not see medicine/presense/large amounts of concealment pool in this build. **TAUNT TAUNT**

[/ QUOTE ]
Consider me taunted


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

I sooooo had to do that


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

And I soooooooo had to bite

Thing is though, I did see someones' build that had the Medicine Pool taken on in the characters' teens and I doubt there's a reason to justify something like that other than perhaps 5-slotting some particular IO sets.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Welcome to my world

I grudgingly accept there is no one way to build a Kheld but some of the choices simply mystify me to the point all i can do is cower in the corner weeping the same word over and over..."WHY???"


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

It's more about the amount of inf I would have to pour into the triform build to make it viable. I can learn to master the binds and switches and all of that if it's worth the effort. I'm just not that built up inf-wise on my 50s that it would take a short amount of time to get the inf together to really put the +rech into the triform. Plus, I just don't like the way the squid looks. I will probably end up speccing into something triform that works towards the big damage build even though I don't intend to farm all that much. Just seems to me what the at was meant to be, and it would be nice for joining door mish teams and helping friends out by doing big damage. Plus, who doesn't like feeling like you can take on the world now and then? As it is, I enjoy playing the human form and may end up playing with it enough to build up the inf to make the build work, so why not? Thanks for all the input so far.


 

Posted

I spent 80% of my time on my main using a 10 million or less build.

With this build I was able to convince nearly every person in my SG and more than a few coalition members that they should make WS's. "Wow, I really have to make one of them." Thats what they said.

This isnt about influence, its not about perma-whatever builds, its about playing the AT to its strengths and not some "Oh my costume looks much to good to be using forms" or "Khelds dont really get good till you spend 100 million influence" style.

Never was never will be.


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

Posted

Put this together on Mids. I guess as dream builds go this would be it. Had 105% haste rating, so not quite perma hasten.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravity Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3), ImpSkn-Status(5)
Level 4: Gravimetric Snare -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5)
Level 6: Dark Nova -- ToHit-I(A), ToHit-I(7)
Level 8: Starless Step -- Acc-I(A)
Level 10: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Gravity Well -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21)
Level 20: Black Dwarf -- ResDam-I(A)
Level 22: Stygian Circle -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25), EndMod-I(27)
Level 24: Nebulous Form -- EndRdx-I(A)
Level 26: Unchain Essence -- RechRdx-I(A), RechRdx-I(27), Dmg-I(29), Dmg-I(31), Dmg-I(46)
Level 28: Gravitic Emanation -- RechRdx-I(A), RechRdx-I(29), Acc-I(31), Acc-I(31)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Dark Extraction -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(34)
Level 35: Quasar -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), ResDam-I(39), Acc-I(40), ImpSkn-Status(40)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Stygian Return -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
------------
Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(46), Decim-Build%(46)
Level 6: Dark Nova Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 6: Dark Nova Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(42)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(48)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 20: Black Dwarf Mire -- Acc-I(A), Acc-I(37), RechRdx-I(37)
Level 20: Black Dwarf Drain -- Acc-I(A), RechRdx-I(40), RechRdx-I(50)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Antagonize -- Acc-I(A), RechRdx-I(34)


 

Posted

This is my Triform WS build. No purples, but 5 LotG's and 102.5% Global Recharge.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Dertfer Brains: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(45)
Level 2: Shadow Bolt -- Acc-I(A)
Level 4: Gravity Shield -- S'fstPrt-ResKB(A)
Level 6: Dark Nova -- P'Shift-End%(A), EndMod-I(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Rchg/Hold(48), HO:Perox(50)
Level 20: Black Dwarf -- P'Shift-End%(A), EndMod-I(21)
Level 22: Stygian Circle -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 24: Tactics -- Empty(A)
Level 26: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Dam%(36), RechRdx-I(48)
Level 28: Invisibility -- LkGmblr-Rchg+(A)
Level 30: Starless Step -- Winter-ResSlow(A)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(42), P'Shift-Acc/Rchg(42), Efficacy-Acc/Rchg(42)
Level 41: Quasar -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(46), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(48), Sciroc-Dam%(50)
Level 44: Nebulous Form -- RechRdx-I(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Range-I(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Acc-I(A)
Level 6: Dark Nova Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(25), Dev'n-Dmg/EndRdx(27), Dev'n-Acc/Dmg/Rchg(27)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Dam%(11)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(7), Posi-Dam%(11)
Level 20: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 20: Black Dwarf Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(29), Nictus-Acc/Heal(29), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(31)
Level 20: Black Dwarf Step -- Range-I(A)
Level 20: Black Dwarf Antagonize -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]5.5% Defense(Smashing)[*]5.5% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]7.06% Defense(Energy)[*]7.06% Defense(Negative)[*]6.13% Defense(Psionic)[*]4.25% Defense(Melee)[*]7.38% Defense(Ranged)[*]7.69% Defense(AoE)[*]4.05% Max End[*]9% Enhancement(Heal)[*]102.5% Enhancement(RechargeTime)[*]59% Enhancement(Accuracy)[*]68.3 HP (6.37%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 5.25%[*]MezResist(Immobilize) 6.9%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 4.7%[*]11% (0.18 End/sec) Recovery[*]32% (1.43 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]16% Resistance(Fire)[*]16% Resistance(Cold)[*]10% Resistance(Energy)[*]13.1% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[/list]
Note: This is a level 50 WS build. I would [u]not[u] suggest using this build to level up.


Paragon Studios, thanks for all you've done. You've made this a great game, and a great community. I see this as six years well-spent. NCSoft, I'm seriously disappointed in you. This is not how you get or keep customers.

 

Posted

[ QUOTE ]
It's more about the amount of inf I would have to pour into the triform build to make it viable.

[/ QUOTE ]
The simple thing to say about this issue is that for the most part (excluding AE custom enemies) the game is still balanced around our characters using Single Origin enhancements!

This means that an SO-based build actually is effective, if you first figure out what playstyle you prefer with your Kheldian and then build and slot it accordingly.

Even more so, frankenslotting Kheldians with cheap IO-set enhancements can help you be more effective with your playstyle and still not cost millions of INF, unless you're buying those crazy good recipes off the market which is what frankenslotting isn't about.

[ QUOTE ]
I can learn to master the binds and switches and all of that if it's worth the effort.

[/ QUOTE ]
I wouldn't dream of playing my Kheldians without their binds, and if you gave me the choice between playing a purpled-out build with no binds or an SO'ed build with great binds, I'd take those binds any day of the week.

[ QUOTE ]
I'm just not that built up inf-wise on my 50s that it would take a short amount of time to get the inf together to really put the +rech into the triform.

[/ QUOTE ]
I won't lie to you and say that +Recharge isn't beneficial to Kheldians, but honestly, they have so many possibilities across their 3 forms, that even when my Kheldians had nothing but SO's in them, or were frankenslotted, they were still running great. From my experience, I have found that Kheldians aren't about +Recharge, they are about knowing the game mechanics and how to meet each threat with the best sequence of forms/attacks.

[ QUOTE ]
Plus, I just don't like the way the squid looks.

[/ QUOTE ]
Sorry to hear that, and I have to say that this may be the one reason not to play a Kheldian, but that reason only means something when it's used as the sole reason why not to play Kheldians...

[ QUOTE ]
I will probably end up speccing into something triform that works towards the big damage build even though I don't intend to farm all that much. Just seems to me what the at was meant to be, and it would be nice for joining door mish teams and helping friends out by doing big damage.

[/ QUOTE ]
In my opinion, there's more to Kheldians than mere DPS. They can tank, debuff, perform some crowd control functions, and if you build for it, even heal, protect and revive teams members. I'm not saying that one should neglect their DPS, but I am saying that when a Kheldian is properly built, DPS is merely one option, not the only one.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

[ QUOTE ]
- Take the slots out of the Dark Nova form. Slotting for tohit doesn't do much and endred only affects the cost of running the form (its a toggle), not the cost of your attacks.

[/ QUOTE ]

If you slot EndMod instead of EndRed you will gain more End overall, allowing you more for attacks. (cost is 0.13, gain is 0.15, so if you slot for EndRed you will gain 0.15-0.10=0.05, while if you slot for EndMod you will gain 0.20-0.13=0.07. Or so I calculate it, corrections are appreciated)

And actually, the Dwarf form was slotted for EndMod, but that was dropped from the second build. I personally like to use my Nova form to recover End and (3) slot my Dwarf form for Resistance, but that was pre-Stygian. End recovery isn't as big a deal as it used to be.


 

Posted

Oh no, you gotta remember this would be my secondary build. The way I like playing it is human form. It's not about being too lazy to do the forms, i've tried all the binds on my triform build. It comes in handy when the team doesn't have a tank too. It's just that for a variety of reasons, I prefer my ws to be human form. This is just a dream build that may one day come about if I really play my ws that much. Otherwise I would probably stick to something much more situational with the dwarf and nova forms slotted to their more obvious uses (tanking and blasting) with the more important human form powers included in the slotting. The frankenslotting is much more of a blue sky type deal.

For right now it is cool to run it human form and hit my mire-eclipse-quasar on the first mob of an instance, get all my toggles back up after a hasten, unchain the next big group of enemies after mire comes up, etc. It works out where over half the time I can mire-quasar/unchain and a good amount of those times I am either mid-eclipse or hitting a new one. Once I get the timing down a little better I think i will be able to do about a 2/3 ratio as far as my big aoes go. On the down spawns, it's not like standing in the middle of the mob with OD and Inky running with the fuzzies blasting away and me throwing in what I can doesn't do enough. At 43 I can handle jumping into +2-3 level mobs and decimate everything but the bosses on an 8 person team, so I can't be doing too bad.