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Posts
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Joined
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How about this. Don't assume anyone is or is not a woman. Assume they are a person and treat them the same way you (male or female, still a person) would prefer to be treated. Beleive it or not, people love this sort of thing either on teams or in zonewide or global channels. Or in real life. Crazy stuff, I know, but it is true.
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Oh no, you gotta remember this would be my secondary build. The way I like playing it is human form. It's not about being too lazy to do the forms, i've tried all the binds on my triform build. It comes in handy when the team doesn't have a tank too. It's just that for a variety of reasons, I prefer my ws to be human form. This is just a dream build that may one day come about if I really play my ws that much. Otherwise I would probably stick to something much more situational with the dwarf and nova forms slotted to their more obvious uses (tanking and blasting) with the more important human form powers included in the slotting. The frankenslotting is much more of a blue sky type deal.
For right now it is cool to run it human form and hit my mire-eclipse-quasar on the first mob of an instance, get all my toggles back up after a hasten, unchain the next big group of enemies after mire comes up, etc. It works out where over half the time I can mire-quasar/unchain and a good amount of those times I am either mid-eclipse or hitting a new one. Once I get the timing down a little better I think i will be able to do about a 2/3 ratio as far as my big aoes go. On the down spawns, it's not like standing in the middle of the mob with OD and Inky running with the fuzzies blasting away and me throwing in what I can doesn't do enough. At 43 I can handle jumping into +2-3 level mobs and decimate everything but the bosses on an 8 person team, so I can't be doing too bad. -
Put this together on Mids. I guess as dream builds go this would be it. Had 105% haste rating, so not quite perma hasten.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye -- Acc-I(A)
Level 1: Absorption -- ResDam-I(A)
Level 2: Gravity Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3), ImpSkn-Status(5)
Level 4: Gravimetric Snare -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5)
Level 6: Dark Nova -- ToHit-I(A), ToHit-I(7)
Level 8: Starless Step -- Acc-I(A)
Level 10: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 12: Sunless Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Gravity Well -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(21)
Level 20: Black Dwarf -- ResDam-I(A)
Level 22: Stygian Circle -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Rchg(25), EndMod-I(27)
Level 24: Nebulous Form -- EndRdx-I(A)
Level 26: Unchain Essence -- RechRdx-I(A), RechRdx-I(27), Dmg-I(29), Dmg-I(31), Dmg-I(46)
Level 28: Gravitic Emanation -- RechRdx-I(A), RechRdx-I(29), Acc-I(31), Acc-I(31)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Dark Extraction -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Build%(34)
Level 35: Quasar -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), ResDam-I(39), Acc-I(40), ImpSkn-Status(40)
Level 41: Stealth -- LkGmblr-Rchg+(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Stygian Return -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Empty(A)
Level 10: Shadow Recall -- Empty(A)
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Level 6: Dark Nova Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/Dmg/Rchg(46), Decim-Build%(46)
Level 6: Dark Nova Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 6: Dark Nova Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(7), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(42)
Level 20: Black Dwarf Strike -- Acc-I(A), Dmg-I(48)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 20: Black Dwarf Mire -- Acc-I(A), Acc-I(37), RechRdx-I(37)
Level 20: Black Dwarf Drain -- Acc-I(A), RechRdx-I(40), RechRdx-I(50)
Level 20: Black Dwarf Step -- EndRdx-I(A)
Level 20: Black Dwarf Antagonize -- Acc-I(A), RechRdx-I(34) -
It's more about the amount of inf I would have to pour into the triform build to make it viable. I can learn to master the binds and switches and all of that if it's worth the effort. I'm just not that built up inf-wise on my 50s that it would take a short amount of time to get the inf together to really put the +rech into the triform. Plus, I just don't like the way the squid looks.
I will probably end up speccing into something triform that works towards the big damage build even though I don't intend to farm all that much. Just seems to me what the at was meant to be, and it would be nice for joining door mish teams and helping friends out by doing big damage. Plus, who doesn't like feeling like you can take on the world now and then? As it is, I enjoy playing the human form and may end up playing with it enough to build up the inf to make the build work, so why not? Thanks for all the input so far.
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I have been building a WS for a little bit now with a dual build of human only and triform. My human build seems to be working pretty good, I can jump into a group of +2 enemies (at level 41) and do a mire/eclipse/quasar combo that wipes out all but one or 2. My triform build, on the other hand is messy. I had planned it out, but this was before I really understood how the human form powers worked. Wanted some critiques on my adjusted triform build. Keep in mind this probably wouldn't be put into use until around 47-50ish due to the excessive amount of slotting that the build needs to work well.
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Warshade
Primary: Umbral Blast
Secondary: Umbral Aura
+---------------------------------------------
01 => Absorption ==> DamRes(1)
01 => Ebon Eye ==> Acc(1)
02 => Gravity Shield ==> EndCost(2),DamRes(3),DamRes(3),DamRes(5)
04 => Gravimetric Snare ==> Acc(4),Acc(5)
06 => Dark Nova ==> ToHitBuff(6),ToHitBuff(7),EndCost(7),EndCost(9),EndCost(9)
08 => Starless Step ==> Acc(8)
10 => Hasten ==> Rech(10)
12 => Sunless Mire ==> Rech(12),Rech(13),Rech(13),Acc(15),Acc(15)
14 => Shadow Cloak ==> EndCost(14)
16 => Stealth ==> EndCost(16)
18 => Gravity Well ==> Dam(18),Dam(50)
20 => Black Dwarf ==> EndMod(20),EndMod(21),DamRes(21),DamRes(45),DamRes(45)
22 => Stygian Circle ==> Rech(22),Rech(23),Rech(23),EndCost(25),EndMod(25),EndMod(27)
24 => Nebulous Form ==> EndCost(24)
26 => Gravitic Emanation ==> Rech(26),Rech(50)
28 => Unchain Essence ==> Rech(28),Rech(48),Rech(50)
30 => Invisibility ==> EndCost(30)
32 => Dark Extraction ==> Rech(32),Rech(33),Rech(33),Acc(33),Dam(34),Dam(34)
35 => Quasar ==> Rech(35),Rech(36),Rech(36),Dam(37),Dam(40),Dam(42)
38 => Eclipse ==> Rech(38),Rech(39),Rech(39),Acc(39),DamRes(40),DamRes(40)
41 => Grant Invisibility ==> EndCost(41)
44 => Orbiting Death ==> Dam(44)
47 => Stygian Return ==> Rech(47)
49 => Super Speed ==> RunSpd(49)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)
01 => Shadow Step ==> Empty(1)
06 => Dark Nova Blast ==> Acc(1),Dam(2),Dam(3),Dam(4)
06 => Dark Nova Bolt ==> Acc(1),Dam(2),Dam(3),Dam(4)
06 => Dark Nova Detonation ==> Acc(1),Dam(2),Dam(3),Dam(4),Rech(5),Rech(6)
06 => Dark Nova Emanation ==> Acc(1),Dam(2),Dam(3),Dam(4),Rech(5),Rech(6)
10 => Shadow Recall ==> Empty(1)
20 => Black Dwarf Strike ==> Acc(1),Dam(2)
20 => Black Dwarf Smite ==> Acc(1),Dam(2)
20 => Black Dwarf Mire ==> Rech(1),Rech(2),Acc(3),Acc(4)
20 => Black Dwarf Drain ==> Rech(1),Rech(2)
20 => Black Dwarf Step ==> EndCost(1)
20 => Black Dwarf Antagonize ==> Rech(1),Rech(2),Rech(3),Acc(4),Taunt Duration(5),Empty(6)
I based this off of several things.
1. In human form I will have dwarf mire already in effect, and possibly the human form mire.
2. I won't be using hasten much, but I can use it in downtime between fights to get recharges done on the big human form powers a bit faster. Not sure if this is a good idea or not.
3. I won't be spending a ton of time in dwarf form unless there is no tanker. Hence the mire/taunt heavy slotting.
4. The point of this build is to go into nova form with mire/eclipse up and blast away. Lots of slots put into nova powres at the expense of some otherwise useful things I oculd put them into.
5. With time and inf, I could use a lot of the powers with defense enhancement allowances to put Luck of the Gambler enhances in place of the end reducers. Would help the aoes in human form a lot.
The last 3 powers I wasn't sure on. Couldn't come up with great ideas on other pools because I figure since I will be spending most of my time in forms most of the toggle-based stuff would be silly. Dunno if there are better options out there. If I missed something improtant anywhere, let me know before I respec it.