Discussion for MA Farm Workarounds


Bright_Spirit

 

Posted

There's no greater feeling in this game, than legitimately earning level 50 via soloing your entire career. I could have joined a team for that, but I soloed my main to 50.

This MA farming thing is ridiculous, as I am sure a majority of you know. Atlas hasn't been the same ever since(joke)

My proposal is that you, the devs, remove experience gain from all missions EXCEPT Hall of Fame missions, and Dev's Choice. This will no doubt alleviate all the farming down with one foul swoop. I'm sure sifting through Hall of Fame missions for farms is a heck of a lot easier than sifting through ALL missions, anyways.

I want to be clear, this proposal of mine does NOT include infamy/influence, and prestige. In other words, all published missions would still be able to reward influence/infamy, and prestige if you're in SG mode. Just not experience points.

...And let's face it, for all of you out there that feel the same way as I do about these farms. Doesn't it suck to have all your mission arcs you worked hard on buried under all those farm missions?


 

Posted

I don't think you'll get any support from the forum regulars. It wouldn't bother me in the slightest if they instituted your proposal since I've come to the conclusion for myself that I'll only use AE for tickets now.

Xp has been nerfed so much that you're better off leveling up like we all did before i14 was introduced. Unfortunately there are still a lot of n00bs on the servers wanting only to run AE farms. They either don't care about the xp nerf or they still don't get it that xp in AE is non-existent.


 

Posted

Somehow, that still isn't stopping these people from getting to level 50 in under a day. Something is still not right with these farms, and to be honest, I don't care wether or not I get support for this.

It's a pathetic (or halfway decent) attempt at getting a developer to read this thread and say, "Hmm... Maybe that's a good idea."

Because it's so terrible that my arcs, and everyone else's are hidden under all the crappy farms. Like diamonds hidden under all the drab outer rocks.


 

Posted

I'd rather have the devs just fix the problems with exploits in MA, and have them work just like regular missions for experience and influence. It may take a while, but why totally gimp MA because of some bad apples?


 

Posted

I don't think MA will ever give the same amount of xp as official game content because it has two distinct advantages to game content. No need for mentors and no travel to mission required.


 

Posted

[ QUOTE ]
but why totally gimp MA because of some bad apples?

[/ QUOTE ]Positron even said that he disliked the idea of farming in MA, he stated that "MA was designed for users to create and share thier story ideas."

I hear what you're saying, I'd love them to fix the exploits and bugs as well. But that will come without saying, they'll get the bugs and exploits out, but the farming is the most immediate problem.


 

Posted

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...And let's face it, for all of you out there that feel the same way as I do about these farms. Doesn't it suck to have all your mission arcs you worked hard on buried under all those farm missions?

[/ QUOTE ]

Thats the crux of your bad attitude. No one wants to play your little mission.


 

Posted

For all of you wondering, "But Mighty, what about the xp?" I believe I have a *somewhat* practical solution to that.

I recommend the Ticket system be utilized for XP gain, that's right. You would be earning your tickets to get xp as well, via the rewards NPCs in MA.

For example, 9k tickets would award you whatever the Dev's datamining determins is the time equivalant.

This would undoubtedly raise the question "Mighty, that will definetely kill xp farms, but won't it start TICKET farms?"

The answer is a resounding yes, if not done properly by the devs. They must be careful of how much to award with the tickets, and look closely at the datamined time equivalants.


 

Posted

I can guarantee you that if xp and rewards were removed many people would not play a player created mission, period.

I find it pointless to complain about your arcs not being played when you neglect to advertise your arc in your sig. Take advantage of what advertising you can, for free even, before complaining that the system isn't working.


 

Posted

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Thats the crux of your bad attitude. No one wants to play your little mission.

[/ QUOTE ]This thread is for constructive feedback, we want to include you in our discussion.


 

Posted

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I can guarantee you that if xp and rewards were removed many people would not play a player created mission, period.

I find it pointless to complain about your arcs not being played when you neglect to advertise your arc in your sig. Take advantage of what advertising you can, for free even, before complaining that the system isn't working.

[/ QUOTE ]This is somewhat about my arcs, it's true. However, I am speaking on a scale of everyone. Not everyone uses these forums as regularily as you might, some don't even use them at all. A good friend has told me;

"The people who seem to get the most views on their stories are ones who've generated a lot of discussion, and/or have a large sg to help start."

I agree with what my good friend said.


 

Posted

[ QUOTE ]
My proposal is that you, the devs, remove experience gain from all missions EXCEPT Hall of Fame missions, and Dev's Choice. This will no doubt alleviate all the farming down with one foul swoop. I'm sure sifting through Hall of Fame missions for farms is a heck of a lot easier than sifting through ALL missions, anyways.

I want to be clear, this proposal of mine does NOT include infamy/influence, and prestige. In other words, all published missions would still be able to reward influence/infamy, and prestige if you're in SG mode. Just not experience points.

[/ QUOTE ]

People farm inf and prestige too. It is directly linked to the farming issue....just as much as tickets - which you don't bring up...

If you are going to take one reward away from the MA to attempt to prevent farming/pl'ing (and you are really talking about PL'ing when you are talking about xp...), all of them should be removed.

I am, however, against removing the rewards from MA.

Players abusing the system should not be allowed to punish us that don't abuse the system ....and that is just what the are doing. By abusing the system, they are harming our use of the system.
That's why I'm for punishing the abusers as well as correcting the content to curb abuse --- instead of gimping the content that is created by people who aren't abusing the system.

....oh, and this has already been discussed in the Positron post here ....

http://boards.cityofheroes.com/showflat....=0#Post13449435

.... you just have to dig through to find it .... I think it has been elsewhere as well ....


 

Posted

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People farm inf and prestige too. It is directly linked to the farming issue....just as much as tickets - which you don't bring up...

[/ QUOTE ]I did make a statement about the tickets in a post after that one, please take some time to read and consider it.

On the farming note... Why can't we have one MA that filters the farms out of all the other ones... Say the MA in Galaxy City (or one in PI) could be the regulator that filters the farms to it. In other words, if you want farming, you go to the Farming MA. However, the farming MA would still need to be regulated in order to prevent these huge exploitative god-farms we've been seeing.


 

Posted

Now you've just switched one type of farming for another.. it's still MA farming. Many of us have observed what that does to Positron's undies. (My eyes are still burning from reading the entirety of that fallout...)

It's still early in the effort to eliminate the offensive farms. I also anticipate the changes proposed for i15 to improve people's perception of what is actually out there in terms of missions. This problemwould have happened with or without the farms as it is a flaw in the user interface and navigation design. My guess is they didn't think it was going to be as big of a problem as it became, as quickly as it occurred for that matter. If you had the ability to choose a category that kept farms or "survival mode" maps away from storyarcs would the farms bother people as much?


I understand your desire to improve the situation but I just don't think it's the change the system needs. What needs to happen is some categorization, new MA channels for the team spam and for something new to come out to get the new car scent out of the MA so it can find it's actual equilibrium in terms of use vs abuse so the gm team can do their job on regulating content.


 

Posted

[ QUOTE ]
I understand your desire to improve the situation but I just don't think it's the change the system needs. What needs to happen is some categorization, new MA channels for the team spam and for something new to come out to get the new car scent out of the MA so it can find it's actual equilibrium in terms of use vs abuse so the gm team can do their job on regulating content.

[/ QUOTE ]I agree with this statement here, in fact, it's a better solution than that recent idea to create an MA that's solely to hold all farms. Just simply adding a button that can filter farms out of your search, but then that means people must flag thier own missions as farms (or the devs could do it) I imagine that the devs are already having a hard time with the farm filtering they have to keep up with, and you don't actually beleive someone would willingly flag thier mission farms as a farm? It's not likely to happen that way if left in the hands of the people's farms.


 

Posted

However, both my friends and myself recall seeing a guy trying his hardest over broadcast to find an 8 man team to help test his mission arc. It was really upsetting to watch as he fruitlessly tried, to no avail.

I'd imagine he could not get a team going for a few reasons, his friends probably were not on at the time, he's not in an SG or not in one with 8 currently on, and the resounding... Everyone is more interested in farming MA than playing user-created stories.


 

Posted

[ QUOTE ]
...And let's face it, for all of you out there that feel the same way as I do about these farms. Doesn't it suck to have all your mission arcs you worked hard on buried under all those farm missions?

[/ QUOTE ]

Instead your story arc will be unplayed because no one wants to run through an arc without rewards. You're lucky if you can get a non SG member to help you with Test mode for an arc.

Not to mention the farmers in an attempt to get back what they want will probably 0 star anything they don't think will be farmable.


 

Posted

People play MMOs to get a mix of things, with people varying in what they like (and often varying over time with what each person wants).

Yes, people want to experience stories. They also want to get XP to boost stuff. This may be the exact same goal people play outside AE.

Saying 'if you're interested in story, then who needs XP' is a bit silly; if ALL I wanted was a story? I'd be off reading, not peeking at highly limited microprose.


 

Posted

[ QUOTE ]
Instead your story arc will be unplayed because no one wants to run through an arc without rewards. You're lucky if you can get a non SG member to help you with Test mode for an arc.

[/ QUOTE ]I believe I covered this part in another post, please read through some of the other posts.

As for revenge voting, nothing is stopping that currently, either. The outlook is nigh currently if you're hoping to stop people from vote griefing.


 

Posted

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[ QUOTE ]
Thats the crux of your bad attitude. No one wants to play your little mission.

[/ QUOTE ]This thread is for constructive feedback, we want to include you in our discussion.

[/ QUOTE ]

no its not its just you [censored] because other people dont play like you do.

There is no problem other than you thinking everyone needs to suffer slowly thru 50 levels the gave already done numerous times so you somehow feel validated.

No everyone wants the same game you do. Some even <GASP> prefer to team.

What other peopel do in and with the MA doesnt effect you in anyway.

In short, mind your own business.


 

Posted

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Saying 'if you're interested in story, then who needs XP' is a bit silly; if ALL I wanted was a story? I'd be off reading, not peeking at highly limited microprose.

[/ QUOTE ]Oh but that's not what I was saying at all, I even worked with another friend in-game, and came up with that idea of the tickets for xp. It's in one of the previous posts.


 

Posted

I was not addressing that because it's clearly unrelated to the core idea.

'We'll solve X farming by renaming it Y' doesn't actually solve anything.


 

Posted

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[quoteNot to mention the farmers in an attempt to get back what they want will probably 0 star anything they don't think will be farmable.

[/ QUOTE ]

we dont rate... and we especially dont rate great missions becuase uptight folks like the OP might get wind of them


 

Posted

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I was not addressing that because it's clearly unrelated to the core idea.

'We'll solve X farming by renaming it Y' doesn't actually solve anything.

[/ QUOTE ]I'm trying to come up with workaround to this, you can't solve farming by leaving it alone, anyways.

If it won't solve anything, then do you have a solution? We'd like to hear some constructive feedback on this whole idea.


 

Posted

Hos do Frams not have stories? or how is your story better. Mission giver sez a bunch of crap and thats the story. Every thing else is just killing everything that moves.