The Sewers


DustRaven

 

Posted

So I got to thinking after reading through various discussions about what may or may not be abuse and what may or may not get an arc banned...

One of the arcs I've been working on is a villain side equivalent version of the sewers in Paragon City. I don't believe I need to explain what a sewer team is and how they are often picked up, what they do and how they do it. Ultimately with how little experience is needed to level up in the really low levels and the fact it has it's own diminishing returns (don't think I've seen anything in there above level 10). Naturally I think anything that mimics the sewer team experience nearly exactly could not possibly be considered an exploit.

Or can it?

Technically it would be a custom arc with the expressed purpose of creating a situation where characters will gain levels quickly. The cap on gaining levels will be quite low of course, and teams would still need to make sure all were within 5 levels to still gain XP. And any newly rolled toons would have a tougher time with the trek through Mercy Island to the AE building than any hero in Atlas Park has getting to the sewers.

So, if you guys saw such an arc, would it be ban bait? Would it be useful? Could there possibly be a player demand for such a thing?


 

Posted

Lol, those would be the magic questions mate. Noone with authority is awnsering. All you can do is put it out there and see.


 

Posted

Characters will gain levels in any mission at low levels, that's the nature of early levels.

I have a villain sewer mission ("Sewer Surprise!") but ultimately it's just a normal Defeat Boss mission (in this case, a hero team.)

Exploitable missions take a special effort to make. You would know if you were making one.


 

Posted

All true I suppose...

I'll go ahead and finish it and see what becomes of it.


 

Posted

The key to the farming missions is that it lets you rake in mass piles of XP/tickets with relatively little personal risk. Sewer runs actually require some work, which is why most of them wipe at some point. Do you think there's a good chance that careless villains will all get killed if they just diddle around? If yes, you're fine.

As Vox noted, there are a lot of things you have to do to make a good farming mission. You can't accidentally make one, so don't worry about it.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

well. The dev's change things on a whim.

there are a LOT of things in game that can be "farmed" for fast xp gain.

yet if YOU make something similar you may be banned..

the dev's basically chane what an "exploit" is on a whim...

or in other words they don't want you doing something with the tools at hand that they don't approve of.

Yes comm-officers were too much xp for the risk. But the threats are idiotic....

if I make a mish that's "farmable" the devs WILL decide ON A WHIM whether or not it's an "exploit" yet...a lot of what they have in the game can and IS used in the same way.....

it's dumb..and why CoX will ALWAYS be a bargain bin MMO....


 

Posted

I would think you'd be fine with lower-level missions, since there's not really a risk/reward issue. The pre-made foes are weaker (by design), the levels are fast (again, by design), and ticket rewards (near as I can tell) are pretty low. So I can't see there being much concern for exploits at levels 1-20.

Edit: In fact, one issue with creating low-level missions is making them easy enough--especially if you try and use a custom group.


 

Posted

Some things to consider.

If your intent is to recreate the farming potential of the sewers, you should be fine in the eyes of the Devs as long as you avoid the use of exploits to do so. However, if that's the purpose of your arc you may have issues with players flagging it and it getting pulled. Then you'll have to deal with the headache of getting it added back, and your publishing slot returned. Possibly several times.

I don't know if this would even be used; the real reason the sewers draw so many is that it offers good xp without annoying travel. However, with MA missions there's no travel involved. They tend to have a greater variety in opponents, be less dangerous, and can be used for leveling purposes just as effectively at low levels. In short, they're more enjoyable to many the something designed to replicate the sewers would be perceived to be.


 

Posted

[ QUOTE ]
Then you'll have to deal with the headache of getting it added back, and your publishing slot returned. Possibly several times.



[/ QUOTE ]

It was already stated that if your arc gets pulled and you get it back up it's permanently flagged so it can never be banned again.


 

Posted

Actually, I've been wondering about the possibility of creating a single-mission arc on a large map that conveys a full story using only dialogue and some clues. The biggest challenge would be either making it non-linear or figuring out how to spawn chained objectives relatively near each other on a large map. The sewers seem like they're ripe for the possibility of conveying the entire thrust of the Vahzilok story arc in a single mission. Not sure if the tools we have now are good enough to do such a thing, but I wonder. Being able to chain glowies would help, being able to control ambush composition would help, and being able to more accurately select spawn points would help. Seems like it's worth a try now, though, and it would accomplish both goals.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

Posted

[ QUOTE ]
... figuring out how to spawn chained objectives relatively near each other on a large map.

[/ QUOTE ]

I don't think that's possible, unfortunately; outdoor maps don't have any notion of front/middle/back like inside maps do. (I mean, the concept is there, but every spawn point is labeled both "front" and "back" so they're all equivalent.)


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

[ QUOTE ]
[ QUOTE ]
... figuring out how to spawn chained objectives relatively near each other on a large map.

[/ QUOTE ]

I don't think that's possible, unfortunately; outdoor maps don't have any notion of front/middle/back like inside maps do. (I mean, the concept is there, but every spawn point is labeled both "front" and "back" so they're all equivalent.)

[/ QUOTE ]

But we're talking about sewer maps, no?


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

Posted

You may be safe if the lvls of the enemies are locked. The sewers dies out around lvl 7-8 or so. You can only gain so far. Setting it to 1-50 will be a farm look. Setting for a low lvl may work. Like a 1-10 enemy group.


 

Posted

[ QUOTE ]
[ QUOTE ]
Then you'll have to deal with the headache of getting it added back, and your publishing slot returned. Possibly several times.



[/ QUOTE ]

It was already stated that if your arc gets pulled and you get it back up it's permanently flagged so it can never be banned again.

[/ QUOTE ]
It was also stated that if your arc is edited and republished, said flag is removed. So probably after every patch, or at least every patch with any focus on the MA, such an arc will face being pulled again.