The new ranged attacks
Why not, instead of heavy damage range attacks..... use fly protection ranged attacks? It should be easier to knock people out of the sky, not kill them while they're still flying.
I just ran a hover blaster up to about level 34, and flight is pretty powerful. Knockback effects just push you around a little. (I think they should cause you to fall). I could massacre Warrior mobs from above, and I'm thinking to myself: why can't they just knock me out of the sky?
It would be totally lame to make them do uber damage with their pitiful bows and throwing knives, but would anyone really object to adding a fly protection effect?
oh, i dunno, i kinda find it funny when im shot out of the air from way up just to skydive and faceplant. theres humor to be appreciated there, especially since its me.
Ignoring anyone is a mistake. You might miss something viral to your cause.
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I could massacre Warrior mobs from above, and I'm thinking to myself: why can't they just knock me out of the sky?
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Because what would be the bloody point of Hover if they could?
The power is supposed to offer that protection. That's why it's slow enough that people are always complaining about it, and why it costs about 3.3x as much endurance to run as Combat Jumping.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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At current, when facing custom critters, the only sure way of living through the custom critters is to stock up on Lucks before engaging or mez, mez, mez, repeat. "Good Luck" if you're entering a Custom Critter-only mission.
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I play mostly custom critter missions. Never stock up on Lucks. Many authors have figured out that if you want to create custom groups, you've got to be careful how you construct them at the moment.
Custom critters are still doable; I haven't found most of the ranged attacks to be much of an issue. Where the main sticking point for me is the addition of aim and buildup at the "hard" level instead of extreme. It pretty much assures that most custom critters need to be left on standard so as not to be too overpowered.
Hopefully some of the changes mentioned for i15 will address this.