SS/Fire Brute Billion dollar man
I have become addicted to this game again because of that build. I'd emote kiss you but im seeing someone else... oh casssttlllee!!!
lvl 50 - Empath/Rad
lvl 50 - Empath/Elec
lvl 50 - Spine/Reflex
lvl 50 - Thug/Bubble
lvl 50 - Fire/Kin
lvl 50 - Gravity/Rad
(All are in Freedom server.)
i would change around a few things, dont know why you need a pet for that really isnt all that great , but whatever
40 50s so far.
if you dont like me....i dont really care.
respect is earned , never given
1. Replace the Hecatomb: Damage with the Hecatomb proc in Haymaker.
2. Replace the Obliteration: Damage with the Obliteration proc in Blazing Aura.
3. Replace the Armageddon: Damage with the Force Feedback proc in Foot Stomp.
4. Electrifying Fences should be slotted for damage. Put a set of Posi's Blast in there instead of the Gravitational Anchor set.
5. Drop the pet, take Burn.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I hope you don't mind if I throw my build in here as well for a look over, but it seemed like there's enough topics on SS/Fire without me adding another one. I don't have as much money to throw at the build, but I think this gives almost as much effectiveness.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KinCrsh-Dmg/KB(A), KinCrsh-Rchg/KB(3), KinCrsh-Acc/KB(3), KinCrsh-Rechg/EndRdx(5), KinCrsh-Acc/Dmg/KB(5), KinCrsh-Dmg/EndRdx/KB(36)
Level 1: Fire Shield -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9)
Level 2: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Dmg(21), Erad-Acc/Dmg/EndRdx/Rchg(23), Erad-Dmg(23), EndRdx-I(25)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResDam/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(27)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), P'Shift-End%(33)
Level 22: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(34), Efficacy-Acc/Rchg(34), Efficacy-EndMod(34)
Level 24: Super Jump -- Zephyr-ResKB(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(42)
Level 28: Burn -- Dmg-I(A), Dmg-I(36), Dmg-I(37)
Level 30: Taunt -- Mocking-Rchg(A), Mocking-Taunt(33), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rng(39)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(39), Armgdn-Dmg/EndRdx(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), FrcFbk-Rechg%(46)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(42), Amaze-ToHitDeb%(46), Amaze-Stun/Rchg(50), Amaze-Acc/Rchg(50)
Level 41: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(42), GravAnch-Immob/Rchg(43), GravAnch-Acc/Rchg(43), GravAnch-Acc/Immob/Rchg(43)
Level 44: Ball Lightning -- Posi-Dam%(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(46)
Level 47: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Temperature Protection -- S'fstPrt-ResKB(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]2.5% Defense(Smashing)[*]2.5% Defense(Lethal)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]3.75% Defense(Psionic)[*]1.25% Defense(Melee)[*]1.56% Defense(AoE)[*]10.4% Max End[*]77% Enhancement(Accuracy)[*]85% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]67.5 HP (4.5%) HitPoints[*]Knockback (Mag -11)[*]Knockup (Mag -11)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 7.15%[*]MezResist(Terrorized) 2.2%[*]22% (0.37 End/sec) Recovery[*]16% (1 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]10.4% Resistance(Fire)[*]10.4% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]3% RunSpeed[/list]
Any improvements to these builds, suggestions, comments, concerns?
I put mine together a little differently since I didn't have that much influence to spare. My major concerns were hit points and recharge.
In Consume I went with 2 Efficacy Adaptors and 4 Performance Shifters for the additional hit points.
Also I respec'd out of Ball Lighting and got Mu Lighting and put in a set of Devastation for the added hit points and the hold. This power is quite good after fury is up and for any runners.
Really, after all the AOE damage you have you really don't need Ball Lighting but its really a matter of taste.
I did a mix of Crushing Impacts and Makos Bite for the recharge and hit points.
Not sure why you didn't get Burn since you took EF. Nice thing about EF is it doesn't allow knockback for a few seconds.
Right now I'm hitting about 2200 hit points but this also includes the accolades.
@MarvelatMee and @COL Burn
24 - 50s
Too many ALTs
They're a bit squishy for IO'd out builds in my opinion.
Here's the build I use to solo 8-man Liberate or duo it even faster with a /Kin. (Meaning comparing 2 Brutes going two separate ways verse Fire/Kin + Brute working together, Brute + Kin is faster)
Don't double stack rage. When facing non-Nemesis or other enemies who don't have defense, and you have Fulcrum Shift, don't even bother turn on Rage #1. This Brute has minor endurance problems when spamming Foot Stomp, Fences and Ball lightning at perma-hasten speed when solo (boo friggin hoo). The build was made pre-PvP IOs. Also running the Virgil Strike Force was in mind in the design.
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[ QUOTE ]
They're a bit squishy for IO'd out builds in my opinion.
[/ QUOTE ]
That's what the 50% heal every 10 seconds is for.
Every 12 seconds. It's a big deal, trust me. I've taken that into account and it can't take half the beating the seriously tough Scrappers can. I guess it's enough for farming though.
There a lot of ss/fire scrapper these days?
We sacrifice some defense for the amount of carnage we can put out.
Actually Brutes are generally more survivable due to higher hit points, higher resist caps and the same defense values. Just never seen an IO'd out brute at those levels, not because it cannot be done, but because it isn't done.
The builds posted were for farming and general gameplay which it would be fine at. Maybe overly expensive for the results it achieves but sine you wanted to compare it to scrapper were there is no ss/fire.and then back peddle and say that brutes are generally more survivable.
Yes they are. Not generally with /fire and not specifically with these builds. However that wasn't what was asked in the thread.
So, any more suggestions to make this build better, whould anyone take dark over Elec for PPP?
Eh, for 99% of the time Dark and Elec will be pretty much the same as all you'll be using is the AoE blast. For the rare times you want to use Burn Elec is better because its immob isn't a cone like Darks.
The Melee Teaming Guide for Melee Mans
I think the point of having the pet is for the -1000regen from EMP pulse, and another AOE attack in Ball of ligtning. Worth it or trade it in for Burn?
Oh I dunno about what powers the pets have, I've never thought about getting a pet for any reason other than recharge from an IO set. But, theoretically speaking, if your pet is in range to hit enough stuff with EMP for it to be worth it, its gonna get torn to shreds before it can.
The Melee Teaming Guide for Melee Mans
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Damage/Endurance/Recharge[/list]Level 1: Fire Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (7) Titanium Coating - Resistance/Endurance/Recharge[*] (7) Titanium Coating - Resistance[*] (9) Aegis - Resistance/Endurance[/list]Level 2: Haymaker <ul type="square">[*] (A) Hecatomb - Damage[*] (9) Hecatomb - Damage/Recharge[*] (11) Hecatomb - Accuracy/Damage/Recharge[*] (11) Hecatomb - Accuracy/Recharge[*] (13) Hecatomb - Damage/Endurance[/list]Level 4: Healing Flames <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (13) Doctored Wounds - Endurance/Recharge[*] (15) Doctored Wounds - Heal/Recharge[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (17) Doctored Wounds - Heal[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (19) Crushing Impact - Damage/Endurance[*] (21) Crushing Impact - Damage/Endurance/Recharge[*] (21) Crushing Impact - Accuracy/Damage/Endurance[*] (23) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (23) Titanium Coating - Resistance/Endurance[*] (25) Titanium Coating - Resistance/Endurance/Recharge[*] (25) Aegis - Resistance/Endurance[/list]Level 18: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (27) Adjusted Targeting - To Hit Buff/Recharge[*] (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (29) Adjusted Targeting - Endurance/Recharge[*] (29) Adjusted Targeting - Recharge[/list]Level 20: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (31) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31) Efficacy Adaptor - Accuracy/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (33) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy[*] (34) Performance Shifter - Chance for +End[/list]Level 26: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (34) Mocking Beratement - Taunt/Recharge[*] (36) Mocking Beratement - Taunt/Recharge/Range[*] (36) Mocking Beratement - Accuracy/Recharge[*] (36) Mocking Beratement - Taunt/Range[*] (37) Mocking Beratement - Recharge[/list]Level 28: Blazing Aura <ul type="square">[*] (A) Obliteration - Damage[*] (37) Obliteration - Accuracy/Recharge[*] (37) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (39) Endurance Reduction IO[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Armageddon - Damage[*] (40) Armageddon - Damage/Recharge[*] (43) Armageddon - Accuracy/Damage/Recharge[*] (43) Armageddon - Chance for Fire Damage[*] (46) Armageddon - Damage/Endurance[*] (46) Armageddon - Accuracy/Recharge[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 38: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 41: Electrifying Fences <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (42) Gravitational Anchor - Chance for Hold[*] (42) Gravitational Anchor - Immobilize/Recharge[*] (42) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (43) Gravitational Anchor - Accuracy/Recharge[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Ragnarok - Damage[*] (45) Ragnarok - Damage/Recharge[*] (45) Ragnarok - Accuracy/Damage/Recharge[*] (45) Ragnarok - Accuracy/Recharge[*] (46) Ragnarok - Damage/Endurance[/list]Level 47: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (48) Titanium Coating - Resistance/Recharge[*] (48) Titanium Coating - Resistance[*] (48) Aegis - Resistance/Endurance[/list]Level 49: Summon Striker <ul type="square">[*] (A) Call to Arms - Accuracy/Recharge[*] (50) Call to Arms - Accuracy/Damage[*] (50) Call to Arms - Accuracy/Damage/Recharge[*] (50) Call to Arms - Endurance/Damage/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]7.5% DamageBuff(Smashing)[*]7.5% DamageBuff(Lethal)[*]7.5% DamageBuff(Fire)[*]7.5% DamageBuff(Cold)[*]7.5% DamageBuff(Energy)[*]7.5% DamageBuff(Negative)[*]7.5% DamageBuff(Toxic)[*]7.5% DamageBuff(Psionic)[*]2.5% Defense(Smashing)[*]2.5% Defense(Lethal)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]1.25% Defense(Melee)[*]1.56% Defense(AoE)[*]1.8% Max End[*]92% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]86.3% Enhancement(RechargeTime)[*]5% FlySpeed[*]168.7 HP (11.3%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]22.5% (0.38 End/sec) Recovery[*]10% (0.63 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% Resistance(Toxic)[*]5% RunSpeed[/list]
What do ya'll think of this build for farming and genral game play, would you change anything?