The Ridiculous Girl Arc Review-O-Rama


Alyiah

 

Posted

If you don't get the humor you don't get it. Not everybody thinks the same way. Personally I would rather gouge my eyes out with a dull spork than watch a movie featuring Will Farrell who is the singularly least funny person on the planet. However for some inexplicable reason some people like him.

I've changed the mission to track down the Arbiter to try and spring the joke as you rescue him.

I hate how the nav bar works when you put multiple objectives in. I'll have to do more research on how to lesson the annoying listing of each one if that's even possible.

Hopefully you actually read the clues and descriptions since the majority of the jokes can be found in those.

As a hero or as a villain for that matter you really don't have to help Nemesis if you don't want to. It's your choice if you want to let "The Devs" and their hobobots take over the city soon or aid Nemesis in stopping them. It's the hero's decision which one of those is the lesser of two evils.

And try as I might I can find nowhere that it's spelled Stakesman. I'll run the missions to see if it shows up there.

Edit: Found the misspelling and fixed it.


Don't count your weasels before they pop dink!

 

Posted

[ QUOTE ]
If you don't get the humor you don't get it. Not everybody thinks the same way. Personally I would rather gouge my eyes out with a dull spork than watch a movie featuring Will Farrell who is the singularly least funny person on the planet. However for some inexplicable reason some people like him.
Hopefully you actually read the clues and descriptions since the majority of the jokes can be found in those.

And try as I might I can find nowhere that it's spelled Stakesman. I'll run the missions to see if it shows up there.

[/ QUOTE ]

i think it was in the description of the final boss.

yeah, i hear you on differences in humor. believe me when i say a lot of my jokes fall flat because i am too obscure sometimes... my cannibal jokes sometimes do not go over very well in mixed company. i did read all the clues and descriptions, i reread all the dialogue for typos too. so it must be me...

oh well, i am willing to give another arc a try if you wish...


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

Currently I don't have any other Arcs. Just a couple single shot missions.

So other than the unmutual sense of humor how was the mission? Too difficult, too easy, about right?


Don't count your weasels before they pop dink!

 

Posted

[ QUOTE ]
Currently I don't have any other Arcs. Just a couple single shot missions.

So other than the unmutual sense of humor how was the mission? Too difficult, too easy, about right?

[/ QUOTE ]
the first time i ran your arc on a "gimped" level 36 TA/archery defender. i say gimped because she is in that awkward level where everything is yellow, and slot are empty, because she is waiting for the next level to do a partial upgrade. i do not know what i was thinking, but i ran it on rugged. which was not a problem, but when i got to the final boss of the first mission, he was* being troublesome, so i quit and went to my level 29 MA/SR scrapper. then i ran through on heroic and it was fine, i even considered bumping it up to rugged, for more challenge. the final boss slowed me down of course.

i think i will give it another run today. let me run someone else’s first and then i will run through with a different toon.

otherwise, it was very playable.


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

[ QUOTE ]
the brief it say the PPD have someone "on the lookout" for me? who? the PPD? kind of awkward sentence...

[/ QUOTE ]

Actually, the contact tells you that the PPD say that "they" (the Cutting Crew) have someone watching. Too ambiguous a "they", probably. I'll look into a rewrite. Thanks!

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brief for 3rd mission after the secretary's name there is an extra comma.

[/ QUOTE ]

Noted. Will fix.

[ QUOTE ]
ok this is a really good arc. i enjoyed it immensely. sometimes i will just run through one to see what they do and skip to the critical junctures. but i love your custom toons, they were fun to fight. they look great and i like their powers combos. this would be a great arc to run with a large team. it is possible that the descriptions give away too much, but that is me since i like mystery on first contact with an unknown enemy. that is something very rare. not quite sure what it was, but they were very definitely interesting.

i took your arc with my level 30 blaster, AR/dev, and there not much trouble. i love the little ambush, took me by complete surprise but it fit beautifully into the story.

this arc looks cleaned up and well edited. it was fun to play and i thought maps were well chosen too. they is not much i can say in criticism, i can only praise it. nice job.

this arc gets the Ridiculous Seal of Approval! (TM)

[/ QUOTE ]

Why, thank you very much! I have changed quite a few things due to feedback, and I really think it IS sharpening it up some. Still little bits to deal with, but I always consider it an ongoing process. I'm glad you enjoyed it!

**now feels guilty and runs off to do your arc like I promised**


Dec out.

 

Posted

[ QUOTE ]
Why, thank you very much! I have changed quite a few things due to feedback, and I really think it IS sharpening it up some. Still little bits to deal with, but I always consider it an ongoing process. I'm glad you enjoyed it!

**now feels guilty and runs off to do your arc like I promised**

[/ QUOTE ]

hahahaha! not a problem. it was a fun arc to play. do you have any more?


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

[ QUOTE ]
Arc Name: The Lost Choir: Chapter One: The Old Testament.
Arc ID: 123675
Factions: Tuatha, Rikti, Rularuu, Custom group.
Creator Global/Forum Name: @MrSquid
Difficulty Level: Moderate. Contains 2 AV's, but a fair amount of help for them too
Synopsis: This is essentially a combination of Christian Mythos and the classic "cosmic horror" story. The first part is probably the most slow paced, with a lot of unanswered questions.
Level Range: Intended for 45+, but you could get away with 30 plus


[/ QUOTE ]

arc# 123675 The Lost Choir: Chapter One: The Old Testament

oops, now i read the lvl +45 extra...

1st mission
first clue aggressive is spelled wrong

the animation for the rescued workers is a bit weird, does not work properly. they stay in place too, maybe run away?

technical quibble, wicca is a form of spiritualism/paganism. you might be more accurate in animism or primitive paganism. kind of like calling polytheists hindus. not all polytheists are hindu, but the hindus are polytheists. (henotheists to be more accurate). all wiccans are pagans, but not all pagans are wiccan.

2nd mission
maybe the rikti are doing experiments with the divine rather than on the divine?

3rd mission
"split off of..". maybe split off from?

oops the rescue high priest is not passive. did you mean that? this means he can die in mission... which he did and mission failed. therefore i did not have to fight the main boss, which the sergeants aggroed before i was ready... i think that needs to be fixed, unless that is what you intended. might be better just to make him non combat and let it progress that way. though i did like the unexpected end, i was wondering what would happen if a mission failed. i guess you did mean that. maybe i like that touch...

4th mission
should it not be Choir, and not choir in the mission brief? not sure if it was capitalized before...

it should say "he did not say much more than that..." in the brief

is it The Vanguard? or the Vanguard? in the send-off.

the final mission. the EGB/AV was too difficult for me. i had to bring in a ringer.

ok. this is a very, very good arc, i am interested in seeing how the rest of it goes. i ran through with my level 30 AR/dev blaster on heroic. not too much too much trouble. the story is very good. i like the custom toons. this very well written and i appreciate that. it does leave off as a kind of cliff hanger. i was so glad to get past that AV, that i did not see if there was a clue. i died about 5 times using a variety of methods to get it. i would try to pull it into the leftover vanguard, that would not work since he would constantly run. i could hardly make a dent, because i would hit it with the snipe and then it would run and generally heal up. it took about 45 minutes just fighting him before i gave up and nearly ragequit. not sure what i could offer as advice. maybe a change of maps where you can insert allies?

this took about 2.5 hours, or more. i will get to the others later today.


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

136959 The Lost Choir: Part Two: The New Testament

in the intro brief for the first mission... how do you know it has been three days? maybe time has passed, but you do not know how much...

in alpha day clue it says "wh an audible sigh..."

nice touch with the radio...

3rd mission
after destroying the font the NPCs said "$name just took down the font..." i have had this problem before my self. not sure if it is a bug or not

in the fire of X clue you have the tentacles write, do you mean writhe?

in the ring clue the sentence that begins with "seems" is not capitalized.

i love that mission map! i have never seen it before. what is it?

4th mission
in the sarcophagus description...the word "state" is capitalized

the clue after releasing thellos assumes that you found your ally, which i had not. i missed him somewhere. maybe, though it might not make much sense, is to have him be the trigger. not sure if it is really that feasible thematically

got stuck in mission, it would not let me out. i could not exit. not sure why? had to file a bug/stuck report. i did not what to run the entire mission again... i am stuck in the same mission a second time. has this happened to you? the first time i got the captive and i got thellos, out of order, and went all the way back to the entrance. when i clicked on the door it told me "you cannot enter." of course i was already inside. i sent a report and left for 1.5 hours. no response. so i quit and restarted the mission. ran thorugh it again, but in the right order, but i again could not exit. a GM finally showed up but i was AFK and did not see them. i guess i will have to quit again. but i am not sure i want to run it a third time and not be able to leave. have you had this and do you know of any solution? is there a trick to leaving this mission?

i guess since i am stuck i will post this and wait until tomorrow and try again. i will post the last mission and the final arc together.


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

Feel free to review mine if you like, they're listed on my MA Page (linked in the .sig).


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Running arcs now! O_O


Also my newest and final arc ish up o.o!


Arc Name: Fate & Destiny
Arc ID: 140129
Faction:Heroic
Creator Global/Forum Name: @cap'tain Amazing / CaptainAmazing
Difficulty Level: solo friendly
Synopsis: A mender asks for our help in correcting a one-dimensional time distortion with Portal Crop’s help. Attempts to tie into game canon. (1 AV, but help is added at intervals to assist.)
Estimated Time to Play: under 30 minutes solo
Link to More Details or Feedback: Patch Notes / Feedback can be found at this Link


 

Posted

[ QUOTE ]
Running arcs now! O_O


Also my newest and final arc ish up o.o!


Arc Name: Fate & Destiny
Arc ID: 140129
Faction:Heroic
Creator Global/Forum Name: @cap'tain Amazing / CaptainAmazing
Difficulty Level: solo friendly
Synopsis: A mender asks for our help in correcting a one-dimensional time distortion with Portal Crop’s help. Attempts to tie into game canon. (1 AV, but help is added at intervals to assist.)
Estimated Time to Play: under 30 minutes solo
Link to More Details or Feedback: Patch Notes / Feedback can be found at this Link

[/ QUOTE ]

ah, i see... this is why you are taking so long doing one of my arcs....

when i get a chance i will go through it...


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

136959 The Lost Choir: Part Two: The New Testament
mission 4, cont.

the promise clue it says "rebuild you shattered..."

the word resurrected is misspelled in the debrief

5thn mission

in the description of the mind of X, it talks about the "will of X..." is this intentional?

in the boss defeat text it says i "defeated the will of X"

your use of maps is brilliant and inspired! they fit perfectly with your story. the plot gets more and more interesting too. i have many thoughts about this while story but i will put them down in a final debrief.

i finally finished this arc. who knew that you had to restart the entire arc to get the new edits put in? what a horrible pain in the neck that was! i ran that one mission in that map about 5-6 times, i wondered why what you said you fixed was not going through... it is too bad because some times you really cannot get exactly what you want because of limitations of the system. that was a terrible bug and there was no way around it. i did bug report it. who know whether it will ever get fixed anytime soon. but your fix works for me. i see no real change in the story, it actually may make more sense this way.
this part i gave 5 stars also.

141011The Lost Choir: Chapter Three: Apocrypha
final arc

thellos-ra says $name before she is rescued

the description of thellos the word divine is spelled wrong

the vanguard battle ethereal is spelled wrong

in the description of the eloss the word needs to be than, not then, and goddess is spelled wrong

existence is spelled wrong in the defeat boss text... and the final debrief.

of course the finale is the most difficult. i expected no less. it is a nightmare map since you cannot see you progress and cannot tell what you have covered and what you have not. luckily with all the battles pretty much all that are left are the rescues and the final boss.
the final boss is necessarily tough and with the ambushes, it would be a nightmare with a team and anything higher than heroic. i ran chapter 1 and 2 with my level 48 mace/shield tank on heroic, generally, though i was switched to challenge level 2 somehow. which was still not a problem. the allies were a bit on the low side, but if the surrounding crew were already on hard there is not much you can do about that.
i gave this section 5 stars also. while not perfect this definitely high quality.

i will post final thoughts seperately.


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

123675 The Lost Choir: Chapter One: The Old Testament
136959 The Lost Choir: Part Two: The New Testament
141011 The Lost Choir: Chapter Three: Apocrypha

i love this arc! this definitely gets the Ridiculous Seal of Approval! (TM). with 11 missions, and minus the problems with the map bug, i would have to say it took me about 5-6 hours. this is a huge amount of time. but it is definitely worth it. the story is superb and extremely interesting. your custom toons were really good, fun to fight and reasonably difficult. great costumes too. your choice of maps shows good command of story telling. people sometimes do not realize how crucial maps are in their story. you choices are brilliant. i can go on and on...

i do have to make a few comments. i wonder at what audience this is directed. because you use Christianity and biblical references. but in doing so you will likely aggravate two groups. one is the knee jerk reaction people that feel like you are infringing upon their rights somehow by even mentioning religion. this group will also have preconceived notions about what will be in these arcs. believe me when i say that most Christian related work is dull, clichéd and stereotypically bad. do you want to be automatically associated with this? i guess it is your decision. but you will automatically turn off a large group of people that may wish to play.

the other group you will antagonize will be the Christians themselves. they will be attracted because in the initial belief that this will be something that they can subscribe to. because of the dearth of good Christian storytelling this might be popular in a search. but once they begin they will quickly realize that you diverge from standard Christian canon. eventually the story not only leaves gnostic and apocryphal mythologies but fuses them with COH mythologies in new directions. while this is not a problem, just by using and appropriating Christian terminology and applying it to a story that diverges tremendously from acceptable canon you are setting yourself up for needless trouble.

there is a reason that the gnostics and their demiurge encountered problems with what they considered their fellow Christians. i am not sure of your background is but i have a couple recommendations...

1) remove your direct Christian references in your titles. this is a bit misleading for both groups, Christians and non-Christians. it sets them up with preconceived notions that will be, in one group, greatly disappointing and the others stop them before they begin.

2) remove the citations to your biblical quotes. leave the quotes in place, but by not showing where they are from will not lessen their impact. those that know that they are biblical will know, those who don’t will not.

these are not to diminish your story in any way. but there are some very large barriers to overcome if you let things stand the way they are. prejudices will abound. this is an excellent story and for me it sets the benchmark of what a 5 star story arc should be. but you need to decide exactly what you are trying to accomplish here. are you trying to educate? are you trying to tell a story to as many people as possible? if yes to both, unfortunately, you have created barriers to both. there are ways around this though...

otherwise... excellent work! probably the best story i have seen. an excellent combination of all your elements. maps, characters, writing, etc... even the little things are beautiful. the text after finding the radio is brilliant stage craft. you set a benchmark that i will compare all others to.


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

Arc Name: Dream Paper
Arc ID: 1874


this is a quid pro quo review, since GlaziusF took the time to write a long blow by blow review of my arc...

nice job and excellent story. your use of off-the-shelf mobs works really nicely. the extensive clues that you seed throughout your arc are interesting and add to the story greatly. i am glad you added that improvement of listing each clue with each mission, it was hard enough keeping track on the new clues as it was. i even liked the touch of evolving character descriptions in returning characters.

there were no typos that i saw and i looked hard. there was only one odd thing and that was in the 3rd mission. all other bombs say lost bomb, one says lost IED. not sure if that was on purpose. it looks amazingly well cleaned up and edited.

the open-ended conclusion might fall a little flat with some people. but i happen to like stuff like that. none of my arcs are open and shut cases. it leaves you hoping for more and lets your imagination run.

this is a great lowbie arc. i ran with my level 33 AR/dev blaster, which scaled down worked just as well. if i had thought about it i should have brought in one of my lowbies just because i could. i really enjoyed this, good story line, subtle humour thrown in, extensive clues to puzzle through, and a good mystery to boot. i gave this 5 star.


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

I'll give Hero Therapy a try tonight. Let me know what you think of White Collar Crime, Arc ID 153323.


 

Posted

[ QUOTE ]

there were no typos that i saw and i looked hard. there was only one odd thing and that was in the 3rd mission. all other bombs say lost bomb, one says lost IED. not sure if that was on purpose. it looks amazingly well cleaned up and edited.

the open-ended conclusion might fall a little flat with some people. but i happen to like stuff like that. none of my arcs are open and shut cases. it leaves you hoping for more and lets your imagination run.


[/ QUOTE ]

Well, I wrote it as a three-parter on test, but I didn't want to publish THE MONOLITH EPIC. Anyone's guess if I'll ever get the slots for it.

As for the Lost bombs, there's a bomb, an explosive, and an Improvised Explosive Device, because they have to be different objectives with different names for the Lost guarding them to say different things.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

[ QUOTE ]
[Well, I wrote it as a three-parter on test, but I didn't want to publish THE MONOLITH EPIC. Anyone's guess if I'll ever get the slots for it.

As for the Lost bombs, there's a bomb, an explosive, and an Improvised Explosive Device, because they have to be different objectives with different names for the Lost guarding them to say different things.

[/ QUOTE ]

oops my bad, i did not notice that...

well you can always publish it as a serial... maybe leave the first one up and then post the following ones in a rotating series. or something like that...


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

[ QUOTE ]
Feel free to review mine if you like, they're listed on my MA Page (linked in the .sig).

[/ QUOTE ]

Arc Name: *"Two Households Alike"
Arc ID: *126582
i chose this arc particularly because you admit that you have trouble with it. i figured i would look and see if i could give a hand with your ending.

this story is very well edited and the writing is solid. in mission one the start popup there is no space after "problem..." i also saw another in the opening brief, mission two. it says... "Notice the 'supposed to'." should the period not go inside the quotes? the 4th mission opening brief the sentence ends with "'hood'." same problem with the period outside the quotes.

i ran this mission arc with my level 30 MA/SR scrapper on heroic.

to start, i must say that i have never run an arc, beit COH or AE, that has ever held my hand so much in the beginning of this one. it started in first mission brief. "Optional objectives will appear in this color." i am sure since you do reviews for a lot of other people and you want them to do yours for feedback, that this was included for their sake. but is it really that necessary? seriously... if it is optional, does it really need to be spelled out? in normal missions if there is an optional objective, is it ever labelled? if i see a blinky i blindly go up and click on it, as i am pretty sure most players will do, whether it is optional or not, just to see what it does. after i accept the mission i think i am seeing a pattern here. your detective spells out that clearing everything out of the building is an option. unless a mission says "you must clear all" then it can be assumed that i can stealth through if i wish. to make matters worse when i am in the mission 2 underbosses are highlighted in color on the nav bar. this is in addition to the ultimate objective. why must you do this? if it says i must get objective X, and i see two bosses in the way, i will either engage them or i will not. these things are entirely unecessary. it was an inauspicious beginning for me. luckily this does not really continue...

the second mission was much better. it did auto complete later in the mission, probably because some enemy patrol or running battle. i liked the battles. i saw one, maybe two, patrols/battles of tsoo and i thought i caught a glimpse of vazh. you did mention that there might be other groups in there, but these kind of felt thrown in. they did not really add anythning because they hardly made an appearance. from this mission on the story got much better

the story gets much more interesting in the third mission. i was thinking that you could make darrin an ally. his running away just did not seem right. if you made him a weak LT and he is defeated, you could make some passing reference in the debrief that he is shaken but alright and in hiding. it is also perfectly plausible to make nicki an ally also, just in case she is found first. give her a gun. she has to know something about them. the two lovers rushing to save the other fits the story...

your red highlighted warning in the 4th mission brief works for me there, though it is distractingly bright. was a similar highlight there for the last mission? i did not notice it, though there was a warning.

on the final mission, you run into problems. you state this in your description and your MA page. truthfully i did not like the diablo. i took him down, though it took a long time. but he just felt contrived. he did not feel like he belonged in this story at all. i am not sure what to offer as a solution. i cannot put my finger down on what it was about him that bothers me. diablo just felt so out of place with the whole story. i do not know if it should be new powers sets, new henchmen, new costume... i like the set and setting, i liked the set up and the dialogue. the rest left me flat. maybe you should just scrap the whole diablo thing and put another bad [censored] goon in there... also, truthfully, i preferred the sad ending. thought the souvenir ending was acceptable, though that felt a bit contrived too.

overall, this is a pretty solid arc. it is a very good story. despite the rocky start, for me, and the rocky end, everything sandwiched in-between was very good. i think there could be some modifications in the middle, but those would be aesthetic and cosmetic. really, the beginning threw me off. you could lose those things that i mentioned and nothing would be lost. nothing is gained by having them there, except maybe my annoyance. you admit the end sucks. i agree, but i want to know what exactly you feel "sucks" about it...


global: ridiculous girl
Hero Therapy! (TM) - 119228
welcome to donut world - 1233

 

Posted

Thanks for the review. This is only the third time anyone's reviewed any of my arcs. You'd think people would be lining up to seek revenge.

"Optional objectives will appear in this color." i am sure since you do reviews for a lot of other people and you want them to do yours for feedback, that this was included for their sake. but is it really that necessary? seriously... if it is optional, does it really need to be spelled out?

It's a trend that is slowly gaining momentum. I decided to use it for objectives that the player really should look into, but doesn't have to for mission completion.

i saw one, maybe two, patrols/battles of tsoo and i thought i caught a glimpse of vazh. you did mention that there might be other groups in there, but these kind of felt thrown in. they did not really add anythning because they hardly made an appearance.

There are two (or was it four? Now I forget) Freakshow patrols, one Tsoo and one Banished Pantheon. They're only included for color.

i was thinking that you could make darrin an ally. his running away just did not seem right. if you made him a weak LT and he is defeated, you could make some passing reference in the debrief that he is shaken but alright and in hiding. it is also perfectly plausible to make nicki an ally also, just in case she is found first.

I'm pretty sure I don't have room for more customs, and in any case I couldn't give them abilities that wouldn't make them supers. While I may (or may not) be at odds with the canon, as far as I'm concerned the only thing an ordinary person with a pistol can do if caught in a superfight in City is shoot himself to keep from being killed in a more unpleasant fashion. And I can't even just give them a pistol without them pulling out Thug henchmen.

your red highlighted warning in the 4th mission brief works for me there, though it is distractingly bright. was a similar highlight there for the last mission? i did not notice it, though there was a warning.

There is.

on the final mission, you run into problems. you state this in your description and your MA page.

Dramatically the story is pretty much the way I want it. There are technical issues. I wish I could just use stock Family mobs instead of the customs but they won't spawn correctly. Likewise I'd leave out the imps if I could spawn Diablo Navarra solo.

truthfully i did not like the diablo. i took him down, though it took a long time. but he just felt contrived. he did not feel like he belonged in this story at all.

He does come out of nowhere in a sense, and that's either going to work for you or it doesn't. The same for the ending, people will either like or they won't. I swiped the idea from a short summary of an episode of Trigun (which I'd only seen one episode of, not that one) mentioned on a TVTropes page, as I said in my website notes. I just wanted to see what I could do with it.

Leaving it at the "sad ending" would, I think, make this a Shoot the Shaggy Dog story, as it would likely leave the player wondering why he bothered going through any of this.

you admit the end sucks. i agree, but i want to know what exactly you feel "sucks" about it...

Ah...you seem to be a bit confused. The "ending sucks" reference in the browser info is referring to the ending of another story about star-crossed lovers and feuding families....


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

[ QUOTE ]
Thanks for the review. This is only the third time anyone's reviewed any of my arcs. You'd think people would be lining up to seek revenge.

[/ QUOTE ]
it did cross my mind...

[ QUOTE ]
It's a trend that is slowly gaining momentum. I decided to use it for objectives that the player really should look into, but doesn't have to for mission completion.

[/ QUOTE ]
well i do not like it... the problem with yours, for example, is that fighting your secondary objectives does not add anything additional. the clue is added upon completion. as they were, they were just bosses in the way and you are just highlighting them for no appearant reason

[ QUOTE ]
There are two (or was it four? Now I forget) Freakshow patrols, one Tsoo and one Banished Pantheon. They're only included for color.

[/ QUOTE ]
forgot about the freakshow... i love freaks...

[ QUOTE ]
I'm pretty sure I don't have room for more customs, and in any case I couldn't give them abilities that wouldn't make them supers. While I may (or may not) be at odds with the canon, as far as I'm concerned the only thing an ordinary person with a pistol can do if caught in a superfight in City is shoot himself to keep from being killed in a more unpleasant fashion. And I can't even just give them a pistol without them pulling out Thug henchmen.

[/ QUOTE ]

i just did not like him running off and letting you do all the leg work. where is the brave star crossed lover?

[ QUOTE ]
Dramatically the story is pretty much the way I want it. There are technical issues. I wish I could just use stock Family mobs instead of the customs but they won't spawn correctly. Likewise I'd leave out the imps if I could spawn Diablo Navarra solo.

[/ QUOTE ]

and a good story it is. i read your comments about your problems. it is too bad they would not mix. thnat way you could probably reduce your customs a little and add a little more variety.


[ QUOTE ]
Ah...you seem to be a bit confused. The "ending sucks" reference in the browser info is referring to the ending of another story about star-crossed lovers and feuding families....

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ah... then you might change that because i understood it as you beingb unhappy with the final result. it may be off-putting for potential players...


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Posted

the problem with yours, for example, is that fighting your secondary objectives does not add anything additional. the clue is added upon completion. as they were, they were just bosses in the way and you are just highlighting them for no appearant reason

If you fight the side bosses in Act I, you hear one of them talking about the wedding, so you learn about that before you're told.

The optional objectives in Act V give you the information you need to make an inductive leap as to the actual outcome of the story....

There's clues, and then there's Clues.


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