Multiple Procs in one power
Hmm, I did multiple proc slotting into my health. I did 1 Numina, 1 Miracle, and 1 Panacea. Now my curiosity is sparked as to whether those all will go off or as I seen up above have sort of a rotation pattern going on them.
Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
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So, slotting 4 damage procs(Posi, one of the KB set chance for smashing, and the accurate defbuff damage proc and the def debuff damage proc) in say Electron Haze for my Corr would be a good idea? Or just 3 procs.
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In a Corruptor, I'd advise against doing that. They're good subsitutes for straight Damage IOs in Neutrino Bolt, but in Electron Haze they actually make it worse with more than one (assuming you're sacrificing Damage % for them). They also don't benefit from Scourge.
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However, they aren't affected by Malefactor Scaling - my Rad/Kin is gonna be a buzzsaw running a level 15 Arc.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Hmm, I did multiple proc slotting into my health. I did 1 Numina, 1 Miracle, and 1 Panacea. Now my curiosity is sparked as to whether those all will go off or as I seen up above have sort of a rotation pattern going on them.
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The Miracle and Numina's uniques aren't procs. As long as the power is on, they're on (very shortened explanation), and unless you're going somewhere like the Studio B area in AE buildings or exemping below the level at which you took the power, Health is always on.
Haven't looked at Panacea yet.
Regenerative Tissue isn't a proc right, it's a unique. And I'm guessing a proc is something that has "chance of" written in the description. I was thinking about grabbing that too. The Panacea has me a bit confused, I mean I understand that it's a PvP set and some bonuses only apply to PvE, PvP, or both. I was looking at the discussion on the forums here, and it seems like it'd be best put into Health or some toggle that you always have on. I was going to put it into my Serum (crab spider heal), but from reading the forums, it seems like it would be wasted, since it'd only have a chance to fire off when I would hit Serum to heal myself. I'm going to 5 slot Panacea into my Serum though, I just won't put the proc into it, but instead into Health.
Virtue H&V: CatSquid of Justice-Lvl 37 TriForm PB, Tundra Tigress-Lvl 50 Claws/SR Scrapper, Mistress Khaos-Lvl 50 Dark/Fire Brute, D'Vine Death-Lvl 50 Plant/Thorn Dom, Phrozen Purrgatory-Lvl 50 Ice/Cold Corr, Prowling Pantheress-Lvl 50 Claws/Nin Stalker, Robo Mynx 3.0-Lvl 50 Bots/Traps MM, ArachniBlast-Lvl 50+3 Perma Hasten/Perma Pets/High Recharge Crabspider, Devil's Wrath-Lvl 50 Bane Spider. SG: The 912 Project, VG: Progressively Evil.
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procs work best on powers that normally do not do damage at all.
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Usually. Procs in non-aggro, non-damaging powers, like Smoke Grenade or Surveillance is a BAD thing, because the proc will cause the powers to start generating aggro.
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I was wondering about this. I put a Malaise's Illusions: Chance for Psi damage in my ill troller's Deceive, and it doesn't aggro when it procs on minions/LTs/bosses. But I've tried to confuse a few EBs and it seems to aggro them at random (ie, not when it procs, and not all the time). I don't know, but it's probably related to the proc.
I'm just a holy fool, oh baby it's so cruel
Thessalia, by Darkchildx2k
Just so I'm clear, multiple "chance for" procs should work in an aoe dmg toggle like Lightning Field? Cause I tossed three in there the other day and stood near a baddie for minutes and didn't see anything in the combat log, or anything out of the norm dmg number fly off their heads.
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Just so I'm clear, multiple "chance for" procs should work in an aoe dmg toggle like Lightning Field?
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Yes.
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Cause I tossed three in there the other day and stood near a baddie for minutes and didn't see anything in the combat log, or anything out of the norm dmg number fly off their heads.
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Was the power hitting (it does make hit checks, and it only has base 1.0 accuracy)? Were you attacking something else while standing next to this enemy (when using PBAoE powers which affect enemies and have hit checks, it counts for the streak breaker and can make it appear that some powers are missing more frequently)? Were there other enemies in the PBAoE (even with multiple procs in a power, having only one foe to use the power on results in lower overall total proc activity simply because there are fewer chances for the procs to trigger)? Was your target a critter or another player (you have a lower base ToHit versus players)? If it was a critter, could it have had Defense versus Energy or AoE (the type and vector for Lightning Field)? And is it possible that you glanced away briefly, once or several times, and missed the proc actions (i don't recall whether damage procs do send messages to any channels, so the visible floating numbers may be the only way to determine when they trigger)?
Need waaaaaaaaaaaaaaaaaaaaay more information than you've given to say whether there's a problem or not.
Ok. It was against a mob of about 7-8 council lts. I was just standing there. Noone else in mish. I was just watching the numbers I knew my lightning field to do normally, and watching for any "extra" numbers to go flying off and didn't see any. Also, I didn't see any in the combat log. Like "Your lightning field does an extra xx points of lethal dmg" or such. I just figured it would have hit at least once in a 3 minute span. Just makes me wonder if it's worth it to toss the procs in, if most things would be dead before something would fire.
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Ok. It was against a mob of about 7-8 council lts. I was just standing there. Noone else in mish. I was just watching the numbers I knew my lightning field to do normally, and watching for any "extra" numbers to go flying off and didn't see any. Also, I didn't see any in the combat log. Like "Your lightning field does an extra xx points of lethal dmg" or such. I just figured it would have hit at least once in a 3 minute span. Just makes me wonder if it's worth it to toss the procs in, if most things would be dead before something would fire.
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its either broken, or numbers by the law. I use +33 chance to dmg in my kins hot feet. i play 3 purped out kins at once. i kill a lot.
morality: luck is for the rich.
Yeah, who knows. I figure after testing it like that, I'm better off just using straight dmg io's if I want it to hurt more.
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Heya folks, i was wondering if it's still viable to slot a power with multiple Procs.
Can they fire simultaneously? Or has this been nerfed (like they used to IIRC)?
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When my kin/rad hits 50, he'll have the following in Neutrino Bolt
Javelin Chance for Toxic
Lady Grey Chance for Neg Energy
Shield Breaker Chance for Lethal
Apocalypse Chance for Neg Energy
Also, on my Fire Tank I have Eradication Chance for Energy and Armageddon Chance for Fire in Blazing Aura
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Hmm, I did multiple proc slotting into my health. I did 1 Numina, 1 Miracle, and 1 Panacea. Now my curiosity is sparked as to whether those all will go off or as I seen up above have sort of a rotation pattern going on them.
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The Miracle and Numina's uniques aren't procs. As long as the power is on, they're on (very shortened explanation), and unless you're going somewhere like the Studio B area in AE buildings or exemping below the level at which you took the power, Health is always on.
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That depends on which definition of 'proc' you use.
Many use the 'PROCedure' definition, which essentially means "an IO that gives an effect when the power it is slotted in is used" (as opposed to "special" IOs that work like set bonuses, giving an effect as soon as they're slotted in a power). This has the benefit of defining a group based on the mechanics of how they work (there are no significant mechanics differences between "chance for" IOs and a Numina: +Regen/+Recovery), and is thus often a more useful definition.
In this particular case the mechanics of the situation is what is asked for, so the procedure definition definitely seems to be the one that is more interesting to use.
To answer that question, everything I've seen has indicated that all 3 procs would go off every 10 seconds, i.e. no rotation pattern of any kind.
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I currently have 4 damage procs(gladiator's javelin,darkwatchers,shield breaker, and apoc procs) and 2 nucleus's in my rad's neutrino bolt and procs seems to work amazing in that power due to the speed of recharge and activation time.
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My kat/SR has GC slotted HO acc/dam, Purple damage and proc, Makos, achilles and lady grey procs. I calculated that the makos proc added more damage than slotting my damage up from eightysomething to 96. Not that worried about accuracy as all the kat attacks debuff def anyway and there's always BU where I have some extra to-hit slotted to get me going.
It's true. This game is NOT rocket surgery. - BillZBubba