how do heroes succeed while failing?


AngryRedHerring

 

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Note, this also worked great on a team with controls, we broke through his mez protection before he started running, but all that stacked mez was gone when he popped Resurgence. Even with five controllers, we couldn't keep him in the mission after he rezzed. It was huge fun, and quite hardcore, but at the same time, not too much danger to solo with my Stalker.

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WHat about slows though? Perhaps siphon speed, tar patch, catrops snowstorm, would get him slowed enough to get him locked up. just a thought, im kinda having teh same problem, but my mission is for lowbies soo i really have to becarefull with the power of the enemy


 

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Just a thought though, I know not every map is going to be a huge ticket garner. But if you make them fail, won't you deny them the tickets for completing the mission?

Won't that bother people? Why not just use one of the non-genuine fail ideas?


 

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I just had my boss say, "Ah, back to the old hospital. It's not like I haven't seen its insides before." It would be nice if they could teleport away at a given health level (I would like it even better if they could kill some allies and cause them to respawn stronger, but that's another story ) but just because you defeated him doesn't mean he fell unconscious at that precise moment.

For those who say, "But I don't defeat foes, I cut their feet off", yeah, but this IS a simulation. When their task is done, the NPCs probably just disappear, just as they do in the game.


 

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I just had my boss say, "Ah, back to the old hospital. It's not like I haven't seen its insides before." It would be nice if they could teleport away at a given health level (I would like it even better if they could kill some allies and cause them to respawn stronger, but that's another story )

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If by allies, you mean guys they got to beat up, you can do that. You just need to have another boss fight, with a tougher version of that boss spawn as an objective when the first boss is killed.

Like "Beat Megaman" who is a boss on, say, standard, then if you defeat him, it spawns "Beat Megaman" which is a boss on extreme, etc.


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Note, this also worked great on a team with controls, we broke through his mez protection before he started running, but all that stacked mez was gone when he popped Resurgence. Even with five controllers, we couldn't keep him in the mission after he rezzed. It was huge fun, and quite hardcore, but at the same time, not too much danger to solo with my Stalker.

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WHat about slows though? Perhaps siphon speed, tar patch, catrops snowstorm, would get him slowed enough to get him locked up. just a thought, im kinda having teh same problem, but my mission is for lowbies soo i really have to becarefull with the power of the enemy

[/ QUOTE ]The rest of the mission is filled with Knives of Artemis allies, so I guess slows would stack a bit better. but yeah, he's almost always pretty close to the exit when he falls, and all of those status effects drop off when he pops Resurgence, too. Granted, it's not so tough to kill him the first time, but you need a very specialized team and strategy to get that second kill.

(by the way, if an enemy uses a self-rez, do you get the XP for killing him a second time?)


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

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(by the way, if an enemy uses a self-rez, do you get the XP for killing him a second time?)

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Sure do.


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(by the way, if an enemy uses a self-rez, do you get the XP for killing him a second time?)

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Sure do.

[/ QUOTE ]O_O Okay, now there's an actual incentive to try this challenge. Muahaha!


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

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I used glowies that when searced....they found they were empty. The mission was successful technically but the story aspect proved it was a failure as they were too late.


 

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Ugh. I personally hate story arcs that follow the typical "lose, lose again, get your face punched in, screw up but OH you were so close ... and then VICTORY because its the end of the story, 11:00, everybody looks pissed so its time to win" type of pattern. Comic books do this too. But hey, its your story. I think you'd have to put it in the clues or the Contact text that things are just getting worse and worse as you go.

If you ever play table top superhero RPGs, you might want to try Mutants and Masterminds. Personally, I hate it for the same reason you'd probably like it. Every time the GM screws over the players (like auto-capturing them, or deciding his bad guy got hurt too much so he lets him re-roll) there is a mechanic. The players get points for being screwed. Later, after the GM beats you over the head with a bunch of comic-book style defeats, you've accumulated enough "the GM is a rotten so and so" points to overwhelm the bad guys at the end with your own cheats.

Blah!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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I read once that Stan Lee fostered a very basic formula that most Marvel comics relied on.

Act 1 - Hero loses, Villain gets away
Act 2 - Hero and Villain fight to a draw
Act 3 - Hero prevails.

It's very evident if you read a lot of Spider-Man, particularly the early ones. But it's such a simple formula; easy to stretch out over multiple issues, hang lots of bells an whistles on, and reliably results in a build to a climax.


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Yeah but after 30 or 40 years, one grows tired of it.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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Yeah but after 30 or 40 years, one grows tired of it.


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...at which point you start doing bizarre "reality" shows.


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A smart villain always has a plan B. And sometimes a plan C and plan D.

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Then what is Nemesis on? Plan 6AHH28TTYZ781FEI ?


 

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Do a google search for the phrase "Xanatos Gambit", then sit back and take notes.

One of the better "succeed while failing" bits I've seen in an AE mission was one where the heroes had a long, mission-to-mission running chase with the mad scientist in question. The final mission was set up to be an ultimate showdown, where the heroes destroyed his superweapons and fought his robot minions... only to find out that in the end the villain was dead already due to radiation poisoning caused by his ultimate weapon.

So they 'failed" to stop the mad scientist, but because they destroyed his megaweapon, they succeeded.