I am designing a mission and...


Drakos

 

Posted

... I can't figure out how to do some things. How do I:

1) Escort to object instead of exit? I am trying to make it where I rescue a hostage that I then need to lead to an object instead of to the exit. I have created the escort goal and assigned them dialog/actions for when I reach the escort target, but I don't see antwhere where I change the target to an item instead of the exit.

2) Insure that the final boss and the target item are located at the same location? I want the final boss and the target item of the escort mission [see above] to be located together.

3) Have the escort disapear and be replaced by a powered person mid way through the final battle? Iwant the escorted person to be removed and a powered person to appear in the middle of the final fight. The new powered person will not be alligned with either side and could attack anyone including the character/group.

Thank you for whatever assistance you can provide.


Be a hero!!

 

Posted

1) can't

2) can't

3) can't


 

Posted

the first and third points are not possible right now, however if you use a small map just set both the boss and the object glowy in the back of the mish, its not guarenteed but they should be close to each other.


 

Posted

[ QUOTE ]
... I can't figure out how to do some things. How do I:

1) Escort to object instead of exit? I am trying to make it where I rescue a hostage that I then need to lead to an object instead of to the exit. I have created the escort goal and assigned them dialog/actions for when I reach the escort target, but I don't see antwhere where I change the target to an item instead of the exit.

Thank you for whatever assistance you can provide.

[/ QUOTE ]

I've been thinking about this one, and it may be possible to simulate it.

Have the objectives chain. Have a locate object or protect object objective spawn after you rescue an ally, and make this objective necessary for completion. If I am right, you can set the Ally to not fight (it may still draw aggro, so you would need to keep it alive). After you are done with the mobs around the Protected Object, have the mission complete clue be the Ally telling you what you needed to know.

I haven't tried it yet myself, but one of these kind of things is in an arc I have planned.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

[ QUOTE ]
[ QUOTE ]
... I can't figure out how to do some things. How do I:

1) Escort to object instead of exit? I am trying to make it where I rescue a hostage that I then need to lead to an object instead of to the exit. I have created the escort goal and assigned them dialog/actions for when I reach the escort target, but I don't see antwhere where I change the target to an item instead of the exit.

Thank you for whatever assistance you can provide.

[/ QUOTE ]

I've been thinking about this one, and it may be possible to simulate it.

Have the objectives chain. Have a locate object or protect object objective spawn after you rescue an ally, and make this objective necessary for completion. If I am right, you can set the Ally to not fight (it may still draw aggro, so you would need to keep it alive). After you are done with the mobs around the Protected Object, have the mission complete clue be the Ally telling you what you needed to know.

I haven't tried it yet myself, but one of these kind of things is in an arc I have planned.

[/ QUOTE ]

Collection Objects at least have to be objectives from the beginning, I believe Defendable objects are the same as well.


Let's Dance!

 

Posted

Actually, I know you can have Defendables spawn after another event (I did it myself), and I'm sure that's true of Destructibles


 

Posted

Well, I thank you for all the responces. I guess I'll have to scrape the entire Idea. I guess I'll have to wait to make missions till they have added more flexibility.

Thanks


Be a hero!!