Seriously, why is there no purple set for Fear?


Aggelakis

 

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I count 7 intangability powers. 4 affect the foe and 3 affect the caster.

Detention Shield
Sonic Cage
Black Hole (takes intangible)
Dimension Shift (takes intangible)
Phase Shift
Quantum Flight
Nebulous Form

[/ QUOTE ]Fair enough, I should have said "foe intangibility". The fact remains that only 2 accept intang enhancements, anyway.

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What exactly do the intang enhancers do to the power? I forget since i never pick up the powers.


 

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I mean, they added KNOCKBACK sets. How many people do you know that actually slot for knockback, let alone slot a WHOLE FREAKING SET for it?

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*raises hand*

My ff/nrg slots for KB. And to be honest, the IOs aren't that bad either. There area A LOT of kb powers though, in comparison.


 

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At a quick glance I see:
-There are only 7 powers (available to players) that cause confuse in the game, and there are five confuse sets, including a purple set, to choose from.
-Likewise there are only 6 Heal powers that require a ToHit check, but they added sets for those as well.
-There are only 7 Fear Powers(more if you count Assassin's Strikes, but they don't take fear sets anyhow), but there are 4 sets for them (and a thread asking for a purple Fear set).

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I once did a numerical comparison of the number of powers available for some IOs and the number available for others, mainly because I wanted the devs to remove the absolute equality of the drop table and weight them to more evenly distribute useful IO drops. Honestly, I don't have a problem with IOs that are useable to a very small subset of builds being in game. I have a problem with those IOs being weighted evenly against the other IOs that are nearly universally useful.

Another set of data points I gather were the number of purple sets that the various ATs can slot. Confuse was, by far, the least common because there are no melee ATs that can use them (blasters couldn't either because Mental Manipulation hadn't been released yet). A number of the IOs could only be slotted with very specific powerset combinations (Hold and Immob for Tanker or Scrapper). All in all, Controllers and Dominators made out like bandits. Adding more purple control sets would simply make it worse. If they're going to add more purple control sets, they're going to need to add additional melee and ranged dps sets, at least so that every AT (meaning a majority of the powerset combinations for said AT) can slot a roughly equal number of purple sets. I find it eternally aggravating that a Controller can have his/her entire attack string fully purpled out whereas Blasters, Scrappers, Brutes, and Tankers, et all, can only have 1-2 powers in their attack string realistically purpled.


 

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I mean, they added KNOCKBACK sets. How many people do you know that actually slot for knockback, let alone slot a WHOLE FREAKING SET for it?

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*Raises hand*

Because I'm a Bots/FF who loves to spam the crap outta Force Bolt. MOAR KB!


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

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Let the KNOCKBACK resume!


 

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At a quick glance I see:
-There are only 7 powers (available to players) that cause confuse in the game, and there are five confuse sets, including a purple set, to choose from.
-Likewise there are only 6 Heal powers that require a ToHit check, but they added sets for those as well.
-There are only 7 Fear Powers(more if you count Assassin's Strikes, but they don't take fear sets anyhow), but there are 4 sets for them (and a thread asking for a purple Fear set).

[/ QUOTE ]

I once did a numerical comparison of the number of powers available for some IOs and the number available for others, mainly because I wanted the devs to remove the absolute equality of the drop table and weight them to more evenly distribute useful IO drops. Honestly, I don't have a problem with IOs that are useable to a very small subset of builds being in game. I have a problem with those IOs being weighted evenly against the other IOs that are nearly universally useful.

Another set of data points I gather were the number of purple sets that the various ATs can slot. Confuse was, by far, the least common because there are no melee ATs that can use them (blasters couldn't either because Mental Manipulation hadn't been released yet). A number of the IOs could only be slotted with very specific powerset combinations (Hold and Immob for Tanker or Scrapper). All in all, Controllers and Dominators made out like bandits. Adding more purple control sets would simply make it worse. If they're going to add more purple control sets, they're going to need to add additional melee and ranged dps sets, at least so that every AT (meaning a majority of the powerset combinations for said AT) can slot a roughly equal number of purple sets. I find it eternally aggravating that a Controller can have his/her entire attack string fully purpled out whereas Blasters, Scrappers, Brutes, and Tankers, et all, can only have 1-2 powers in their attack string realistically purpled.

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Honestly I think there should be a purple set for every category that has IO sets.

That way Melee Ats would also have access to Taunt, Defense, Resist, Heal, etc etc purple sets which they can use. Could many Controllers/Dominators utilize them? Yeah sure, but there's still the 5 same bonus cap, and since most Purple bonuses are largely redundant having more than 5 IMO just isn't really worth it when you can just slot the standard IO sets for considerably less money, and get additional bonuses from them.


@Oathbound & @Oathbound Too

 

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Though it would be nice if they let all 4 Foe 'intangibility' powers use them.

[/ QUOTE ]Force Field and Sonic Resonance Defenders and Controllers would get exactly zero use out of intangibility enhancement in Detention Field/Sonic Cage. The Defender and Controller versions of those powers are already strong enough to cage any target. Only Force Field Masterminds and Sonic Resonance Corruptors would get any use from slotting for intangibility, and even then, it would only let them cage EBs where they couldn't before (they can already cage AVs)


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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I count 7 intangability powers. 4 affect the foe and 3 affect the caster.

Detention Shield
Sonic Cage
Black Hole (takes intangible)
Dimension Shift (takes intangible)
Phase Shift
Quantum Flight
Nebulous Form

[/ QUOTE ]Fair enough, I should have said "foe intangibility". The fact remains that only 2 accept intang enhancements, anyway.

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What exactly do the intang enhancers do to the power? I forget since i never pick up the powers.

[/ QUOTE ]Despite the fact that the enhancements claim to increase the duration, they actually increase the magnitude. Which is why Detention Field and Sonic Cage don't accept them, because only Mastermind and Corruptor versions of the powers are weak enough to fail against a target, and even then they only fail against EBs.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Though it would be nice if they let all 4 Foe 'intangibility' powers use them.

[/ QUOTE ]Force Field and Sonic Resonance Defenders and Controllers would get exactly zero use out of intangibility enhancement in Detention Field/Sonic Cage. The Defender and Controller versions of those powers are already strong enough to cage any target. Only Force Field Masterminds and Sonic Resonance Corruptors would get any use from slotting for intangibility, and even then, it would only let them cage EBs where they couldn't before (they can already cage AVs)

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They would still get the added benefit of Set bonuses, and heck, If you're going to take the power anyhow, Why shouldn't you be able to get set bonuses out of it? (Like almost every other power you can take.)


@Oathbound & @Oathbound Too

 

Posted

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Though it would be nice if they let all 4 Foe 'intangibility' powers use them.

[/ QUOTE ]Force Field and Sonic Resonance Defenders and Controllers would get exactly zero use out of intangibility enhancement in Detention Field/Sonic Cage. The Defender and Controller versions of those powers are already strong enough to cage any target. Only Force Field Masterminds and Sonic Resonance Corruptors would get any use from slotting for intangibility, and even then, it would only let them cage EBs where they couldn't before (they can already cage AVs)

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They would still get the added benefit of Set bonuses, and heck, If you're going to take the power anyhow, Why shouldn't you be able to get set bonuses out of it? (Like almost every other power you can take.)

[/ QUOTE ]Rest does not allow Heal or Endmod sets, because it would be useless to the player. Wet Ice does not allow Defense enhancements or sets, because it would be foolish to slot the power for defense (the base value is 1%)


http://www.fimfiction.net/story/36641/My-Little-Exalt