MA versus run-run-running around
Only thing i see why people will leave is to do TF to get things like badges and costume and things like that. Also I guess people will leave to get different badges also you can't get any normal badges from MA you need to exit the building to level too. This is new so many people will do what you say but it soon will die down a bit. Almost forgot to say this but don't forget about event and PvP.
I originally planned to level my next toon solely on MA content. This has turned out not to be reasonable. Most people don't design their arcs to be workable for low-level toons. However, post-32, I expect that I can probably play most MA architect missions, but that's also the set of levels where dev-generated content tends to run thin anyway, so MA missions will be very welcome.
In the end, the devs want people to pay for monthly subscriptions. An endless flow of content for bored, seen-it-all veteran players is pretty much exactly what they need.
The main problem I see with MA is that Patrol XP apparently doesn't work with MA missions. Even with the added convenience of never leaving the MA, I'd still rather be getting double XP from radio missions or even normal story arcs.
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The main problem I see with MA is that Patrol XP apparently doesn't work with MA missions. Even with the added convenience of never leaving the MA, I'd still rather be getting double XP from radio missions or even normal story arcs.
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Patrol XP isn't double. It's 1.5x.
I use my Patrol XP as insurance against an arc suddenly tossing something horrible at me that murders me in an instant. All my debt burns away as patrol XP! Nice.
I guess to min-max it, papers would still be better, but honestly I don't like papers very much. I'd rather play interesting and engaging new stories, given the choice.
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
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I use my Patrol XP as insurance against an arc suddenly tossing something horrible at me that murders me in an instant. All my debt burns away as patrol XP! Nice.
I guess to min-max it, papers would still be better, but honestly I don't like papers very much. I'd rather play interesting and engaging new stories, given the choice.
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/signed.
an ma/regen scrapper I was gonna throw away because of boredom with soloing Is now my main Architect toon and has gained 4 levels just doing arcs.
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
My wife and I, loathing the low Villain zones, created new villains today and did MA today from lvl 2 through lvl 14.
To be honest, it was a welcomed change. Our low-levels did fine in the missions, we found some really good storylines, some creative uses of Maps and Mobs, and actually enjoyed the red-side for a change by . . . well . . . avoiding actually playing the red-side.
Kind of ironic.
I just see it as another option to mess around with. I alternatively run my alts solo, on radio teams, do TFs, etc. Now I can add MA material into the rotation. Will I ignore everything else? No, especially as low-level material seems a little broken. But I will be sure to take advantage of it at times.
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Patrol XP isn't double. It's 1.5x.
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Regardless, I'd still rather get that than normal XP in MA.
Something had came to me the first day of MA release when I saw dozens of people in the MA building in Atlas off in their virtual worlds.....why leave home?
I would imagine that the devs of CoH and any other successful MMO business model would incorporate a system of making players use their travel powers, or in cases of below lvl 14, a lot of tireless footwork, going around from NPC contact to NPC to get their story arc/missions started, and that this model is consistent with the idea that they are trying to extend the amount of time spent on each individual paying account in the quest to get their character from 1-50. In other words if I can send you back and forth enough times across the maps, I can postpone your rise to 50, therefore collecting another monthly charge.
But now as the rise of more groups preferring radios over character story arcs, and simply generating a semi-generic mission on Invincible with a full over-powered team, the running around aspect becomes even less a detraction because you always remain on one city map, ...at least until everyone out-levels that city and its called in radios. So, this becomes the norm, and radios become the PUG default...thereby circumventing the devs MMO business model. First there were farm missions, now its simply Invinc PUG radios with max bonuses.
Now, here comes MA. You don't even need to leave your characters super-powered body people, for those on the rise to xp and getting to 50, radios and farm missions, become a thing of the past....another era, another business model, turning over creativity and inventiveness to the player, hopefully the veteran, ushering in a way to leave those old well-worn, rarely-ever-surprising, CoH maps by the wayside, and putting a MA building in every major city....to disguise the fact that you are still never leaving the building.
Once we had The Portal Corporation, assigned exclusively to the higher level hero, where one would leave through a convenient portal into other instances, but always return to that familiar setting of spinning rings and the loud droning screech of entrances to packed farms, padding, and sidekicking, for max xp collection.
With MA, sadly, hero need never leave the sanctity of his/her public computer terminal.....if what he/she desires is that oddly, easily, obtainable xp. The times are changing