Feedback: Arcs by Devious Little Me


Arashi

 

Posted

Decided to put up a consolidated feedback thread for all my arcs (yeah, like I even get any on these boards; so total necessity ). Currently up are:


Arc Name: This is War, Part I - the Revenge of Hro'Dtohz
Arc ID: 1356
Morality: Neutral
Faction: Rikti, Rikti Special Ops.
Creator: @Acid Zero
Difficulty Level: Medium solo, gets harder with team
Synopsis: Do I really need to say it? Okay. Hro'Dtohz is back, and with a vengeance. This arc takes place after the events of the LGTF (so intended for lvl 45+ characters), and presents no less than an all-out attack on Paragon City by the Lineage of War.
Estimated Time to Play: 1 - 2 hours

Arc Name: Hunting the Dark Dragon
Arc ID: 2922
Morality: Heroic
Faction: Circle of Thorns, Malta Operatives, Space Pirates, Spearhead Division
Creator: @Acid Zero
Difficulty Level: Hard (1 AV(EB) with no allies, end boss very tough)
Synopsis: I created this in response to the many dragon invasion themed arcs I found on test, and decided to give it my own (slightly chaotic) spin by employing dragon concepts from people I know. I like to think this arc takes several things in new directions, and not just with the dragons - it's also up to the player to choose which way this arc ends.
Estimated Time to Play: 1/2 - 1 1/2 hours


And even though I can no longer edit this arc, so feedback will be most helpful for those above this line, if you'd like to check it out:


Arc Name: Welcome to Architect Entertainment
Arc ID: 1004
Morality: Neutral
Faction: 5th Column
Creator: @Acid Zero
Difficulty Level: Medium solo, gets harder with team
Synopsis: Dr. Aeon invites you to a special demonstration of what his Architect Entertainment system can do. What could possibly go wrong? Note: this is a dev choice arc, so you will not receive tickets, but normal rewards instead.
Estimated Time to Play: 1/2 - 1 hour


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

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Arc Name: Welcome to Architect Entertainment
Arc ID: 1004
Morality: Neutral
Faction: 5th Column
Creator: @Acid Zero
Difficulty Level: Medium solo, gets harder with team
Synopsis: Dr. Aeon invites you to a special demonstration of what his Architect Entertainment system can do. What could possibly go wrong? Note: this is a dev choice arc, so you will not receive tickets, but normal rewards instead.
Estimated Time to Play: 1/2 - 1 hour

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Wait a minute... THAT'S YOURS!!!

That's is an awesome arc. You can hit some tough spots but it flows so well @_@.. I didn't know that was yours. Ran through it... Force field throwing jerks kept pinning me down getting me electracuted by the other thing. @_@

How did you even come up with that?


 

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Will Recommend it to my SG to run as a team...set on "Are You Crazy!!!"...should be a fun run.

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Careful with that - on teams, the Rikti bring out their hard-hitting troops. Running on high difficulty then can be a real handful.

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How did you even come up with that?

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To be honest: not sure. It just irked me somehow that AE was presented as this virtual reality and that things that happened in it didn't really affect anything. So I got to thinking 'wait a minute, even though you're in a simulation, that doesn't mean very real things can't come in and hurt you' - and that's pretty much what it all evolved from.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

Ok... ouch...

Umm... Would you mind editing yer

Arc Name: Hunting the Dark Dragon

Estimated Time to Play: 1/2 - 1 1/2 hours

to something longer... @_@

I started this when I got home from work at 5:30... In the Third mission and accidently hit the power key on my keyboard.... It's 7::48 now @_@... and only on the third mission.


 

Posted

Played 1356, unfortunately on a solo character. Had to give it up on the fourth mission when Death ran away from my allies, and they chased it right into Famine's Aura Of Can't Do Anything. And they died. But that was just weird AI stuff beyond your control.

Couple of things.

First, can you please please please PLEASE make a group for the Rikti that has no monkeys and use it? It's bad enough that monkey gas makes allies crazy, but some of those allies teleport.

Second, uh, if I'm running this on a villain, what is my disincentive to use the assault on Kings Row as cover for moving myself into Paragon? The War Zone is an effectively sealed environment but just giving villains access to Paragon because they say they'll fight the Rikti doesn't seem right.

Aside from that the story is certainly believable, though I can't say how the fifth mission might go, and I liked the personalities for the non-canon allies I occasionally fought alongside.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

1004, "Welcome to...", solo Blaster (50 elec/elec) on Heroic.

Mission 1: Virus.exe is ridiculously difficult for a lieutenant, especially playing an elec/elec Blaster: my holds are useless and my damage is minimal, and that's my main shtick as an Elec/Elec. I shouldn't I have to pop 3 purples and 5 blues for a single lieutenant fight. (If Virus.exe is actually a boss, then he spawned as a very tough lieutenant on Heroic.)

Mission 2: "Emergency Override" doesn't have a verb by it. I realize this is probably something that's too late to worry about now, but I'm just saying.

Mission 3: "First thing's first" has some mutant punctuation. The whole mission is full of Endurance-draining enemies, which is incredibly annoying. The fact that you can't tell which incursions are important enough to defeat until you get close enough for them to talk — and that if you didn't see which one was talking — means it can be effectively a defeat all. There are couple of spawns on the large two-layer room with the glowing thing in the center where the group name is "All Custom Characters" instead of "Virus." About midway through this mission I began to ask myself, "Do I really want to go through the rest of the arc if it's all against this same faction?"

Mission 4: Got to the point where it advised I would need a team, and quit the arc.

I rated it 4 stars overall, because it was a very solid effort. It's really a shame that it was given Dev's Choice so soon in its development lifespan, because it really could have used a more thorough pass for errors and balance, in my view.


 

Posted

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Ok... ouch...

Umm... Would you mind editing yer

Arc Name: Hunting the Dark Dragon

Estimated Time to Play: 1/2 - 1 1/2 hours

to something longer... @_@

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I wouldn't, but apparently the boards disagree with me. Sorry to hear about the powerdown, though.

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First, can you please please please PLEASE make a group for the Rikti that has no monkeys and use it? It's bad enough that monkey gas makes allies crazy, but some of those allies teleport.

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Actually, I have. The 'Rikti' and 'Rikti Special Ops.' you see are both custom groups using standard NPCs, and have no underlings. Unfortunately, the game doesn't seem to agree and places them there anyway.

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Second, uh, if I'm running this on a villain, what is my disincentive to use the assault on Kings Row as cover for moving myself into Paragon? The War Zone is an effectively sealed environment but just giving villains access to Paragon because they say they'll fight the Rikti doesn't seem right.

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Well, first because you're working as a Vanguard operative (remember, this is after the RWZ events, though I will grant that it requires some immersion), and second because according to the story, all of Paragon is under attack by the Rikti. You'd have nowhere to move into where they wouldn't find and try to kill you eventually. Sadly, I can't really convey this anywhere else than the mission briefings, especially since the devs stole the Priests I was using to top off that zone invasion.

Maybe I can add some bone piles or grease spots to that map, say they're the remains of people that got zapped by the Rikti. Do you think that would make it more believable?

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1004, "Welcome to...", solo Blaster (50 elec/elec) on Heroic.

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While I've already said that further feedback on Welcome to AE isn't very useful to me since I can no longer edit it, I do appreciate the look. And yes, the .exe extensions are bosses. The 'all custom characters' bug is in the same category as the 'spontaneously self-rearranging multiple of the same category mission objective text' bug and the 'greatly increased damage and mez protection ninjitsu' bug - very annoying, but nothing I can do about it.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

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First, can you please please please PLEASE make a group for the Rikti that has no monkeys and use it? It's bad enough that monkey gas makes allies crazy, but some of those allies teleport.

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Actually, I have. The 'Rikti' and 'Rikti Special Ops.' you see are both custom groups using standard NPCs, and have no underlings. Unfortunately, the game doesn't seem to agree and places them there anyway.

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Are you using the "random minion/lieut/boss" spawner, or just individual Rikti? If the latter I have no idea what to say.

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Second, uh, if I'm running this on a villain, what is my disincentive to use the assault on Kings Row as cover for moving myself into Paragon? The War Zone is an effectively sealed environment but just giving villains access to Paragon because they say they'll fight the Rikti doesn't seem right.

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Well, first because you're working as a Vanguard operative (remember, this is after the RWZ events, though I will grant that it requires some immersion), and second because according to the story, all of Paragon is under attack by the Rikti. You'd have nowhere to move into where they wouldn't find and try to kill you eventually. Sadly, I can't really convey this anywhere else than the mission briefings, especially since the devs stole the Priests I was using to top off that zone invasion.

Maybe I can add some bone piles or grease spots to that map, say they're the remains of people that got zapped by the Rikti. Do you think that would make it more believable?

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Just to be clear here, we're talking about the same villains who ignore dropships bombing the hell out of their home turf to go rob banks, right?

You could use one of the wilderness maps and call it the Rikti trying to permanently breach the War Walls. The city would still call a red pen op and get everybody out there.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

I started the Revenge of Hro'Dtohz arc, and was nutty enough to start it solo on a level 14 claw/sr scrapper! (on heroic, of course)

WHAT A RUSH! I swear it took me something like two hours just to get to Gaussian in Mission 2, but MAN was it fun! Gaussian was a bit of a kill-stealer, being a Hero-class ally, but he was very much needed for Dra'gn. That's where I stopped. There's no way a lvl 15 (almost 16, by this time) scrapper with DO's and no stamina is going to take that one down. Not complaining, since he's optional, and I had to stop mainly because I'd been having so much fun I"d lost track of time. I got a real head rush taking out the Heavy Suit EB in mission one, even though it killed all of my allies. I think I'll run this on one of my fifties instead, but I'm still going to try and finish on my lowbie - just to see how far I can get.

Okay some specifics on what I"ve seen so far: \

Mission 1: The battles were well placed, and the vanguard rescues were integrated seemlessly into the battles. Felt very much like a counter offensive; good job! The Warmaster was an unexpected twist, but he was needed.

The EB heavy suit at the end was, as I said before, exorbitantly difficult on a level 14 scrapper, but I got the job done with only one death (two, if you count the wakie corner-stagger I had to do to rez out of sight). The boss took out the Vanguard allies immediately, and the warchief dropped soon after, but it was enough of a distraction for me to take it out before the damage got too much. Two purples at the end helped a bunch, too.

Mission Two:
Rescue Gaussian? Sounded kind of funny, given my level and all, but nonetheless I jumped right in. Dinged 15 on the first spawn, and turned right around and trained before going any further. Extra slots in my defenses really helped.

So there was this one room with a sort of pit in it - had four bridges over it and led to a central structure. Know the one? The reason I ask is I want to know just how you got SO MANY rikti to fit down in that freakin' pit! On a heroic setting at level 15, I expect spawns to consist of a minion and two lieutenants, with overlapping spawns to be four to six mobs.

I counted no less than TEN in the pit alone, with a Gunman on a bridge and two infantry just inside the door to the room. And among the ones in the pit were THREE communications officers!

Common sense would have told me to kill the two inside the door and skirt very quietly around the pit, but I am a scrapper, after all. That room was possibly my favorite slaughterhouse yet.

Gausian was fairly easy to rescue, but I made darned sure I went around and killed everything in the room first so he wouldn't steal my kills. Kudos on the patrol spawn after the rescue btw - Really added to the tension. Question, though: Why all Guardians? Just curious. They went down VERY easy - especially considering Gaussian stole most of my kills.

And THEEEN there was Dra'gn. Yeah, I saw in the nav bar that it was optional, but I am a scrapper, after all.

Yeah. I'm a scrapper, but I know my limitations. Next time I log in to do that mission again on that scrapper I'm listening to the optional part. That guy was so mean I had to pop a wakie and run back in unhealed just to distract him from killing Gaussian. It wasn't pretty.

And then I looked at the time. So I'll have to finish this feedback later, and probably from the perspective of a higher level character.

Awesome so far, though!

EDIT - Man, do I feel stupid. I just went home for lunch and started this mission again on the lowbie scrapper. For whatever reason when I played before I had TOTALLY MISSED the Malta thing in the beginning. The mission would have gone so much quicker if I'd had him and his gunslinger along before!

Favorite Quote so far: When I lost the Malta Ally he said "Hey! Get back here!" Upon returning: "What was that? If you were in my unit I'd put you in the SHED for that!" I lol'd.

One comment to add about the malta and the gunslinger - the way the spawns work the gunslinger spawned right in front of the entrance, and I hadn't thought to check there and probably would have spent a ton of time looking for him (I ran out of time. Again.) - my only suggestion would be to have the two malta rescues spawn independently, with the gunslinger not having a nav marker (which is optional if the detail is optional) - then have the gunslinger offer himself into your custody and inform you his commanding officer is around as well.

Really, though- that might ruin the surprise (and your nav text did fool me into unsuccessfully attacking the malta commander first in his spawn) so it's really not a big deal if you leave it as is.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Aw snap, did I type Gaussian in place of Serpent Drummer somewhere? Grgh, must recheck. Glad you like it so far, though.

Oh, and the patrols aren't just Guardians - but you need a team to spawn the stuff they're supposed to be 'guarding'. I recommend 4, maybe 5 people, and you'll find out exactly what I mean.

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Really, though- that might ruin the surprise (and your nav text did fool me into unsuccessfully attacking the malta commander first in his spawn) so it's really not a big deal if you leave it as is.

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Indeed - which was the whole point of that objective chain. More often than not, the Gunslinger will spawn exactly at the mission's halfway point or near it, but sometimes the RNG just has a mind of its own.

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Are you using the "random minion/lieut/boss" spawner, or just individual Rikti? If the latter I have no idea what to say.

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Yep, hand-picked every minion, lt. and boss. Dunno where them monkeys are coming from.

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Just to be clear here, we're talking about the same villains who ignore dropships bombing the hell out of their home turf to go rob banks, right?

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You have a point.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

Characters

 

Posted

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Arc Name: This is War, Part I - the Revenge of Hro'Dtohz
Arc ID: 1356
Morality: Neutral
Faction: Rikti, Rikti Special Ops.
Creator: @Acid Zero
Difficulty Level: Medium solo, gets harder with team
Synopsis: Do I really need to say it? Okay. Hro'Dtohz is back, and with a vengeance. This arc takes place after the events of the LGTF (so intended for lvl 45+ characters), and presents no less than an all-out attack on Paragon City by the Lineage of War.
Estimated Time to Play: 1 - 2 hours

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WARNING: Fanboy gushing ahead.

Played with my Level 47 DM/WP speedster scrapper, Headlong, on level 3 difficulty (Rugged).

I LOVED THIS ARC! Fun with a capital F in a "serious" vein. Very well written. Informative contact. Nice working in of canon. Nicely "produced" (only a couple of minor typos, nice use of dialogue and clues, etc.).

All interesting and flowed well, but I think mission 4 was both the best and the worst (only a by a little). I had a heck of a time taking down War. All my allies were wiped almost immediately. I had to run back and forth from hospital to insp vendor to War about four times before I finally took him down. This probably would not have been an issue at all, though, if I hadn't been soloing it. A team wouldn't have found it nearly as hard. But I LOVED the opening chaos! Really threw me, but in a good way. The effect I think you were going for hit it right on the head. Very "GAAAAH!" moment.

Five stars, no question at all, and I eagerly await the next installment.

PS: I didn't take the time to find the "surprise" (was panting at the breakneck pace and didn't want to slow down). Any chance of a PM telling me what it was?


Dec out.

 

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Gotcha. Had me worried there a sec'.

And someone didn't look for the surprise, huh? Well, no wonder War gave you so much trouble. There's a reason I put that there, you know.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

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Posted

Heh, I see now, with your PM. I didn't mind, though. It was very exciting! Really got the old blood pumping. Gave me a very "Ain't no WAY I'm gonna let this dumb thing do this to me!" feeling.


Dec out.

 

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I wasn't keen on Hunting the Dark Dragon at all - in fact didn't finish because of Ninjitsu, but really did like This is war.

It's very hard but not unfair (soloed on diff 2 with a 50 plant/energy dominator (+1 Shivan for Hro'Dtohz himself), would be good content for a SG night out. Fits cleanly into canon.

I originally thought that Lady Grey was written a bit too pompously, but checking her speech on Paragon wiki shows that she was spot on.

Didn't find the Malta in the Serpent Drummer mission until I was on my way out. The suprise when you're fighting Dra'gon is most appreciated though.

Only one of the horsemen I had issues with was Famine, but took him out by pulling him to one of the Malta groups and let them do most of the heavy lifting. (And yes, I did find the suprise).


#2409 - The Mystery of the MAGI vaults. Azuria has contacted you to help her stop the thefts from the MAGI vaults.
#68054 - Out of the gutters. Left for dead, you swore that you were through with being a victim (alt villain beginning story)

 

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MEah...

If anything of mine is in yer cue... delete it... the arc is gone.


 

Posted

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Arc Name: Hunting the Dark Dragon
Arc ID: 2922
Morality: Heroic
Faction: Circle of Thorns, Malta Operatives, Space Pirates, Spearhead Division
Creator: @Acid Zero
Difficulty Level: Hard (1 AV(EB) with no allies, end boss very tough)
Synopsis: I created this in response to the many dragon invasion themed arcs I found on test, and decided to give it my own (slightly chaotic) spin by employing dragon concepts from people I know. I like to think this arc takes several things in new directions, and not just with the dragons - it's also up to the player to choose which way this arc ends.
Estimated Time to Play: 1/2 - 1 1/2 hours


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Rating 4.5 / 5
Why a 4.5? Well I really want to give it a 5 (and I did on the in-game rating) but my intense hatred for all things Malta just wouldn't let me post a rating without mentioning it...

Mission 1: This is a pretty standard CoT mission in Oranbega (City of Spirits map I believe). It's straight forward with some rescues before your allies make short work of the madness mage at the end. Interesting characters, good use of clues.

Mission 2: This is where my pain began... again it's a CoT map, but this time you're actually up against Malta... oh how I hate Malta... anyway dialogue fits great, and the clues point you down the right path though they are much rarer in this mission than the first. Fortunately the only Malta you HAVE to kill is the commander at the end and his cronies, pretty standard fare.

Mission 3: Now this is where things start getting twisty... First you beat the crap outta some malta, then fight the leader (who is actually a Knives of Artemis, but meh)... but then you get the REAL surprise of going toe to toe with... space pirates! Yes, you heard me right. All in all the pirates are pretty nasty opponents (due in large part to the damage bonus Shadow Troopers get from /NIN) but it's managable and you don't have to fight a whole lot of them if you're careful.

Mission 4: Ah the mission where you get warned about bringing a team. Well being the ambitious scrapper (43 Kat/SR) that I am I went on alone to see what this boss was gonna be about. Now like mission two, it again seems like I'm defending a villain group from Malta... at least up until the end when it turns out the boss appears because it was a trap... and YOU where the trap. On a side not I was rather surprised with how easily I mopped up the EB, but that might have just been luck.

Mission 5: Yay for player chosen outcomes! Seriously, this mission makes for a perfect ending to the Arc and I wouldn't have expected things to turn out like this... oh say until mission 4's boss showed up. Without spoiling anything, I fought to the end to check out the custom designs and character info, et al. But once I reached the end I made my choice and actually chose to fail the mission, and not because I couldn't have beaten the bosses.

In the this is end a great arc with some laughs but mostly just a fun story... except the malta ;p. I recommend it, though I'd probably recommend a team as well. I wish I had some things to point to improving the missions but I honestly can't think of anything that might actually make it better than it already is.

-Greiven


 

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Hi DeviousMe,

Your spelling/grammar check for "Hunting the Dark Dragon" can be found here.

Not that there is much in much in it. I got to play a fun story though, so I'm not complaining.


-Tramalian



(I feel the need to add this: I only posted this on the boards because I was asked to.)


 

Posted

Sorry bud, I'm just not comfortable giving out my email to random strangers. Been smacked with spambots one too many times. Many thanks for the go-through, though.

Oh, one question about the ellipses: are you sure about that? I mean, I don't know about British English, but in American I've never seen anyone write 'X...Y' with spaces between. That struck me as kind of strange.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

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Posted

Elipsis without spaces is proper... I believe. I think that there does need to be a space before resuming though, as exampled in my previous sentence.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Well, turns out I don't have the space for all those spaces...wow, that felt weird to say. Thanks again for the go-through, a lot of the text sounds much, much better now. Also glad the red lightning comment got a chuckle out of you. I was already wondering if I was the only one that found that amusing.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

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Posted

Everything I read about ellipses stated they are to be treated as a word, requiring a space on each side, when used in the middle of a sentence. I believe it is common practice to omit the space before an ellipsis, however, it is never omitted after.

Almost every punctuation mark requires a space after it.

Anyway, glad you found it useful!

-Tramalian


 

Posted

I tried out Hunting the Dark Dragon. In all it was a great story, but I had issues with the combat. First, I just don't like malta in general, but I won't fault you for that.

The space pirates on the other hand were too rough. In my opinion, until it is fixed, no custom mob should use ninjitsu (unless its made for a personal challenge). Nothing is worse than being ambushed by npcs with a massive damage bonus. There's no way my squishy controller could have finished if I didn't have phantom army to absorb the blows and superior invisibility and confuse to avoid fighting. As it was, the ambush in the fourth mission killed me because of ninjitsu mobs two shotting me before my army could get aggro. I also think the pirates would be better if they had some minions instead of spawning as groups of three lieutenants while solo.

Therefore I give the arc 4 stars, but not because of the story, that was great.


My Characters
Hammers of Justice SG

 

Posted

First of all, thanks again to everyone who's provided me with feedback to improve my arcs. I've found some really useful stuff around these boards.

Now then, updates:

"Hunting the Dark Dragon" - rewrote parts of the story to fill in the plot holes pointed out to me by some people. It should now be explained much better what the Dark Dragon is doing, why the Circle is in a panic, why Malta is helping him, and what Arachnos has to do with anything. I've also shortened the first map (thanks to Khellendrosiic for finding another one that met proper spawn conditions), and while I'm not entirely sure if that was a positive change yet, I'm going to let it dangle a while and see what happens.

"the Revenge of Hro'Dtohz" - devs removing more Rikti mobs made this really bugged-up for a while. I think I've fixed it again - at least I haven't run into any walls playing it yet. So theoretically, this is back and fully operational.

And yes, I will be adding to my critique thread again soon(TM). Finals reek.


"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi

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Posted

Review for Hunting the Dark Dragon
Arc ID: 2922

Played by: Dominique Wraith - 42 DM/SR Scrapper on difficultly 2
Rating: ****


Mission 1:

Simple enough premise to start with. Maybe I just didn't pay any attention to Peter but this is the first I've ever heard about a shaman spirit. Note on Blake's clue. 'Happened' is missing an H.
Probably only needed one Rocky Horror reference. Deffinatly didn't need three allies. Maybe if I was a Def or Troller though... *shrug*

Mission 2:

He can sense the tree from how far away? A bit of a stretch. So, Malta arrived and then made a deal? Why were they there in the first place? And why would a group worried about the world being taken over by superhumans make a deal with a supernatural entity or even be interested in a magic tree? Boss was easier then the Weedkiller bosses for some odd reason. Beat him before the ambush even arrived.

Mission 3:
Did you mean 'will damp'EN' their schemes'? Space pirate patrol all pretty much spawn in trigger point to flood my GUI with there dialog all at once. Got two of them on me at once, fun, but a medium purple and I had nothing to worry about.

Mission 4:
And back to Paragon once more. Am getting annoyed with the pirates, they seem to have better acc then the malta and suddenly my 35% positional isn't covering me as much. Good thing they made inspirations. Ding! I has mal... wait, what? Eep! Scirocco. o.O I let the rest of the malta in the room soften him up a bit. Ahh... much better.


Mission 5:
So far ol' DD's broken his word to several parties, not very good for good will. Ah well, off to poke him with a stick. Ewww.... Five FFers? With Proct bots? Time for pulling. I probably would've let the timer run out, but I was half a bubble from leveling soo... *shrug*

DD himself was easyish. Arek was /way/ harder. WP on extreme is ugly, plan and simple. Thankfully I dinged off his first plant and the tier 3s let me put him back down. Only way I pulled that off.

Overall:
Pretty good arc. A few troublesome points when the pirates got involved and several hairy ones with Arek. Might want to dial him down to Hard maybe? A 4.5 by my rating, but four by AE limitations.


Pinnacle
Heroes
When in danger, or in doubt; Run in circles, scream and shout.