Burk314

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  1. I tried out Hunting the Dark Dragon. In all it was a great story, but I had issues with the combat. First, I just don't like malta in general, but I won't fault you for that.

    The space pirates on the other hand were too rough. In my opinion, until it is fixed, no custom mob should use ninjitsu (unless its made for a personal challenge). Nothing is worse than being ambushed by npcs with a massive damage bonus. There's no way my squishy controller could have finished if I didn't have phantom army to absorb the blows and superior invisibility and confuse to avoid fighting. As it was, the ambush in the fourth mission killed me because of ninjitsu mobs two shotting me before my army could get aggro. I also think the pirates would be better if they had some minions instead of spawning as groups of three lieutenants while solo.

    Therefore I give the arc 4 stars, but not because of the story, that was great.
  2. On one mission I made, a back-positioned boss was literally the first encounter in the mission (this was in a four-floor lab map, not outdoors). Seems something's slightly off about the MA's definition of back.
  3. [ QUOTE ]
    [ QUOTE ]
    Heroes can only get the Serpent Red Ink Man gladiator (150 Blue Ink Men according to Vidiotmaps) in Siren's Call.

    [/ QUOTE ]

    Are you sure about this? I've seen quite a few Blue Ink Men in St. Martial.

    [/ QUOTE ]

    Notice he said heroes, the ones who can't get to St. Marial