what is the best PvP blaster primary??
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I've got a situation i've been making a bunch of blasters for I13 pvp and EVERY time they get owned (they are built for SC) so I wind up junking them and making another and now i'm out of ideas so i'm turning to the forums for help so anyone got any ideas??
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Ice is pretty decent due to the -rech effects, Fire remains very nice especially with Aim/BU capable routines.
For survivability you're going to have to settle for Devices as a secondary for the benefits of the cloaking device. If you load up on the power pools which will give you extra defense and moderate resistance you can fair better.
Currently the big oppents are still total invisible Stalkers stealth/hide/IO-stealth and Brutes with massive strikes.
With Firocity, my Fire/Dev Blaster using Hover/Cloack/CJ/Maneuvers I have a longer survivability rate. I've included Air Superiority which in conjunction with Webnade from Dev allows me to take out any flying villian if both hit even if they have taken a flight pack addition.
Ice would be a nice Primary over Fire since it does have the -Rech/Slow components as well as Dmg. Fire does DoT which can tick off a final component, but it's better to go for the upfront damage along with the side effects IMHO. The biggest drawback in Ice is the more powerful attacks are a good bit slower making interruption more possible.
I have an Ice/Fire Blaster who is fun to play even at 50 having the debuffs plus the DoT of Fire, but like all Blasters even he is susceptible to the high damage attacks of Stalkers and Brutes.
If you are a Balls to the Wall player, then you need to not go with Devices because you lose the Aim/BU combo which can devastate certain opponents. Devices is more for the ranged hunter since it spreads the To Hit as a constant rather than peaking the attack in one instant.
"It is that balance, the ground between EB and AV, where the PvP struggle should exist. Where a 1v1 becomes a struggle of equals, and 1vMany gives the benefit to the 1."
Freedom: Fireocity, Electro Imp, Gotya
Infinity: Meteor Storm, Mutai Kid, General Bot, Da Smasher
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I've got a situation i've been making a bunch of blasters for I13 pvp and EVERY time they get owned (they are built for SC) so I wind up junking them and making another and now i'm out of ideas so i'm turning to the forums for help so anyone got any ideas??
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Ice is pretty decent due to the -rech effects, Fire remains very nice especially with Aim/BU capable routines.
For survivability you're going to have to settle for Devices as a secondary for the benefits of the cloaking device. If you load up on the power pools which will give you extra defense and moderate resistance you can fair better.
Currently the big oppents are still total invisible Stalkers stealth/hide/IO-stealth and Brutes with massive strikes.
With Firocity, my Fire/Dev Blaster using Hover/Cloack/CJ/Maneuvers I have a longer survivability rate. I've included Air Superiority which in conjunction with Webnade from Dev allows me to take out any flying villian if both hit even if they have taken a flight pack addition.
Ice would be a nice Primary over Fire since it does have the -Rech/Slow components as well as Dmg. Fire does DoT which can tick off a final component, but it's better to go for the upfront damage along with the side effects IMHO. The biggest drawback in Ice is the more powerful attacks are a good bit slower making interruption more possible.
I have an Ice/Fire Blaster who is fun to play even at 50 having the debuffs plus the DoT of Fire, but like all Blasters even he is susceptible to the high damage attacks of Stalkers and Brutes.
If you are a Balls to the Wall player, then you need to not go with Devices because you lose the Aim/BU combo which can devastate certain opponents. Devices is more for the ranged hunter since it spreads the To Hit as a constant rather than peaking the attack in one instant.
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...
*shakes head*
So much of this is wrong it's not even funny.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Mac, please elaborate. Be nice.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
LOL, well for starters
1.)Put the best blaster (build) on a non skilled player and its still fail.
2.) I, havent PVPed in lol SC in like a year and a half. But the last I saw its full of nothing but Stalkers and brutes. For good reason as there viability is way ahead of anything ells in that zone, especially now that Veats got the nerf.
3.) most people who PVP in SC regularly are loyal and build there chars just for SC. Which does not mean build a char up to 32 and IO it.
4.) /Dev is not the best choice it never has been as I've known it. People like it because they think they can see stalkers. Which is also not true because a IOed stalker can only been seen with in 10 ft of some one ells. Which means you still die even if you can see it. Also I see lol Devs setting trip mines up thinking "ooo I'm gona gettum with this" lol When you will really only kill one stalker if your lucky and you'll die in the process. Web nades is the best thing going for a /Dev and it does not keep a stalker from going in to hide.
5.) Are you playing on a team, if not thats a hole different game. If your solo just plan on dyeing and thats it. Just die and be happy with dyeing over and over again. Unless your very, very good which is not likely.
6) Burst damage is still and has always been King. Not "spreading out to-hit over what ever he said" you take a stalker out bye catching him ASing some one ells or trying to AS you, and spike him. You kill a brute bye Spiking at a distance Boost range is best for this, not lol/Dev
I could go on but I dont want to take away from Macs reply.
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1.)Put the best blaster (build) on a non skilled player and its still fail.
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lies, i beat ppl on my sonic blaster; i never played blaster before and i am worst pvper on coh lol
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5.) Are you playing on a team, if not thats a hole different game. If your solo just plan on dyeing and thats it. Just die and be happy with dyeing over and over again. Unless your very, very good which is not likely.
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If zone is not way too outnumbered you can get some kills untill you hit hospi, besides i noticed hero hospi in SC always has some kind of emp that you can annoy for boooofs ^_^
well maybe SC isn't what I remember it to be. How ever the understanding of getting one or 2 kills per death prob isn't what this guy thinks of sucess. I'm guessing he thinks hes going run around placeing LOL trip mines all over the zone and blow everyone up lol .
LEARN TO MOTHER [censored] ENGLISH MOTHER [censored]
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I noticed some people got sooo b*tchy about english lately...i wonder if it has something to do with the last nerfs ^_^
wat r u tryng 2 say?
you had to see freedom ac yersterday.......one could think bunch of old bald picky english teachers play this game now...
Hot Engrish nazis > bald ones
come to freedom!
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Mac, please elaborate. Be nice.
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Fine fine.
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Ice is pretty decent due to the -rech effects, Fire remains very nice especially with Aim/BU capable routines.
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Ice is good for the -rech and the in-set hold. That's about it. Its fast-activating attacks mean it deals less damage than other sets in PvP. Fire's still capable but qualifying that by saying "it's nice with Aim/BU" doesn't work, because almost every Blaster combination has access to Aim/BU.
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For survivability you're going to have to settle for Devices as a secondary for the benefits of the cloaking device. If you load up on the power pools which will give you extra defense and moderate resistance you can fair better.
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You don't rely on your secondary for pure survivability (that comes in the form of team buffs, inspirations, Phase, and APP powers), you rely on it for utility and damage. There's not much point in taking a pool like Fighting on a Blaster (40% base resist + 30ish% resist from an APP shield still gets DR'd to about 40% in zones and further buffs will not provide a large benefit). There's also no way you can stack enough defense through pool powers or IO sets to be meaningful without sacrificing something more important in your build like +HP or +damage.
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Currently the big oppents are still total invisible Stalkers stealth/hide/IO-stealth and Brutes with massive strikes.
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Stalkers are, as they have always been, the least of the problems a good player will face (barring the really good Stalkers, but most of those don't play anymore). Keep moving and it will be difficult or impossible for most Stalkers to AS you. Kite and Brutes will be easy unless you allow them to close to melee.
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With Firocity, my Fire/Dev Blaster using Hover/Cloack/CJ/Maneuvers I have a longer survivability rate. I've included Air Superiority which in conjunction with Webnade from Dev allows me to take out any flying villian if both hit even if they have taken a flight pack addition.
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As a flier, you are generally safer, until you get hit with a -fly power - there are many of these floating around. Then you're kind of screwed unless you have a backup travel power (think Super Speed).
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Ice would be a nice Primary over Fire since it does have the -Rech/Slow components as well as Dmg. Fire does DoT which can tick off a final component, but it's better to go for the upfront damage along with the side effects IMHO. The biggest drawback in Ice is the more powerful attacks are a good bit slower making interruption more possible.
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1. -Rech slows are somewhat worthwhile but get DR'd, movement slows are largely worthless thanks to the removal of -maxrunspeed in I13.
2. Fire has better "up front" damage than Ice, even before factoring in the DoTs.
3. The only "slow-animating" attack in Ice is Bitter Freeze Ray, which most PvP builds will skip. Every other attack in Ice is fairly fast-activating (which, again, leads to its lower damage).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
As far as /dev, I've seen Welldone excel on his sonic/dev blaster, but skill is a big factor there.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
PvP Blaster primary?
Teleportation.
Suggested that you pair it up with Energy Manipulation for Boost Range!
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you had to see freedom ac yersterday.......one could think bunch of old bald picky english teachers play this game now...
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I speak American.
Duel me.
I will work on my sig pic more when I have time.
Slow animating, heavy hitting attacks are overrated. Psi and Archery wreck Sonics. Ice can't possibly be as bad as people make it out to be.
Shout only sucks if you open with it. It's when you've stacked Shriek and Scream that it really hurts.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
No doubt there, opening with Shout is retarded. Although, even after stacking -res, Sonic is still overrated.
If I were making a dueling build I think I'd probably go with Sonic or Arch, but team build I'd go Psi. I've seen your Arch Blaster in RV and that thing kinda hurts.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Also regarding /dev, all stalkers and brutes don't have perception basically the ones that's going to put up the most fight like say regen can't see you. Also seeing someone setting up to AS you is a huge bonus, alot of stalkers are new so they they go balls to the wall and try to AS you you in the openas soon as they see you.
Within the time it takes them to set up you can't toss caltrops down, turn and spike them before they recover. Most will be suprised by the sudden damage and attempt to flee, and that's when you have the advantage.
Of course /em is better, but it's so over done, as far as primaries psy/sonic imo are the best atm
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
I've yet to see a good arch blaster. I understand they have good recharge, But any AT can get good recharge now adays. I've herd people say they get good damage out of Blazing arrow but I've never seen the numbers
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I've yet to see a good arch blaster. I understand they have good recharge, But any AT can get good recharge now adays. I've herd people say they get good damage out of Blazing arrow but I've never seen the numbers
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Blazing Arrow does about 200 damage base, including the DoT. Archery also has a slight acc bonus to its attacks which more or less cancels Elusivity. Fast-activating tier 1 and 2 attacks also mean Archery can keep pinging a target to keep them suppressed for a very long time.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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As far as /dev, I've seen Welldone excel on his sonic/dev blaster, but skill is a big factor there.
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I've actually fought him on my EM/Regen a couple nights ago. He hits HARD. Welldone demonstrated skill, as well in the several bouts we had. Amazing build.
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There's PvP in this game?
I thought it was reduced to Brawl and supressed Sprint?
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you forgot flurry