Why Make PvP so different?
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in i13 they made an attempt at transforming pvp into a "solo" viable experience. By DR'ing everyone to the point where team cohesion no longer really matters and by making everyone have similar/same damage and similar/same survivability.
Of course they failed entirely in the survivability department. But they are taking care of that in i14 by now ensuring def will be pretty useless to.
So res, heals, def, buffs, and most debuffs now don't really matter and even phase is counterable (maybe). So the only thing that matters is damage. But don't think for a second that some toons won't have better everything still. Not until Castle is able to execute his final pvp vision.
Castle's goal is basically to reduce everyone down to brawl and sprint and he is doing a good job.
Some might find that fun in a game about supers, in a game that they introduced loot to, in a team based MMO, but it isn't.
The goal of "everyone is the same" is entirely flawed in an MMO that brags about player customization. They would have been so much better served by embracing the wild and chaotic team based balance that the early dev team aimed for.
However, the same [censored] that whined in pve about not being able to solo all of the content and was listened to, whined in pvp and was listened to, just look at the anti-gank mechanic Castle tried to jam in and was ONLY removed because it was bugged and could not be fixed (for now).
However, Castle (and crew) live in spreadsheets, which is why it takes literally yrs for most changes to occur and why it makes them seem totally out of the blue. Team based balance can not be governed by only an excel spreadsheet, it has to be playtested, observed and tweaked basically on the fly with a scalpel.
Castle only has a sledgehammer, the dev team are pve carebears, and you can count on one hand how many times they observed high end pvp.
So we get brawl+sprint as the end goal for pvp and each issue Castle takes steps toward it.
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Too bad I can't sig this entire post.
Dumok I thought you quit.
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Dumok I thought you quit.
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I did. Went to Warhammer to get my PvP fix. Played Fallout 3 for a bit as well.
Came back to check out the MA.
Also want to see how long Castle can hold his breath by keeping his head up his...(ahem) with his PvP vision.
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Dumok I thought you quit.
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I did. Went to Warhammer to get my PvP fix. Played Fallout 3 for a bit as well.
Came back to check out the MA.
Also want to see how long Castle can hold his breath by keeping his head up his...(ahem) with his PvP vision.
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a long time. At this point I think he may have just adapted and can now breathe while in that position.
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Dumok I thought you quit.
[/ QUOTE ]
I did. Went to Warhammer to get my PvP fix. Played Fallout 3 for a bit as well.
Came back to check out the MA.
Also want to see how long Castle can hold his breath by keeping his head up his...(ahem) with his PvP vision.
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a long time. At this point I think he may have just adapted and can now breathe while in that position.
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Methane?
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
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Dumok I thought you quit.
[/ QUOTE ]
I did. Went to Warhammer to get my PvP fix. Played Fallout 3 for a bit as well.
Came back to check out the MA.
Also want to see how long Castle can hold his breath by keeping his head up his...(ahem) with his PvP vision.
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a long time. At this point I think he may have just adapted and can now breathe while in that position.
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Methane?
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the truth is stranger than fiction
wow. Post of the year material.
Can I get a second on that motion?
-Female Player-
"Kick Rocks."
I laffed so hard. Never change, E_L!