> Post your base pictures <


AlwaysCranky

 

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Please include screenshots when possible. But with the new i13 base construction methods, lets see the most creative, coolest looking rooms out there!

With i13 coming out tomorrow, I expect to see a bunch of awesome ones in the next couple weeks at least!

I will post mine once I get them done after release tomorrow. My TEST base isn't large enough!


 

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Bumping this because the Issue is now out and I plan to put pictures in here


 

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Okay, here are my first screenshots after i13 release.

First, a Christmas tree for the Holiday room I'm making:
screenshots/screenshot_2008-12-02-19-07-21.jpg

Then, of course, the Base Entrance:
http://2ndpeter.com/cohlegends/scree...2-19-11-27.jpg
http://2ndpeter.com/cohlegends/scree...2-19-11-32.jpg

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You totally stole my idea!!!

Seriously, the only thing I have different is the ceiling spikes are on the... ceiling.


@Van De Graff-X, Liberty

 

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&gt;&gt; I did the floor thingy you did with the spikes, but I added one of those big hands coming down from the ceiling instead of the four post thing over the medalion.


 

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I GOTTA know how you make the tree!! That is coolin!


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

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I GOTTA know how you make the tree!! That is coolin!

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It looks like a couple of trees stacked (overlapping) on top of one another and sunken with their trunks below (the raised) floor level.

The Ornaments are small groups of bottles.


@Oathbound & @Oathbound Too

 

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Not so much a room, but an idea I was playing around with.

This is how Tech telepads SHOULD work

Side view

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When you say that's how they "should work"...that means those telepads don't work like that? ...Cause if they do work mine are about to change.


 

Posted

I tried attaching the beacons to the telepads, but wasn't able to. What's the trick to that?

I'm currently working on a decent medbay. I'll post pics tonight when I'm satisfied with it. I love being able to float the floor tiles to make a 2nd floor


 

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When you say that's how they "should work"...that means those telepads don't work like that? ...Cause if they do work mine are about to change.

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Oh, they're fully functional. By "should work", I meant that's how the beacons should have been designed to attach in the first place instead of requiring a wall (that often makes the beacon hard to see or requires you to jump up to the pad)

I had a couple queries PM'd to me, so here's the method I used. I don't have any screenshots of the process, but I still have another TP room to do so I'll grab some when I do and update this post.

The pieces needed are under the Cabinets section. Stand in between the legs of your first teleporter in the row and look directly at the wall. Place a large cabinet (I used large rustic or large wooden, doesn't matter) at the desired height on the wall, it should be completely obscured by the leg of the teleporter in front of you. Rotate the camera a little and stack 2 more large cabinets directly in front of it.

I used a rotating stack of 3 cabinets. It can be done with 2, but 3 gives me an additional safety net in in case I mis-click while moving one. It also makes leaving the 'anchor' cabinet inside the teleporter a little bit easier.

Anyway, start working your way out from the wall. Grab the last one in the stack (closest to the wall) and move it to the front. Make sure you're always exactly on top of the last one so your position doesn't drift. Placing it square on top of the stack can get a bit tricky, if you're having trouble try a different camera angle. Often there will only be a few pixels that you can have the mouse pointer in that will drop it in the right place. Be patient and take your time.

Once your floating stack of cabinets is inside the teleporter's hitbox, they become difficult to select. Moving the camera under the floor can help, but that also makes it harder to find the sweet spot to drop them so that they stack. One trick is to left click and hold to start the move, then rotate the camera with the right mouse button while still holding down the left. I also found that rotating and zooming the camera so that it's inside the teleporter's hitbox helps you select them without having to go under the floor. The escape key to unselect is your friend here.

When a cabinet intersects the teleporter leg, it's time to think about leaving an anchor. Go ahead and keep moving as normal, but when the time comes to move the first one that was partially inside the leg, don't. Instead grab the middle one (may have to tab target to select it) and move it to the end so that you end up with a gap. Move the 2-stack a couple more spaces down to widen the gap. Then place a new *small* cabinet (I used "Steel Cabinet"), and move it so that it's stacked on the one you left behind. The goal here is to have the small cabinet be at the height you want, and fully enclosed within the teleporter leg. It should be only 1 grid square inside the leg for best beacon placement (keep moving it slowly until the blue box vanishes). You can zoom way in and get the camera inside the leg to verify the placement is correct.

Once the anchor is set, you can grab the large cabinet you left behind and move it back to the front of the stack. At this point, you can place the beacon if you want, and it's rinse lather and repeat to get to the second leg of the teleporter, and beyond if you have more pads in a line.

Overall, it's a slow process, and it's somewhat surreal to have a floating stack of cabinets inch its way across the room, but I think it's worth it . It's a lot faster this way than it would be to stack from behind the teleporter, as you'd need a new stack for every beacon. It's even better if you have several in a row that you can get in one pass.

The advantage of leaving the anchor cabinet inside the teleporter leg is that you can come back and re-arrange the beacons later without having to re-float everything.

Anyway, hope this helps! I know it's a little hard to understand without screenshots, hopefully I can get back in the base tonight and take a few.


 

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Anyway, hope this helps! I know it's a little hard to understand without screenshots, hopefully I can get back in the base tonight and take a few.

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I am still a little unclear, so I would be quite grateful in you are able to do this. This looks like what I have wanted to be able to do forever.


 

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I don't know if this is cool but I always wanted a rifle range in my base. So here's what I came up with using the number 2 hologram and a stone thrower.

Rifle Range

I know it's a little hard to see but the head fits perfectly in the bullseye.


 

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I GOTTA know how you make the tree!! That is coolin!

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It looks like a couple of trees stacked (overlapping) on top of one another and sunken with their trunks below (the raised) floor level.

The Ornaments are small groups of bottles.

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Exactly...with a mound of dirt and some shrubs and tall potted plants to help hide the bases.


 

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The pieces needed are under the Cabinets section. Stand in between the legs of your first teleporter in the row and look directly at the wall. Place a large cabinet (I used large rustic or large wooden, doesn't matter) at the desired height on the wall, it should be completely obscured by the leg of the teleporter in front of you. Rotate the camera a little and stack 2 more large cabinets directly in front of it.

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You can also use the soji lamps and the large wall sconce, which has an "inside" the shade attachment point. If you do this from a wall facing the teleporter, it's a little easier with the arcane teleporters. Plus, you don't run into the bounding box of the teleporter until the end.


Prophecy & Dreams | Prophecy & Dreams Discussion

Nerd Flirting | More Nerd Flirting | Nerds Talking About Flirting

Unbidden | Star Patrol | Real World Hero

 

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And here I was just happy my Telepad stairs actually connected!


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

[ QUOTE ]
Not so much a room, but an idea I was playing around with.

This is how Tech telepads SHOULD work

Side view

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How did you do that? I totally want to do that with my hero and villain bases!

I've only barely scratched the surface of the i13 base changes.


 

Posted

Awesome tree Angel! So gonna steal that idea