Discussion: Comic Con Articles


Amarsir

 

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I completely agree. Keeping us in the dark is annoying. I'm also losing interest with the game. I started played in Jan 2008 so learning the game kept my interest for a while and then i12 hit so it was ok. Now that I have a good chunk of the game down I am wanting the next issue

I see the mish creator is a hot topic but I think they should have dealt with other areas first. Going server-less is a big one. Also give each faction the ability to venture to the other side would be more important. As it stands the game divides the players way too much - spread over its numerous servers and then split between heroes or villains. Anyway, I hope this is being looked at

Any more info available for the future of this game in that address??

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If you've really blown through every bit of content this game has to offer, on both sides, in 7 months...I think I can safely say you can forget about us ever being able to keep your appetite for new content sated.

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Wow, I'd have to agree. I've been here over 4 years, and I play almost every day. 4 50s so far. And yet I've never:

- Been in a Hami raid
- Done all the Shadow Shard TFs
- Done all the Roman stuff
- Completely finished a Mothership raid (I think there's supposed to be a GM at some point; never seen it)
- Done the STF
- Succeeded in a Recluse TF.
- Got ALL the badges, even though I have characters that have been around since before badges were invented
- Taken a Defender, Controller, PB, WS, Scrapper, Tank or any villain besides a Dom to 50

I've only defeated the Kracken in Perez ONCE in over 4 years.

So if this guy has done all that and more in 7 months I'd be A. astonished and 2. suspicious.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

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Having more people on the team is kind of a double-edged sword. We've found ourselves setting out to do things that we would have never considered before because we simply didn't have the people to do it. Now that we do, we're really reaching for some pretty high hanging fruit. Player created missions is only one of the things you guys have heard about...but there are some other big things also being worked on as well. Things that haven't been announced yet.
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Chew on that for a while. We've announced player created missions. What do you think we might be working on that we didn't feel comfortable announcing yet?
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Somehow I missed this the first time you said it BAB. Just for the sake of wild speculation, I'll assume you are talking about full power customization that will be implemented with an upgrade to the game engine. Thanks for the announcement!


 

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Wow, I'd have to agree. I've been here over 4 years, and I play almost every day. 4 50s so far. And yet I've never:

- Been in a Hami raid
- Done all the Shadow Shard TFs
- Done all the Roman stuff
- Completely finished a Mothership raid (I think there's supposed to be a GM at some point; never seen it)
- Done the STF
- Succeeded in a Recluse TF.
- Got ALL the badges, even though I have characters that have been around since before badges were invented
- Taken a Defender, Controller, PB, WS, Scrapper, Tank or any villain besides a Dom to 50

I've only defeated the Kracken in Perez ONCE in over 4 years.

So if this guy has done all that and more in 7 months I'd be A. astonished and 2. suspicious.

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I've been playing a skosh over 3 years and have 10 50s (none PLed) and done all the content you've listed above, and done all of the flashbacks. With the exception of collecting every single badge available, I'd say with the proper teams and motivation, it's certainly possible to get through the game. I mean there are people who got the Fabricator badge a week after it was released, so I totally can believe it. The sad part is, the game will never be able to keep up with an appetite like that.


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Actually, they don't say issue 13 will be the last issue. They just say it'll be the last issue THIS YEAR, which, with only 5 months left in the year, isn't all that unlikely unless things progress really, really smoothly with i13 and i14...

[/ QUOTE ]This is just an announcement to point out that we have made no official statements regarding the timeline or release of our Free Issues. And that the articles have perhaps misinterpreted what was stated.

[/ QUOTE ]Fair enough. Please be aware that many of us have expectations based on previously made actual official statements. Namely that we should expect 3 issues per year. If that is to change we would appreciate an official annoucment of such, and sooner rather than later would be admirable.

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I think when we say 3 issues per year, what we really mean is 12 months/3...as in an issue every 4 months. We're not really paying much attention to where things fall in the calender year, just how much time passes between issues. That's the goal at least.

Are we hitting that goal? At this particular moment, not really. Chalk that up to forming a new company, moving into a new studio, and hiring/training a lot of new people. When you go from being a very tight-knit team of 15 people rapidly churning out issues and snatching up all of the low hanging fruit we can get our hands on to a much larger studio working on very large systems and the type of content that takes the longest to develop...things tend to slow down a bit.

I don't think we're that far behind though. If you look at the amount of things added to the game since the beginning of the year rather than just counting the issue numbers between January 1st and today, there's actually a good chunk of content that you guys have gotten without any additional costs. Probably close to 1 1/2 to 2 issues of content already. There was the mid-issue update for 11 and Issue 12, while not a great deal of new long-term content, was in reality quite a bit of work. We kind of went into I12 thinking it was going to be a smaller issue, but when everything was said and done and we looked back on everything we'd put in there, we realized how much work had really gone into it.

Having more people on the team is kind of a double-edged sword. We've found ourselves setting out to do things that we would have never considered before because we simply didn't have the people to do it. Now that we do, we're really reaching for some pretty high hanging fruit. Player created missions is only one of the things you guys have heard about...but there are some other big things also being worked on as well. Things that haven't been announced yet.

Chew on that for a while. We've announced player created missions. What do you think we might be working on that we didn't feel comfortable announcing yet?



All in all, I feel like we're starting to hit our stride, and we're still looking to expand the team even more to further increase our capacities...bear with us. I assure you, it's just as frustrating for us to have these long spans without new shiny content to keep you guys happily playing the game, but we really are doing the best we can.

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Whoa whoa whoa, so you're telling me that CoH was developed by 15 people?! I was expecting a lot more than that...


Virtue: @Santorican

Dark/Shield Build Thread

 

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Originally, the team was a lot larger. It was then (sometime after CoV shipped) shrunk to 15 people. Which is still impressive that they got so much stuff done.


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