Current Defender Issues


AddamsFamily

 

Posted

Scrapper/tanker/stalker/brute ranged attacks are set to use their melee damage modifier. I'm not sure their ranged damage modifiers are used for any power at all.

Which makes the whole ranged damage > melee damage justification for blasters and defenders a bit less plausible. Whatever.

That said, I'm surprised there aren't any Issue 13 Issues hitting this thread yet. Not even PvP? Diminishing Returns?


 

Posted

As you say, it makes the ranged vs melee thing totally crazy - why is it that meleers get to used ranged attacks (which are safer) at the same power as their melee attacks, but if a ranged AT decides to take risks and go into melee range, they get shafted? What's the point to even having different damage modifiers if they get ignored?


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Posted

Ah, I just remembered a balance issue for storm summoning.

Thunder clap is inferior to other non-controller area disorient powers. It is mag 2 while similar powers are usually mag 2 with a 50% chance of mag 3, with the exception of the blaster one which is the worst.

blaster lightning clap - recharge 30, 50% chance for mag 2 stun, knockback
storm summoning thunder clap - recharge 45, mag 2 stun
peacebringer pulsar - recharge 45, mag 2 stun with 50% chance for mag 3
brute lightning clap - recharge 30, mag 2 stun with 50% chance for mag 3
stone melee fault - recharge 20, mag 2 stun with 50% chance of mag 3, knockdown, 20 foot range


 

Posted

Something that's been bugging me since I noticed it on my Corruptor:

Dark Blast / Moonbeam: Unlike other snipes, which have an increased secondary effect (Proton Volley, Sniper Blast, Zapp), Moonbeam only has the standard level of to-hit debuff, equal to its tier 1 and 2 blasts.

Also, looking at CoD, Psionic Lance appears to be slightly screwy as well, but then Psionic Blast is rather strange in general.


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Posted

I'll be updating the list soonish. I had planned to do it just before the New Year... whoops. I didn't even know that a patch went to test a few days before Christmas. Once I check a few things on that out, I'll start removing/adding things for the post-I13 era.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

This one's a doozy.

In the new PvP system, OSA can be ignited by any damage. Lethal, Smashing, Cold, Toxic, Psychic, it all works.

I just discovered it this morning, when I was puttering about in RV and tried to use OSTarget to heal myself with Life Drain, so Castle hasn't even read my PMs yet, but I already know what's causing it. Diminishing Returns. OSTarget has 10,000% Resistance to every damage type except Fire and Energy (to which it has -1000% Res). With the new DR system in PvP, that's reduced below 100%, and as a result, any damage type can affect OSTarget.

No idea when this will be fixed... or even if it's possible to fix it at all.


 

Posted

[ QUOTE ]
This one's a doozy.

In the new PvP system, OSA can be ignited by any damage. Lethal, Smashing, Cold, Toxic, Psychic, it all works.

I just discovered it this morning, when I was puttering about in RV and tried to use OSTarget to heal myself with Life Drain, so Castle hasn't even read my PMs yet, but I already know what's causing it. Diminishing Returns. OSTarget has 10,000% Resistance to every damage type except Fire and Energy (to which it has -1000% Res). With the new DR system in PvP, that's reduced below 100%, and as a result, any damage type can affect OSTarget.

No idea when this will be fixed... or even if it's possible to fix it at all.

[/ QUOTE ]

This would be the perfect oppurtunity to make a case around making it autolight at least in PvP. >.>


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Here's something that's been bugging me for a while.

On my kin defender, I have Inertia Reduction set to auto fire. When I first log in on the character, IR fires off, applies the buff to anyone who may be around me (like when I log off in WW), but does not apply the buff to my character. This also occasionally happens while zoning as well, with IR firing off before I'm completely zoned in and not applying the buff to my character.


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Posted

[ QUOTE ]
Here's something that's been bugging me for a while.

On my kin defender, I have Inertia Reduction set to auto fire. When I first log in on the character, IR fires off, applies the buff to anyone who may be around me (like when I log off in WW), but does not apply the buff to my character. This also occasionally happens while zoning as well, with IR firing off before I'm completely zoned in and not applying the buff to my character.

[/ QUOTE ]

I'd been having this issue with my /Pain Corruptor's World of Pain, which I have on Auto. I wasn't going to add it since... well, /Pain isn't a Defender set (Maybe I should put together a Current Corruptor Issues thread...) and I didn't know if it was happening with any Defender powers. Anyone know if AM or the RAs act this way, too?


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Patch notes from the test server board.
[ QUOTE ]
# All versions of Entangling Arrow should now accept Slow enhancement sets.

# Dark Miasma/Howling Twilight: When used on another player, this power\ss prompt will advise the player that they will be revived with full health and endurance instead of partial health and endurance.

[/ QUOTE ]
Not worth a full happy dance but I hopped a bit.


 

Posted

Thanks for putting this together!

I just wanted to say that compared to previous issues/years, the balance problems really don't seem that big of a deal, anymore. Cool!

(Though I still have a bit of a chip on my shoulder about Recovery Aura and Regen Aura recharge times from the enh. diversification switch. :P )


 

Posted

[ QUOTE ]
[ QUOTE ]
Here's something that's been bugging me for a while.

On my kin defender, I have Inertia Reduction set to auto fire. When I first log in on the character, IR fires off, applies the buff to anyone who may be around me (like when I log off in WW), but does not apply the buff to my character. This also occasionally happens while zoning as well, with IR firing off before I'm completely zoned in and not applying the buff to my character.

[/ QUOTE ]

I'd been having this issue with my /Pain Corruptor's World of Pain, which I have on Auto. I wasn't going to add it since... well, /Pain isn't a Defender set (Maybe I should put together a Current Corruptor Issues thread...) and I didn't know if it was happening with any Defender powers. Anyone know if AM or the RAs act this way, too?

[/ QUOTE ]

Ever been standing outside a mission door and watch a teammate exit who has Super Speed running? The effect for SS appears before his character (at least it does for me.)

Could this be what is happening? The activation for you power is occurring before your character is present in the zone?


 

Posted

(QR)

Working on updating this list, just a quick question:

[ QUOTE ]
<ul type="square">[*]Oppressive Gloom's self-inflicted damage increases if affected targets are lower level, decreases if affected targets are higher level.[*]Dark Consumption's endurance recovery increases if affected targets are lower level, decreases if affected targets are higher level.[*]Soul Drain's damage and tohit buffs increase if affected targets are lower level, decrease if affected targets are higher level.[/list]
[/ QUOTE ]

Are these still around after I13? I know a few of the Dark powers were buffed with it, so I don't know if these were fixed too since I don't usually take this pool.

Also, are there any Defender-related PvP issues with PvP 2.0? I know of a couple myself (the now-questionable benefit of Sonic Shields or Slows being pretty useless, etc.), but I'm not a hardcore PvPer, so I don't know of any big balance issues I might be missing. If anyone knows any you think I might not be aware of, please let me know.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

I reported those, but I'm stuck at school at the moment. I'll have to recheck them later.


 

Posted

The Soul Drain issue can be dropped from the list as fixed. It now gives 48% dmg and 12% tohit for the first target, 8% dmg and 2% tohit for each additional target, regardless of targets' levels.

The Oppressive Gloom and Dark Consumption issues stand.

I don't PvP myself, but just from theorycraft I can see that Adrenalin Boost gets trashed by diminishing returns. Any other single-target long-recharge uberbuffs that also run afoul of DR?


 

Posted

Gloom and Dark Blast's icons have been fixed (which now makes Vanden's icon pack swap them back to being wrong ).


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

In response to the graphics of radiation infection: i think it was part of a theme. That radiation effecting a person would be red? Idk, sounds logical from a game standpoint to make it puple/yellow. Just a thought.


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Posted

Team toggle buffs (Arctic Fog, Shadow Fall, Dispersion Bubble, Sonic Dispersion, and Steamy Mist) suppress on teammates when the teammate is mezzed, not when the user is mezzed.

The way it works under Issue 13 is unintuitive, but can we call it a balance issue?


 

Posted

[ QUOTE ]
Team toggle buffs (Arctic Fog, Shadow Fall, Dispersion Bubble, Sonic Dispersion, and Steamy Mist) suppress on teammates when the teammate is mezzed, not when the user is mezzed.

The way it works under Issue 13 is unintuitive, but can we call it a balance issue?

[/ QUOTE ]

I believe it was stated that this is a game engine limitation. It was pretty much either this or keep the "toggles drop when mezzed." I don't remember the exact language used but that was the gist of it.


 

Posted

That's what I understand the reason is, but I don't think engine limitations have any bearing on whether something's an issue or not. Corpse Transfusion is also a known engine limitation.


 

Posted

OP has been updated.

Ex


 

Posted

Y'know, I thought I had posted this here a LONG time ago, but it appears that I am a doofus and can't do a single thing right to save my life.

I have tested and can confirm of one case where the new Accurate Debuff sets are not enabled on Defenders, whereas they are on Corruptors and Masterminds. Dark Servant does not accept the Accurate ToHit Debuff Sets. I've also heard that some other powers that accept Accurate Defense Debuff are similarly affected, however, I heard this from someone else in a thread discussing this problem. That thread has been purged, but I do remember it was in one of the icey/stormy sets.

Bug reports regarding Dark Servant have been sent. Still waiting on a fix.


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Posted

Oh yeah, Dark Servant slotting. That reminds me.

Dark Miasma

Dark Servant is a damage dealing pet, but does not accept damage enhancements or Pet Damage invention sets.