POWER UP! Quasi-Perma Power Surge Electric Brutes!


Black_Aftermath

 

Posted

A question that I have seen on the boards, and have been asked by others in the game is: "How can I make my Electric Armor Brute into a Perma-Power Surge Electric Armor Brute?"

The Simple Answer: You can't. Due to the recharge cap and the current recharge time on the power you cannot make Power Surge permanent.

However, you can make your Electric Armor brute into a Quasi-Perma.-Power Surge Brute instead. What does that mean? Simple, you can slot up to the point where you have approximately 60 to 75 seconds of downtime after the crash for the power to finish recharging then you can trigger Power Surge again. [/b] (Downtime varies per build)

Now for the obvious follow up response to this: "But I can get killed during the crash if the enemies are still alive!"
Answer: that’s why the builds were designed to have Phase Shift in them, plus by the time you rebuild your character into this build you should have long since obtained Demonic Accolade.


So what do you need to make this transformation-upgrade to your character? You need to be Level 50, you need to have Demonic and Watchman Accolades to help protect you during the power crash, and you need a lot of in game funds since you are going to need to seriously IO your brute.

Next question: "How do I use this brute?" Answer: Set hasten to Autofire (CNTRL + LCLICK) since you will have perma-hasten with these builds, then activate Charged Armor, Static Armor and then Power Surge and start smashing your enemies. Remember you have only 3 minutes until the power crash so watch for your blinking power icon on your display and learn to time it so that by the time the crash occurs you have already phase shifted and hit your demonic accolade. The Watchman Accolade is for if you are facing psionic using enemies when you power crash. Remember though, it's up to you to learn how to watch for the crash and time the triggering of phase shift/demonic to avoid being killed after the power crash if your enemies are not defeated.


PATRON POWERS: Yes the patron powers are in these builds, and for thematic reasons Scirocco's Patron Powers are the ones in the build however you can take the other patron powers as long as you don’t take the pet summoning power.

Next Question: Where's Conductive Shield and Grounded?
Answer They were pulled since Power Surge offers protection from everything including Knockback but not Psionic attacks, hence Static Shield is retained for Psi protection.

Next Question: Why Conserve Power when Power Surge offers 100% recovery rate?
Answer: Remember you have perma hasten on these builds and you need hasten constantly running to cut down some of the recharge time on the Power Surge power to keep it Quasi-perma. So Conserve Power is retained and Stamina is 4 slotted with Performance Shifter for both the set bonuses and the +Endurance Proc from that set. Conserve Power u can just activate as need and not have to worry.

Next Question: Why are the Stealth Powers in these builds?
Answer: You need some Luck of the Gambler Global Recharge boosters for these and those are Defense IO. Electric Armor is Resistance not Defense

As always: This is a Guide. This is not a Bible. No One is Forced to use these Builds.

Ok and now it's time for the builds:

Cue the theme from Six Million Dollar Man….."Gentlemen we can rebuild them, we have the technology! We have the capability to unleash deadly new weapons upon the Rogue Isles. Quasi-Perma Power Surge Brutes shall be those weapons! They can be better then they were before…..better….stronger….faster!"

1. Energy Melee/Electric
2. Electric Melee/Electric Armor
3. Fiery Melee/Electric Armor
4. Stone Melee/Electric Armor
5. Super Strength/Electric Armor
6. Dual Blades/Electric Armor
7. Axe Melee/Electric Armor
8. Mace Melee/Electric Armor


 

Posted

Doesn't get much better then being a Gremlin with glowing pom-pom's of destruction!


Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 01: Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Barrage -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(3), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(11)
Level 2: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(19)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 10: Lightning Field -- Armgdn-Dmg(A), Armgdn-Dam%(13), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15), Mrcl-Heal(50)
Level 16: Static Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(33), ResDam-I(43)
Level 18: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(34)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Invisibility -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(36), GftotA-Run+(36), LkGmblr-Def/EndRdx(42)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(31)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Energy Transfer -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Acc/Rchg(42), Apoc-Dmg/Rchg(42), Apoc-Dmg(43), Apoc-Dmg/EndRdx(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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</pre><hr />
+4% DamageBuff
+1.88% Defense(Psionic)
+2.25% Max Endurance
+81% Enhancement(Accuracy)
+103.8% Enhancement(RechargeTime)
+3% Enhancement(Stun)
+5% FlySpeed
+140.1 (11.6%) HitPoints
+5% JumpSpeed
+MezResist(Confused) (Mag 7.5%)
+MezResist(Held) (Mag 7.5%)
+MezResist(Immobilize) (Mag 14.1%)
+MezResist(Sleep) (Mag 9.7%)
+MezResist(Stun) (Mag 7.5%)
+MezResist(Terrorized) (Mag 10.3%)
+28% Recovery
+56% Regeneration
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+12.5% RunSpeed
+2% Debt Protection

Key Features:

81% Accuracy to all attack powers
103.8% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 119.3 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 246.6 seconds
Downtime after power crash before power surge recharges: 66.6 seconds


 

Posted

You'll get a real charge out of this build! (yes,I know, bad pun)

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 02: Level 50 Science Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(11)
Level 2: Havoc Punch -- Hectmb-Dam%(A), Hectmb-Dmg(7), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(13)
Level 4: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 10: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg(13), Armgdn-Dmg/Rchg(31), Armgdn-Dmg/EndRdx(34), Armgdn-Acc/Rchg(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15), Mrcl-Heal(29)
Level 16: Static Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(36), ResDam-I(42)
Level 18: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(33), AdjTgt-EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(34)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(31)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(33)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(34), KinCrsh-Rchg/KB(37), KinCrsh-EndRdx/KB(43), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/EndRdx/KB(46)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Acc/Rchg(42), Apoc-Dmg/Rchg(42), Apoc-Dmg(43), Apoc-Dmg/EndRdx(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Immob/Rchg(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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</pre><hr />


+8.5% DamageBuff
+1.88% Defense(Psionic)
+2.25% Max Endurance
+76% Enhancement(Accuracy)
+105% Enhancement(RechargeTime)
+5% FlySpeed
+103.9 (8.63%) HitPoints
+5% JumpSpeed
+Knockback (Mag -3) to Self
+MezResist(Confused) (Mag 7.5%)
+MezResist(Held) (Mag 7.5%)
+MezResist(Immobilize) (Mag 9.7%)
+MezResist(Sleep) (Mag 9.7%)
+MezResist(Stun) (Mag 7.5%)
+MezResist(Terrorized) (Mag 10.3%)
+25% Recovery
+72% Regeneration
+2.5% Resistance(Smashing)
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+8% RunSpeed
+2% Debt Protection


Key Features:

76% Accuracy to all attack powers
105% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 118.9 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 245.8 seconds
Downtime after power crash before power surge recharges: 65.8 seconds


 

Posted

Your enemies will have some nasty electrical burns with this build!

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 03: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(11)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 10: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15)
Level 16: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 18: Taunt -- Zinger-Dam%(A), Zinger-Taunt(25), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rng(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(33)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Invisibility -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(36), GftotA-Run+(36)
Level 26: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg(27), Armgdn-Dmg/EndRdx(27), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(43)
Level 32: Greater Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg(34), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/Rchg(42), Apoc-Dmg(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Immob/Rchg(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4602;1210;1616;|
&gt;-KEETMOW#80@.\&amp;_!]T*7HHW(A/2&gt;C)C1W'15RT=MI#;[26NRMD)2WT,&amp;I`T&amp;_/D%IRM+)DK]%CX&lt;"
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&amp;=WFG=7&gt;]TVE19&amp;EQ6&gt;5EUM\565[IHND]94^BZ[KYHM&lt;^*3?&gt;Q!`5JEYNUA[W6J^ZN#&gt;Y4W8"J\[.P&amp;
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"4M)1)!Q.X.RGRT%RO@S-R&lt;EI#CK9X_)=J1&amp;?E!J#H10/R#H3*M%=K]=9JM+GX'*E]@UX!O:X*U&lt;@(@
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1?!,0W^I4V_!&gt;4Z:+8ZN%'YXTY#:H'E/YG,BB+G^&amp;@6O-)KBWFK:8P[&amp;(OXVPEHY9)3,XO0T^L(8^]*
PQE\]A9`X&lt;%+9A+P-#&lt;.YI/3_,@$AI,PB"&gt;%G]_;/"O4CW4`%?I)[72=FE(/A6"C"S#SJ7HVNS%._6U
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G`10H_47?O=EC),IYQG?#QPS1WJB1&lt;8NR[F&lt;XZR+[&amp;?03:6&gt;L@;&gt;T+)0.U,HMO#^W.9Y^6B$$\P--H\
::RWN[4GXZ)MD4&lt;;3XBUZT(Z9AHT79-HK$GX'-NTSK0,D.,!\8MRK3:&amp;J\MLDGZ7_O@!RS-A%WZ7PZ%
B!VU3BIB-BF@*2+U&amp;&gt;$+/&amp;Q_;U7ZHMOE,8/J-L.VT&gt;-]KC`QT&gt;,R8U&gt;CC2Q9"\9+QNBAZ;KI-C&gt;;B]%
Z.IB]&amp;__]ND_7(]_!5#&amp;RM-[T9M+QR%?B@ESA(&lt;4APR''(&lt;"APZ#7[3@QW0I\,J7.^8#6",P\0/XQ"'
!(&lt;4APR'J"P6.$2]L&lt;0A/PS/S[X#TXLQ=0``
|-----------------------------------------------------------------------------|
</pre><hr />

+6.5% DamageBuff
+3.75% Defense(Psionic)
+4.5% Max Endurance
+81% Enhancement(Accuracy)
+97.5% Enhancement(RechargeTime)
+5% FlySpeed
+113 (9.38%) HitPoints
+5% JumpSpeed
+MezResist(Immobilize) (Mag 6.6%)
+MezResist(Terrorized) (Mag 2.75%)
+27% Recovery
+56% Regeneration
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+5% Resistance(Toxic)
+12.5% RunSpeed



Key Features:

81% Accuracy to all attack powers
97.5% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 116.4 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 250.4 seconds
Downtime after power crash before power surge recharges: 70.4 seconds


 

Posted

Hm, a Gremlin swinging a big stone hammer? While perhaps not very aesthetically satisfying, it's quite the deadly setup!

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 04: Level 50 Science Brute
Primary Power Set: Stone Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(11)
Level 2: Stone Mallet -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-EndRdx/KB(9), KinCrsh-Dmg/EndRdx/KB(13), KinCrsh-Acc/EndRdx/KB(33)
Level 4: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 10: Heavy Mallet -- Hectmb-Dam%(A), Hectmb-Dmg(13), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15)
Level 16: Static Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(31)
Level 18: Taunt -- Zinger-Dam%(A), Zinger-Taunt(25), Zinger-Taunt/Rchg(25), Zinger-Taunt/Rng(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(43)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Invisibility -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(36), GftotA-Run+(36)
Level 26: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(33)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Tremor -- Armgdn-Dam%(A), Armgdn-Dmg(34), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Acc/Rchg(42), Apoc-Dmg/Rchg(42), Apoc-Dmg(43), Apoc-Dmg/EndRdx(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Immob/Rchg(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4610;1276;1704;|
&gt;-KEETMOXS80@.\!\A]T*7HHTA6?HM!3-DFSZ:Z+-M[VT!LCT[802S+T"!I`\&amp;_OD))(2I&amp;R+GHL$C@
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('I=J[@TKJ,DV"ZS(KRO8AWZM2Y77[&lt;UKGJJK:+TH&gt;TWS7WA2@0!XRO;8^*K5I5TVPDE6MRM?+ B[`=?
FA[4S;5'D2"A^PHD_ITG20?;K/=A[M\\[CY^T1/*`SADYQH#/P2_9CL=T#%\8#B)513?*`(?X.-]HXC
2\:SY+"O&amp;#A*P&lt;HKU")S//U)6N!5^9(V6&gt;&gt;UTZ.J;F7F=L$Q-N)$GW`![C?",1E0_+Y&gt\$&amp;";H@82@
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8T/&amp;/;F+5I0[`[/&amp;F1.?S==ILF,GD-KC?R6(/70'95;+0@PU9P"1OBP!FQ.;+(:LLL3]U9W_`CT#H80
O&gt;.9L-:/R.QR-K$Y,SZV]R^/J^9&lt;4W8GGYILN,)7&amp;`O*'/&gt;B^"8&amp;O_2),]!L0WJO0KN9?9T4*4)_`\Z
ZZ)H"%(T"]ZJK&lt;&amp;LU5BX';1%&amp;';YI!)9%]G3"5+Y.P"9&lt;TCL+9JKSYBU%=+"+D[*"//B2L:4)&lt;@&lt;,2H
&gt;S$40ZHR[4SJGSO-,9R&lt;ZSS6$N0@A`B'"\/-KDZ6Y_+X*H""_R(.J$EW9X=[O5`YG&gt;2E?]6Z$8GM92+
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Y:_82=54'3QFF?G"Z&gt;@5D2\$5G7LFXJ@[$!(W[EC/J+`F_K%M[,X"]X.738NASEV,4WFC)?99/7!K)I
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L6#@(#RUD?O&gt;&gt;REBZ_#[PJB1&lt;8L&lt;Z\J352XL/!P6KN,^:35'J;M?2E?4GA;X!N:/.BJL(&gt;^["'+BB
&lt;M'+N8DGE4G\G@UNJ8&gt;M]-%F4LS;Y%=]K=@=P5ACQ[1\+N0*8]I7$`!P?H;NY1[G)9%L]3MW$;0SYBS
*)M7V@T5F"OE=O4(Z9M'Z=+E"78K/'"//7A0OVQ/:NI0%WKK%\R?,)\Z&amp;#",:-3XP0K5UWJ(G\=P2J9
KJ.Q/-S=*V_JROO]OTV:+PG]?P+Z6Z[[.6R:Y"BT0\[=+')#[(;$#;,C&lt;&lt;--A-&gt;SN@@8=5N-Z"=*!
PP]@.1&gt;B&amp;R`VQ&amp;Q(W=,H$&lt;T.G5W`WI/WP\N(?K8(RJ@``
|-----------------------------------------------------------------------------|
</pre><hr />


+6.5% DamageBuff
+1.88% Defense(Psionic)
+2.25% Max Endurance
+74% Enhancement(Accuracy)
+105% Enhancement(RechargeTime)
+5% FlySpeed
+117.5 (9.75%) HitPoints
+5% JumpSpeed
+Knockback (Mag -3) to Self
+MezResist(Confused) (Mag 7.5%)
+MezResist(Held) (Mag 7.5%)
+MezResist(Immobilize) (Mag 11.9%)
+MezResist(Sleep) (Mag 9.7%)
+MezResist(Stun) (Mag 7.5%)
+MezResist(Terrorized) (Mag 10.3%)
+24.5% Recovery
+62% Regeneration
+2.5% Resistance(Smashing)
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+15.5% RunSpeed
+2% Debt Protection


Key Features:

74% Accuracy to all attack powers
105% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 118.9 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 245.8 seconds
Downtime after power crash before power surge recharges: 65.8 seconds


 

Posted

So....you want to be a Super-Gremlin with perma rage/perma hasten? You want to SMASH! Here's your build:

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 05: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(31), KinCrsh-EndRdx/KB(37), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/EndRdx/KB(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(11)
Level 2: Haymaker -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-EndRdx/KB(9), KinCrsh-Dmg/EndRdx/KB(13), KinCrsh-Acc/EndRdx/KB(33)
Level 4: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 10: Knockout Blow -- Hectmb-Dam%(A), Hectmb-Dmg(13), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15)
Level 16: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(33), AdjTgt-EndRdx/Rchg(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(43)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Invisibility -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(36), GftotA-Run+(36)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Dam%(27), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rng(31)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg(34), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Acc/Rchg(42), Apoc-Dmg/Rchg(42), Apoc-Dmg(43), Apoc-Dmg/EndRdx(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Immob/Rchg(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4620;1254;1672;|
&gt;-KE5TMOI$80OEOR?^`2Y1`YH9^`&lt;II=.[:SZRCQ.#GDUF9Z9L@.,.)AK27$;T]U`]T-`9LHQPAKIMS
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)&gt;_+RXF]5,#1$
|-----------------------------------------------------------------------------|
</pre><hr />

+8.5% DamageBuff
+3.75% Defense(Psionic)
+4.5% Max Endurance
+69% Enhancement(Accuracy)
+102.5% Enhancement(RechargeTime)
+5% FlySpeed
+72.3 (6%) HitPoints
+5% JumpSpeed
+Knockback (Mag -6) to Self
+MezResist(Terrorized) (Mag 2.75%)
+27% Recovery
+68% Regeneration
+5% Resistance(Smashing)
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+18.5% RunSpeed


Key Features:

69% Accuracy to all attack powers
102.5% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 119.7 seconds, duration of power 120 seconds = perma-hasten

RAGE: Recharge time w. perma-hasten activated: 65.5 seconds, duration of power: 120 seconds. PERMA RAGE! SMASH!

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 247.3 seconds
Downtime after power crash before power surge recharges: 67.3 seconds


 

Posted

Hm, imagine a Jedi Knight that could transform into pure electric energy...user's of this build would look pretty cool in their Gremlin form with Talsorian Dual Blades.

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 06: Level 50 Science Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(37), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(11)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(9), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(50)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 10: Blinding Feint -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), RgnTis-Regen+(15)
Level 16: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 18: Vengful Slice -- Hectmb-Dam%(A), Hectmb-Dmg(25), Hectmb-Acc/Rchg(25), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(31)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(23), Run-I(23)
Level 24: Invisibility -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(36), GftotA-Run+(36)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Dam%(27), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rng(31)
Level 28: Conserve Power -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 32: Sweeping Strike -- Armgdn-Dam%(A), Armgdn-Dmg(34), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Power Surge -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Mu Lightning -- Apoc-Dam%(A), Apoc-Acc/Rchg(42), Apoc-Dmg/Rchg(42), Apoc-Dmg(43), Apoc-Dmg/EndRdx(43)
Level 44: Electrifying Fences -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46), GravAnch-Immob/Rchg(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4602;1222;1632;|
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VCLA`S!Q8FK%)'0B&lt;B)V(G&amp;B,Y90)SJ["7-B=!:OK[X"'5HQN@``
|-----------------------------------------------------------------------------|
</pre><hr />





+6.5% DamageBuff
+3.75% Defense(Psionic)
+4.5% Max Endurance
+81% Enhancement(Accuracy)
+97.5% Enhancement(RechargeTime)
+5% FlySpeed
+113 (9.38%) HitPoints
+5% JumpSpeed
+MezResist(Immobilize) (Mag 6.6%)
+MezResist(Terrorized) (Mag 2.75%)
+27% Recovery
+56% Regeneration
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+5% Resistance(Toxic)
+12.5% RunSpeed


Key Features:

81% Accuracy to all attack powers
97.5% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 116.4 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 250.4 seconds
Downtime after power crash before power surge recharges: 70.4 seconds


 

Posted

A Battle-Axe wielding Gremlin? Will wonders never cease!

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 07: Level 50 Science Brute
Primary Power Set: Battle Axe
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Chop -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(3), KinCrsh-Rchg/KB:50(31), KinCrsh-EndRdx/KB:50(37), KinCrsh-Dmg/EndRdx/KB:50(40), KinCrsh-Acc/EndRdx/KB:50(45)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(11)
Level 2: Beheader -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(7), KinCrsh-Rchg/KB:50(7), KinCrsh-EndRdx/KB:50(9), KinCrsh-Dmg/EndRdx/KB:50(13), KinCrsh-Acc/EndRdx/KB:50(33)
Level 4: Lightning Field -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(9), Efficacy-Acc/Rchg:50(11), Efficacy-EndMod/Acc:50(19), Efficacy-EndMod/EndRdx:50(50)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
Level 10: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(34), AdjTgt-EndRdx/Rchg:50(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15), RgnTis-Regen+:30(15)
Level 16: Static Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(17), ImpArm-ResDam/EndRdx/Rchg:40(17), ImpArm-ResDam:40(19)
Level 18: Swoop -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(25), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Acc/Rchg:50(33), Hectmb-Dmg/EndRdx:50(33)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(43)
Level 22: Lightning Reflexes -- Run-I:50(A), Run-I:50(23), Run-I:50(23)
Level 24: Invisibility -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(36)
Level 26: Taunt -- Zinger-Taunt:50(A), Zinger-Dam%:50(27), Zinger-Taunt/Rchg:50(27), Zinger-Taunt/Rng:50(31)
Level 28: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(42)
Level 32: Pendulum -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(34), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(46)
Level 35: Super Jump -- ULeap-Stlth:50(A)
Level 38: Power Surge -- ResDam-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Mu Lightning -- Apoc-Dam%:50(A), Apoc-Acc/Rchg:50(42), Apoc-Dmg/Rchg:50(42), Apoc-Dmg:50(43), Apoc-Dmg/EndRdx:50(43)
Level 44: Cleave -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(45), KinCrsh-Rchg/KB:50(45), KinCrsh-EndRdx/KB:50(46), KinCrsh-Dmg/EndRdx/KB:50(46), KinCrsh-Acc/EndRdx/KB:50(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:30(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8.5% DamageBuff[*]+3.75% Defense(Psionic)[*]+4.5% Max Endurance[*]+54% Enhancement(Accuracy)[*]+100% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+72.3 (6%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -9) to Self[*]+MezResist(Terrorized) (Mag 2.75%)[*]+21% Recovery[*]+74% Regeneration[*]+7.5% Resistance(Smashing)[*]+7.56% Resistance(Fire)[*]+7.56% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+14% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Kinetic Crash[u]
(Chop)<ul type="square">[*] +3% RunSpeed[*] +2.5% Resistance(Smashing)[*] +Knockback (Mag -3) to Self[*] +6% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Charged Armor)<ul type="square">[*] +2.5% Recovery[*] +1.88% Defense(Psionic)[*] +2.25% Max Max Endurance[/list][u]Kinetic Crash[u]
(Beheader)<ul type="square">[*] +3% RunSpeed[*] +2.5% Resistance(Smashing)[*] +Knockback (Mag -3) to Self[*] +6% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Lightning Field)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[*] +2.5% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] +2% DamageBuff[*] +1.26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Grant Invisibility)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Static Shield)<ul type="square">[*] +2.5% Recovery[*] +1.88% Defense(Psionic)[*] +2.25% Max Max Endurance[/list][u]Hecatomb[u]
(Swoop)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[*] +5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Pendulum)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Mu Lightning)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Cleave)<ul type="square">[*] +3% RunSpeed[*] +2.5% Resistance(Smashing)[*] +Knockback (Mag -3) to Self[*] +6% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Ball Lightning)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4575;1213;1620;|
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</pre><hr />

+8.5% DamageBuff
+3.75% Defense(Psionic)
+4.5% Max Endurance
+54% Enhancement(Accuracy)
+100% Enhancement(RechargeTime)
+5% FlySpeed
+72.3 (6%) HitPoints
+5% JumpSpeed
+Knockback (Mag -9) to Self
+MezResist(Terrorized) (Mag 2.75%)
+21% Recovery
+74% Regeneration
+7.5% Resistance(Smashing)
+7.56% Resistance(Fire)
+7.56% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+14% RunSpeed


Key Features:

54% Accuracy to all attack powers
100% recharge bonus
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 117.2 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 248 seconds
Downtime after power crash before power surge recharges: 68 seconds


 

Posted

So you want to be a Quasi-Perma Gremlin that Mace's their foes? Here's your build!

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Quasi Perma Surge 08: Level 50 Science Brute
Primary Power Set: War Mace
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pulverize -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5), ImpArm-ResDam:40(11)
Level 2: Jawbreaker -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(7), Hectmb-Dmg/Rchg:50(7), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(13), Hectmb-Dmg/EndRdx:50(33)
Level 4: Lightning Field -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(9), Efficacy-Acc/Rchg:50(11), Efficacy-EndMod/Acc:50(19), Efficacy-EndMod/EndRdx:50(50)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
Level 10: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(13), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-ToHit/EndRdx:50(34), AdjTgt-EndRdx/Rchg:50(37)
Level 12: Grant Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15), RgnTis-Regen+:30(15)
Level 16: Static Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(17), ImpArm-ResDam/EndRdx/Rchg:40(17), ImpArm-ResDam:40(19)
Level 18: Clobber -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(25), Amaze-Acc/Rchg:50(33), Amaze-EndRdx/Stun:50(33)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(42)
Level 22: Lightning Reflexes -- Run-I:50(A), Run-I:50(23), Run-I:50(23)
Level 24: Invisibility -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(36), GftotA-Run+:40(45)
Level 26: Taunt -- Zinger-Taunt:50(A), Zinger-Dam%:50(27), Zinger-Taunt/Rchg:50(27), Zinger-Taunt/Rng:50(31)
Level 28: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(43)
Level 32: Crowd Control -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(34), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(46)
Level 35: Super Jump -- ULeap-Stlth:50(A)
Level 38: Power Surge -- ResDam-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Mu Lightning -- Apoc-Dam%:50(A), Apoc-Acc/Rchg:50(42), Apoc-Dmg/Rchg:50(42), Apoc-Dmg:50(43), Apoc-Dmg/EndRdx:50(43)
Level 44: Shatter -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(45), KinCrsh-Rchg/KB:50(45), KinCrsh-EndRdx/KB:50(46), KinCrsh-Dmg/EndRdx/KB:50(46), KinCrsh-Acc/EndRdx/KB:50(50)
Level 47: Ball Lightning -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:30(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8.5% DamageBuff[*]+3.75% Defense(Psionic)[*]+4.5% Max Endurance[*]+76% Enhancement(Accuracy)[*]+100% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+85.9 (7.13%) HitPoints[*]+5% JumpSpeed[*]+Knockback (Mag -3) to Self[*]+MezResist(Immobilize) (Mag 2.2%)[*]+MezResist(Terrorized) (Mag 2.75%)[*]+27% Recovery[*]+62% Regeneration[*]+2.5% Resistance(Smashing)[*]+10.1% Resistance(Fire)[*]+10.1% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+5% Resistance(Toxic)[*]+15.5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Pulverize)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Charged Armor)<ul type="square">[*] +2.5% Recovery[*] +1.88% Defense(Psionic)[*] +2.25% Max Max Endurance[/list][u]Hecatomb[u]
(Jawbreaker)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Efficacy Adaptor[u]
(Lightning Field)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[*] +2.5% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] +2% DamageBuff[*] +1.26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Grant Invisibility)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Static Shield)<ul type="square">[*] +2.5% Recovery[*] +1.88% Defense(Psionic)[*] +2.25% Max Max Endurance[/list][u]Absolute Amazement[u]
(Clobber)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Luck of the Gambler[u]
(Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Invisibility)<ul type="square">[*] +2% Recovery[*] +7.5% RunSpeed[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[*] +5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Crowd Control)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Mu Lightning)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Shatter)<ul type="square">[*] +3% RunSpeed[*] +2.5% Resistance(Smashing)[*] +Knockback (Mag -3) to Self[*] +6% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Ball Lightning)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />

+8.5% DamageBuff
+3.75% Defense(Psionic)
+4.5% Max Endurance
+76% Enhancement(Accuracy)
+100% Enhancement(RechargeTime)
+5% FlySpeed
+85.9 (7.13%) HitPoints
+5% JumpSpeed
+Knockback (Mag -3) to Self
+MezResist(Immobilize) (Mag 2.2%)
+MezResist(Terrorized) (Mag 2.75%)
+27% Recovery
+62% Regeneration
+2.5% Resistance(Smashing)
+10.1% Resistance(Fire)
+10.1% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+5% Resistance(Toxic)
+15.5% RunSpeed



Key Features:
Set Hasten to Auto-fire and you have Perma-Hasten as well as cut more time off Power Surge Recharge time

Hasten recharge time: 118.7 seconds, duration of power 120 seconds = perma-hasten

Power Surge: Duration of Power 180 seconds (3 minutes)
Normal Recharge time: 1000 seconds
Quasi-Perma recharge time w. perma-hasten running: 255.2 seconds
Downtime after power crash before power surge recharges: 75.2 seconds


 

Posted

[ QUOTE ]
Also Conserve Power just affects you whereas Power Sink has to hit targets and can miss at times, thus simple logic states that Conserve Power would be the better choice over Power Sink

[/ QUOTE ]

Power Sink, like Energy Drain, is an Auto Hit power, Consume and Dark Consuption require to hit checks.


 

Posted

Yeah...Power Sink&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;Conserve Power


 

Posted

[ QUOTE ]
[ QUOTE ]
Also Conserve Power just affects you whereas Power Sink has to hit targets and can miss at times, thus simple logic states that Conserve Power would be the better choice over Power Sink

[/ QUOTE ]

Power Sink, like Energy Drain, is an Auto Hit power, Consume and Dark Consuption require to hit checks.

[/ QUOTE ]

Ah yes thanks, made the correction, Hazard of working on 3 guides at once is something slips through the cracks


 

Posted

Only 1 res IO in PS and no conductive shield... Your builds are only around 70% res to fire/cold, 65% toxic res and 55% negative res.

Then there's all the other things : CP instead of Power Sink, picking Stamina, Hecatomb set in your longest recharging attack... uuh.

These are fine concept builds, but there's ways to get Power Surge up as often without gimping your build so badly.


 

Posted

[ QUOTE ]
Only 1 res IO in PS and no conductive shield... Your builds are only around 70% res to fire/cold, 65% toxic res and 55% negative res.

Then there's all the other things : CP instead of Power Sink, picking Stamina, Hecatomb set in your longest recharging attack... uuh.

These are fine concept builds, but there's ways to get Power Surge up as often without gimping your build so badly.

[/ QUOTE ]

Gimp is a relative term these actually function better then u'd think.


 

Posted

Gimp is a relative term. That's the idea. By placing Hecatomb in a long recharging power (like KO Blow) as opposed to a fast recharge power (like punch) you are reducing the likelihood of the Chance for Damage occurring. Thus not functioning as optimally as possible. Thus being relatively weak. Thus being gimp.


 

Posted

[ QUOTE ]
Gimp is a relative term. That's the idea. By placing Hecatomb in a long recharging power (like KO Blow) as opposed to a fast recharge power (like punch) you are reducing the likelihood of the Chance for Damage occurring. Thus not functioning as optimally as possible. Thus being relatively weak. Thus being gimp.

[/ QUOTE ]

Guess we agree to disagree then. Of course when building a toon like this u can always install your IO's where you want them instead of following the build plan exactly.


 

Posted

[ QUOTE ]
Tried both with these, liked results with Conserve Power since it doesn't need enemies but simply cuts down the amount of stamina you burn, better but mileage varies

[/ QUOTE ]

Conserve Power- 90 second duration, 305 second recharge. Cuts end usage by 120%.

Energy Drain-Auto hit, downtime of 30 seconds, restores (unslotted) 25 end per mob.

Energy Drain is a hundred times better than conserve power, unless you plan to go afk for 4 out of every 5 minutes. With stamina and spamming attacks, chances are you'll still have at least 50% end by the end of the the 30 seconds, so en drain will pop you to full.

Having 50% end with cp means you can last a bit longer, but it doesn't actually increase your end/rec so you'll still run out if you already were going to.

Seriously, cp will save you 20-25 end from toggles in 5 minutes, and 75-100 from attacks in that same time frame. Without hasten, energy drain will be up 10 times in 5 minutes, [u]easily[u] getting you +50 per use, but usually more. At max, cp saves you 125 end in 5 minutes, while energy drain gives you at least 500 end back in 5 minutes. So energy drain is 4 times as good as cp


 

Posted

Since you are using so many Purple IOs is there any reason you aren't using a Purple Hold Set, Unbreakable, in Power Surge?


 

Posted

Doesn't Dark Consumption always return endurance though, whether it "hits" for damage or not? Or does A lead to B?


 

Posted

Sorry but the day that my SS/Elec Brute has Conserve Power instead of Power Sink, and Has Grant Invis, Invis, and NEEDS Phase Shift and Demonic Auro to survive is the day I cancel my subscription to this game. I can hit ever single mob I walk up to with Power Sink to fill my bar up from the last mob. And if you can't kill you mob on a single bar of endurance, than there are further problems with your build.

You basically tried to fit Primaries into to pre-slotted builds that include Electric Armor, Fitness, and Invisibility.

If anything, this is a guide to hating Electric Armor. Good effort I suppose, but I wouldn't recommend anyone sue these guides in making their **/Elec Brutes.


 

Posted

Have to agree here. My builds have all the shileds and only slightly less down time on Powersurge. You didn't include a build for Dark/Electric so here is mine.

Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/

Darkstorm: Level 50 Science Brute
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Shadow Punch -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(5)
Level 1: Charged Armor -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(7), ImpSkn-EndRdx/Rchg:30(7), ImpSkn-ResDam/EndRdx/Rchg:30(9), ImpSkn-Status:30(9)
Level 2: Smite -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(23)
Level 4: Conductive Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(11), ImpSkn-EndRdx/Rchg:30(13), ImpSkn-ResDam/EndRdx/Rchg:30(13), ImpSkn-Status:30(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(34)
Level 8: Siphon Life -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(40), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(43), Dct'dW-Heal:50(46), Acc-I:50(46)
Level 10: Static Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(11), ImpArm-EndRdx/Rchg:40(15), ImpArm-ResDam/EndRdx/Rchg:40(50), ImpArm-ResDam:40(50)
Level 12: Swift -- Flight-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:50(34)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(21)
Level 22: Lightning Reflexes -- Flight-I:50(A)
Level 24: Shadow Maul -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(25), Armgdn-Acc/Rchg:50(27), Armgdn-Dmg/EndRdx:50(27)
Level 26: Lightning Field -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 28: Soul Drain -- Acc-I:50(A), Acc-I:50(37)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40), ResDam-I:50(40)
Level 41: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(42), Aegis-EndRdx/Rchg:50(42), Aegis-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam:50(43)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Mu Lightning -- Range-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.58% Defense(Fire)[*]4.58% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]4.88% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]9.25% Defense(AoE)[*]2.25% Max End[*]55% Enhancement(Accuracy)[*]60% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]163 HP (10.9%) HitPoints[*]MezResist(Confused) 20%[*]MezResist(Held) 28.8%[*]MezResist(Immobilize) 25.5%[*]MezResist(Sleep) 24.4%[*]MezResist(Stun) 20%[*]MezResist(Terrorized) 22.2%[*]12% (0.2 End/sec) Recovery[*]52% (3.25 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]3.13% Resistance(Negative)[*]2.25% Resistance(Psionic)[*]5% RunSpeed[*]6.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Hecatomb[u]
(Shadow Punch)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Charged Armor)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Crushing Impact[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 16.9 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Conductive Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 22.5 HP (1.5%) HitPoints[*] 2% XPDebtProtection[*] 5% Enhancement(RechargeTime)[*] Status Resistance 7.5%[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Siphon Life)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Impervium Armor[u]
(Static Shield)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] MezResist(Held) 2.75%[/list][u]Steadfast Protection[u]
(Grounded)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
(Grounded)<ul type="square">[*] Status Resistance 5%, 2.25% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.75 HP/sec) Regeneration[*] 28.1 HP (1.88%) HitPoints[/list][u]Armageddon[u]
(Shadow Maul)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Lightning Field)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 22.5 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Efficacy Adaptor[u]
(Power Sink)<ul type="square">[*] 16.9 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.63 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 1.58% Defense(Fire,Cold)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.63 HP/sec) Regeneration[*] 16.9 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 7.5% Enhancement(RechargeTime)[/list]


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BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.

 

Posted

Question: Has anyone tried 5-slotting Power Sink with Rech/End Mod? I'd think you could skip Stamina with this and maybe Conserve Power. I might miss Health, but I'm not so sure. It doesn't do that much.