Live Feedback:Issue 12: Major Gameplay Improvement
I would really love to see the ability to drop an out leveled story arc. I have one that is from my 30's...
Virtue: @Santorican
Dark/Shield Build Thread
While the HP buff to stalkers was appreciated, an oversight was made in not increasing their HP cap along with it.
As a result, key +HP powers from WP, Regen, and EA no longer can grant their full benefit to a stalker. And a stalker who happens to have accolades, or got forbid +HP set IOs, will virtually render obsolete and useless their very own +HP powers, because the accolades already put them so close to the cap.
Please address this ASAP.
And while we're on the issue of stalker buffs:
Nobody likes the animation that looks like one is taking a dump.
And one thing everyone should know about CoH is that the coolness of how a powerset looks in action has at least half as much to do with why player's pick it and enjoy it. Raw power is never the only concern.
Hell, I made a claws stalker just because they look so awesome in action, especially their assassin strike.
I guarantee you that a big part of why DA and MA are underused attack sets for stalkers is that there's no graphical glitz to make people wow over when it comes to assassin strike.
EA is only popular in spite of this animation, because it's so darn powerful people are willing to put up with looking like they have a constipated assassin strike.
I propose three unique animations for the three sets:
1. Dark Assassination. The eyes of the stalker light up, staring into the target's soul. The stalker raises his left hand up to the heart level of the enemy while his right hand is arched off to the side building up a dark skull.
The stalker then violently one hand thrusts the dark skull into the chest of the enemy while the left hand remains in it's original position of aim and steadiness.
The stalker follows up immediately by violently wretching out a chunk of the enemy's soul with his right hand and arcs his right hand and hole upper body back in a dramatic fashion.
2. Martial Arts Assassination Strike. The stalker starts out in a martial art's stance similar to practiced brawler, starting to build up blue energy around his firsts. he slowly moves forward into a second stance, raising his right hand up to his head with the palm facing the enemy, and moving his left hand down to his chest with the palm facing the enemy, as the power continues to build his hands (The ultimate focus of chi). From that position he then lunges forward powerfully bringing both his hands together with the right hand facing upward palm towards enemy, and right hand facing downward palm towards the enemy, striking the enemy in the chest and releasing a burst of pure chi strait into the enemy (It would look kind of like the Ryu Hadoken from streetfighter).
Pictoral Aid of final result:
http://nosoul4evr.cyberfuturism.com/...yu/hadoken.gif
(although I don't imagine the chi burst would be anywhere near that big in CoH).
3. Energy Assassination. The stalker arches back looking slightly upward (lost in focus), his hands angle at his sides with his his firsts and arms clenched. His is building up energy throughout his body and concentrating a huge amount of it at his fists. As he tries to maintain this level of buildup without it bursting prematurely, he slowly brings his firsts togehter around his chest area, combines their power, and then violently thrusts both firsts forward at head neck height into the target. The result is a violently large explosion of energy on the target. The graphical animation of releasing the animation should be taken from powerburst (you know the forward cone of radiating energy)
Keep in mind that while doing this the stalker's feet should not be planted firmly in the same spot the whole time. When he moves forward to attack his legs and body should angle forward with his firsts stretched strait out.
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I have him global ignored.. and yet.. he has no problems bugging me..
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lol man maybe he has more than 1 account? ;p
I am posting this here for the DEVs as I am unsure where else to put it.
Hopefully you can move this post to another place if it does not fall in line.
I have noticed quite a few things. One of which is the buff icons for my team and myself being completely gone. the only way they will now show is to toggle on/off the power. Then they show up. Otherwise, there seems to be a bug.
The Peacebringers Incand. Strike has still not been fixed. The animation time is still extremely slow, and an enemy can run all the way off the screen and still be hit around the corner. If you execute the strike, the animation plays, your enemy runs, and the strike happens much later. Very bad. Good as a cheat, and for surprise kills, but bugged.
I will not go on, but there are so many weaknesses, holes, and fixes that need to be patched for the Khelds. Specifically the Peacebringers, ... we are all wondering if they will be brought back to the table and worked on.
Mez Resist, Animation times, Gleaming Bolt, and glinting eye with no damage at all?
We all look forward to the next update, but it seems as though one will never come. With VEATS out now, we can see how they will be worked on. HEATS seem to have been really left behind.
Dark Melee's Assassin Strike is arguably the coolest looking AS of all. A giant skull jumping out of the darkness at your victim, and ghostly souls welling up from their dead-or-soon-to-be body? Come on, that's cool!
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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<ul type="square">[*] Eight additional power trays added which can be accessed by clicking the + sign on the upper-right of the Power Tray Interface or via commands (/show tray1, /show tray2, show tray3, etc).[*] These trays have no jelly to click on, but can be dragged about by clicking on non-occupied slots or dead space.[*] These trays are deformable.[*] Added command /clear_tray which will remove all non-macros from all power trays.[/list]
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Okay, I am really happy about the additional trays, especially for my MM who has more macros than I know what to do with, but is there any way you could add these trays to the keybinding menu so that I might be able to make hot keys for all of them in an easier manner?
As it Is I run all my characters entirely off of hotkeying my powers, except my MM, I have run out of keys to do this with since I have 5 trays and counting. If we could have some sort of drop down menu for each tray in the keybinding menu of the options menu, it would allow us to more effectively utilize the extra trays.
"Where does he get those wonderful toys?" - The Joker
I've only played this game less than half a year but there are two items on my wishlist. First, can you please allow access to any active contacts a person might have via the radio? I want to spend time exploring story arcs, not spending time travelling to contacts for the next mish. It's not the most important game feature to address but I think it would go a long way to getting people to explore more of the game instead of loading one meaningless radio mission after the next. Of course there are safeguard badges..I'm not forgetting those ;=D
Second issue...can you please do something about Stone Cages in the Earth control power set. I can understand the graphic for Fossilize being imposing and large considering it's holding the enemy in suspended animation but why do Stone Cages have to be equally imposing? Afterall they don't hold the enemy, they simply immobilize them. If someone could please come up with a graphic that would cover an enemy just up to the knees, I for one would be very happy with the change.
Probably won't ever happen since it would seem whoever came up with the graphic in the first place thinks it looks really, really cool...but whatever. It's just a suggestion.
<ul type="square">In all sorts, Contacts with missions you are currently on will always appear at the top.[/list]
This, and having stale contacts fall to a long-term storage list are worth all the other upgrades combined! THANK YOU!
Now if I could just get you to not re-arrange the server list on the server select screen every time I select one, view my chars, then back. At that point the list is completely rearrange, or might as well be, which makes it tough to search for old chars amongst all the servers.
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Okay, so yesterday, I was playing my new VEAT on one of my accounts and teamed with another villain. Sadly, my widow fell in battle, but the other villain continued to fight. I was about to click the "go to hospital" button but thanks to the other player, I leveled up. And since I leveled, I revived (full health and endurance, with inspirations). This was a nice bonus, not what I was expecting.
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Good god, that's sweet. I wonder if they thought of this? In any case, it's so rare they should leave it in as a feature. Leveling is so rare anyway, it's hardly an unfair abuse, which was the argument about giving you full health, end, and a full swath of large inspirations.
"Hey! You knocked generic cola all over your precious D20 books!"
ED: Now I know how Nancy Kerrigan felt: "Why...?!? Why...?!?"