My Fire Kin Build


Bad_Influence

 

Posted

[ QUOTE ]
To All:

Except in the actual Guide to Guides thread, I don't ever trot out my forum title, mostly because it's meaningless, however, as the Editor to the Guide to Guides and working with the community reps in keeping this forum (Player Guides) in order, let me assure everyone:

A sample build such as this belongs in the Player Guides sections (where it currently is, i.e., here).

Period.

No need to take personal hostilities against the OP and try to take away her right to post her sample build in this forum just as thousands of others have.

So, back off from that train of discussion. Don't let the word "Guide" become too narrowly defined. It's a more generic term.

Discuss the merits of the build for which it is being used or don't post anything at all. This is not a free for all section of the boards.

[/ QUOTE ]

Oh yeah this forum would be really great if it had a bazillion of builds with a few actual guides in between. Have you ever gone to the Controller, Tanker, any At's forums? Anyone can knock themselves out with example builds there.
Here's a good fire/kin guide. See any difference?


 

Posted

[ QUOTE ]
its not a guide. Its a Build. My build.

[/ QUOTE ]

::looks at forum name::

...

don't see a need for Super Speed, rather have RoF and slot the Gravitational Anchor set in that, then slot Posi's in Fire Cages. I'd drop Recall Friend for Acrobatics.

even for the sake of set bonuses, I'd rather still have 3 dmg res in Fire Shield for some good resistance since you have a ton of purple IOs. If you were Fire/Storm, could have near capped Fire Resistance for Controllers.

Gratz on a nice farm build nonetheless.


 

Posted

rbfalife:
[ QUOTE ]
First off, We are giving constructive criticism to her.

[/ QUOTE ]

Good. I didn't have a problem with that.


[ QUOTE ]
Secondly, don't let your title get to you, because hoenstly we are paying customers, so therefore, we have every right to speak freely, as we are not "harassing" her, jut stating that this would belong in a better section.

[/ QUOTE ]

*You* may not be harassing, but that doesn't preclude others from having that intent, spilling over from other discussions from other fora. As to whether it belongs in this forum....



[ QUOTE ]
Oh yeah this forum would be really great if it had a bazillion of builds with a few actual guides in between.

[/ QUOTE ]

And yet, in fact, that's the situation here. There are many example builds here in this forum without much in the way of being 'guidey'. Don't tell me that the over 4k threads here are all 'guides' in the formal sense of the word, cause they're not. If you're going to pick on this 'build' as not being worthy of this forum, then go through the thousands of other such threads and flag them for Ex Libris to move them out of this forum into a more appropriate one.

The fact is, I've asked Perfect Pain to see her build on another forum, and it's nice to know it's here where it won't get purged, as it would if it were in one of the AT fora. That's why this forum is unique, to keep guides, builds, fact sheets, spread sheets, data compilations, pointers to off-site 3rd party software and websites from scrolling off the forum. The Guide to Player Guides that I edit has a lot more in it that what you're defining as a "Guide". And that tradition was set not by me but by CuppaJo, and the current form has had the eyes of the current Community Reps. If only formal guides were supposed to be in this forum, then all those non-formal guides would have been purged by the powers that be.

It's more than just a "Formal Guide" section. Always has been, and I can pretty much guarantee always will be.

And if you disagree with that, then PM Ex Libris right now to get this thread moved out of Player Guides because neither P_P nor myself nor you can do it. Go ahead.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Just a few questions.

Why the +12.5% damage? You're at the cap with 2 applications of FS. The build looks good, but could be so much better and probably cheaper. LoTG's are a waste of money. If you REALLY need that +7.5% Recharge, you're doing something wrong. SS should stack three or four times, that alone puts you at 60-80% recharge. Add that with around 70% recharge, and you're at 130-150% recharge. Add in hasten and you're at 200-220% rehcarge. At that amount, hasten is perma, and would stack if it could. That 7.5% really isn't going to help THAT much at those levels of recharge.

Personally, my Fire/Kin has the below build/bonuses. It's as good as I bothered to make it. Slotted for +Acc, +Recharge, and +Recovery.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(46), Entrpc-Dmg/EndRdx(46), Entrpc-Dmg/Rchg(46), Entrpc-Dmg/EndRdx/Rchg(50)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5), Acc-I(7)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(11), GravAnch-Hold%(11)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- GftotA-Run+(A), GftotA-Def/EndRdx(15)
Level 10: Smoke -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(45)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(29)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Mrcl-Heal(17)
Level 18: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(21), Acc-I(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(25), P'Shift-EndMod/Acc(42)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(25), P'ngTtl-Rng/Slow(27), P'ngTtl-EndRdx/Rchg/Slow(27)
Level 26: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(29), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(33)
Level 28: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(34), Acc-I(34)
Level 30: Super Speed -- HO:Micro(A)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(36), HO:Nucle(36), RechRdx-I(36), RechRdx-I(37)
Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(39), RechRdx-I(39)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), Acc-I(40), RechRdx-I(40), RechRdx-I(42)
Level 41: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43), Ragnrk-Dmg/EndRdx(43)
Level 44: Fire Shield -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45), Aegis-Psi/Status(50)
Level 47: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(48), Entrpc-Dmg/Rchg(48), Entrpc-Dmg/EndRdx/Rchg(48), Entrpc-Heal%(50)
Level 49: Speed Boost -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff[*]+4.5% Max Endurance[*]+84% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+72.5% Enhancement(RechargeTime)[*]+2.5% Enhancement(Slow)[*]+10% FlySpeed[*]+63.3 (5.25%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Confused) (Mag 25.5%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 20%)[*]+MezResist(Sleep) (Mag 22.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.2%)[*]+32% Recovery[*]+20% Regeneration[*]+13.9% Resistance(Fire)[*]+13.9% Resistance(Cold)[*]+10% Resistance(Toxic)[*]+3% Resistance(Psionic)[*]+17.5% RunSpeed[/list]


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</pre><hr />

Why +Acc? +Acc makes sure you never, ever miss. And if you do, it is simply a randomly occuring event.

Why +Recovery? +Recovery enables you to get off Smoke&gt;FF&gt;FC&gt;FS&gt;FireBall with more endurance leftover and less enddrops.

Why +Recharge? Do I need to explain?

Why Entropic Chaoses in Char/Fire Blast? +Chance for Heal Self, same bonuses as Decimations - lower cost.