My Fire Kin Build
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My $deity sidney, do you really need to post 7 times in a row?
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*shrugs* My thoughts on the build came tumbling out like eggs from a fish. As you can see, they're not exactly organized, just kinda all floaty-like.
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P_P:
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I had absolutely nothing in her slots til lvl 27. At 27 and 33 I put in lvl 30-35 set IOs... and then when she hit 50 I burned through lots of respecs, and took all that crap out.. and put Good Stuff in.
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27 levels is a long time. Usually, since I generally use my elder characters to float my younger ones some cash, I go with level 15-20 IOs, then level 35 IOs, then 40 IOs. Saves on costs, and the level 40 IOs provide more wiggle room for exemplaring flexibility.
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Siphon power, I dont have because it doesnt take sets.. Stamina is required for my build I can fight so fast I run out of end alot. Without stamina would just be dumb. (for my character)
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Well, yes. But couldn't you just fire off Transference and Consume a lot more?
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Im sorry im not as good at doing that stuff as I should be
I do fire it off, but I would rather be shooting my fireball and my cages over and over than have to break for transference or consume.
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Hmm. I've always slotted Transference and Consume for higher recharge, honestly: 1acc/3rech/2endmod. I'm also used to frequently throwing it out, but I'm also on my third kineticist, none of whom have Stamina.
(Note: I've not actually played a Fire/Kin, only a Fire/Storm, Kin/Elec, Rad/Kin, and Grav/Kin. So my knowledge of the pairing is coming in somewhat from the side.)
Hmm. To be honest, I think I'd still drop Fire Cages in favor of Siphon Power; one would then be able to shuffle around 2-3 slots, depending on how often one wants Siphon Power to be back (1acc, 2/3rech)... who knows what added benefits some of those sixth sets would have?
...can we get back to the discussion of the actual build?
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...can we get back to the discussion of the actual build?
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Yes but remember Perfect_Pain doesn't want us to do that.
It was obvious from her original post, according to her.
She's satisfied it's perfect regardless of what we say anyway.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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--{=====> Virtue ♀
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Hmm. To be honest, I think I'd still drop Fire Cages in favor of Siphon Power; one would then be able to shuffle around 2-3 slots, depending on how often one wants Siphon Power to be back (1acc, 2/3rech)... who knows what added benefits some of those sixth sets would have?
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I have Super Jump and Super speed on the build.
I really have no use for the single target siphon power. And again, everything I have is for the benefit of speed and set bonuses. For all 3 of my kins Stamina is required in the build.
Siphon power doesnt allow you to slot in the purple set which gives 10% +recharge.
My Earth Kin and Ice Kin are both slotted for Sirens Call. Their builds are for their level equal to my fire kins, minus some of the purple sets.
I understand this build wouldnt make everyone happy. As well I understand.. This build might only be for a few people. But, this is the build I will stick with til the Heal Purple sets come out, and any Defence set purples come out.. or any travel purple sets etc.
I team on this alt sometimes, and when the exempt starts working on the purple sets I might do Oroborus with her. But there is no point in doing that now.
No one knew she didnt have anything in up til 27. hehe. I did have the KB Protection in thoe. I put that in all my squishies between level 10-15.
Anyway, thanks for the mod smack for suggesting that they not attack so much.
Having said that, I just rolled a new fire/kin the other day, and I am thoroughly enjoying it. Sidney has given me something to think about as I raise this new toon up. I did like the pictures P_P gave. Having something visual to look at can be a useful learning tool as well.
Have a good day.
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I have Super Jump and Super speed on the build.
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Earlier, you hadn't made clear you had Super Jump.
But I still maintain it might make more sense to have, say, Maneuvers & Assault with Inertial Reduction instead of Super Speed, Combat Jumping, and Super Jump.
IR doesn't really need slotting; Maneuvers can take in the Combat Jumping IOs, and Assault gives a reasonable base damage boost.
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Siphon power doesnt allow you to slot in the purple set which gives 10% +recharge.
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Er, I misspoke, so lemme correct myself. Keep Fire Cages. It's Ring of Fire, the single-target immobilize, that I still recommend dropping/swapping out of.
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But I still maintain it might make more sense to have, say, Maneuvers & Assault with Inertial Reduction instead of Super Speed, Combat Jumping, and Super Jump.
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Unless you're talking a levelling build, assault can be redundant with Siph power and Fulcrum shift, especially on a large team. On smaller teams I can see the use, but it becomes obsolete on larger teams.
I'd think maneuvers/tactics might be a better go. Depending on slot weight, you might be able to grab a few semi-useful set bonuses while you're at it. I don't feel like doing the maths, but a gaussian proc might work out to average about as much as assault (in theory).
I'd normally recommend Tactics, yes. All of my builds tend to have it; though, given the IO set bonuses she's getting, she's already got high accuracy.
If Tactics is to be picked up, I'd definitely put in a good word for Adjusted Targeting--at 6, it reduces all mez effects about 7.5%.
I thought that was Dampened Spirits (Tohit debuff).
Adj Targeting is a 5% recharge buff, iirc.
Adjusted Targeting, ToHit Buff set. At 6, it's reduce all mez effects; I don't recall the exact number, but I think it's 7.5%. It has some other buffs too, but I slotted it on my Emp/Rad's Tactics primarily for the mez reduction.
Ah, no. You're right, I'm confusing it with efficacy adaptor's 6th slot bonus, and remembered it most prominently on Dampened Spirits. The recharge bonus comes at 5 too.
I'd say go Gaussian if it's 4 or less slots. The 5 and 6 bonuses on Adj. Acc are shinyriffic-er.
I am curious, are you talking about tactics for a team play?
This is a farm build, for fast and easy tier 3 arcane drops.
I could team on her more.. but gah! then other people might get my purples.
Of course, the Leadership powers buff your imps, which is why I took them, so that could be what Kossy means.
No. The question is how to make maximum use of the powers you pick. I'm saying tactics over assault if only to take advantage of set bonii. Tactics should be preferred on larger team, imo, since you add a few useful set bonuses, and tohit isn't ever a bad thing. I'd go Assault if you keep small teams or don't have the slots.
How many people are in the mission doesn't matter; it's the number of foes. Picking leadership on a farm build isn't automatically assuming you're looking out for other people, it's about having buffs accessible to you.
OTOH, if you're building a farm build for PLing purposes, there are times when you have to pick up lv 50 teammates. Boosting their output isn't a bad thing in this respect.
In the end, it's basic Fulcrum Shift efficiency considerations, tadpole:
More foes, more +damage. If you're capping or nigh-capping at 1 mob of 10, then you don't need assault, or +damage bonuses for that matter.
If we're in the business of min/maxing, a lot of that is about efficiency. Sidney's point is that leadership offers everything that the leaping pool does, and then some. Since this isn't PvP, you can get away with 2 -KB IOs vs Family and Demons (maybe 1, def. 2) and get better personal numbers.
I absolutely never have to pick up team mates unless its my husband.
I have other alts to team with.
I prefer Super Jump and Super Speed. makes it go faster. I prefer to not farm all day.. Just get 10 arcane reds and atleast 1 purple.. and then I am out.. doin other stuff.. Doesnt usually take that long to accumulate that loot.
You're not very good with tongue-in-cheek statements, are you?
All I said was that picking tactics over assault depends on the number of foes available, and that leadership has solo uses, and doesn't mean you have to team with people, BUT might also be useful for other reasons. You know, 'cause other people might farm for their own reasons.
You also missed Sid's point about IR being a perfectly good substitute, since, ostensibly, IR=SJ when not in constant combat (i.e. PvP). Eschewing the leaping pool means you can use leadership toggles to boost output (theoretically).
However, you missed those points entirely in favor of being an obtuse [censored]. <--- Note: NOT tongue-in-cheek.
The build is alright. Not the way i built my fire/kin but i suppose it would still get the job done eventually. This should probably be posted in the controller section not the guides section.
Now I'd hate to but in such a lovely conversation, but this build is alright. But as for attitudes on here, its horrific to be exact. State your opinions clearly, rather then being defensive and adamant. But really thats all I have to say about that, moving onwards towards more relative ideas.
Personally, I built my Fire/Kin differently, but I can see this build working, even against better judgement in slotting and power slots. I think that any and all Fire/Kins can deal without stamina, definetly with the newly built IO system. Also, I am not a big fan of Siphon Power, because honestly it can be avoided with a Fire/kinetics. It's a rarely used power in my case and I'd rather spam Ring of Fire, Char, Mental Blast on bosses (Which all do about same damage as Fire Blast on my character). Ring of Fire also let me make due without having to choose stamina. I chose tough and weave on my character because it stacks well with my resistant shield and with the defense offered in stealth and Combat Jump. But honestly, this is your build, and personally would have slotted differently. This is constructive criticism, so do not take it to heart nor get a snooty/bad attitude like my two year old cousin does.
When I see trollers with tough and weave it makes me giggle.
Nothing wrong with it because its your thing.
And it seems most people "critiquing" my build are not Farmers. I dont even think most of the farmers in game come to the forums.
The only times I have died since slotting in all the purples is when I should be sleeping! Damn You Insomnia!
I saw a fire kin once who had the flight pool and the teleport pool. Made me laugh my bum off. Specially since they were trying to PL people.. but were tping everyone into each mob (in fear someone would click their glowies). Seriously, that person had the wierdest build.
4 fillers and my husbands alt are all that are usually with me. In teams of 1, plus you hubbys low alt sked to you. This build imo is hard to beat.
Each mob only takes me about 15 to 45 seconds. We timed it last night. Having powers on like tactics, which I only ever get on my defenders.. just kinda look funny and are hardly needed. I dont think I have missed with fireball in 3 days.. Its a new record for me
Btw, we dont get bosses set to 6. So I rarely need to deal with them.
A mob that only takes like 15 seconds is when I have my FS stacked to 30.. which happends every now and then.. and I THINK its the absolute coolest when it happends. Thats what all that recharge gets me. FS every single mob. Never failing. Fireball up all the time. Cages up all the time. Its almost a 1 2 3 combo on to the next.
Shouldn't this be a regular post in the Controller forums?
Considering the OP's usual posts she's mostly showing off what you can do when you get crazy rich and slot everything with purples. IMO it's a bad build for someone who wants to go the fire/kin way with IOs at first.
There's better stuff to post here than a single (and hard to see) build.
Again I'll post what most farmers I've seem use, of course with purples one or other power may be unnecessary but hey, you won't get your fire kin to purples level so fast (my build uses Stone Mastery and Assault instead of Maneuvers - I also have Increase Density for teaming). With normal IOs and even sets I don't think it's too difficult to imagine the slotting for the powers, it would take me too long to put it in Mid's. Basically with 3 rech in Hasten and a stun set in Flashfire you'll get it up every mob to counter alpha, and then it's FS, fire cages, fireball, cinders if needed.. Well if you play your fire kin for at least 10 levels in normal mishes you'll get the proper way to decimate mobs with one ^^
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Yet Another Fire Kin: Level 48 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- (A)
Level 1: Transfusion -- (A)
Level 2: Siphon Power -- (A)
Level 4: Fire Cages -- (A)
Level 6: Hurdle -- (A)
Level 8: Hot Feet -- (A)
Level 10: Siphon Speed -- (A)
Level 12: Combat Jumping -- (A)
Level 14: Super Jump -- (A)
Level 16: Flashfire -- (A)
Level 18: Hasten -- (A)
Level 20: Health -- (A)
Level 22: Stamina -- (A)
Level 24: Speed Boost -- (A)
Level 26: Maneuvers -- (A)
Level 28: Cinders -- (A)
Level 30: Acrobatics -- (A)
Level 32: Fire Imps -- (A)
Level 35: Transference -- (A)
Level 38: Fulcrum Shift -- (A)
Level 41: Tactics -- (A)
Level 44: Fire Ball -- (A)
Level 47: Fire Shield -- (A)
Level 49: Consume -- (A)
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Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Containment
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
To All:
Except in the actual Guide to Guides thread, I don't ever trot out my forum title, mostly because it's meaningless, however, as the Editor to the Guide to Guides and working with the community reps in keeping this forum (Player Guides) in order, let me assure everyone:
A sample build such as this belongs in the Player Guides sections (where it currently is, i.e., here).
Period.
No need to take personal hostilities against the OP and try to take away her right to post her sample build in this forum just as thousands of others have.
So, back off from that train of discussion. Don't let the word "Guide" become too narrowly defined. It's a more generic term.
Discuss the merits of the build for which it is being used or don't post anything at all. This is not a free for all section of the boards.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
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To All:
Except in the actual Guide to Guides thread, I don't ever trot out my forum title, mostly because it's meaningless, however, as the Editor to the Guide to Guides and working with the community reps in keeping this forum (Player Guides) in order, let me assure everyone:
A sample build such as this belongs in the Player Guides sections (where it currently is, i.e., here).
Period.
No need to take personal hostilities against the OP and try to take away her right to post her sample build in this forum just as thousands of others have.
So, back off from that train of discussion. Don't let the word "Guide" become too narrowly defined. It's a more generic term.
Discuss the merits of the build for which it is being used or don't post anything at all. This is not a free for all section of the boards.
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First off, We are giving constructive criticism to her. Secondly, don't let your title get to you, because hoenstly we are paying customers, so therefore, we have every right to speak freely, as we are not "harassing" her, jut stating that this would belong in a better section. I do appreciate your work, but your common "Know it all" tone does bother me at times such as now. But other then that, everyone will be ok with a little criticism and opinions. Take it and live it, because honestly, it cant be stopped.
So during normal gameplay (or even extreme gameplay), do you actually make heavy use of both consume and transference along with stamina and all those +end and +recovery set bonuses? Or are they (especially consume) pretty much there for slotting the sets?