Flashback Badging Guide for Villains


2Negative

 

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The "NOT A CHANCE IN HELL?" CHALLENGE ARC

Defeat the arc below with the following parameters all enabled

Solo
Maximum Difficulty
Enemies Buffed, Player Debuffed, No Inspirations, No Enhancers (all activated)
No Deaths
No Temp Powers
Screenshots or didn't happen



Viridian

Must beat all EBs and/or AVs in the arc

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Woah there! Easy does it now

The Iron Man Challenges were something I tossed in to give people the idea of trying some the harder arcs and making them into what could be called the ultimate challenge. There is no special badge for beating an iron man challenge, but of course you do have the bragging rights. No one has to take the Iron Man Challenge at any level if they don't want to.


 

Posted

Well done! Thanks!


I used to list my 50's here, but now there are too many, and I don't think anyone cared in the first place :P

 

Posted

Ok in response to a question I've seen asked at times on the boards as well as in my PM box "What is the Best Arc to Earn the time badges and What is the Best Arc to Earn the Amount of Defeat Badges"

Here are the badges in question:

X total team defeats can be gained running any level Flashback arc

# of defeats --------Badge Name
0: ----- All For One, One For All
1: ----- Divided Mastery
3: ----- Proportional Supremacy
5: ----- Shared Victory

Time Challenges: can be gained running any level Flashback arc
120 Minutes: Bronze Medalist
60 Minutes: Silver Medalist
30 Minutes: Gold Medalist

As stated these badges can be obtained from any level of Flashback arc. However they are not tied to the other challenge badges, meaning that you don't need to also seek out badges like No Ehancements or No Inspirations at the same time. So why not make it really easy on yourself and save the time and defeat badges for when you are Level 50?
This way you are at maximum level and have likely IO'd your character to considerable levels of power and bonuses.

So in keeping with that idea you would want to use the arcs I posted in Section 8 of the Guide that I recommended for obtaining the high level power challenge setting badges.

The Arcs are:

Contact Name Operative Grillo
Arc Name Escaped!

Mission 1 thru 3 are all kill boss and can be ghosted. End boss on each isn't too tough of a fight for most archetypes.

Alternative Efficient Arc:
Contact Name Levantera
Arc Name Strange Case of Benjamin Decker


Mission 1: Rescue/Escort watch for ambushes: usually a small warehouse map, get the hostage and move fast and you can avoid ambushes
Mission 2: Rescue/Escort, hostage usually near door, but if not watch for ambushes

Mission 3 Speak to Dark Watcher

Mission 4 Get 4 glowies: but the catch to this mission is that among the mission goals are to not set off the alarms or engage the Rikti in battle. This is also a 1 hour timed mission. All you need to do is locate and get the 4 glowies. No fighting needed and in fact combat should be avoided. Once you have all four glowies the mission ends successfully and then you can blast all the Rikti to your hearts desire. Stealth powers are nice for this but are not mandatory.

Either of those 2 arcs can easily be used to obtain the Time Challenge Badges and Amount of Defeat Badges. So choose one of the arcs, set the Time and/or Amount of Defeats you are seeking and forget the other challenge settings and go get the badges.


 

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Another Popular Question I've been asked in game and in my PM box is: "What is the most efficient way to get the # of Flashbacks Completed badges?"

# Flashback missions completed, also known as the Ouroborus Mender Badge Series. Each badge in this series is awarded for every 5 SUCCESSFUL Flashbacks that you do. Once the last mission in the Flashback is done, you can a notch of progress on the badge meter so you don't need to phone in the results to the mission contact to work on this badge series. Also, progress for these badges can be obtained from Story Arcs OR Single Missions as long as you are doing them in Flashback mode, an example of which would be the Soul Taker Badge mission.

The Number of Flashbacks needed and the badge names are listed below.

# of Flashbacks----Badge Name
5 Flashbacks: --- Troubleshooter
10 Flashbacks: ----Adjuster
15 Flashbacks: ----Calibrator
20 Flashbacks: ----Alterist
25 Flashbacks: ----Balancer
30 Flashbacks: ----Correctionist
35 Flashbacks: ----Repairman/woman
40 Flashbacks: ----Overhauler
45 Flashbacks: ----Time Fixer
50 Flashbacks: ----Ouroboros Mender

You do not need to set any power challenge settings to work on the Ouroborus Mender Badge Series. Simply Flashback to your Story Arc or mission of choice and win it. Avoid picking missions or arcs that have a chance of being failed. You will not get progress from a failed mission.

The most efficient ways to get this series of badges are:

1. There are 7 Power Challenge-Flashback badges to get in each level range, 1-14, 15-19, 20-24, 25-29, 30-24, and 35 to 39. Level 40-44 has eight badges. So if you pick a story arc in each level range and only set ONE power challenge setting each time you run it, by the time you are done with all the arcs up thru level 35 to 39 you will have done 42 Flashbacks and thus have the Overhauler badge for 40 Flashbacks plus all the Power Challenge badges for those ranges. Now pick a level 40-44 story arc and run it eight times with only one power challenge setting each time. After that you will have the eight badges from the Level 40-44 power challenge settings, and Ouroborus Mender. Then you can work on the Power Challenge Badges for Level 45 to 50 with more then one Power Challenge setting enabled and be done with those challenge badges a lot quicker. The only downside to this method is the monotony of running the same Story Arc seven to eight times each.

2. Be at Level 50, locate your favorite story arc or single mission in that range that will keep you at Level 50 and Flashback to it. Example of a Mission to repeatedly run would be "Video Games Made Me Do It". This is the mission for the Couch Potato badge, can be easily soloed, quickly ended and can provide good xp/infamy/salvage opportunities. You'd still be level 50 and since it’s a single mission you won't need to set any Power Challenge settings since you won't get the Power Challenge badges. Downside to this is that running the same mission or story arc 50 times could easily get monotonous.

Either of the above methods are both efficient yet can be monotonous. Personally I like the 2nd method better since I won't have to worry about being malefactored down by the Flashback mission and by this point I have long since secured the Power Challenge Badges already and can work on the Ouroborus Mender Series at my leisure, however as the old saying goes, Mileage Varies.

Another good reason to use the 2nd method is you can also combine your quest for Ouroborus Mender with the quest for the Time Badges and Number of Defeats Badges since I also recommend waiting until level 50 to get those badge series as well. Again, of course, mileage varies.


 

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Now perhaps it's time to deal with a question that I have been asked a few times and have endeavored to not answer since opinions will vary and so of course will mileage.

What Villain Archetype do you recommend to obtain the Flashback badges for, and which Archetype has the easiest time getting them?

Ok well for starters, I recommend all Villain Archetypes seek out the Flashback Badges. Some will have an easier time then others, of course.

As to which one has the easiest time getting the Flashback badges, well that really can vary a bit depending on the powersets chosen as well as the archetype and of course the player skill level.

However long ago I did run some tests with all the current Villain Archetypes to see which one would have the easiest time while under the greatest handicap of the power challenge settings.

The greatest handicap of the power challenges is to have all FIVE these parameters set to ON for the Flashback:

1. No Inspirations
2. No Enhancers
3. Enemies Buffed
4. Player Debuffed
5. Archetype powers only.

So in a nutshell the enemies are a bit stronger then normal, you are a bit weaker, plus all your enhancers are shutdown and you have no inspirations to tap into for a quick boost, but the real kicker is Archetype Powers only. That setting cuts off temp powers, plus all pool powers such as your travel power and the ever so coveted Fitness pool, meaning No Stamina.

So under those settings many archetypes will be badly impeded, with one exception. This archetype will be hurting from all those settings enabled at once, but the nature of the archetype's powers still work in its favor, and with a bit of caution this archetype can still go through the missions, albeit with some difficulty but not as much as the other Archetypes.

I speak of the MASTERMIND archetype. Pet summon powers are simply click and the pets arrive, so thats a one shot use of stamina to summon them. Equip/Upgrade will take a bit longer of course since No Enhancers and No Pool Powers means longer recharge of the Equip/Upgrade powers and more stamina needed to use them, however once all the pets are done then your only concern is any emergency rebuilds you may need to do.

Mastermind's of course need to be careful in the use of their secondary powers as some mastermind sets consume endurance greatly, such as Poison.

Mastermind's can always use their pets as decoys while they seek to escape the battle or the move ahead to the mission objective.

Mastermind's also have Bodyguard mode which isn't deactivated by the challenge settings.

Trick Arrow masterminds can still use their arrows to give some cover fire and debuffs

Dark Masterminds have their heals and debuffs to help ensure survival of their pets and themselves.

Trap Masterminds: acid mortar and poison trap and FF generator and trip mines.

Poison: still the best single target/boss/eb/av killer set.

Forcefield: keep the pets shields up and let them do the work.

It's still not a cakewalk for a Mastermind with all the Flashback settings I listed above enabled at the same time, but their chances of winning with few defeats is greater then the other Archetypes.

Of course we need to see how the upcoming Epic Villains will fare.


 

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I still find this useful - thanks again!


Go Team Venture!

 

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Woah there! Easy does it now

The Iron Man Challenges were something I tossed in to give people the idea of trying some the harder arcs and making them into what could be called the ultimate challenge. There is no special badge for beating an iron man challenge, but of course you do have the bragging rights. No one has to take the Iron Man Challenge at any level if they don't want to.

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Has anyone posted any screenshots of theirself completing the Iron Man Challenge?


DB background
DB at the bookstore
DB in the movies
DB is wanted by FBI

 

Posted

Nice guide and just what I was looking for as I plan to start doing these with my brute.

TY


 

Posted

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[ QUOTE ]
Woah there! Easy does it now

The Iron Man Challenges were something I tossed in to give people the idea of trying some the harder arcs and making them into what could be called the ultimate challenge. There is no special badge for beating an iron man challenge, but of course you do have the bragging rights. No one has to take the Iron Man Challenge at any level if they don't want to.

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Has anyone posted any screenshots of theirself completing the Iron Man Challenge?

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Nope. But that's ok.


 

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Nice guide and just what I was looking for as I plan to start doing these with my brute.

TY

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Glad you like it. My suggestion for Brutes is to run the Arc with No Enhancements and No Pool Powers settings first so that you get the two most painful brute challenges out of the way.


 

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Helpful to new players
He is impresive... perhaps i should keep him alive mwahahahah


 

Posted

I'm a Brute, but dont use rely a ton on enhancments.... amybe its just me


 

Posted

that is vary well done, i tip my hat to you sir. ty for the great guide


 

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The info is great but the Fat Cat City 3rd mish is a escort just to try and help.


 

Posted

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The info is great but the Fat Cat City 3rd mish is a escort just to try and help.

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the irony of this, is that I tested it 5 times before inserting it into the guide and each time there was no need to escort him. Guess it was bugged/fixed.


 

Posted

Thank you for this. I've been slowly gathering these badges.

I ran Origin of Power with some challenge settings, and it awarded the level 1-14 badges for those, not the level 20-24 ones that you'd expect from a level 20 exemping.


 

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Midnight Draws Near level 25-29 complete the Arc for the Thief of Midnight Badge

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I just wanted to add in case it hadn't been mentioned, do NOT do this arc with any settings that restrict your Access to Temporary Powers . "AT Powers Only" or "No Temp Powers" the next to last mission requires you to use the disguise power to talk to Ashley McKnight. You're barred from using it with those Challenge options. I wasted a big chunk of time doing it on challenge settings only to get messed up by this one, because I wasn't thinking ahead.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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SECTION 3: obtain the Level 15 to 19 badges:
Contact Name: Operative Wellman
Arc Name: Breakout at the Zig
mission 1 is click glowie to win,
mission 2: escort at least 1 of 3 prisoners to exit to win, can get assist from them and Jenkins. (note this map doesn’t contain the jailbird badge if you missed it in the tutorial,
mission 3: kill all enemies.

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I think he other arc is better, Master of Destruction.

There's still a Kill All, but Wyvern are a bit easier than Longbow. The other 2 missions are 7+2 destroyable targets, which is a lot less headache than trying to keep those trigger-happy prisoners alive.

also, the 2nd mission in Breakout is in Mercy, which can be a pain with no travel powers.


 

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SECTION 3: obtain the Level 15 to 19 badges:
Contact Name: Operative Wellman
Arc Name: Breakout at the Zig
mission 1 is click glowie to win,
mission 2: escort at least 1 of 3 prisoners to exit to win, can get assist from them and Jenkins. (note this map doesn’t contain the jailbird badge if you missed it in the tutorial,
mission 3: kill all enemies.

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I think he other arc is better, Master of Destruction.

There's still a Kill All, but Wyvern are a bit easier than Longbow. The other 2 missions are 7+2 destroyable targets, which is a lot less headache than trying to keep those trigger-happy prisoners alive.

also, the 2nd mission in Breakout is in Mercy, which can be a pain with no travel powers.

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Mileage varies But seriously Ill look at the arc you suggest and try it a few times. As to the Zig Breakout....well granted you are supposed to rescue at least one prisoner but if they all die the mission fails and you move to the 3rd mission and can still get the challenge badges.

Darn shame that everytime I run the arc those poor prisoners just don't seem to make it out


 

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Very nice guide, I have been using it. I did find a discrepancy. The level 25-29 badge for "Enemies Buffed" actually awards "Fearless" instead of "Valorious".


 

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I had no idea how to go back and do my unfinished story arcs that I had outleveled. This guide is very well written and informative. I hereby award you 5 internets and a cookie.