The Archery Codex
Simply Beautiful.... Nothing more to say...
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Also, the graphic for this power is simply gorgeous. A wreath of flame that expands out from the point of impact. Sometimes, it's worth having just to enjoy the lovely explosion.
And no, I have no idea why an attack that displays a fire graphic is dealing Lethal and Smashing damage. I don't make the sharp, pointy sticks, I just put eyes out with them!
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Got Explosive Arrow this week-end during a TF. I was using it every spawns (against clocks). It should really implement something similar to what FF got: knockdown and knockback if I slot knockbacks.
The constant use of anime smileys and roleplaying asterisks makes this guide quite torturous to read.
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The constant use of anime smileys and roleplaying asterisks makes this guide quite torturous to read.
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A guide that has *Everything* that you need to know about Archery and that is all you have to say?
I've now got all the Archery attacks I plan to get for my blaster. I'm just picking up one last pool power and then I'm onto the Ice Mastery powers.
Stunning Shot has actually performed much better than I thought it would. Stunning those Spec. Demons has been wonderful. I can't stand that aura they have.
Oh and, yay for Rain of Arrows!!
Nothing significant to report with the release of Issue 12. The short description of Blazing Arrow has finally (at long last) had the incorrect claim of the power's reduced base accuracy removed. Explosive Arrow's Knockback will suppress, like control powers, in PvP. I believe these are the only two changes to Archery in I12 (just woke up, too bleary to go digging through notes to verify right now).
The Detailed Power Information is currently showing RoA's accuracy as 1.6. This will, hopefully, be fixed in the very near future, as it is horribly misleading.
Other than these few things, there are only a very tiny few bugs affecting Archery at this time (the biggest one being that the Defiance buff for blasters appears to be finicky in how quickly it is applied, much like the Immobilization from Entangling Arrow), none of which have any noticeable impact on game play and all of which have been reported to Castle (or will be when i send him my latest list).
Also, as noted by FalloutGirl, I left a typo in the recommended slotting for Rain of Arrows. Where it says "2 Accuracy, 3 Damage, 2 Recharge Reduction", it should say "2 Accuracy, 2-3 Damage, 1-2 Recharge Reduction".
There is one other change in I12 that does have an impact on Archery, indirectly. The new scaling calculation of ToHit at lower levels effectively renders Archery's inherent accuracy bonus almost moot. The increased accuracy will still be useful as the scaling ToHit buff reduces (starts at 90% at level 1, gradually scales down to base 75% at level 20), and at higher levels or in PvP where it allows slotting for fewer Accuracy enhancements, but the net effect, in my opinion, leaves Archery's secondary effect in a very questionable situation. In light of this, and the relative ease of acquisition of +Accuracy bonuses from IO sets, I will be lobbying for a change or addition to Archery to supplement or replace the inherent accuracy bonus. I will not, however, be throwing a hissy fit or quitting the game, or abandoning Archery as my favorite powerset, regardless of the results. It's still the best darn blast set, ever.
In light of this, and the relative ease of acquisition of +Accuracy bonuses from IO sets, I will be lobbying for a change or addition to Archery to supplement or replace the inherent accuracy bonus. I will not, however, be throwing a hissy fit or quitting the game, or abandoning Archery as my favorite powerset, regardless of the results. It's still the best darn blast set, ever.
please do. make them see we need something more.
Still one of the best guides out there.
*Re-designed my Arch/Energy blaster's costume recently and am now wholly absorbed again into sharp, pointy sticks. Yes!
It is critical that you pay attention at this time.
Gaming in Limited Times
Guide to Plant/Ice Doms
Thanks for the update Luminara.
That's an interesting point you made about the scaling to-hit and Archery's accuracy bonus being moot. Do you plan to argue that the inherent accuracy bonus within Archery should be increased or do you plan to lobby for an entirely different aspect be added to the archery set to supplement for its (near) lack of a secondary effect with this scaling to-hit change?
Holy cow that was a stupidly long sentance.
I wasn't awake enough to log in and check on the new bows before I had to leave for work, but I'm in the game now, on Dancing Hawk, and I'm displeased to note that neither (Rularuu or Talsorian) is available to me.
I have two Shadow Shard badges, both of which qualify this character for the Rularuu bow, but no bow. All Shard-related badges were supposed to unlock the Rularuu bow, but apparently only Visionary (100 Overseers) unlocks it immediately, and the TF badges aren't being counted unless they're earned anew (meaning, have to run a TF again to do it). Since it's impossible to earn Firebase Zulu Security Detail twice, that means I have to either go fight Overseers, or run a Shard TF, neither of which is really feasible right now (Shard TF at the times when i'm available to play is out of the question, and it would take me a week (or more) to defeat the Overseers necessary to get Visionary). So I can't give any impression or opinion on the Rularuu bow, and I have no idea when the bug that prevents existing badges from being counted will be fixed.
The Talsorian bow, it seems, hasn't even been added to the game yet. This is the one custom weapon, the only one, that I've wanted to see, to the point that I soloed almost every mission of the RWZ story arcs (as a TA/A with three toggles... bloody hell) just to save up enough merits to get it. Very disappointed. No clue when this will finally be implemented, but it better be soon, or my face will freeze in this frowny position.
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In light of this, and the relative ease of acquisition of +Accuracy bonuses from IO sets, I will be lobbying for a change or addition to Archery to supplement or replace the inherent accuracy bonus. I will not, however, be throwing a hissy fit or quitting the game, or abandoning Archery as my favorite powerset, regardless of the results. It's still the best darn blast set, ever.
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Maybe adding a slight defense debuff to the archery attacks? That would increase our IO slotting options, if nothing else.
I'm a bit confused with the ingame detailed information on Rain of Arrows.
It states the average damage at about slightly less than 300(enhanced), which indicates 2 arrows hitting(enhanced). Yet the description says 3 ticks of about 147 damage.
Your description says 1-3 arrows. I do think you are correct, but what are the chances of the 2nd and 3rd arrow hitting?
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I'm a bit confused with the ingame detailed information on Rain of Arrows.
It states the average damage at about slightly less than 300(enhanced), which indicates 2 arrows hitting(enhanced). Yet the description says 3 ticks of about 147 damage.
Your description says 1-3 arrows. I do think you are correct,
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It's definitely 1-3. Castle confirmed it when the question came up last year.
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but what are the chances of the 2nd and 3rd arrow hitting?
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All three have the same hit chance. So if you're fighting a standard +0 critter, it's a base 75% plus any ToHit buffs you have active (Aim, Build Up, Tactics or Targeting Drone, for example), multiplied by whatever Accuracy you have slotted in the power.
I haven't looked into the Detailed Power Info on RoA yet (been a bit distracted with my Bots/TA mastermind and this shiny new Wolf Spider), but I suspect it's displaying two hits as an average, instead of the full potential of the power, because of the multiple hit checks. Presumably, it should do this for any power with multiple damage ticks that aren't auto-hit (like most Fire Blast attacks, which have DoTs with 80% chance to occur), as a means of giving the player a more reasonable estimate of the expected damage output.
With the help of a controller, I tested Rain of Arrows against level 50 Possessed Scientists just outside Portal Corp.
Each time, I would do a Rain of Arrows and the Controller immediately did a Cinders and we started counting the remaining hp.
Strangely enough, in 9 minions and 11 LTs, they all were the same, about 289 damage. Every single one of them received the same damage. I haven't seen any take the equivalent of 1 arrow's damage or 3 arrows damage.
So based on your explanation that the arrows depend on accuracy, it doesn't seem to relate to my experience. My accuracy on Rain of Arrows is at 89.7% and I have Targeting Drone, so I can't be inaccurate as to miss 3 consistently.
There also seems to be no hint to it being a chance for 2nd or chance for 3rd arrow even.
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With the help of a controller, I tested Rain of Arrows against level 50 Possessed Scientists just outside Portal Corp.
Each time, I would do a Rain of Arrows and the Controller immediately did a Cinders and we started counting the remaining hp.
Strangely enough, in 9 minions and 11 LTs, they all were the same, about 289 damage. Every single one of them received the same damage. I haven't seen any take the equivalent of 1 arrow's damage or 3 arrows damage.
So based on your explanation that the arrows depend on accuracy, it doesn't seem to relate to my experience. My accuracy on Rain of Arrows is at 89.7% and I have Targeting Drone, so I can't be inaccurate as to miss 3 consistently.
There also seems to be no hint to it being a chance for 2nd or chance for 3rd arrow even.
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I'll do some testing later this week. In the mean time, which server are you on? If you're playing on a server that gives you higher than average latency times, that may be artificially limiting the number of ticks (which is a known issue and not something Castle can fix at this time, unfortunately).
I'm playing on Justice.
And having done a lot more tests last night, my Rain of Arrows is too consistent. It's always the equivalent of 2 arrows.
And I did check my netgraph. Ping time is a consistent 310-320ms. Darn Atlantic connection. :P
Just to illustrate the whole problem. I enabled pet combat and pet damage inflicted in a tab and this is what I got.
Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 68.80% chance to hit, you rolled a 81.07.
Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 68.80% chance to hit, you rolled a 95.36.
Rain of Arrows: HIT Spirit of Sorrow! Your RainofArrows power had a 95.00% chance to hit, you rolled a 48.71.
Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 68.80% chance to hit, you rolled a 96.87.
Rain of Arrows: You blast Spirit of Sorrow for 64.57 points of bonus energy damage.
Rain of Arrows: You hit Spirit of Sorrow for 144.54 points of lethal damage.
Rain of Arrows: You hit Spirit of Sorrow for 144.54 points of lethal damage.
Makes absolutely no sense to me.
Tried it a couple more times.
06-10-2008 20:41:52 Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 68.80% chance to hit, you rolled a 98.01.
06-10-2008 20:41:52 Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 40.00% chance to hit, you rolled a 70.93.
06-10-2008 20:41:53 Rain of Arrows: HIT Spirit of Sorrow! Your RainofArrows power had a 95.00% chance to hit, you rolled a 54.36.
06-10-2008 20:41:53 Rain of Arrows: You hit Spirit of Sorrow for 145.52 points of lethal damage!
06-10-2008 20:41:53 Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 40.00% chance to hit, you rolled a 91.79.
06-10-2008 20:41:53 Rain of Arrows: You hit Spirit of Sorrow for 145.52 points of lethal damage!
06-10-2008 20:41:54 Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 40.00% chance to hit, you rolled a 88.06.
06-10-2008 20:44:14 Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 68.80% chance to hit, you rolled a 74.55.
06-10-2008 20:44:15 Rain of Arrows: MISSED Spirit of Sorrow!! Your RainofArrows power had a 68.80% chance to hit, you rolled a 95.25.
06-10-2008 20:44:15 Rain of Arrows: HIT Spirit of Sorrow! Your RainofArrows power had a 95.00% chance to hit, you rolled a 48.61.
06-10-2008 20:44:15 Rain of Arrows: You hit Spirit of Sorrow for 144.54 points of lethal damage!
06-10-2008 20:44:16 Rain of Arrows: You hit Spirit of Sorrow for 144.54 points of lethal damage!
06-10-2008 20:45:01 Rain of Arrows: HIT Spirit of Sorrow! Your RainofArrows power had a 95.00% chance to hit, you rolled a 63.56.
06-10-2008 20:45:02 Rain of Arrows: You hit Spirit of Sorrow for 144.54 points of lethal damage!
06-10-2008 20:45:02 Rain of Arrows: You hit Spirit of Sorrow for 144.54 points of lethal damage!
I made a similar post a few months back when they first added the ToHit rolls to the combat spam (which I'm sure has been wiped from existance now, siiigh).
Nothing looked like it added up. I did several tries, with and without Aim and I would get similar strange messages. I assumed some of the spam was missing due to latency or something, but there were strange extra tohit rolls (in addition to the actual tohit rolls) around 50% that would show up (eventhough my RoA was slotted for around 95% accuracy), and when I hit Aim, it would go up to 60% or so.
Didn't know what it was, since I have no Procs slotted in it. I thought maybe it was the "Avoid" power's tohit roll, but that has standard accuracy, so it shouldn't have showed up as 50%.
So yeah, Rain of Arrows is a confusing power.
QR-
Have you or anyone you know tested archery out at all yet with the new psi secondary for blasters? I am interested in seeing how well it pans out at higher levels, especially with the range-centric nature of the new secondary and the additional AOE options.
I have one, but trying to get a brute on a new account to level 50 has consumed much of my attention, and my arch/MM blaster has only gotten to level 18.
<QR>
Your guide made me laugh! Information and humour... what more could a person ask for?
5 stars.
I've a level 35 long-range Archery/Energy blaster and a level 20 (or so) FF/Archery defender by the way, and this guide has answered quite a few of my questions about how to further develop them.
The blaster is quite mature and I'm happy with him. The defender, though, is still young and I'd appreciate advice on him. He's built around the concept of capped ranged defence.
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Phoibos Apollon: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Archery
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(3)
Level 1: Snap Shot -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(7)
Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(9), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(13)
Level 4: Fistful of Arrows -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(15), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(17)
Level 6: Insulation Shield -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(7)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(9)
Level 10: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(21), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(25)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(19), RedFtn-EndRdx/Rchg:50(27), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(29), RedFtn-EndRdx:50(29)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
Level 22: Explosive Arrow -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(34), Posi-Dam%:50(36)
Level 24: Repulsion Field -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(33), ExStrk-Dam%:20(43), EndRdx-I:50(43), EndRdx-I:50(48)
Level 26: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(33), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def:50(37), RedFtn-EndRdx:50(37)
Level 28: Ranged Shot -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/EndRdx:50(39), ExecCtrt-Dmg/ActRdx:50(39), ExecCtrt-Dmg/Rng:50(40), ExecCtrt-Dmg/Rchg:50(40), ExecCtrt-Stun%:50(40)
Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(50)
Level 32: Assault -- EndRdx-I:50(A)
Level 35: Stunning Shot -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(37), Stpfy-Acc/EndRdx:50(39), Stpfy-Stun/Rng:50(42), Stpfy-Acc/Stun/Rchg:50(42), Stpfy-KB%:50(42)
Level 38: Rain of Arrows -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46), RechRdx-I:50(46)
Level 41: Aid Other -- H'zdH-EndRdx/Rchg:40(A), H'zdH-Heal/Rchg:40(43), H'zdH-Heal/EndRdx/Rchg:40(48), H'zdH-Heal:40(48), H'zdH-EndRdx:40(50)
Level 44: Aid Self -- H'zdH-Heal/Rchg:40(A), H'zdH-Heal:40(46)
Level 47: Resuscitate -- H'zdH-EndRdx/Rchg:40(A), H'zdH-Heal/Rchg:40(50)
Level 49: Stimulant -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
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The blaster is quite mature and I'm happy with him. The defender, though, is still young and I'd appreciate advice on him. He's built around the concept of capped ranged defence.
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Actually he looks like he's built around the idea of Off-tanking when the tanker drops! and doing it well, too (grin)
One thing you might want to consider is that a lot of the sleeps (your only status weakness) are basically AOE's. you might consider improving your AOE defense a little bit higher, and ummmm..... (mumblemumble PFF mumblemumble)
you could help your team a lot with repulsion bomb too...? like maybe...replace resuscitate and stimulant with PFF and Rbomb? or maybe umm.... fb instead of repulsion field?
awww, what do I know... My bubbler is a villain anyway.
Hey, person-who-used-to-be-Brigadon. I thought your avatar looked familiar.
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Actually he looks like he's built around the idea of Off-tanking when the tanker drops! and doing it well, too (grin)
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Actually, the defence he provides allies is superior to his own defence. Only his ranged defence is soft-capped, but allies in his two individual bubbles and within effect range of his Dispersion Bubble and Manoeuvres end up with 42.51% defence to all positions and types except psionic (which is 21.32%). That pretty much makes everybody in the team an SR Scrapper!
That being the case, he is probably better off staying alive and unmezzed so he can continue making his team mates uber; someone else should do the dyi- er, tanking.
[ QUOTE ]
One thing you might want to consider is that a lot of the sleeps (your only status weakness) are basically AOE's. you might consider improving your AOE defense a little bit higher, and ummmm..... (mumblemumble PFF mumblemumble)
[/ QUOTE ]
Hm... sleeps are mostly AOEs? In that case, you're right and I should be going for AOE defence instead of ranged. Also, since I will be somewhere near the thick of battle lending defence to the front-line, I'm bound to catch quite a lot of AOE spillover, thus making AOE defence that much more sensible.
As for PFF... well... I was thinking that uber ranged defence and hoppiness should suffice for travel safety. In battle, if I switch to PFF, my team mates suddenly lose 21.32% defence, which would probably get me dirty looks.
[ QUOTE ]
you could help your team a lot with repulsion bomb too...? like maybe...replace resuscitate and stimulant with PFF and Rbomb? or maybe umm.... fb instead of repulsion field?
[/ QUOTE ]
Repulsion bomb is indeed cool. It should stack with Stunning Shot to let me Stun a Boss too. Let me think about this one a bit.
As for Force Bubble, I swapped that out for Repulsion Field so that I could go near my melee team members in open maps wouldn't getting sworn at.
[ QUOTE ]
awww, what do I know... My bubbler is a villain anyway.
[/ QUOTE ]
And mine is only level 16. Bet you know lots more than I do!
My archery/FF is 45, definitely works to bubble people up and then spend a few minutes knocking things around and dropping arrows!
I'm not currently playing quite that expensive a build, but the concept is similar, high ranged defense for me so I'm a little more survivable with the rest of the team running around at 44%. Have to be a little tough, since to keep people up that high I need to be near the action given Dispersion Bubble's moderate radius.
Repulsion Bomb is worth considering over Explosive Arrow. Slightly more damage, smashing damage, knockdown instead of knockback, and a chance to stun. Down side is longer animation, you put away the bow, and the recharge is longer. The stun is a bonus, not something to rely on.
I rarely use PFF in missions as a safety measure. I've used it more often to "tank" and to "stealth" through missions.
Force Bolt is surprisingly good damage mitigation. Knockback virtually anything before it closes to melee which is very useful for a heavy ranged defense build. You can keep things knocked down almost permanently, too.
[ QUOTE ]
In battle, if I switch to PFF, my team mates suddenly lose 21.32% defence, which would probably get me dirty looks.
[/ QUOTE ]
In general, when I've used PFF its one of two situations;
1. "Ghetto stealth" to get to an objective, often solo but sometimes on teams where we are trying to bypass parts of missions (Katie TF, Posi TF, etc.). Team will obviously be fine with this.
2. The team is moments from a tpk, and nothing anyone is going to do will avoid that. If I turtle up I may be able to either pull the mobs away from the team, so they can rez in safety, or get to a safe spot to teleport them to (I like Recall Friend). It tends to be a lot faster to get a team back in action if it has one survivor then none, especially since folks can start sharing insps to build a wakie.
[ QUOTE ]
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In the full thread, I only see one build posted, so I thought I'd offer my current build for review.
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Thank you. I'd like to see more players posting builds, a lot of good ideas and discussion can spring forth. I'll put up my current and planned Archery/Energy and Archery/Devices builds, and my current TA/A when I get some time.
[/ QUOTE ]
Here's my Archery/Energy build. I'm not a power gamer, as evidenced by the absence of Hasten, but this has worked very well for me. The cost of the IO sets was actually comparitively low, especially if the Positron's set is taken out of the picture.
For Bosses I have Power Boosted Total Focus for a one shot stun. For good measure I usually do Stun after TF, and then follow it with Stunning Shot, so that I'm taking full advantage of Power Boost. I don't run perma-range, I just add range when I need it.
I'm not sure if Leadership is normal for blasters, for this hero it's a character/RP kind of thing. I sure notice when Assault isn't running though. I love the Chance for Hold in Snap Shot, especially since I can use it (and have that chance) even when I'm held!
Any comments or questions are welcome.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Panthesilea: Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Electric Mastery
Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg:47(A), Thundr-Acc/Dmg/Rchg:47(5), Thundr-Acc/Dmg/EndRdx:47(5), Thundr-Dmg/EndRdx:48(25), Dev'n-Hold%:41(25)
Level 1: Power Thrust -- Acc-I:45(A)
Level 2: Aimed Shot -- Thundr-Acc/Dmg:47(A), Thundr-Dmg/EndRdx:48(3), Thundr-Dmg/Rchg:49(3), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:48(19), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 4: Build Up -- AdjTgt-ToHit/Rchg:22(A), AdjTgt-ToHit/EndRdx/Rchg:49(23), AdjTgt-EndRdx/Rchg:50(23), AdjTgt-ToHit/EndRdx:47(31), AdjTgt-Rchg:50(31)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 8: Fistful of Arrows -- AirB'st-Dmg/Rng:50(A), Det'tn-Dmg/EndRdx/Rng:50(9), Det'tn-Dmg/Rng:50(9), Posi-Dmg/Rng:50(29), Ragnrk-Knock%:50(29)
Level 10: Aim -- AdjTgt-ToHit/Rchg:22(A), AdjTgt-ToHit/EndRdx/Rchg:40(11), AdjTgt-EndRdx/Rchg:50(11), AdjTgt-ToHit/EndRdx:41(31), AdjTgt-Rchg:50(34)
Level 12: Explosive Arrow -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(13), Posi-Dmg/Rchg:50(13), Posi-Acc/Dmg:50(17), Posi-Dmg/EndRdx:49(17)
Level 14: Swift -- Flight-I:45(A)
Level 16: Hover -- Empty(A)
Level 18: Health -- Heal-I:45(A), Heal-I:45(36), Heal-I:45(36)
Level 20: Stamina -- EndMod-I:45(A), EndMod-I:45(21), EndMod-I:45(21)
Level 22: Stun -- Stpfy-EndRdx/Stun:45(A), Stpfy-Acc/EndRdx:48(36), Stpfy-Acc/Rchg:47(37), Stpfy-Stun/Rng:46(37), Stpfy-Acc/Stun/Rchg:40(37), Stpfy-KB%:41(50)
Level 24: Fly -- Frbd-EndRdx:15(A), Frbd-Fly:38(48)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(27), Stpfy-Acc/EndRdx:50(27), Stpfy-Stun/Rng:50(46), Stpfy-Acc/Stun/Rchg:50(46), Stpfy-KB%:34(50)
Level 28: Assault -- EndRdx-I:45(A)
Level 30: Tactics -- AdjTgt-ToHit/Rchg:22(A), AdjTgt-ToHit/EndRdx/Rchg:40(39), AdjTgt-EndRdx/Rchg:50(39), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-Rchg:50(40)
Level 32: Rain of Arrows -- RechRdx-I:45(A), RechRdx-I:45(33), RechRdx-I:45(33), Dmg-I:45(33), Dmg-I:45(34), Dmg-I:45(34)
Level 35: Power Boost -- RechRdx-I:45(A)
Level 38: Total Focus -- Stpfy-KB%:50(A), Stpfy-Acc/Stun/Rchg:50(40), Stpfy-Acc/EndRdx:50(40), Stpfy-EndRdx/Stun:50(42), Stpfy-Acc/Rchg:50(42), Stpfy-Stun/Rng:48(48)
Level 41: Shocking Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:47(43), Thundr-Acc/Dmg/Rchg:49(43), Hold-I:45(43)
Level 44: Charged Armor -- EndRdx-I:45(A), S'fstPrt-ResDam/Def+:12(45), S'fstPrt-ResKB:23(45), ResDam-I:50(45), ResDam-I:50(50)
Level 47: Stealth -- Ksmt-ToHit+:11(A)
Level 49: Boost Range -- RechRdx-I:45(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:49(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />