Wavicle's Issue 11 Energy/Willpower Blaster Guide
My mistake, I thought I read your earlier post as saying that your blaster had higher HP than mine which, since I'm capped, is clearly not possible.
Regarding the Aegis and Steadfast IOs: in my testing these are not really useful. Anything weak enough that I can live without using a Break Free, I can blast with my basic attacks while mezzed and possibly kill before unmezzing. Anything tougher than that I'm going to need a Break Free anyway. The IOs aren't good enough to waste slots on, for my toon and my playstyle.
Regarding Stamina: With the Uniques and Recovery Bonuses I have, I don't need more than 2 slots in Stamina, and the Bonuses I could get by putting sets in Stamina TO ME aren't worth sacrificing bonuses from wherever I'd have to take the slots from.
Once again, I outlined in the OP what my goals for the build were, including things like Range and Speed, and the build successfully maximizes those things. I'm also very clear in the guide about what my goal for the guide is: to demonstrate a way one can be a "conceptual min maxer". You seem to not see that those were my intentional goals, not mistakes I made by slotting in a weak way.
How was I being misleading in my statement about her acc and damage? I never said "better acc and damage then Everyones i4 build", I said MY acc and damage are better now than in i4, and in fact they are.
Power Boosts effect on ToHit Buffs is very useful against extremely high Def foes, like Captain Mako. It's effect on Defense is very helpful against Lord Recluse, among other foes.
there's no need to get all defensive just because you don't like my Title
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
I don't know why but the title does just make me a little ornary my apologies on that.
But some of the things i mentioned still can help improve without losing some of the things youre going for like only 2 slotting CP for example instead of 3 slotting i mentioned the difference. If your end is so good you probably dont even need, or at least need to slot CP. Also as to thing like stamina, for the extra recovery you get by doing my proposition if it helps you to not need that miracle thats 40 mil saved the more power to you.
The powerboost issue, like with aim/bu, my blasters with set bonuses and acc slotting are always at the cap, i know because i check the combat log and it tells me "attack had a 95% chance to hit and rolled a blah blah".
Things like steadfast/aegis. As you mentioned its still very good for situations with short mez already, and things like teaming where its not worth using a BF for, but it helps get you back in the fight so you can kill faster :P.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Well, I'm usually always capped, but there are still some very high defense mobs that having that much tohit helps against.
And the CP thing is this: I don't ever need CP except right after I Nova or right after FoN drops. So I want it to recharge as fast as possible. The third slot gets me an additional 22 seconds. It's worth it to me, in this build that generally deemphasizes recharge (no hasten, no +recharge set bonuses, just 2 LotGs and slotting). I like to be able to use Nova fairly frequently, but I like to have CP up when I do it, but even with my current slotting Nova still charges faster than CP does.
Also, the Miracle is Better than anything I can get with more slots in Stamina, Because the Miracle is active at any level where I have Health available. I did a lot of math to figure this out, the Uniques in Health are better than any combination of set bonuses I can get in Stamina or anything else I didn't slot with Sets.
When I planned this out, I too was like "damn, wouldn't it be nice to get even more set bonuses", but every combination I tried (in Stamina, Aim, Build Up, Temp Invuln, FoN, etc) required me to sacrifice things I didn't want to.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
[ QUOTE ]
3 SOs would NOT be exactly as good. Using Hami Os allows me to enhance both the Run Speed and the Fly Speed.
[/ QUOTE ]
A perfectly reasonable explanation. Like some people have pointed out, there are a number of ways of doing things, but your explanation shows that you actually DID do it for a reason.
[ QUOTE ]
Also, the Miracle is Better than anything I can get with more slots in Stamina, Because the Miracle is active at any level where I have Health available. I did a lot of math to figure this out, the Uniques in Health are better than any combination of set bonuses I can get in Stamina or anything else I didn't slot with Sets.
[/ QUOTE ]
Well no its not that my stamina slotting gives more recovery than the miracle in health, it's just that how MUCH more. If with stamina slotted and no miracle unique and that small difference is ok and your end is still fine then you just saved 40 mil and gained 10% regen. I'm not talking about both uniques, just the miracle. If you can do without it, i say by all means do. I checked mids, the difference is 13% less recovery without miracle. So that's 40 mil for 13% recovery net value. So my slotting is 13% less recovery total, but 10% more regen. So if after that your end is still ok, then its like 10% free regen if you dont have any end issues at that point anyways.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Mmm wave you and me seem to be on the same page for ENG/ENG
im also HP capped, have over 300% base regen, some +def from IOs
also capped fly and fast running /hover, course my build is 22 purples
now and build for acc and recover most of all (build on blaster boards)
might be worth a look
lol, I can't afford purples
it's a nice idea though
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
what I found was that without Miracle I got drained in long fights when I was running Assault
by adding Miracle I'm able to use the Total Focus, Bone Smasher, Power Burst, Power Blast attack chain (basically the best I can do, since I don't have Energy Punch) for a Long time without running out of end
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
Tried to adapt this to my Fire/Dev build without breaking the bank (no numina/miracle uiniques and no LoTGs), would I cap my HP with this? And if yes, do I need all the accolades to to that? (And Auto Turret is in just b/c it's changed in Test)
Well any other opinion is welcome, here it goes:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
VogueMan: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/EndRdx:50(5)
Level 1: Web Grenade -- TotHntr-Acc/Rchg:50(A), TotHntr-Immob/Rng:50(7), TotHntr-Acc/Immob/Rchg:50(7), TotHntr-EndRdx/Immob:50(9)
Level 2: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(15), Dev'n-Hold%:50(15)
Level 4: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(17), Posi-Acc/Dmg/EndRdx:50(19), Posi-Dam%:50(19), RechRdx-I:50(21)
Level 6: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Rng/Slow:50(21), P'ngTtl-Dmg/Slow:50(23), P'ngTtl--Rchg%:50(23), ImpSwft-Dam%:30(25), RechRdx-I:50(25)
Level 8: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(39)
Level 10: Targeting Drone -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(11), AdjTgt-ToHit/EndRdx/Rchg:50(11), AdjTgt-EndRdx/Rchg:50(13), AdjTgt-ToHit/Rchg:50(13)
Level 12: Hurdle -- Jump-I:50(A), Jump-I:50(27)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(27), Numna-Heal/Rchg:50(29)
Level 18: Blaze -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(29), Dev'n-Acc/Dmg/EndRdx/Rchg:50(31), HO:Centri(31), HO:Centri(31)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(33), P'Shift-End%:50(33)
Level 22: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), RechRdx-I:50(37), Rec'dRet-Pcptn:20(39)
Level 24: Cloaking Device -- LkGmblr-Def:30(A), LkGmblr-Def/EndRdx:30(36), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 28: Trip mine -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Dam%:50(40), C'ngBlow-Dmg/Rchg:50(42), M'Strk-Dmg/Rchg:50(42)
Level 30: Blazing Bolt -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(33), Mantic-Acc/ActRdx/Rng:50(34), Mantic-Dmg/ActRdx/Rchg:50(34), Mantic-Dmg/EndRdx/Rchg:50(34)
Level 32: Inferno -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(42), Sciroc-Dam%:50(43), M'Strk-Dmg/Rchg:50(43), C'ngBlow-Dmg/Rchg:50(45)
Level 35: Acrobatics -- EndRdx-I:50(A)
Level 38: Auto Turret -- Dev'n-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(43), Dev'n-Dmg/Rchg:50(45), Dev'n-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46)
Level 41: Snow Storm -- HO:Micro(A), HO:Micro(46), HO:Micro(46)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(48), RedFtn-EndRdx:50(48), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-Def/Rchg:50(50), Aegis-Psi/Status:50(50)
Level 47: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Super Speed -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+3,45% Defense(Energy)[*]+0,95% Defense(Negative)[*]+52% Enhancement(Accuracy)[*]+5% Enhancement(Immobilize)[*]+23,8% Enhancement(RechargeTime)[*]+2,5% Enhancement(Slow)[*]+10% FlySpeed[*]+185,3 (15,4%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 22,2%)[*]+MezResist(Sleep) (Mag 22,8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+6,5% Recovery[*]+90% Regeneration[*]+2,84% Resistance(Fire)[*]+2,84% Resistance(Cold)[*]+1,26% Resistance(Energy)[*]+7,51% Resistance(Negative)[*]+3% Resistance(Psionic)[*]+10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Fire Blast)<ul type="square">[*] +12% Regeneration[*] +27,1 (2,25%) HitPoints[*] +3% DamageBuff[/list][u]Trap of the Hunter[u]
(Web Grenade)<ul type="square">[*] +5% Enhancement(Immobilize)[*] +22,6 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Thunderstrike[u]
(Flares)<ul type="square">[*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[/list][u]Positron's Blast[u]
(Fire Ball)<ul type="square">[*] +2,5% Recovery[*] +1,575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[/list][u]Pacing of the Turtle[u]
(Caltrops)<ul type="square">[*] +MezResist(Sleep) (Mag 2,75%)[*] +2,5% Enhancement(Slow)[*] +9% Enhancement(Accuracy)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Adjusted Targeting[u]
(Targeting Drone)<ul type="square">[*] +2% DamageBuff[*] +1,26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22,6 (1,88%) HitPoints[/list][u]Devastation[u]
(Blaze)<ul type="square">[*] +12% Regeneration[*] +27,1 (2,25%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[/list][u]Gaussian's Synchronized Fire-Control[u]
(Aim)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[/list][u]Luck of the Gambler[u]
(Cloaking Device)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[/list][u]Scirocco's Dervish[u]
(Trip mine)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[/list][u]Sting of the Manticore[u]
(Blazing Bolt)<ul type="square">[*] +12% Regeneration[*] +0,945% Def(Energy, Neg)[*] +3% DamageBuff[*] +7,5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Inferno)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[/list][u]Devastation[u]
(Auto Turret)<ul type="square">[*] +12% Regeneration[*] +27,1 (2,25%) HitPoints[/list][u]Thunderstrike[u]
(Auto Turret)<ul type="square">[*] +2% Recovery[/list][u]Red Fortune[u]
(Frozen Armor)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Frozen Armor)<ul type="square">[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list]
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</pre><hr />
A Blaster needs about +33.5% Max HP total to hit the cap.
Portal Jockey, Task Force Commander, and Freedom Phalanx Reserve give you +20% total between the three of them.
The build you've posted here gives you +15.4%
So with all three accolades you'll be about 1.5% or 2% over the cap.
I don't think it's possible (without gimping yourself) to get near +33.5% using only set bonuses, you will need the accolades as well.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
<qr>
Still working on the build, but I believe I've found a way to use sets in Aim and Build Up to get an additional 4% Damage Bonus. I'll get the extra slots necessary by slotting Swift with only 1 HO instead of 3. The sets I'll put in Aim and Build Up will not only get me more +Damage, but will actually get Movement Speed bonuses that almost make up for the slight loss in Run Speed, and actually MORE than make up for the slight loss in Hover Speed.
I think TicToc (or was it TopDoc?) gave me a similar recommendation earlier, and I said that I didn't want to sacrifice recharge and tohit in Aim and Build Up, but on further consideration, the amount of recharge and tohit I'd be sacrficing is pretty much statistically insignificant, since it would increase their recharge by a second or two at most and I'm capped for tohit almost all of the time.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
hey there Wavicle, thanks for the guide.
A quick question for you. Disregarding the slotting of course do you feel the power choices for each level are good enough to level with or did you respec them as well? I have the cash to outfit my blaster at 50 (only 9 now ) due to my 50 spine/fire scrapper.....but would you recommend changes in the power choices to get there?
Thanks for any help
I Do think that power order is fine for levelling.
There is actually a lot of flexibility in there, if you wanted Stamina or something a bit earlier you could do that without too much trouble. Just move one of the attacks a little later.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
[ QUOTE ]
You do not have a blaster with higher HP than me, as I am at the cap.
[/ QUOTE ]
First off thats a brash statement, you don't know what i have, and i never said you werent at the cap, and never said i had a blaster wiht higher Hp than you either. I will say though that its not just about being at the HP cap, i mentioned a couple things to get some more regen. Just a brash example, take a capped hp with no regen build verses one wiht near cap with good regen, the latter works better. I'm not saying you might not be at the cap, but being near it in favor of more regen is a more than acceptable tradeoff resulting in a more effective setup.
[ QUOTE ]
In i4 I found that with only 1 acc I missed more than I wanted. I like being able to fight +3s without worrying about getting especially unlucky.
[/ QUOTE ]
I did too, what i meant was MOST people did 1acc/5dam. Thats why the statement you said was misleading. I always did 2acc/4dam as well unless i had another form of accuracy to help me.
[ QUOTE ]
Power Boost is very effective for ToHit buffs, Defense (PFF), Hover and Run speed, and Stuns most of all.
[/ QUOTE ]
As mentioned especially with your slotting for bonuses your way past the cap for defense. And with acc, slotting, and set bonuses, the base to hit from build up and aim should be more than enough to not need powerboost to, well, even affect it. The cap is the cap. Stuns, yes though.
I understand concept, but a lot of what i suggested can increase effectiveess without loss to things like max hp. Again i understand your concept, but its still misleading unnecessarily. Energy/energy max HP guide would do the same and not mislead. As to concept, you mentioned high run/fly speeds being part of the concept, which is not an aspect of willpower at all not making sense there either.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server