PW's war journal


American_Valor

 

Posted

12/17/2010

Tue 12/14

Olivia Q (50 hero MA/SR scrapper) joined a 6 player team for 3 hero tip missions.

Primadonna (50 rogue sonic/kin corruptor) did a Master of Apex TF in 34m 39s, getting 4 shards.

Mystery Girl (50 vigilante emp/pistols defender) did a Tin Mage TF in 37m 47s; our team was very support heavy and we managed to get through the TF with no deaths, which seemed remarkable. Got 6 shards.


Wed 12/15

I burned Olivia Q's free respec; she had a very old build that needed to be updated to reflect the recent martial arts buffs. I dumped Thunder Kick, Eagle's Claw, Resuscitate and all of Body Mastery, swapping in Cobra Strike, Crippling Axe Kick, Hasten and Weapon Mastery. I swapped all the legacy Fitness powers for Kick/Tough/Weave from Fighting pool, which easily puts her over the defense soft cap. I took Explosive Shuriken for the AoE damage, replacing Energy Torrent; the idea was that the Explosive Shuriken's burst radius would work better for a scrapper than Energy Torrent's cone. Not fully sure whether I like how the change is working out, though; Energy Torrent looked cooler.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Olivia Q I19 respec: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 6: Agile -- DefBuff-I(A)
Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Aid Other -- IntRdx-I(A), Mrcl-Heal/EndRdx(36), Mrcl-EndRdx/Rchg(37), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal(39)
Level 14: Aid Self -- IntRdx-I(A), Mrcl-Heal/EndRdx(23), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(34)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 20: Quickness -- Run-I(A)
Level 22: Dodge -- DefBuff-I(A)
Level 24: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-Build%(43)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Úm(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 30: Kick -- Empty(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(40), Aegis-Psi/Status(43), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(45)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
Level 44: Caltrops -- RechRdx-I(A)
Level 47: Exploding Shuriken -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Lucky -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(45)


After respecing I tested by soloing 3 hero tip missions and the hero morality mission, confirming Olivia's hero alignment.


Thu 12/16

I've been selling tons of stuff on the market; the craziest sale I had was selling 2 Centrioles for 5M inf each. Normally it's hard to even give those away. It's a really good time to be selling stuff.

San Min (50 hero MA/will scrapper) solo'd a single mission AE story arc called Murder in the RWZ Morgue. This was well-crafted and cleverly used game mechanics to portray a murder mystery and homage to Edgar Allan Poe. I thought the ending could've been a little more dramatic, but it still seemed worthy of 5 stars to me.

After that San Min did a clear-most ITF in 48m 21s, getting 5 shards and an ancient nictus fragment. I crafted and slotted a Cardiac (END) boost.

Mercy Beaucoup (45 hero ice/kin corruptor) did a clear most ITF in 54m 33s, getting her to level 46.

People really wanted to do ITF tonight, and so Strong Woman (50 hero inv/SS tanker) did my third clear-most ITF for the night. A teammate complimented me on Strong Woman's bio, which was nice. We finished the ITF in 40m 10s and I got an ancient nictus fragment, 6 shards and Fortunata Hypnosis (SLEEP/RCHG) purple recipe.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

12/20/2010

Fri 12/17

Shield Maiden (33 rogue fire/shield scrapper) burned 160 merits on 8 recipe rolls, getting a Miracle (+rec) and Numina (+rec/+regen) as the best of the bunch, making this a very good roll indeed. Joined some friends for 1 vigilante mission, though I don't think vigilante missions do anything (either positive or negative) for rogue toons.

Indigo Ifrit (50 villain fire/rad corruptor) did a clear-most ITF in 43m 45s, getting the ancient nictus fragment and 8 shards. I made and slotted a Cardiac boost (END). I honestly don't remember why I thought END was a good idea for a fire/rad; in hindsight, RCHG/HEAL would probably have been a better choice.


Sat 12/18

Spacegirl (50 hero mind/rad controller) did a pickup STF. We had a rather low DPS team and people didn't listen to the leader, who was admittedly a rather bossy empath who didn't use empath buffs (until I called him on it, then he did start putting out CM and Fortitude). This made the TF go pretty slow, but we got our act together in the last mission, finishing in 1h 17m. I got an Essence of the Incarnate and 3 shards.

Shield Maiden (33 rogue fire/shield scrapper) joined a 2 team raid force for the Lord Winter's Realm event. We had some trouble with people not switching to the Winter Guardian (instead preferring to beat on the phased-out Lord Winter), but we still managed to win with 8 minutes on the clock. I got 6 merits, 20 candy canes and a badge. I also solo'd a Baby New Year mission for the Santa boots.

Indigo Ifrit (50 villain fire/rad corr) did an Apex TF. This was fairly bloody, with lots of deaths in the sewers in mission 1 and a messy Battle Maiden fight during mission 2, but we still managed to finish in 37m 33s and get the Master of Apex badge. I also got 7 shards.

Shield Maiden did a Moonfire TF on a 7 player team. We had a good team, but the leader disconnected while entering the last mission. We waited about 10 minutes hoping the leader would come back, then finished. Total time was 1h 10m; I got to level 34 (ended up having some enhancements turn red, and I decided to keep fighting rather than delay the team by leaving Striga to get enhancements, which slowed me down a little) and the Slayer badge. I also got a Basilisk's Gaze (RCHG/HEAL), either as a drop or as one of my earlier random recipe rolls (not sure which) that I managed to sell for 120M; I had no idea those were so valuable. Some time later, the TF leader reconnected, but managed to get the badge despite the TF having ended already.

Police Woman (50 rogue AR/dev blaster) joined a 7-player team doing the Lady Winter mission. We cleared most mobs and beat up 3 obelisks to spawn a Lady Winter AV, that we killed to get the Cold as Ice badge. It also had a reward menu that looked identical to the Baby New Year mission's rewards. I had already gotten all the badges from that on Police Woman, so I took the candy canes.


Sun 12/19

Shield Maiden (34 rogue fire/shield scrapper) solo'd the second costume mission and the red-side Midnight Squad arc. Got a Kinetic Combat (DR) drop.

Mega (50 villain SS/will brute) did a Master of Apex TF in 31m 44s for 3 shards, and a Tin Mage TF in 30m 31s for 4 shards.

I had deleted my Praetorian ice/cold controller awhile ago because the rush of people playing in Praetoria had seemed to die down, but I kinda regretted it and decided to make Tundra Girl, a new ice/cold controller who started in Atlas Park. I solo'd Azuria's missions and did part of The Blue Devils, an AE story arc, to get up to level 4, then heard a Winter Lord had been spotted in Atlas. I ran over to the Winter Lord and saw a lot of people milling about asking for a team. I did some teambuilding jujitsu by inviting some of the stray players, then dumping the star on a level 50 so the team wouldn't be limited to only level 4 powers. By this time more people showed up and we were able to beat the Winter Lord, then enter Lord Winter's Realm and beat Lord Winter too, though I confess I'm not sure how much DPS I was contributing, considering I was both level 4 and using cold damage, which he probably resists. Still, got to level 5 and the "Lady of Winter" badge, which seemed ideal for Tundra Girl.

April Fool (50 villain thug/TA MM) joined an ITF. I don't normally break out my mastermind for TFs because dragging around an entourage of pets is a PITA on TFs, but since I19 everyone has been doing clear-most TFs, which let my mastermind do a lot better than I expected; I even started to think the trick arrow debuffs were really working. I also got a couple compliments on April's costume, which was really nice. We finished the ITF in 49m 33s and I got an ancient nictus fragment and 4 shards, which I crafted into a Spiritual boost (RCHG). I went with recharge because that seems to help trick arrow the most, and my operating assumption as a mastermind is that my pets are there to die for me, so recharge on pets is good too. In fact, someone on the TF had asked me if I was having trouble with my pets dying, and I had instinctively said "No, doing fine"...and it wasn't until somewhat later that it registered on me that, in fact, yes, my pets were dying now and then. But I didn't care, because I could summon more.

Thunder Girl (50 hero elec/SR scrapper) did an STF. In mission 4, the special power didn't seem to affect Aeon; it either missed or somehow he recovered from it really fast. This resulted in some deaths while we waited for the temp power to recharge; the second shot made him vulnerable again, but late in the fight he became untouchable again and had to be hit a third time. We hadn't seen this sort of thing before and speculated it was because a controller took the Thorn Tree power (normally a tank or brute takes it) and might have different archetype multipliers, but really we had no idea. In mission 5, we killed the red tower, blue tower and yellow tower, then were fighting the green tower when we managed to knockback an Arachnos repairman away from the green tower and onto the stump of the red tower, where the repairman resurrected the red tower (gah!). Half of us broke off from the green tower to kill the red tower a second time. Finally we got both towers down and finished the STF in 1h 4m, getting Essence of the Incarnate and 5 shards.

I spent some time working out in Mids an I19 respec for Schadenfreude (50 villain AR/pain corruptor), then started to do the respec when I realized I had never unlocked a patron AV for her. My respec build needs Scorpion Shield for the lethal defense, so I aborted the respec and started Ghost Widow's patron arc, soloing 5 of her missions before calling it a night.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Quote:
Originally Posted by PoliceWoman View Post
I spent some time working out in Mids an I19 respec for Schadenfreude (50 villain AR/pain corruptor), then started to do the respec when I realized I had never unlocked a patron AV for her. My respec build needs Scorpion Shield for the lethal defense, so I aborted the respec and started Ghost Widow's patron arc, soloing 5 of her missions before calling it a night.
I hate when that happens! Did that on a few of my toons. Doh!



@Tax E - RIP CoH 2012

 

Posted

Yeah the empath was a ****.


 

Posted

12/27/2010

Wed 12/22

Police Woman (50 rogue AR/dev blaster) got the Pilot and Brood Leader day job badges from hanging out near Black Helicopters, allowing me to move to my next day job location, the SG office in Port Oakes.

Thunder Girl (50 hero elec/SR scrapper) helped a 5 player team with a Winter Lord in KR. We didn't have any debuff so didn't make any progress initially, until one player switched to a rad, which let us grind the WL down. The team wanted to try Lord Winter with 5; I warned we wouldn't be able to do it, but still went along. After a team wipe, we gave up on Lord Winter.

Mercy Beaucoup (47 hero ice/kin corruptor) did a clear most ITF on a strong team, finishing in 45m 54s and getting to level 48.

Schadenfreude (50 villain AR/pain corruptor) did a clear most ITF in 50m 44s, getting a Numina's Convalescence (END/HEAL) recipe drop, and an ancient nictus fragment and 6 shards which I used to make a Spiritual (RCHG) boost. I went on to do an Apex TF; our team was low on DPS and heavy on support (we had a FF, pain and empath), but people weren't able to stay out of the blue stuff in the final mission, which resulted in tons of deaths that no amount of support could prevent. Nevertheless we finished in 1h; I got 3 shards and 40 merits.


Thu 12/23

Police Woman hit the inf cap at the market again. I emailed myself another 500M inf.

San Min (50 hero MA/will scrapper) played Evolve or Die, an AE story arc where you're Frostfire's parole officer. This arc had a neat custom Outcasts group, but the story didn't really work for me, and a couple of the outdoor missions felt tedious. I gave it 3 stars.

Mega (50 villain SS/will brute) did a clear most ITF 38m 56s. I didn't need the ancient nictus fragment on Mega, so I took merits instead of the incarnate salvage for the first time since I19; got 5 shards as well.

Schadenfeude (50 villain AR/pain corr) did an RSF; in mission 4 we killed Valkyrie before Mynx and ended up having to kill the revived Valkyrie through her Moment of Glory. The final fight against the Freedom Phalanx went really well, though, with no deaths except the person who suicided for vengeance bait. For some reason the team leader had us kill the heroes in a weird order, starting with Numina, Positron and Statesman (I'm used to seeing Sister Psyche as second target). Finished in 32m 11s and got an Obliteration (DMG/RCHG) recipe drop, essence of incarnate and 2 shards. Schadenfreude went on to do a Tin Mage TF in 28m 13s (3 shards) and Apex TF in 29m 16s (got Master of Apex and 2 shards). I'm really liking how her defense-heavy respec has worked out.

Blond Justice (50 hero broadsword/shield scrapper) did a speed ITF in 24m 20s, then helped a small team kill a Winter Lord in Kings Row.

Millie Volt (50 vigilante elec/elec brute) did an LGTF in 37m 57s. Someone on this TF commented on how War was the worst of the Four Riders, which inspired me to say "War! Ungh! What is it GOOD for? Absolutely nothing!" Got one teammate to respond with "Say it again!" I got 5 shards and Hero 1 DNA on this TF, which I made into a Cardiac Radial boost. This took Millie's lethal resist from 58.69% to 62.11%; I had been really thinking Cardiac Radial (END/RES) was the way to go to improve my melee toons' resists, but the numerical difference looks so small. After the TF I did 2 villain tips and the villain morality mission, changing Millie back to villain alignment and getting the Come Full Circle badge.

Bubbawheat, a Mission Architect regular, announced in his video review thread that he would be reviewing my Talos Vice story arc next. I'm pretty excited about it, and I think he's particularly interested in this arc since the TV script style of the story should hopefully make for interesting video. He's even made a graphical logo for it:



Pretty cool. I'm looking forward to seeing the results.


Fri 12/24

Shield Maiden (34 villain fire/shield scrapper) helped a controller kill Tsoo in Steel Canyon for his costume mission. I went on to solo 4 Baby New Year missions and a Lady Winter mission; Lady Winter wasn't as bad as I had feared. I got a respec recipe as a drop, which I sold for 175M inf; I can't believe these are still so valuable considering 3 free respecs were granted for I19.

Maid of Awesome (33 hero sonic/rad corr) joined a pickup Sister Psyche. The mastermind on our team logged out after mission 2, saying he was switching to tanker and we should invite him back (clearly confused over how TFs work); we tried to talk him out of it, but he didn't listen. We never heard from him again. Nevertheless, we cleared most of the TF and finished it in 2h 38m. This got Maid of Awesome to level 35.

Star Amethyst (50 hero dark/ice defender) joined an STF. This went fine til the very last fight, where our tanker and team leader had us attack the blue tower first, and taunted Lord Recluse to us while trying to help kill the tower. Some loose aggro resulted in stray deaths, but we recovered from that and killed the blue/red/yellow/green towers and then Lord Recluse, finishing in 1h 23m. I took an Essence of the Incarnate salvage and got 6 shard drops.

Spy Girl (40 rogue MA/ninj stalker) joined a Numina TF. The team asked me to stealth/TP all the missions that could be stealthed, and so I got to feel really useful (for a stalker). Finished Numina in 1h 17m.

Star Amethyst joined a late night RWZ raid, picking up 561 vanguard merits and 2 shards. I crafted a Cardiac Radial boost (END/RES) which raised her lethal resist from 42.39% to 45.18%, not bad for a defender.

San Min (50 hero MA/will scrapper) solo'd Tales from a Scorched Earth - Kali's Scythe, a post-apocalyptic MA story arc where you've just left a fallout shelter after a massive disaster and are searching the rubble of Paragon City for clues. I thought this was a good story but the last mission was rather tedious due to the layout of the objectives forcing massive backtracking. I gave it 4 stars.


Sat 12/25

Tundra Girl (6 hero ice/cold controller) tried to help with a Lord Winter event, but there were only about 5 players involved; we wiped out and gave up. I helped another 5 player team with Lady Winter instead, which was much more successful and got Tundra Girl to level 8.

Mystery Girl (50 vigilante emp/pistols defender) helped two different blasters beat up Snaptooth for the Baby New Year missions.

Virtual Girl (14 resistance kat/fire scrapper) solo'd Beholder's arc, including Mother Mayhem, who spawned as an EB for me and was pretty cool looking; before this, I had only seen the new Mother Mayhem as a loyalist contact, who you don't even get to meet in person.


Sun 12/26

Yuki-Onna (50 villain ice/cold corr) solo'd the Ramiel arc to unlock the Alpha slot. I beat Trapdoor head-to-head without any trickery, and beat Voltz and Honoree by pulling them one at a time. Yuki's cold debuffs were just that good. After realizing that, I thought, why am I not playing this character more often...so I started on some badging to get her the villain accolades. I had most of the hard stuff completed, just needed to pick up explore and history badges to get the Born in battle (+54hp and +5end), Demonic and Marshal accolades. I also got everything I needed for High Pain Threshold except the Family bosses; I started killing Consiglieres in St Martial to get this, but got bored after killing about 40 of them and stopped.

Tour de Force (22 hero ff/nrg defender) joined a 6 player team for 3 hero tips and 1 vig tip; we had one team wipe against Carnies when we aggroed a bit too much, but otherwise did fine. We also did a level 50's hero morality mission; I had my morality mission by this time also, but worth noting, I couldn't auto-complete mine because the low 20s morality mission isn't the same as the level 50 one. Nevertheless, this got Tour de Force up to level 24.

Mercy Beaucoup (48 hero ice/kin corr) did a clear-most ITF in 45m 33s, getting to level 49.

Mega (50 villain SS/will brute) did a Tin Mage TF. In the final fight, the team had me pull Bobcat away while our tanker and the rest of the team focused on Neuron. Despite normally being pretty tough I found I couldn't tank Bobcat without support, so I resorted to kiting her around while eating orange inspirations and taunting. Once Neuron dropped, Bobcat got even nastier; I brought her back to the team and we killed her, but we had a lot of deaths due to the vengeance effect she has. Finished in 46m 57s and got 4 shards. I spent 16 shards and 150 vanguard merits to upgrade to a Cardiac Radial boost; I didn't have any of the "correct" incarnate salvage, but I figured I'll get more shards than I know what to do with eventually, so no sense in waiting. The Cardiac Radial (END/RES) boost raises Mega's lethal resist from 52.63% to 55.07%, which seemed a little disappointing; I was hoping for a bigger jump in survivability. I'm thinking of building RCHG/HEAL boost and comparing the results.

I've been kicking around ideas for making a new dominator for a few days; I have trouble sticking with dominator toons or even understanding what use dominators even are, so this was something of a challenge. I ended up rolling up a fire/psi dominator, which is probably a horribly common build, but I want good AoE damage to keep from feeling useless. I re-used the name/costume/background story of my last dominator, Idolator, and started in Praetoria where some other friends were running lowbies. We did some resistance missions, fought in one of the protest events (which surprised me by popping up a reward screen at the end; I chose random recipe and got a level 10 generic stun IO recipe, bleh), battled a Winter Lord but got wiped out by level 50 frostlings, then helped the level 50 team that beat the Winter Lord with the Lord Winter's Realm event, which was successful. This got Idolator to level 10 before the team broke up. Later, I wandered over to Pocket D and joined a 7 player pickup Baby New Year mission. We had one team wipe inside the cave from aggroing too many snowmen and red caps, then rescued Baby New Year and escaped, getting Idolator to level 12. This put me at 24 candy canes, and I finished the night opening presents in Imperial City to get a 25th candy cane, just enough to purchase the Naughty halo from the candy cane vendor.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Quote:
Originally Posted by PoliceWoman View Post
12/27/2010
Thunder Girl (50 hero elec/SR scrapper) helped a 5 player team with a Winter Lord in KR. We didn't have any debuff so didn't make any progress initially, until one player switched to a rad, which let us grind the WL down. The team wanted to try Lord Winter with 5; I warned we wouldn't be able to do it, but still went along. After a team wipe, we gave up on Lord Winter.
Looking back on that, I really have to wonder what I was thinking in suggesting we try for the Realm after the fight we'd just finished. I wasn't alone in that regard, but still. Learned another lesson that night, the hard way, as usual!

Still like Thunder Girl's background.

~Raven Lord

PS Btw, I had company waiting to give me a ride to a weekly get together, and he'd been waiting since halfway through the Winter Lord. So when I say, what was I thinking, I really mean it. Anyways, he was getting impatient, so when it became obvious we couldn't finish the LoW, it was kind of a relief, in an odd way.


Even against certain death, it matters not how or if we fight, only that we do.

Most amusing complement I've ever been paid on an outfit, from @Ukase regarding my Blue Eyed She-Devil Anson Maddocs "Fallen Angel" homage:
"She gives my ex-wife a run for the money."

 

Posted

1/3/2011

Mon 12/27

Fire Maiden (50 hero SS/fire brute) did an Eden Trial; this went pretty straightforwardly and completed in 41m 3s. 7 merits is kind of a rip-off for this trial, but it was nice to do something different.

Mercy (49 hero ice/kin corr) played on the kin superteam, which did a Lord Winter's Realm event and the Lady Winter mission. After the kin team broke up, I joined a pickup STF. We had one dom who seemed mostly AFK and a scrapper who wasn't really paying attention, both of which slowed us down. In the final mission we pulled the patron AVs 2 at a time, which worked fine. Against Lord Recluse, the tanker asked me to stay with him, as he taunted LR to the blue tower and had me Transfusion off the tower to keep his health topped off while the rest of the team cleared the four towers. I'd never done it this way before, but it worked just fine, completing the STF in 1h 32m. This got Mercy to level 50; I decided to save the STF reward screen while I solo'd the Mender Ramiel arc. I was able to beat Trapdoor by killing all the bifurcations he spawned. Against Holtz/Honoree, I pulled Holtz and killed him, then pulled Honoree but died to him. I beat Honoree on the rematch with heavy inspiration use plus a fulcrum shift from the mob of Rikti around him. Completing the arc unlocked the Alpha slot, letting me finally take essence of the incarnate as my STF reward.

Tue 12/28

Maid of Awesome (35 hero sonic/rad corr) helped a small team defeat a WL in Atlas. I got 2 compliments on Maid of Awesome's name, which was nice. Entering Lord Winter's Realm, we also beat Lord Winter. One team member kept disconnecting; we tried to slow down killing Lord Winter to let her get back online for the kill, but she didn't get back in time.

Yuki-Onna (50 villain ice/cold corr) hunted Marcone bosses in St Martial, eventually joined by another player. This got her the High Pain Threshold accolade (+107 HP). After that I formed and led a pickup ITF that finished in 32m 1s, getting me an Ancient Nictus salvage and 3 incarnate shards. Another friend, also on an ice/cold corr, was having trouble with Trapdoor on the Ramiel arc, and I joined her to help beat up the EBs and unlock the Alpha slot for her.

Sarcasm Lass (9 loyalist sonic/mental blaster) joined a 7 player Praetorian team. The team seemed impressed and amused with how sarcastic I was. This got her to level 12.

Spacegirl (50 hero mind/rad controller) did a speed Kahn TF. We fought Reichsman by pulling all 4 AVs to him and fighting all of them at once. We weren't quite tough enough for this strategy, suffering lots of deaths from AoE, but we nevertheless won in 31m 40s. I got 1 incarnate shard and took the 30 merits. After that, Spacegirl joined an ITF where I ended up with the star due to being level 50. We cleared most, finishing in 59m 47s. I got an ancient nictus fragment and 6 shards, which I used to craft a Spiritual Radial (RCHG/HEAL) boost; this took Radiant Aura from 240 healing every 4.6 seconds to 257 healing every 3.93 seconds. While on this ITF, a friend asked me to lead a pickup Cathedral of Pain trial, which I had to turn down; I like helping people, but cat-herding 24 people through a difficult trial seemed likely to be really unfun.


Wed 12/29

Kyrie Eleison (50 vigilante fire/regen scrapper) joined a 6 player ITF. We had no true tanker, instead relying on myself and another scrapper, but we had cold shields and VEAT maneuvers, which helped; I died only once, tanking Romulus, which is pretty good for me (I'm terrible at playing regen). With no taunter, Romulus ran away from us and died out of line-of-sight of his Nictus buddies, preventing his self-rez and forcing us to kill the nictus AVs instead. We still finished in 43m 46s, pretty good for a short-handed team, and I got an ancient nictus fragment and 5 shards.

Virtual Girl (14 resistance katana/fire scrapper) led a 4 player Praetorian team doing Vagabond's story arc, which impressed me as being pretty cold-hearted. We wiped against the Syndicate twice; those guys seem awfully powerful for their level. Finishing Vagabond's arc got Virtual Girl to level 17.

Rain Dancer (50 hero storm/archery defender) joined a pickup STF that went pretty straightforwardly and finished in 1h 5m; I got an essence of the incarnate, 5 shards.

San Min (50 hero MA/will scrapper) did yet another STF. This team was light on support and had a difficult fight against the patron AVs, suffering a sort-of rolling wipeout as people kept dying and returning. We had trouble with Ghost Widow's heals and Mako's elude, but eventually beat them. The tanker died once against Lord Recluse before we got him under control and killed the red/yellow/green towers. Finished in 1h 13m and got an Essence of the incarnate and 3 shards.


Thu 12/30

April Fool (50 villain thug/TA MM) did a clear-most ITF. We had a pretty bizarre team mix, with 3 tankers and 2 trick arrow characters, but this actually worked much better than I expected; the stacked TA debuffs felt pretty potent. I suffered the only death of the TF during the final fight when my pets aggro'd nearby 5th Column while I was trying to hide from Romulus's self-rez, and got teased for it. Nevertheless finished in 54m 35s and got an ancient nictus fragment and 4 shards.

San Min (50 hero MA/will scrapper) messed around in the ski chalet for awhile, soloing Lady Winter (EB-level) twice, then joining a somewhat disorganized team (we got scattered easily and had lots of deaths as a result) that beat up Lady Winter (AV-level) twice. I decided to use San Min's free respec to get her up to I19 standards; mostly kept her powers and slotting the same, just dumped the fitness pool to take Super Jump, Hover (thinking this will be handy against mitos or flyers) and Strength of Will. I was strongly tempted to switch to fireball in the epic pool, but as a martial artist, the shurikens and caltrops just "feel" like a better match thematically.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

San Min I19 respec: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(9), ResDam-I(11), ResDam-I(11)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Dmg/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(50)
Level 6: Kick -- Empty(A)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Dmg/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Heal/EndRdx/Rchg(27)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Dmg/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 24: Focus Chi -- RechRdx-I(A), RechRdx-I(25), Rec'dRet-ToHit/Rchg(25), Rec'dRet-Pcptn(42)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Úm(37)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(46)
Level 44: Caltrops -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(46), CtlSpd-Acc/EndRdx(46), CtlSpd-EndRdx/Rchg/Slow(48)
Level 47: Exploding Shuriken -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Hover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42)


There was some PvP action in Recluse's Victory, so I wandered over there with Mayday (50 hero fortunata). The heroes outnumbered the villains pretty badly, so after awhile I switched to April Fool (50 villain thug/TA MM). Most of the villains had bugged out by that point, though, so I ended up in a 1-on-4 situation, which mostly ended badly for me; I died a bunch and got one partial kill (damaged someone enough that an NPC killed them off), before calling it.

Shield Maiden (35 rogue fire/shield scrapper) joined a 4-player Ice Mistral. We did fine until reaching the final fight with Archus, which was pretty messy but we eventually won. Finished in 1h 11m and got to level 36.

A couple friends were playing lowbies and asked to join a SG to contribute prestige, so I ended up inviting them to join Suggested for Mature Readers (the personal SG I started recently). After inviting them, I realized how slack I was being to not have an SG base, so I started the shell of a base; managed to build an entrance room, a control room, and a teleporter room with one working teleporter (that only goes to Atlas; I need to get more beacons) before running out of prestige. While doing this, I somehow managed to place my Atlas beacon underneath the terrain so I can't click on it to move it around any more; I had kind of wanted it visible, as a label for the teleporter. I wasn't sure how to fix that, so I ended up leaving it.


Fri 12/31

Police Woman hit the inf cap through marketeerign again, so I sent myself another 500M inf via email.

Yuki-Onna (50 villain ice/cold corr) did an LGTF in 41m 43s, getting a Hero 1 DNA and 2 incarnate shards.

Strong Woman (50 hero inv/SS tanker) did a speed Kahn TF in 34m 28s, getting a Dimensional Keystone and 1 incarnate shard. In the final fight, I tried to herd all 4 of the pet AVs to Reichsman, but I found it hard to get them all to stand close together and stay near Reichsman.

Tour de Force (24 hero ff/nrg defender) joined a 7-player Synapse TF. This went pretty well; no one died at all, and everyone credited the bubbles, which was nice. We fought Babbage but with no tanker, he ran away from us and straight into the drones by the train station, so we missed getting the kill. Finished in 1h 57m and got to level 26.

Mega (50 villain SS/will brute) caught the tail end of a RWZ raid, picking up 78 vanguard merits.


Sat 1/1

Thunder Girl (50 hero elec/SR scrapper) joined a pickup ITF. I got into scrapperlock mode and way overconfident, jumping ahead of the team to attempt to solo the general with the EB spawns in mission 3 and died; that made me slow down a bit. In the final mission jumped straight to Romulus and beat him up no problem, but somehow managed to suffer a near-wipe on the towers. Finished in 56m 42s and got an Ancient Nictus fragment and 3 shards, which I used to craft a Spiritual Radial (RCHG/HEAL) boost; the heal part really doesn't help anything but health, but at least it's something. Playing Thunder Girl since her I19 respec, I'm kind of underwhelmed by ball lightning compared to fireball (which she respec'd out of); numerically they don't look that different, but fireball feels like it hits much harder. Maybe it's because ball lightning is mostly damage-over-time, or maybe fireball just has cooler special effects, I dunno.

Shield Maiden (36 rogue fire/shield scrapper) joined a Citadel TF of mostly melee and kin, which made it very efficient. My rogue alignment made traveling on hero side a PITA, though, and I often was the last person to missions as a result, which I hated. Finished in 1h 14m.

Mercy Beaucoup (50 hero ice/kin corr) joined a pickup ITF; the team leader forgot he was on +2 difficulty, but our team was able to handle the first mission on +2, after which he turned down the difficulty to the default. Finished in 1h 1m and got an ancient nictus fragment and 5 shards.

Mayday (50 hero fortunata) solo'd 4 vigilante tip missions. Mayday isn't able to unlock the alpha slot because Ramiel won't give her missions due to some sort of open story arc that Mayday has leftover from red side, so I'm gradually moving her back to red side to try and clean that up.

Mystery girl (50 vigilante emp/pistols defender) joined a late night Hamidon raid. This was a second attempt after an earlier failed attempt, and had a low turnout. I was assigned to the tank team, with 6 tanks and 2 emps (including me) and despite our best efforts, we died a lot; the low overall raid DPS meant we had to survive a lot longer before mitos were killed. Nevertheless we pressed on (slowly) and managed to clear each bloom (the raid leadership judged we didn't have the manpower to power through the final one) and defeated Hami itself. I took the 53 merits and also got 3 shards from various mitos.

Schadenfreude (50 villain AR/pain corruptor) joined a speed ITF that finished in 23m 5s; I got an ancient nictus fragment and 1 shard.

Mega (50 villain SS/will brute) did an Apex TF in 34m 40s, getting 5 shards and 40 merits, followed by a Tin Mage TF with the same team in 46m 31s, getting 4 shards and 40 merits.

Another player publicly praised my Contact Tree for Mission Architect on LB channel, which was really nice. This even got someone to ask me for a link to it, which hopefully will help steer people to some decent MA arcs.


Sun 1/2

Police Woman got the Demogogue day job badge from lurking around in the Port Oakes SG building. This let me move on to parking on Arachnos bases, which I think will be my last villain day job.

Maid of Awesome (35 hero sonic/rad corr) did a clear most ITF at +1 difficulty. I died a lot early on, before I got used to playing a lowbie with poor IO slotting on the ITF again, after which I did better. We finished in 1h 5m and Maid of Awesome got to level 37. I crafted and slotted a set of 6 Stupefy in her Screech power for an extra 3.13% ranged DEF.

Kyrie Eleison (50 vigilante fire/regen scrapper) joined the RWZ raid; I didn't join a team because I wasn't sure whether the raid was going to work, so wanted to keep my commitment low. The raid actually did work, though, but I ended up continuing to solo, now curious as to whether it was viable. While solo, I had to be really active about hitting stuff in order to score vanguard merits; nevertheless I managed to score 2 reward merits from the GM and 219 vanguard merits from other mobs; didn't get a bomb credit or any shards. It was an interesting experiment, but being on a team is clearly much better for vanguard merits. With the vanguard merits I earned, though, I bought a Gr'ai matter and crafted a Spiritual (RCHG) boost; I keep toying with enhancing defense or something for Kyrie, but it always seems like recharge ought to be better for a regen.

Shield Maiden (36 rogue fire/shield scrapper) joined a clear most ITF that finished in 46m 49s; we had enough +def buffs between cold shields, grant cover from another shield scrapper and maneuvers from a VEAT, that I was way above the soft cap the whole time, and so did just fine despite being a little low. A teammate also complimented me on Shield Maiden's "look" (greater fire sword with pseudo-medieval outfit) while fighting, which was cool. This got Shield Maiden to level 38, where I took One With the Shield for lack of a better idea.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

If you want to remove that TP beacon there's a menu option that will show all items in a room. You can use this to select and sell the beacon even when you can't click it in the room itself. I can't remember exactly where the option is to bring that up, but go into the room in base edit mode and you should see the option somewhere int he menus at the bottom.


 

Posted

There is a button on the bottom left while in base edit mode that says "Current Room," that would be where you find a list off all items in the room selected.


 

Posted

@ND and @Camo - I didn't know about that feature, I will definitely try that!



1/3/2011

TokyoRose (29 villain sonic/sonic corruptor) joined a Renault SF. We had kind of a weird team mix, with no melee; everyone was a corruptor, defender or mastermind. We saved Barracuda, but then managed to wipe out against the Longbow hunt mission in Agincourt, getting beat up by a spawn including multiple level 33 Longbow bosses. After the hunt, we discovered that two missions had been added to the Renault SF -- or, actually, restored, because they were in the original Renault SF but I guess some bug prevented them from being loaded for, like, the last couple years. In the final mission we managed to get stealth TP'd to the wrong room (a big cave that did NOT have the AV). I didn't have stealth, but I had veteran TP, so I ended up flying to the right room (followed by our thermal who kept me healed) and TPing us there, where we beat up the AVs and won the SF, finishing in 1h 32m. TokyoRose is still level-pacted with another sonic/sonic corr who doesn't play any more, so exp was slow; I ended up going from around level 29.3 to around 29.7 on this SF.

Maid of Awesome (37 hero sonic/rad corr) joined a Manticore TF; we had a strong team and had no serious issues. A couple team members said they liked the red sonic blasts, and a bystander in Ouro complimented me on my costume, which was nice. Finished in 1h 13m and got to level 38.

Continuing my streak of playing sonic blast characters, I played Primadonna (50 rogue sonic/kin corr) on a speed ITF; our team was 5 damage, 2 VEATs and me as kin. Everyone on the team was pretty tough and so we sped through missions 1 and 2 by splitting into 3-subteams that cleared different parts of each mission. Finished in 20m 51s; I got an ancient nictus fragment and 1 incarnate shard. I crafted a Spiritual Core (RCHG/STUN) boost, reasoning that the stun boost will help Screech and Dreadful Wail.


1/4/2011

My AE story arc Talos Vice won the "Best Short Arc" award and was first runner up for "Best Lowbie Arc" in the 2010 Player's Choice MA Awards, which was really nice. The contest organizer emailed me 200M influence as a prize, and a community rep is supposed to give me a costume code at some point as part of the prize as well.

Talos Vice was also reviewed on @Bubbawheat's On Your M-Arc video reviews thread, and he posted a nifty YouTube video of the arc; and I'm pretty biased, but I thought this was really cool. I had tried to make Talos Vice as "cinematic" a story arc as possible, so the video format really works for it. I particularly liked the opening montage with the Miami Vice theme.

Mayday (50 hero fortunata) did the vigilante morality mission, breaking Blast Furnace out of the Zig and changing her alignment to vigilante. He seemed to be coded to not follow unless I dropped stealth, which was mildly annoying. After going over to red side I solo'd 4 villain tip missions.

A friend asked me to bring a tanker to a pickup LGTF, so I played Strong Woman (50 hero inv/SS tanker). We were trying to speed the TF, but our team was really a little too squishy to be able to do this effectively. We suffered a team wipe during mission 2 against the 3 Rider spawn; I think this is because most of the team died to aggro on the way to this room, and so those of us who actually got to the 3 Riders were not sufficient to beat them. Despite being at the HP cap I managed to die ignominiously to these guys due to Pestilence's massive poison debuffs. We deliberately failed mission 3, had a painful Hamidon fight, then stealthed to the end of the final mission to complete the LGTF in 42m 7s. I got a Hero 1 DNA and 4 shards, though in hindsight I should've taken the merits, since Strong Woman already has the uncommon alpha boost.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Wed 1/5/2010

Police Woman (50 rogue AR/dev blaster) hit the influence cap at the market again. I mailed myself another 500M inf.

Mercy Beaucoup (50 hero ice/kin corr) joined the kinetics superteam for a 6 player Citadel TF, which finished in 1h 33m.

April Fool (50 villain thug/TA MM) did a clear-all ITF that took 1h 10m. I got 6 shards and took the 26 merits reward.


Thu 1/6

Police Woman duoed with a brute to finish the Gangbuster badge, hunting down Marcone Consiglieres in St Martial.

Indigo Ifrit (50 villain fire/rad corr) did an RSF on a support-heavy team. We finished easily in 29m 22s and I got a Nucleolus SHO and 2 shards.

Virtual Girl (18 resistance kat/fire scrapper) solo'd Crow's story arc to level 19.


Fri 1/7

Lady Arachne (50 villain huntsman) solo'd the Ramiel arc to unlock the Alpha slot. I beat Trapdoor by killing all his bifurcations first. In the next mission, I pulled Holtz and Honoree separately. Holtz was no problem, but I popped a Shivan to beat Honoree.

Shield Maiden (38 rogue fire/shield scrapper) did a clear-most ITF 46m 35s that got her to level 40.

Yuki-onna (50 villain ice/cold corr) did an RSF; for all practical purposes we only had 7 players because one brute was very inattentive (he said he was very drunk), missing mission 4 entirely and half of the final mission. Nevertheless finished in 30m 31s. I got 2 shards and took the essence of incarnate.

Star Amethyst (50 hero dark/ice defender) did a Kahn TF in 47m 12s, getting 3 shards and 30 merits.


Sat 1/8

Police Woman got the Arachnos Agent, Black Ops and Web Weaver from being logged out at an Arachnos base; these are the last of the day job badges she needed on red side.

Tour de Force (26 hero ff/nrg defender) joined 4 player team for Ramiel's arc. Of course I'm not able to unlock the Alpha slot at level 26, but I got to team with the person who inspired Tour de Force's creation (due to declaring FF/nrg the Worst Powersets in the Game), so that made it worthwhile.

Maid of Awesome (38 hero sonic/rad corr) did an ITF on +1 difficulty. We were heavy on support but had no real tank; still finished in 45m 43s and got to level 40.

Mega (50 villain SS/will brute) joined a RSF that finished in 29m 37s; I got an Endoplasm SHO and 2 shards.

Shield Maiden (40 rogue fire/shield scrapper) did another ITF, finishing in 44m 34s and getting level 41.

Mercy Beaucoup (50 hero ice/kin corr) joined a RWZ raid. This raid seemed unusually laggy, but our team still got a bomb, 2 merits for the GM and I picked up 603 vanguard merits. I used 150 of these to get a Gr'ai matter, which let me make a Spiritual (RCHG) boost. I'm not sure whether recharge is the best boost for a kin corr (since I have siphon speed), but I figured recharge always helps, and I didn't have a better idea.

Mercy went on to join a Tin Mage TF where the team leader wanted us to spawn 8 HVAS robots to try and kill Director 11 really quickly for the Midnight Dodger badge. This didn't really seem like it would work to me, but I went along with it anyway, because, hey, we'd still complete the Tin Mage TF even if it didn't work. We broke into the Malta warehouse and did spawn the 8 HVAS, but we weren't able to pull Director 11 to the door and ended up fighting him in an open area where a proximity mine eventually hit us, preventing us from getting the badge.

After finishing the Tin Mage TF, we decided to immediately retry it to see if we could do better against Director 11. I was even more skeptical by this point, but I switched to Mystery Girl (50 vigilante emp/pistols defender) for the second try. This time we pulled Director 11 to the door first and trapped him there, spawning the HVAS robots all around him after he got to the door. This actually worked, to my surprise, getting us the Midnight Dodger What Dodges At Midnight badge.

Finishing out the second Tin Mage TF, Mystery Girl went on to do an "all defender" ITF. We actually had one player who claimed he was bringing a defender, but didn't have Cimerora unlocked or something, so we relented and let him bring a corruptor. We were a little worried at the lack of tanking ability, but our 7 defender and 1 corr team actually walked over everything, and it was quite fun. I even got to switch to fire bullets for dps, something I rarely do. Finished in 48m 30s, I got 7 shards and took the merits.


Sun 1/9

Rain Dancer (50 hero storm/archery defender) did an ITF in 37m 29s, got a Coercive Persuasion (Confuse/RCHG/ACC) recipe drop, 4 shards and took the ancient nictus fragment. I went on to join the RWZ raid; this was super laggy. I got 389 vanguard merits and 2 reward merits, and used the vanguard merits to buy a Gr'ai Matter, allowing me to craft a Spiritual (RCHG) boost. Recharge really seemed the way to go for a stormy, for more lightning storms, freezing rain and tornadoes.

Maid of Awesome (40 hero sonic/rad corr) joined an all corruptor ITF, with a lot of the same people from the all defender ITF from the day before. We had expected the corruptor team to go faster because corruptors do more damage, but it actually seemed quite slow, and we found that AVs ran away from us, a problem the defender team didn't have. There were several possible reasons for this, the most likely of which seemed: the defenders had kinetics (always helps for speed) and traps (maybe immob helped?) while the corruptors had 3 darks (I think AVs run away if they can't hit, so triple dark debuffs probably made them sad), and the defenders had more 50s while the corruptors had more lowbies. Nevertheless finished in 1h 2m and got Maid of Awesome to level 41.

Strong Woman (50 hero inv/SS tanker) tanked for a Tin Mage TF. We had a player from Saturday's team who needed Kitty Got Claws for the Master of badge, so we killed Neuron while Bobcat was still over 90% life. This made her pretty mad, but we killed her, finishing in 35m 10s. I got 2 shards and 40 merits.

Having gotten all the villain day job badges, Police Woman (50 rogue AR/dev blaster) began the ascent back to heroism, doing 5 hero tip missions. I also hit the inf cap again (after only 4 days) and mailed myself another 500M inf.

Shield Maiden (41 rogue fire/shield scrapper) joined a 6 player pickup team. We had a fun fight against Nemesis in the multi-tiered tech Room of Death; one player set off a nuke to make sure we polished them off.


Mon 1/10

Work was canceled due to snow, so I was on CoH a lot.

Virtual Girl (19 resistance katana/fire scrapper) solo'd Aaron Walker's, Penelope Yin's and Dark Watcher's story arcs. The Praetorian story arcs really have massive exp bonuses for completing them, so soloing story arcs from start to finish was surprisingly good exp. I found the Clockwork seers in Penelope's story to be very sad and depressing. Aaron Walker's final scene in Dark Watcher's arc was sad too, but his last program was awesome. This got Virtual Girl to level 21, and I crossed over to the Rogue Isles as a villain. Virtual Girl's character concept is kind of an anti-Crey cyber-terrorist, so villain made sense, and long term she will Go Rogue (since fighting Crey is good! sort of).

A brute was having trouble fighting Lord Recluse in the usurper story arc, and I logged on Schadenfreude (50 villain AR/pain corruptor) to help him. A third player, a MM, also helped, and the three of us were easily able to beat Lord Recluse.

Sarcasm Lass (12 loyalist sonic/mental blaster) joined a 5 player team in Imperial City. We suffered a couple wipes to the Syndicate; those guys are really starting to bug me, they're awfully strong for this level. This got Sarcasm Lass to level 13.

Maid of Awesome (41 hero sonic/rad corr) joined a Moonfire TF, which got her the Slayer and the Silver Bullet badges. Finished in 1h 10m.

Shield Maiden (41 rogue fire/shield scrapper) joined a clear-most ITF; this went pretty quickly, finishing in 38m 39s. I got a Fortunata Hypnosis (SLEEP/END) recipe drop and level 42.

Virtual Girl teamed up with a friend on a lowbie corruptor, which resulted in me forming and leading an 8 player pickup team on villain side, doing 5 rogue tips and 5 paper missions in Sharkhead Island. This got Virtual Girl to level 23.


Tue 1/11

Police Woman did another 5 heroic missions and the hero morality mission. I'm really liking the new "rogue to hero" missions, which try to illustrate how you're gradually becoming a hero. Changing back to hero alignment got Police Woman the Ascended and Come Full Circle badges, bringing her badge total up to 955. This catches me up with I18 badges....I haven't even started in I19 badges yet, and I know there's a lot.

Schadenfreude (50 villain AR/pain corr) teamed up with a couple other players to chase Marcone consiglieres in St Martial for the Gangbuster badge, with a brief detour to Cap au Diable to fight Deathsurge. We had one wipe against Deathsurge due to some AFKs, but got him on the second try.

Idolator (12 resistance fire/psy dom) joined a 8 player Praetorian team. This team started out strong, getting lots of exp, then a couple key players left and we started having team wipes against Resistance and Clockwork. So far I don't consider my dom to be a "key player", but still trying to keep at it to see why people think doms are good; I did manage to get to level 18 on this team.

Tour de Force (26 hero FF/nrg defender) did a Sister Psyche TF. We were way over the cap on defense due to having 2 FF toons, a VEAT and a cold. We had no melee toons, but it didn't matter. Finished in 1h 57m and got to level 28.

An impromptu Hamidon raid was called, and I was a little surprised, but a LOT of people answered the call. The raid needed tankers, so I played Strong Woman (50 hero inv/SS tanker) and got assigned to the taunt team. This was the first time I've played a tanker at a Hami raid, and I was a little nervous but as long as I had an EoE going, I seemed to be fine. This was the raid leader's first Hamidon raid and there was some confusion initially on which tank would taunt which mito, and what we should do when the mitos respawn that resulted in a raid wipe on the first bloom. We eventually settled on the strategy of retreating on each bloom, except the last, which we powered through, aided by several Warburg nukes getting dropped. The raid was successful. I took the 53 merits, and got 3 shards from various mito kills.

Indigo Ifrit (50 villain fire/rad corruptor) did an RSF. Our team was heavy on support and had no problems, finishing in 33m 16s. I got a Centriole.

I made a level 2 peacebringer on Justice server for a silly PvP event, where everyone was required to play a lowbie peacebringer. This sounded stupid but was more fun than I expected; the peacebringer inherent flight made for a lot of aerial dogfights. One player even got a level 10 PvP recipe from a kill.

I've become somewhat disenchanted with Kyrie Eleison (50 vigilante fire/regen scrapper), and specifically her powersets; she has a great look, but it seems like she's really squishy and doesn't do enough damage to make up for it. I ended up transferring her to another server, then restarting the character with the same name and costume, only as an archery/fire blaster. I also considered fire/fire or rad/fire, but decided on archery/fire because it's unusual and looks cool. I still wanted her to have a fiery sword, and I figure a blaster will still be squishy, but should do lots more damage. Solo'd a few of Azuria's missions, then I solo'd Cole in your Stocking, an AE story arc about Christmas in Praetoria where you're working with the Wardens to prevent both the Crusaders and the Loyalists from stealing Christmas. This had some good stuff but was a pretty new arc and needed some editing; I gave it 4 stars. This got the new version of Kyrie to level 5.


Wed 1/12

Mercy Beaucoup (50 hero ice/kin corr) did an Apex TF on a DPS-heavy team. We had a team wipe to the hydra, an epic battle at the Kings Row penny, then wiped repeatedly against Battle Maiden, mostly due to people standing in blue stuff. We had only me and a rad for support and the rad was having trouble staying alive while debuffing Battle Maiden, so it was a difficult fight. People were getting better at not dying to blue stuff over time, though, and we eventually got the hang of it long enough to kill Battle Maiden. Finished in 1h 14m and got 6 shards and 40 merits.

Kyrie Eleison (5 hero archery/fire blaster) led a 5 player team for 5 BNY missions, getting all the mission badges and level 10. I then helped beat up a Winter Lord in Atlas.

Virtual Girl (23 villain kat/fire scrapper) did 5 rogue tips on a 5 player team and the rogue morality mission that converted her to rogue alignment. I switched to Spy Girl (40 rogue MA/ninj stalker) for 5 more rogue tips.

Police Woman (50 hero AR/dev blaster) did a STF that went straightforwardly, finishing in 54m 33s. I got a Centriole and 6 shards.

Mayday (50 vigilante fortunata) solo'd 2 villain tips and the villain morality mission, bringing her back to Villain alignment and getting the Come Full Circle badge.


Thu 1/13

Schadenfreude (50 villain AR/pain corr) solo'd a flashback of Willy Wheeler's arc, which got her the Paragon of Vice badge and the Marshal accolade.

Yuki-onna (50 villain ice/cold corr) joined a pickup LGTF. This mostly went well, until we got to the Hamidon mission, where we kept urging our only controller to hold the green mitos, with no luck. We eventually had to rely on my freeze ray and a fortunata's dominate to stack enough holds to beat the green mitos. A little later a teammate looked at the controller's info and realized he (a mind/emp controller) actually HAD no holds - only fear, sleep and confuse. The controller got rather huffy when this was pointed out, and insisted he did have holds (though he didn't), but they weren't as good because he focused on healing. We had to drop this subject which was clearly making him upset, and simply proceed. Finished the LGTF in 1h 16m and got a Hero 1 DNA and 2 shards.

San Min (50 hero MA/will scrapper) joined a Kahn TF; I broke out a Chun Li ripoff costume and vowed revenge against M Bison (yes, I know it's been done, but it was still fun to do). We finished in 50m 34s, then went into a STF at +1 difficulty. On this STF, Dr. Aeon was weirdly invulnerable even after being hit by the thorn tree power; he suddenly became vulnerable later in the fight, inexplicably. In the final mission we pulled the patron AVs and beat them up, killed the flyer and attacked Lord Recluse and the web device. One defender disconnected in the last fight and we slowed DPS long enough for her to get back in game. Finished in 1h 7m and got a Centriole.

Tour de Force (28 hero FF/nrg defender) joined a 3 player team for a hero morality mission and 4 hero tips, which got her to level 29.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

lvl 2 PB pvp ftw!

(man that's a lot of abbreviations)


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Quote:
Tour de Force (26 hero ff/nrg defender) joined 4 player team for Ramiel's arc. Of course I'm not able to unlock the Alpha slot at level 26, but I got to team with the person who inspired Tour de Force's creation (due to declaring FF/nrg the Worst Powersets in the Game), so that made it worthwhile.
Hate you so much.


Quote:
[Team] Imperious Rex: Yep. once again, the Robo's Lounge folks showed me how easy this game is.
Whirligig SG

 

Posted

Fri 1/14/2010

Kyrie Eleison (10 hero arch/fire blaster) formed a Rule of Three (Posi 1) TF, though I handed over the star to a higher level character before we started. We died a lot to the CoT in Oranbega, the Vahzilok in Dr Morben's office, and the CoT again in the final mission, mostly due to getting swamped by ambushes. Despite this we finished in 1h 9m, getting Kyrie to level 14. After that I joined a 5 player pickup team that defeated a level 21 Protean for the Singular Vision badge.

Yuki-Onna (50 villain ice/cold corr) joined a RWZ raid, picking up 4 shards and 600 vanguard merits, which I used to buy the salvage storage sack and a Gr'ai matter. This let me craft and slot a Spiritual boost (RCHG). A second raid started and looked to be struggling, so I brought Mystery Girl (50 vigilante emp/pistols defender) over to help, but I never got a team, so I left after picking up 2 reward merits for tagging Ukon.

Mercy Beaucoup (50 hero ice/kin corr) joined an ITF that finished in 1h 7m, getting an ancient nictus fragment and 4 shards.

Teal Serpent (47 villain arch/traps corr) did the Welcome to Vanguard arc, then joined a late night RWZ raid for 381 vanguard merits and got to level 48.


Sat 1/15

Mystery Girl helped farm EoEs in Peregrine Island for that night's Hami raid with a 2-team force. I ended up with 6 EoEs. After that I joined a team doing the Maria Jenkins arc; we killed Nightstar, Bobcat, Neuron, Battle Maiden, Black Swan, Malaise, Mother Mayhem. I both started and ended with one AV to go on Dimensional Warder; you'd think that keeping all the notes that I do, I would know which AV I'm missing, but I'm really bad at that and have no idea.

Police Woman (50 hero AR/dev blaster) messed around in Warburg for a bit, tangling with people freeing scientists for nukes; I got 2 kills and died twice.

Mystery Girl joined the Hami raid (empaths seemed in demand). I ended up on a scrapper assault team; there seemed to be some loose aggro from one of the yellow mitos, resulting in some deaths. We cleared the initial spawn and one bloom of mitos, then the raid leaders dropped LOTS of nukes and the raid powered through the last 2 blooms. We ended up killing Hami in a blazing fast 12 minutes after entering the goo. I took the 53 merits as reward.

Tour de Force (29 hero ff/nrg defender) joined a Citadel TF that finished in 1h 48m and got her to level 30.

Mayday (50 villain fortunata) solo'd 2 of Fortunata Hamilton's arcs for 2 merits each; this finally allowed her to get Ramiel's arc. So, confirmed that the special VEAT story arcs will block the Alpha Unlocked arc. I managed to solo Trapdoor by killing all his clones and forcing him into the lava; haven't finished the rest of the arc yet though.

Mercy Beaucoup joined a 7-player speed ITF; basically 6 melee and me as kin. Finished in 26m 41s and got 26 merits, 4 shards.


Sun 1/16

Mega (50 villain SS/will brute) joined an RSF. We had a team wipe on the final fight with the Freedom Phalanx, but managed to drop Numina and Sister Psyche before dying; we beat the rest of them up on the rematch. Finished in 46m 26s and got an Essence of Incarnate and 5 shards.

Spy Girl (40 rogue MA/ninj stalker) joined a Citadel TF. I got to stealth/TP the team around a lot; I'm like having Recall Friend on a stalker, it makes me feel more useful on TFs. Finished in 1h 18m and got to level 41.

Olivia Q (50 hero MA/SR scrapper) joined a LGTF. I've already respec'd her for I19 but it seems like I was constantly running out of END, and eventually decided to leave Tough and Weave off. They were unnecessary anyway, the team had enough maneuvers that I was soft capped even if I left all my toggles off. I may need another respec to dump the overkill defense powers and improve her END. We cleared most of the LGTF, except for stealthing the last mission, finishing in 1h 36m. I got a Hero 1 DNA and 5 shards.

Olivia Q went on to do a Kahn TF in 42m 31s; this time we had a kin so I didn't have any END issues. I got a dimensional keystone and 3 shards.

Kyrie Eleison (15 hero arch/fire blaster) joined a team to fight off a Rikti invasion in Atlas, which got her to level 16.


Mon 1/17

Spent most of the day working out an I19 respec for Police Woman (50 hero AR/dev blaster). Unlike most of my other toons, my main character mostly ignores defense and instead focuses on getting capped HP with good RCHG and DMG, and I continued this trend in my I19 build. I changed the slotting in my attacks to add procs for more damage

I had a hard time deciding on 3 powers to take instead of Fitness; for "natural" concept reasons I won't take a travel power or Hasten or other really super-powered looking powers. I ended up taking Sniper Rifle (which I previously hated because of the lengthy interrupt time), Smoke Grenade (used to like this power, but respec'd it out a couple years ago) and Grant Invis (purely as a mule to hold a fifth LotG +7.5%, but I might use it once in a while).

My resulting build gives me 1606 HP, 101.25% recharge, +30% damage and despite ignoring defense, +16% range defense. I doubt anyone else would use this kind of build (it's both expensive and has a lot of weird personal choices), but I'm liking it so far. I tested by clearing the Cimerora wall for a bit. Watching the combat spam, I see the procs fire a lot, making me think they add a lot of damage; the purple proc easily doubles Burst's damage each time it fires.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Police Woman I19: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Burst -- Achilles-ResDeb%(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5), Apoc-Dam%(7)
Level 1: Web Grenade -- GravAnch-Immob(A), GravAnch-Immob/Rchg(23), GravAnch-Acc/Immob/Rchg(23), GravAnch-Acc/Rchg(25), GravAnch-Hold%(25)
Level 2: Slug -- Dev'n-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), ExStrk-Dam%(11)
Level 4: Buckshot -- HO:Centri(A), HO:Centri(13), HO:Centri(13), ExStrk-Dam%(15), Posi-Dam%(15), RechRdx-I(17)
Level 6: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(36), Numna-Regen/Rcvry+(36)
Level 8: Caltrops -- RechRdx-I(A)
Level 10: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(29), IntRdx-I(31)
Level 16: M30 Grenade -- ExStrk-Dam%(A), AirB'st-Dmg/Rchg(17), Posi-Dmg/Rchg(19), Det'tn-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21)
Level 18: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(46)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A)
Level 22: Taser -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(48)
Level 24: Resuscitate -- Mrcl-Rcvry+(A)
Level 26: Assault -- EndRdx-I(A)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(46)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Full Auto -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(48), Mantic-Acc/ActRdx/Rng(50), Mantic-Dmg/ActRdx/Rchg(50), Mantic-Dmg/EndRdx/Rchg(50)
Level 38: Smoke Grenade -- HO:Lyso(A)
Level 41: Body Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42)
Level 44: Surveillance -- UndDef-Rchg/EndRdx(A), UndDef-Rchg(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(37)


While at Wentworth's, I found that the "Get All Inf" button does not check to prevent you from losing inf to the 2B cap. While carrying 1930M inf, I did a "Get All Inf" which collected influence packets of 19M, 30M, 23M, 20M, 25M, leaving me at exactly 2B, effectively deleting 47M inf. Oh well. This seemed clearly a bug, so I submitted a bug report; no idea whether they will do anything about it. On the bright side, having hit the inf cap, I emailed myself 500M inf.

Another player was asking on LB for people to send him influence to invest in his market flipping enterprise, promising a guaranteed return after 1 week. This seemed rather suspicious to me (anyone really good at the market wouldn't need to ask people for money) but a friend vouched for him, and I ended up investing 200M inf. I figured, I can afford the inf, and worst case, I lose the inf and get a good story to tell. To my great surprise, this other person repaid me 300M the very same day, with a level 10 Gladiator's Javelin (ACC/END/RCHG) IO as a "bonus" for helping him out; apparently his investments paid off faster than he thought.

Maid of Awesome (41 hero sonic/rad corr) help a 4 player team beat up a Winter Lord in Steel. The leader wanted to try the Lord of Winter; one person left, and I said I didn't think we had enough, but ended up trying it anyway. With 3 players (2 tankers and me as a debuffer) we were doing visible damage to the Lord of Winter, but could not handle the aggro from the Northern Lights who ended up pinging myself and the lower level tank down.

Virtual girl (23 rogue kat/fire scrapper) joined a team in Pocket D doing Lady Winter missions. I died a lot due to being weak against cold damage, and we had a couple team wipes, but we ended up beating Lady Winter twice and doing a Baby New Year mission once, getting Virtual Girl to level 25.

After that Virtual Girl joined a Rule of Three (Posi 1) TF. In the final mission, one of the teammates was trying to get us to leave one hero unrescued, to control when the big ambush would spawn, but we ended up rescuing them all and just fighting the ambush. Finished in 42m 9s.

The same team wanted to do the Dam heroes (Posi 2) TF, and I switched to Kyrie Eleison (16 hero arch/fire blaster) for that, finishing in 59m 16s. This left me near the top of level 18 and I ended up soloing a little to get to level 19.

Yuki-onna (50 villain ice/cold corr) joined a RSF. We had some bad luck as one player, a mastermind, disconnected at the beginning of mission 4 and never returned, then when we attacked the Freedom Phalanx, two people (including our "tank", a shield brute) had some sort of weird client problems preventing them from controlling their toons. We beat Numina under these conditions, but lost most of the team doing so and weren't making any headway on the next hero. The leader called for a retreat, the two people with client issues rebooted the game, and we won on the second try with the 7 people we had left. Finished in 47m 17s and I got an Essence of Incarnate and 5 shards.

Olivia Q (50 hero MA/SR scrapper) duo'd with another scrapper for 3 hero tips.

Police Woman solo'd Krusaders Adventures, an AE story arc where you meet various members of the author's supergroup and fight crime. Each mission was okay, but the plot didn't connect them together very well, so it felt more like a series of radio missions than a story. I ended up giving it 3 stars.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

I love reading your journal, PW. Why this hasn't been made a sticky yet, I'll never know!


 

Posted

Tue 1/18/2011

Shield Maiden (42 rogue fire/shield scrapper) did the first villain respec in a speedy 8m 13s, getting to level 43. Followed that with a speed ITF; I had some trouble surviving the cysts in mission 2 due to weak AoE defense. In the last mission we tried a new technique against Romulus, where we killed Romulus (he eats one Nictus AV rezzing), then killed the other 2 Nictus AVs, then killed Romulus again. This was for sake of speed, and it did seem to be a faster method than killing Romulus 4 times in a row; possibly because we skip the downtime waiting for Romulus to rez. Finished in 20m 10s and got 26 merits.

Indigo Ifrit (50 villain fire/rad corr) did a speed RSF; we had no problems, finished in 28m 14s and got a Nucleolus HO.

Blond Justice (50 hero broadsword/shield scrapper) did another speed ITF, doing the same kill Rom/kill 2 Nictus/kill Rom tactic, this time finishing in 19m 11s for another 26 merits. Followed that by soloing 4 hero tip missions from the tips that dropped on the ITF, and helped kill the Kraken in Perez Park for 2 merits.


Wed 1/19

Mercy Beaucoup (50 hero ice/cold corr) joined a pickup ITF. The team was rather weak, with low DPS and an inability to stay together, and the leader was initially on +3 difficulty, so we died a ton during mission 1. No one had an actual rez power, so I got to use my "kin rez" (a crafted Resuscitate temp power) a lot. The leader turned the difficulty down to the default after mission 1, then we managed to more-or-less get through the rest of the TF, aside from a stalker teammate deciding to AFK for most of a mission. Finished in 1h 9m and got 26 merits.

After that Mercy joined the kin superteam for some Praetorian AV missions, beating up Neuron, Battle Maiden and Black Swan.


Thu 1/20

Mayday (50 villain fortunata) did 5 rogue tips on 4 player team. A nice corruptor from this team helped me duo the Honoree and Holtz to finish Mayday's Alpha Unlocked arc.

Kyrie Eleison (19 hero archery/fire blaster) duo'd one vigilante tip, then joined an AE pickup team. The leader originally wanted to do a farm but I managed to talk her into trying my Teen Phalanx Forever! story arc instead. She actually liked it! This got Kyrie to level 20.

Playing Mega (50 villain SS/will brute), I formed and led a pickup ITF. We had a lowbie stalker who died a lot and a FF controller who never actually bubbled anyone (he had the powers, he just never cast them...not sure what the point of being a FF toon who doesn't bubble is, though), but despite that, we finished the ITF without any serious problems in 40m 32s. I took the ancient nictus fragment.


Sat 1/22

I did an I19 respec for Mega. She previously had taken all 4 Fitness powers, and dumping Fitness pool let me take Superior Conditioning, Physical Perfection, Strength of Will and Resurgence. None of these 4 powers are especially amazing (except maybe Strength of Will; considering I started carrying around trays of oranges for bad situations, I'm starting to believe SoW may be better than I thought), but none of them needed to be slotted very much, which worked out well.

After the respec, Mega has 56% lethal RES, 45% lethal DEF, 60HP/s regen (no enemies in range) when using the Cardiac Radial boost; or 53% lethal RES, 45% lethal DEF, 51HP/s regen when using the Spiritual boost (which also increases her attack rate). Despite the better resistance and regen of the Cardiac Radial boost, I'm leaning towards using Spiritual for the extra DPS. I'm not too worried about dumping Cardiac's ENDRDX for Spiritual's RCHG (which drains END faster) due to having 4 stamina-like powers in Mega's build.

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Mega I19 respec: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), P'ngS'Fest-Dmg/EndRdx(5), P'ngS'Fest-Dmg/Rchg(7)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(34), Heal-I(36), Heal-I(37)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Dmg/EndRdx(11), P'ngS'Fest-Dmg/Rchg(11)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(19), Numna-Heal(19)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Hectmb-Dmg/Rchg(15), Hectmb-Acc/Dmg/Rchg(17)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(21), Zinger-Taunt/Rchg/Rng(21), Zinger-Acc/Rchg(23), Zinger-Taunt/Rng(23), Zinger-Dam%(27)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(40), Numna-Heal(42)
Level 18: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(40)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(45)
Level 22: Rage -- HO:Membr(A), HO:Membr(40), HO:Membr(42)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(27)
Level 26: Hurl -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43), Apoc-Dam%(45)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(39)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Úm(34)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A)
Level 47: Provoke -- Zinger-Taunt(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(46), Numna-Heal(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(50)


After that, Mega did a 7-player ITF in 20m 31s and got an ancient nictus fragment. So far I like the new build.

April Fool (50 villain thug/TA mastermind) did an RSF which went very smoothly despite having 2 players new to the RSF. I played April mostly because I'd seen a couple other MMs on previous RSFs have trouble getting around with pets in tow, and I wanted to see if I could do better. Despite having pets and no stealth, I seemed able to run through the RSF missions without much trouble; eating a couple purples, setting pets to passive and simply not caring if the pets died (resummoning when I got to where I needed to be), seemed to work for me. Finished in 35m 12s and took an Essence of Incarnate.

Shield Maiden (43 rogue fire/shield scrapper) joined a 7 player 1st villain respec. We had one 2-boxer who sat at the contact. Speeded through it in 8m 50s.

Mega joined a clear-most LGTF that went straightforwardly, finishing in 54m 8s. I took a Hero 1 DNA and crafted a Spiritual Radial boost (RCHG/HEAL) which boosted Mega's HP from 2556 to 2591, and her regen from 51/s to 55/s. Solo'd 5 villain tip missions after that.

I finally dropped Police Woman (50 hero AR/dev blaster), my main character, from Liberty Force, my old SG, due to that SG being inactive for...well, a few years now. I added her instead to the personal hero SG I had started. I guess there was nothing really wrong with the old SG base (I still have an alt in that SG so continue to have access), but earning prestige for the new SG pushed me into making the leap. I need prestige to build a nicer base. After making the jump, I solo'd 5 hero tip missions.


Sun 1/23

Tour de Force (30 hero FF/nrg defender) joined a Dam Heroes (Posi 2) TF. We had a good team mix; only real issues were, our leader got disconnected for one mission, and a warshade teammate bailed on the team midway through, not quite sure why (ran out of time I guess?). Nevertheless we finished in 1h 15m and got Tour de Force to level 31.

Playing San Min (50 hero MA/will scrapper), I solo'd through The Hydroponic Psychotropic Freak Out!, a villainous single-mission AE arc where you basically are beating up peaceniks for Arachnos. The story was not exactly deep, but the dialog and objectives were good, and the hippie custom characters worked for me. I think if the arc were longer, the joke would've worn thin, but 1 mission was just right. I gave it 5 stars.

I joined the level 2 peacebringer PvP event on Justice server, and participated in 3 matches. The first one was mistakenly set with "no travel powers" and most people quit out, but I stubbornly stayed and fought it out with people. Got called a cheater a couple times for using inspirations and arena temp powers (mostly web grenade - it works really well if you web grenade a flying peacebringer, then cut off fly so you can follow their plummet, then tag them after they suffer falling damage), but I don't think anyone was too serious about it. Despite these cheater powers, I never actually won a match, but it was good fun.

Finished the night on a pickup Statesman TF. I was asked to bring a tank, so I played Strong Woman (50 hero inv/SS tanker). Our team was low on DPS but heavy on support, and didn't have any serious problems. Against the patron AVs I got to jump in and tank all 4 at once; I was a little paranoid about getting held, but the kin kept a decent amount of ID on me. Against LR I flew and taunted him from above, and we killed all but the blue tower before killing Lord Recluse himself. Finished in 57m 45s; I got a Numina's (END/RCHG) recipe drop and took an Endoplasm HO as reward.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Tue 1/24/2011

Police Woman (50 hero AR/dev blaster) helped a 4 player team beat Babbage.

Fire Maiden (50 hero SS/fire brute) did a speed ITF in 22m 4s, took merits.

Mayday (50 villain fortunata) did a speed LGTF in 24m 2s, took the hero 1 DNA.

Yuki-Onna (50 villain ice/cold corr) did an RSF in 31m 55s; we were support heavy and DPS light, but did fine. Got a Centriole. I used Yuki's free respec to make her I19 compliant:

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Yuki-Onna I19 respec: Level 50 Science Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Infrigidate -- Achilles-ResDeb%(A), LdyGrey-Úm(39), ImpSwft-Dam%(39), ShldBrk-Úm(46), HO:Lyso(48), AnWeak-Acc/Rchg(48)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(37)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(37), LkGmblr-Rchg+(50)
Level 8: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(17)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(37)
Level 12: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Posi-Dam%(42)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
Level 16: Frostwork -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(36), Numna-Regen/Rcvry+(48)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(27)
Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33)
Level 24: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), LkGmblr-Rchg+(36)
Level 26: Assault -- EndRdx-I(A)
Level 28: Benumb -- Acc-I(A), RechRdx-I(34), RechRdx-I(50)
Level 30: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45), RechRdx-I(45)
Level 35: Sleet -- RechRdx-I(A), RechRdx-I(45)
Level 38: Heat Loss -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46)
Level 41: Shark Skin -- S'fstPrt-ResDam/Def+(A), ResDam-I(42), ResDam-I(42)
Level 44: Hibernate -- RechRdx-I(A)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Aim -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)

This gets Yuki-Onna soft-capped to range DEF with decent resists (32% sm/leth, 22% fire, 54% cold, 15% energy). Dropping the old fitness pool let me take Super Jump, Frostwork and Snowstorm.


Tue 1/25

Playing Police Woman (50 hero AR/dev blaster), I started a hero tip mission, but couldn't find the last debutante to rescue. Ended up giving up on that mission and switching to Rain Dancer (50 hero storm/archery defender) for a 6-player ITF; despite being short-handed, we had a very strong team and finished in 29m 22s. I took the ancient nictus fragment.


Wed 1/26

Fire Maiden (50 hero SS/fire brute) solo'd 3 hero tip missions; I got an Obliteration (DMG/RCHG) and a Positron's Blast (ACC/DMG) recipe as drops. I also picked up the Steel Canyon explore badges, getting the Canyon Carver accolade and 5 merits and unlocking the teleport beacon for my private SG.


Thu 1/27

The double exp weekend got a head start on Thursday. I played Maid of Awesome (41 hero sonic/rad corr) on a RWZ raid; the raid really struggled, probably because we had a lot of lowbies (admittedly including myself). We had a raid wipe to Ukon Grai, but beat him after regrouping. I got level 42, 205 vanguard merits and 2 reward merits.

Kyrie Eleison (20 hero archery/fire blaster) joined an 8 player Sisterhood team on the Shadow Seed story arc, which got her to level 25.

I was soloing rogue tip missions as Spy Girl (41 rogue MA/ninj stalker). Some friends wnated to team up, and I ended up leading a 4 player team through 5 rogue tips, and we also beat up a Lord Recluse EB as part of a team member's patron arc. We ended up merging with another team, and I switched to Water Lily (38 rogue rad/storm corr) for another 3 rogue tips and a paper mission, which got Lily to level 39.

After the team broke up, I solo'd Spy Girl's morality mission, getting her to level 42 and 30 merits for confirming her rogue alignment. I had actually thought confirming alignment was worth more merits than that, but apparently it's only 30 for the first time, then goes up to 60 after that.

Sarcasm Lass (13 loyalist sonic/mental blaster) solo'd a Praetorian mission to get to level 14.


Fri 1/28

I took the day off from work for double exp weekend, suffering a little guilt for taking a day off just to play video games...but not that much guilt.

Virtual Girl (26 rogue kat/fire scrapper) joined a 7 player team in Nerva. We were very light on support; I tried pulling occasionally, but usually someone would either rush in, or immob the mobs before they could get to us. We ended up having a team wipe against Longbow and another team wipe to Arachnos. Nevertheless got to level 29.

Maid of Awesome (42 hero sonic/rad corr) did an ITF on a squishy, low level team. This was pretty much the story of the double exp weekend -- everyone wanted to play their lowbies for exp, resulting in underpowered teams. We had a team wipe at the end of mission 1 to the ambush, but had managed to get Sister Solaris to the altar before dying, so the mission completed anyway. In mission 3 somehow the team split up between attacking the Phalanx computer and attacking Romulus and Requiem directly on their platform, resulting in another team wipe. After recovering from that, we focused on the PC but had another team wipe due to being overpowered by the last robot spawn. Final mission went okay though, finishing in 1h 3m for 26 merits and level 43.

Maid of Awesome went on to join a mission team in Peregrine Island; we ran some radio missions and a Peregrine Island safeguard, where we beat up a Black Scorpion AV. Then did part of the Unai story arc and Maria Jenkins' story arc, defeating Infernal, Marauder, Chimera, Nightstar, Bobcat and Neuron. This got Maid of Awesome to level 46; I also got an Apocalypse (DMG/RCHG) recipe drop. After the team broke up, I crafted and slotted 6 Numina and 6 Red Fortune IOs for extra range DEF; this got Maid's range DEF up to 27%.

Kyrie Eleison (25 hero archery/fire blaster) solo'd the Midnight Squad arc, getting her to level 26. After that, I formed and led a 6-player Sister Psyche TF; this was a very strong team with veteran players that steamrollered all opposition. Highlights were one player saying "Pile of dead bodies...yup, our team has been here" and a team member asking "What happens when you pour baking soda on a sonic freak? You get Arm and Clamor." Finished the TF in 1h 18m and got Kyrie to level 28.

Shield Maiden (43 rogue fire/shield scrapper) joined a RWZ raid; all teams were full when I arrived, so I rounded up all the people who were still LFT to form a new team. The raid was a bit of a mess, and we died and had to hospital a lot. Quite often we were getting overrun by Rikti magi. We finally seemed to get the upper hand against the Rikti when the shields came up and kicked us off the ship. I got 207 vanguard merits and level 44. After that I crafted and slotted a set of 6 Red Fortune for an extra +2.5% range DEF and +5% recharge.

Kyrie Eleison (28 hero archery/fire blaster) joined an 8 player Synapse TF. We were very heavy on support and so I went all-out on doing damage, spending most of the TF in scrapper-lock (and actually surviving, mostly). It was neat to see that some of the new Praetorian tech maps were used in the TF. Finished in 1h 48m and got to level 31.

Tour de Force (31 hero ff/nrg defender) joined 7 player team for part of the Midnight Squad arc. The team was totally lost in Oranbega when I arrived on the scene, and I got to use Recall Friend to round people up. I was the only support toon and ended up occasionally using repulsion field to save squishies from aggro, which was kinda neat. This got Tour de Force to level 32.

For some reason I conceived the need to have a blaster with Inferno, so I started a new fire/mental blaster, re-using the name Fire Emerald (which I had previously held, but had kicked to another server to make space some time ago). I solo'd newbie missions to level 4, then went to Pocket D and started soloing Baby New Year missions. Beating Snaptooth (an elite boss) was nearly an entirely level each time. This got Fire Emerald to level 6.


Sat 1/29

Maid of Awesome (46 hero sonic/rad corr) joined a pickup Kahn TF. The leader was using speed TF tactics but the team really wasn't able to handle that; we had a pretty poor tanker who had poor aggro control, and suffered 5 deaths by the second mob spawn. At that point I questioned whether the team could actually handle this TF due to our poor performance so far, and got kind lectured on having a negative attitude. During mission 3, after the initial boss was defeated, the leader and the tanker left to go to the next mission, apparently assuming the rest of us could finish the mission quickly. But none of us actually had stealth, so we had to clear the whole mission to find the last glowy. In the final mission we stealthed to Reichsman, but had poor aggro control when fighting him; twice he attacked the squishies on the team (causing a couple of us to ask the tanker to start taunting), and two other times the tank got stunned and died. I think our team mix maybe was a little off; we had 3 rads on the team for support, and probably would've been better off switching at least one of those for a kin or emp. Despite these misadventures, we managed to finish in 39m 42s.

The same team wanted to do a STF and I initially didn't want to join, basically saying I wouldn't do an STF with the same tanker, but the team agreed to do some personnel switches; the tanker from the previous TF switched to a defender, another player switched to tank, and I switched to Mystery Girl (50 vigilante emp/pistols defender). With more buff and debuff and better aggro control, this TF went a lot smoother. Finished in 1h 11m and got a Nucleolus SHO. This team also did something I hadn't seen before: stacking vengeance by having one person call a 3, 2, 1 countdown, then having everyone press Vengeance at the same time. This worked much better than the other method I've been seeing, where someone teleports the body (which now causes everyone to lose target on it) then have everyone try and retarget and Vengeance.

Maid of Awesome (46 hero sonic/rad corr) joined a 6-player Numina TF; we had no serious issues and finished in 1h 10m, getting Maid to level 47.

I rerolled Marcia Law to a newbie pistols/dark corr to join the new Gun theme team that was just starting. I think there were three nearly-full teams on Saturday night. We started off trying to attack a Winter Lord, but this went poorly as he would keep spawning frostlings that were MUCH higher level than us. After wiping to the Winter Lord a couple times, we gave up on him and started on Praetor White's missions. With double exp and a big team, we leveled very fast. One player commented "There is just something about a guns character that needs a hat of some kind," which I think was true; my character and most of the others had hats as part of the costume, it just looks right with the guns. After finishing Praetor White's arc, we did the first Cutter Cain mission, then called it a night, having reached level 11. I like dual pistols and I like dark miasma, but I'm not sure whether I like them together yet; we'll see.

Mercy Beaucoup (50 hero ice/kin corr) joined a Tin Mage TF. We actually had a tough time against the War Walkers in the first mission, with a lot of deaths. The leader had us try a rather strange strategy against Director 11, where everyone spawned Shivans and HVAS and stuff, then had everyone try to fly above Director 11 hoping the pets would take him out. This didn't work, partly because most of the players weren't hurting Director 11, and partly because some of us couldn't fly. We eventually beat him, but didn't get the Dodger badge. In the final mission we pulled to get Neuron solo; we were able to defeat Neuron (and his clones) and one war walker that ambushed us without getting Bobcat or the other war walker involved. Then we pulled the second war walker and killed it, then charged Bobcat to finish her off. This was slower than the "get 'em!" strategy I normally see used, but seemed safer. Finished in 1h 6m.

Fire Emerald (6 hero fire/mental blaster) was soloing in Kings Row, picked up a level 3 scrapper and eventually grew into a 6 player team that did missions in Kings Row and Steel Canyon, including a Kings Row safeguard. While doing this I met a brand new player (everyone seemed very supportive of our newbie, who had to be guided on very basic things that most of us take for granted), and made a new global friend; this was cool. This also got Fire Emerald to level 16.

Shield Maiden (44 rogue fire/shield scrapper) did a late night ITF, finishing in 1h 6m and getting a Ragnarok (DMG/RCHG) recipe and level 45.


Sun 1/30

Virtual Girl (29 rogue kat/fire scrapper) joined a full team doing paper missions, which got her to level 33.

Kyrie Eleison (31 hero archery/fire blaster) joined a full team that did Kelly Nemmers' and Buck Salinger's story arcs in Croatoa, saving Salamanca and unlocking the Katie TF. This got Kyrie to level 36.

Fire Emerald (16 hero fire/mental blaster) did a Posi 1 TF; we ended up wiping to the Circle of Thorns ambush in the final mission, but otherwise did OK. Finished in 1h 31m and got to level 21.

Kyrie joined an unsuccessful RWZ raid; I got a bomb and GM credit, but the raid wiped out 3 times trying to take the bowl of the Rikti mother ship, before giving up. Got 98 vanguard merits.

Teal Serpent (48 villain archery/traps corr) joined a RSF. I mistakenly thought I was joining a LGTF and was waiting in RWZ for quite awhile before the leader told me they were wanting in Grandville. Once I joined the team, it seemed to me the team was very weak; we had a level 40 tanker, which I thought would prevent us from starting, but it turns out he actually had enough exp to be level 45, and simply had not chosen to train (saving it for when he unlocked a patron pool). The rest of the team was 2 blasters, 1 stalker, 1 dominator, me as traps corruptor, a sonic controller and a dark corruptor. I really thought we would have to kick the tanker and get a new one to start the SF, but surprisingly we were able to start even though he hadn't trained to 45. We had not enough support and poor aggro control. Our dark was complaining vocally in team chat and the team leader asked me if I would be upset when the dark corr quit; I told her it would depend on the situation, and truthfully, I didn't think we would be able to complete the SF either, but I was still there because I thought it would be rude to just quit. This got an "ouch" from the leader. We got through the first few missions just fine, then in the final mission, we tried to pull the Freedom Phalanx members. We were able to successfully pull Manticore to the entrance of the mission and kill him, but then had 6 straight pulls where we got 5 or so heroes at a time and died. I think we probably needed both a tougher tanker/brute and better buffs/healing. After that a couple members quit and we gave up. This was pretty demoralizing; I probably should've brought a stronger toon and/or insisted on a stronger team mix at the start. Teal did get to level 49 along the way.

Finished the double exp weekend with another late night ITF on Shield Maiden, finishing in 53m 30s and getting her to level 47.

Over the course of the weekend I traded endless grief with friends who were spending the time farming/PLing versus my insistence on playing on teams and TFs. There is no doubt that they got more exp and levels, and probably suffered less frustration, but despite ending up on a mix of both good and bad teams, I'm still convinced I had the richer play experience.

But then I'm stubborn like that.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Quote:
Originally Posted by PoliceWoman View Post

Over the course of the weekend I traded endless grief with friends who were spending the time farming/PLing versus my insistence on playing on teams and TFs. There is no doubt that they got more exp and levels, and probably suffered less frustration, but despite ending up on a mix of both good and bad teams, I'm still convinced I had the richer play experience.

But then I'm wrong like that.
Fixed!


Quote:
[Team] Imperious Rex: Yep. once again, the Robo's Lounge folks showed me how easy this game is.
Whirligig SG

 

Posted

Quote:
Originally Posted by PoliceWoman View Post
Over the course of the weekend I traded endless grief with friends who were spending the time farming/PLing versus my insistence on playing on teams and TFs. There is no doubt that they got more exp and levels, and probably suffered less frustration, but despite ending up on a mix of both good and bad teams, I'm still convinced I had the richer play experience.
Don't you ever get tired of being wrong :P


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Quote:
Originally Posted by PoliceWoman View Post
Maid of Awesome (42 hero sonic/rad corr) did an ITF on a squishy, low level team. This was pretty much the story of the double exp weekend -- everyone wanted to play their lowbies for exp, resulting in underpowered teams. We had a team wipe at the end of mission 1 to the ambush, but had managed to get Sister Solaris to the altar before dying, so the mission completed anyway. In mission 3 somehow the team split up between attacking the Phalanx computer and attacking Romulus and Requiem directly on their platform, resulting in another team wipe. After recovering from that, we focused on the PC but had another team wipe due to being overpowered by the last robot spawn. Final mission went okay though, finishing in 1h 3m for 26 merits and level 43. :P
No team wipe on the PC. My widow survived and took it out.


Liberty Server (@enderbean)
Arcs on Live
#1460 Hometown Rivalry

 

Posted

Mon 1/31/2011

Police Woman (50 hero AR/dev blaster) joined a 5 player team in Talos Island that did 4 hero tips and a morality mission (not mine, but counted as a 5th hero tip).

Fire Emerald (21 hero fire/mental blaster) joined a 4 player Synapse TF. Despite being small, it was a very nice team that moved through the TF quickly, finishing in 1h 55m. This got Fire Emerald to level 25; this seemed like a lot of exp, which made me realize that double exp was still going.

This realization prompted me to join a late night Citadel TF, which went pretty well, but I was very sleepy by the end. We finished in 1h 21m and got Fire Emerald to level 27.


Tue 2/1

Double exp finally ended, only to be replaced by the "weekly strike target", which caused a veritable STF/RSF frenzy.

Police Woman (50 hero AR/dev blsater) joined an STF with a team mix of:

fire tank
fire brute
2 blasters
2 scrappers
rad controller

This seemed much too little support to me, and I offered to switch to a debuffer, but the team leader thought we would do fine and started the TF. Despite being a weak team mix on paper, we had very good players and did quite well. The fire brute tanked the patron AVs with no source of CM/ID and subsequently used a raptor pack to fly-tank Lord Recluse. Ironically LR gave us the most trouble after we killed the 3 towers (red/yellow/green), where he was still mean enough to kill our melee a couple times, but we managed to drop him eventually, finishing in 52m 44s. I got a notice of the well, essence of the incarnate, and nearly half a million inf for finishing (bonus inf/exp for the strike target?). This let me upgrade her Musculature Core (DMG/IMMOB) Boost to a Musculature Partial Core Boost (DMG/IMMOB/DEFDEBUFF and +1 level shift).

I immediately played Police Woman on another STF with mostly the same players. I was skeptical about re-doing the TF but a few others were also re-doing it for badges. This run had a lot more debuff and went faster, finishing in 40m 42s. I found it rather weird to see mobs that con blue to me on the STF. I got an Endoplasm HO and the Assistant badge.

After that I played Indigo Ifrit (50 villain fire/rad corruptor) on an RSF with heavy debuffs, finishing in 27m 55s and getting Essence of Incarnate and Notice of the Well.

Did another RSF playing Mega (50 villain SS/will brute). Our whole team mapserver disconnected during mission 2 (apparently this was a bug with the level shift boosts) and we had to re-do Kronos. I was the lead brute and suffered an embarrassing death to the Vindicators due to underestimating their alpha strike, but did fine tanking the Freedom Phalanx. Finished in 32m 49s for a Notice of the Well and Essence of Incarnate.

Some friends were playing lowbie villains, and I restarted Arrow Girl (formerly an arch/nrg blaster, but I had kinda lost interest in that) as an arch/TA corruptor in the Rogue Isles; joined a 3 player team to get to level 3, then solo'd Kalinda's story arcs to get to level 5.

Police Woman solo'd the hero morality mission, gaining 50 merits; I had actually expected to get a hero merit since I had confirmed hero alignment once before, but I guess this is the first confirmation since switching back from villain side, so it reset whatever internal counter it had from before and gave me reward merits. I hit the inf cap at Wentworth's again and emailed myself another 500M inf.


Wed 2/2

Millie Volt (50 villain elec/elec brute) solo'd a rogue tip; I'm thinking I want her to Go Rogue (again) so she can join the high end hero TFs. My impression is that elec armor does better on STF, Kahn TF and LGTF (due to the high energy resist) than it does on the RSF or ITF, so being hero aligned would be better.

Star Amethyst (50 hero dark/ice defender) joined a speed ITF. We tried a new strategy on the last mission that the team leader had heard was used on Champion server: clearing the two towers first, before attacking Romulus. On Romulus we killed Romulus, then 2 Nictus, then Romulus again. This did seem to be a noticable speed improvement, saving travel time and leveraging the cut scene time, and we finished in 17m 35s (not a record for us, but still fast).

Schadenfreude (50 villain AR/pain corr) joined a RSF. This started off kind of rough, and I managed to die to minions twice early on (due to just plain carelessness, I think), but I got better by the later missions and the team beat the Freedom Phalanx on the first try. Finished in 31m 25s, and I got an essence of incarnate and a notice of the well. Schadenfreude upgraded her Spiritual (RCHG) Boost to a Spiritual Radial (RCHG/HEAL) boost, mostly from converting 16 incarnate shards (I didn't really have any of the right ingredients, just tons of shards). I finished the night soloing her villain morality mission for 50 reward merits, starting the Countdown to Frenzy timer.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Thu 2/3/2011

Mystery Girl (50 vigilante emp/pistols defender) joined a RSF team with a team mix of 1 VEAT, 2 scrappers, 2 stalkers, 1 blaster, 1 rad defender, and me as emp defender. With no tanker or brute, and not much debuff, I said there was no way this team could win against the Freedom Phalanx. After talking it over some I ended up quitting the team before starting the RSF; I understand they later picked up a tank instead, and succeeded against the odds.

Instead I started and led my own STF, with a very debuff heavy team, finishing in 49m 59s and getting a Notice of the Well and Essence of Incarnate. I used these to craft a Spiritual Partial Radial Revamp (RCHG/HEAL/SLOW/STUN and a level shift). I guess the SLOW component technically helps my ice ammo; the level shift and the reduction in the ED soft cap were the main bonuses though.

Police Woman (50 hero AR/dev blsater) did a Kahn TF in 29m 33s for a Dimensional Keystone.

Strong Woman (50 hero inv/SS tanker) tanked for an STF, finishing in 50m 39s and getting Essence of incarnate and Notice of the Well. I crafted another Spiritual Partial Radial Revamp (RCHG/HEAL/SLOW/STUN and level shift).

Mercy Beaucoup (50 hero ice/kin corr) joined a clear most ITF that finished in 41m 2s ITF. I got a Hecatomb (DMG) recipe drop and the Ancient Nictus salvage. I crafted a Cardiac (END) boost, replacing the Spiritual (RCHG) boost I had before; even with Transference, I found I was constantly running out of END while using the Spiritual boost.

Mayday (50 villain fortunata) solo'd 4 rogue tips.


Sat 2/5

Police Woman solo'd 5 hero tip missions. I ended up having to raise my difficulty to +1; I was previously on +0 but with my level shift, the level 50s were all blue to me, which seemed a little sad.

Mayday solo'd 1 more rogue tip and the rogue morality mission, changing alignment back to Rogue.

Mercy Beaucoup joined an STF with a mix of experienced and not so experienced players. We did fine until the last mission though I did notice our brute seemed awfully squishy and of our two rads, one was good about casting debuffs, the other almost never did. In the final mission our ice tanker charged the patron AVs, but I found it was really hard to keep the ice tanker up against them; he got held once (my fault, I only had 6 IDs on him at the time which wasn't enough) but even when not held, the AVs seemed to maul him, requiring me to madly spam transfusion. At one point I died to Ghost Widow somehow (not quite sure how, maybe I was too close) and the tank ran away and kited the AVs a bit. After we lost aggro and the team regrouped, we ended up pulling the patron AVs in ones and twos, which was much more manageable for us.

After that, we got confused as to whether to attack the flyer or Lord Recluse; the team leader first said one, then said the other, and part of our team ended up attacking each of them, resulting in a team wipe. We focused on LR after that; our tanker, scrapper and warshade all started flying around on jetpacks hoping to fly-taunt him with varying success. Despite having multiple people trying to fly-taunt, we had a lot of loose LR aggro and he repeatedly turned and killed team members fighting the towers. Most of our melee had DEF-based defense sets (ice armor, shield) and seemed to be struggling, so I suggested we take down the blue tower to help, which we did. We eventually beat LR down and finished the TF in 1h 10m. I got an Essence of Incarnate and a Notice of the Well, which I used to craft a Cardiac Partial Radial Revamp (END/RANGE/RES/FEAR with a level shift). I don't really use the fear component, but END RANGE and RES are all great; this brings Mercy's lethal resistance up to 57%, which is actually better than the lethal resist on some of my brutes and scrappers.

After that, Mercy Beaucoup joined a speed ITF; we had a little confusion about when to move during the first mission, but even so we finished in a blazing 18m 6s. I think this was a combination of better speed tactics and more people with the +1 level boost. I got an Ancient Nictus Fragment. I ended up buying and slotting 2 sets of Air Burst for Mercy's AoE attacks, which gives me +1.5% max HP and +1.25% smash/lethal resist; normally this is a pretty marginal enhancement, but I wanted to raise her lethal resist a little more (both DEF and RES are "the more you get, the better" type things).

After the ITF, Mercy solo'd Island Hostages, a 1 mission story arc where you fight Rogue Island Police. It was a quick mission and had reasonable gameplay, but didn't have much story; I gave it 3 stars. I got the Mission Engineer accolade as a result of finishing a story arc. Did some more badging after that, getting the Pupil history badge from plaques, and doing a flashback of the Spelunker mission for the Atlas Medallion accolade. I also joined a small team killing Fake Nemeses in Peregrine Island and Firebase Zulu, which got me the Unveiler badge.

Star Amethyst (50 hero dark/ice defender) did another STF in 50m 16s, with no serious issues. Got an Essence of the Incarnate and Notice of the Well, and crafted a Cardiac Partial Radial Revamp (END/RES/RANGE/FEAR).


Sun 2/6

Star Amethyst used the tips from her last TF to solo 5 hero tip missions. I also solo'd Millie Volt (50 villain elec/elec brute) through 1 rogue tip mission.

Fire Maiden (50 hero SS/fire brute) did an STF; I was DPS, another player tanked. Finished in 33m 19s and got an Essence of the Incarnate, a Notice of the Well, and a Respec recipe drop; I didn't quite have enough shards and fragments to make the rare boost, though. I got a "love your brute, she rocks" from a teammate, which was nice.

Mercy Beaucoup (50 hero ice/kin corr) did a kill most ITF; we had 1 player disconnect in mission 1 and never come back, and another player was so laggy that he almost never could actually attack, so it was more like a 6 player ITF. Finished in 53m 10s anyway.

Mega (50 villain SS/will brute) joined a team on a successful RWZ raid and got a bomb credit, 2 reward merits, 663 vanguard merits and 4 shards. I converted vanguard merits into a Gr'ai matter to make a Spiritual Partial Radial Revamp (RCHG/HEAL/SLOW/STUN, level shift) boost. Slotting this alpha boost, Mega was 2556 max HP, 51HP/sec regen, foot stomp every 10.53 before, and 2598 max HP, 56HP/sec regen, foot stomp every 9.39s after. This felt like a good improvement.


Mon 2/7

Police Woman helped an 8 player team do the Alpha Unlocked story arc in Ouroborus; unfortunately the team leader was at -1 difficulty for most of the arc so I was mostly fighting level 49 mobs with no chance of dropping shards. Nevertheless we easily beat up the various EBs and AVs.

Yuki-Onna (50 villain ice/cold corr) joined a RSF of mostly veterans; it ran very smooth, finishing in 27m 55s. I got an Essence of the Incarnate and Notice of the Well, but didn't have enough shards to make a rare boost yet.

Spacegirl (50 hero mind/rad controller) joined an STF; went well up til the last mission, where the team was a little strung out as the first team members charged into the patron AVs, resulting in the lead brute and a cold dying immediately, and we struggled to regain control. Eventually beat them, then against Lord Recluse our brute and tank took turns trying to fly/taunt Lord Recluse, ending as each of them got END drained and killed. Meanwhile the flyer (which we had skipped) aggroed us at the red tower, and we had to take a break to kill the flyer while our tank was still trying to taunt Lord Recluse; after the tank died LR rushed us at the yellow tower, before the brute managed to taunt him off again. Despite these hijinks we eventually beat the towers, LR and the TF itself, finishing in 41m 56s; I got an Essence of Incarnate and Notice of the Well, but didn't quite have enough shards to make a rare boost.

Primadonna (50 villain sonic/kin corr) joined a RSF that went pretty well, finishing in 34m 20s; it was pretty lucrative, too, as I got an Essence of Incarnate, Notice of the Well, Soulbound Allegiance (Chance for Buildup) recipe and a Doctored Wounds (END/HEAL/RCHG) recipe as drops.

Rain Dancer (50 hero storm/archery defender) joined an STF. I got a "cool toon" from a bystander. I kinda went crazy with stormy-ness on the STF, and maybe used Lightning Storm and Tornado more than I needed too, dying a couple times to aggro, but it sure was fun. Finished in 35m 19s and got an Essence of the Incarnate and Notice of the Well. I upgraded her Spiritual (RCHG) boost to a Spiritual Core Boost (RCHG/STUN); didn't quite have enough to make the rare boost.

Arrow Girl (5 villain archery/TA corr) joined 4 player team that was running villain tip missions; after a couple of them left, I was duoing with a traps corr and we had a wipe to Malta gunslingers. I accidentally clicked on the Knives of Artemis costume (I have this costume code from an earlier contest, and it now automatically puts all my costume codes on the power hotbar of all my new toons) at one point, then decided I really liked how this looked with the bow and arrow, and two of my teammates agreed it looked good.

At the end of the first week of the "Weekly Strike Target" feature, I find that I've run a ton of STFs and RSFs; most of my level 50s have done one for the Notice of the Well. The only level 50s on Liberty that have missed out are my mastermind, 3 scrappers and a brute; this is mostly because masterminds aren't considered too useful for RSF and it seemed like everyone else wanted to play damage dealing toons (scrappers, brutes, blasters or stalkers) on STF/RSF for the goodies, but STF/RSF really need buff/debuff, so I would usually end up bringing one of those to make things work better. Should be interesting to see what the dynamic is for future weeks; my feeling is that Kahn TF is kinda bland but not too hard, while Barracuda SF is simply horrible. So my prediction is that most of my heroes and rogues will get a Notice of the Well in the upcoming week, whereas pure villains will miss out unless they Go Rogue.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Tue 2/8/2011

Spacegirl (50 hero mind/rad controller) joined a Kahn TF (the weekly strike target). The team was low on support and got off to a bad start with lots of death; we were speeding the TF but our team was squishy and not really up to it, but we got better at it by the end. Finished in 40m 38s and got a Notice of the Well and a Dimensional Keystone. (I took a Notice of the Well and Dimensional Keystone for every Kahn or Barracuda TF listed below, except where I played a toon that wasn't 50.)

Police Woman (50 hero AR/dev blaster) joined another Kahn TF with a better team mix; it took awhile to drop Reichsman but most of his AV helpers got dropped by AoE. Finished in 34m 15s.

Mercy Beaucoup (50 hero ice/kin corr) joined a Kahn TF with what I consder a perfect team mix (tanker, 4 debuff, 3 damage) and finished in 23m 5s.

Wed 2/9

Star Amethyst (50 hero dark/ice def) joined a Kahn TF. The team leader had me skip the third mission and go to Tina McIntyre to talk to her, then teleport the team to the PI mission. My dark servant used Tenebrous Tentacles to immob the AVs, which annoyed the team because it prevented herding them; will have to remember not to summon it for this encounter. We finished in 18m 56s, which was a record time for the server as far as I know (but was subsequently beaten as people got faster and faster at this).

Schadenfreude (50 villain AR/pain corr) joined a RWZ raid and got 384 vanguard merits. I used this to craft a Gr'ai matter, then upgraded my alpha boost to a Spiritual Partial Radial Revamp (RCHG/STUN/HEAL/SLOW and level shift).

San Min (50 hero MA/will scrapper) helped a Synapse team beat Babbage in Skyway, then joined a Kahn TF that finished in 27m 26s.

Fire Maiden (50 hero SS/fire brute) did a Kahn TF in 24m 12s.

Rain Dancer (50 hero storm/archery defender) did a Kahn TF in 26m 1s.

Strong Woman (50 hero inv/SS tanker) did a Kahn TF in 25m 16s. At the market, I carelessly did a "Get All Inf" and went over the 2B inf cap, losing probably 30M or 40M inf as a result. I'm not really sure how Strong Woman ended up with that much inf, I hadn't really been working the market with her; guess it just gradually accumulated. I sent 500M to myself via email, but the next day the email had vanished due to a rollback. I petitioned on Thursday, got a response Friday asking for more detail, sent a response on Friday, sent another query on Monday, finally got the 500M inf back on Monday.

Thu 2/10

It seemed like City of Heroes was running really badly and crashing frequently on Thursday, which seemed very suspicious, but it went away the next day and didn't happen any more.

Blond Justice (50 hero broadsword/shield scrapper) did a Kahn TF. On this run, one player re-entered the second mission by mistake after we all left (fleeing from Invincible Reichsman), then went AFK inside the third mission, preventing us from getting the fourth mission for several minutes and frustrating several of our team members who were speed TFers. It turned out, however, that AFK person was playing from the hospital in RL and had to disconnect tubes and stuff just to go to the bathroom, which made everyone feel guilty about being annoyed at the delay; we were all really nice to him after that. There was some debate on whether using Tornado against Reichsman in the final encounter messes him up; the stormy agreed to the leader's request not to use it, though. Despite the delays, still finished in 26m 5s.

Mayday (50 rogue fortunata) did a Kahn TF in 21m 52s.

Primadonna (50 rogue sonic/kin corr) did a Kahn TF in 25m 29s.

Fri 2/11

Police Woman hit the inf cap again and I emailed myself 500M, though with some misgivings since I hadn't had my last lost email restored yet.

Thunder Girl (50 hero elec/SR scrapper) joined a Kahn TF. We were a little light on debuff and the team leader called a Shivan against Reichsman, and I decided I may as well call one too. This let us finish in 16m 45s which is the fastest Kahn TF to date for me (though I know others have beat that time). With the goodies from this, Thunder Girl upgraded her alpha boost to a Spiritual Total Radial Revamp (RCHG/HEAL/STUN/TOHIT and level shift).

Fire Maiden (50 hero SS/fire brute) joined a speed ITF that finished in 15m 45s, the fastest ever for me. Our team was 3 fire aura brutes (burn is SO good now), an elec/shield scrapper, an inv tanker, a fortunata, a kin corr and a rad corr, and we did all the latest speed tricks.

Maid of Awesome (47 hero sonic/rad corr) did a Kahn TF in 18m 3s. Reichsman ran away from us a lot in the final encounter, and the team leader was convinced it was tornado. I had originally thought AVs aren't afraid of tornado at all, but it did look like he was running around a lot. Not being level 50, Maid of Awesome did not get the incarnate shard drops, but instead got a fairly sick amount of bonus exp; completing the TF was worth 60 merits and 1956150 bonus exp, getting her to level 48.

Olivia Q (50 hero MA/SR scrapper) did a Kahn TF in 19m 0s, and used the salvage to craft a Cardiac (END) boost.

Fire Maiden joined small team in Pocket D doing the Valentine Snaptooth mission at level 26; I got a compliment on her background story. We ran this several times and unlocked the toga and sandals costume pieces, a badge and got a Numina (END/RCHG) recipe drop.


Sat 2/12

Fire Maiden solo'd 5 hero tips and burned her I19 free respec to dump the old fitness pool. Her new build is as follows:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Maiden I19: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(15)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11), RechRdx-I(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 6: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Úm(19)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(23), RechRdx-I(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Super Speed -- Clrty-Stlth(A)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Knock%(43)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(31)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(31), Rec'dRet-ToHit/Rchg(31), Rec'dRet-Pcptn(33)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(25), P'Shift-Acc/Rchg(27)
Level 22: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(36)
Level 26: Fly -- Zephyr-ResKB(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Úm(37)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Úm(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(46)
Level 38: Rise of the Phoenix -- Numna-Regen/Rcvry+(A)
Level 41: Char -- HO:Endo(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dam%(46), Apoc-Dmg/EndRdx(50)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(50)
Level 49: Taunt -- Range-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50)

I made this build with a mix of smash/lethal defense, resistance and recharge; as I see it, Fire Maiden is much more of a scrapper (i.e., survivable DPS) than a tanker. I don't have the full sets of purple IOs yet, but I threw about a billion and a half inf at the market (purple prices are really pretty high right now) and have picked up about half of them. Though, truthfully the purple recipes aren't key to the build, they're more of a luxury. This build puts Fire Maiden's sm/lethal defense at 37%, which is not soft capped, but is close enough that a single Luck or some stacked Maneuvers or Grant Cover would get her there. The build is very thirsty for END, but Cardiac incarnate boosts have helped with that a lot.

Virtual Girl (33 rogue katana/fire scrapper) joined a 3 player team for KR mayhem, getting the explore badge and clearing all the side missions.

Millie Volt (50 villain elec/elec brute) did a rogue tip mission, then a rogue morality mission, changing alignment (yet again) to Rogue. Millie then ran a Kahn TF in 20m 24s.

Indigo Ifrit (50 villain fire/rad corr) joined a Barracuda SF. Reichsman seemed really very easy compared to my (unhappy) memories of previous Barracuda runs; he didn't regen much and died quickly. We had a rad, 2 kins and a cold for debuff, though, one of which was a defender who got the power to disable his phase, which may have had a lot to do with that. Finished in 47m 45s.


Sun 2/13

Another player who had asked me to "invest" 200M inf in his trading scheme a week and a half ago, paid me back 300M today. I had been somewhat skeptical of this moneymaking scheme, but can't argue with the results so far.

Yuki-Onna (50 villain ice/cold corr) joined a clear all ITF that took 1h 14m, though a lot of this was the team killing every single mob we could find, even after missions were completed. Got an Ancient Nictus Fragment and upgraded her alpha boost to a Spiritual Total Core Revamp (RCHG/STUN and level shift).

Fire Emerald (27 hero fire/mental blaster) helped an emp defender friend flashback the Spelunker mission (she had basically no attacks at Spelunker level so needed help). After that I joined an 8 player pickup team that did a hero morality mission (the one where you go to Grandville and save a rogue bane spider), then one RWZ mission where you try to rescue the diplomats from Nemesis, but this mission quickly failed because one of the hostages got all crazy and suicidally charged into the bad guys. After taking a break, I joined another team, a 4 player team doing Gordon Bower's story arc in Croatoa, which got Fire Emerald to level 29.

Mega (50 villain SS/will brute) joined a Barracuda SF. A couple players were complaining on LB that Barracuda SF was impossible without a mastermind, and as it happened, we had 7 players and a MM walked up to the team and asked for a slot right then, and so of course we invited him. I was lead brute, and as a speed-up, the team leader asked me to take Mueller in the second mission and lead him directly to the computer he uses (ignoring all mobs; Mueller didn't seem to mind), while the rest of the team got team TP'd to the final room. In the final mission I and another player got assigned to free each patron AV and lead them to the kill zone; they didn't aggro on the 5th Column in between, but could get stuck on them occasionally if the 5th Column filled the hallway, so sometimes they would need to be cleared, or at least shaken up; I used Foot Stomp a lot to knockdown the mobs, which I think made it easier to get by them. In the final fight against Reichsman, however, his ambushes rapidly overwhelmed the squishies on the team, and several of them had to hospital and return (some more than once). I and a Crab spider were able to keep tanking Reichsman until the rest of the team regrouped and came back to help; despite there only being 2 of us, we still made a decent dent in Reichsman's HP; his regen must be a lot lower now. Once the rest of the team got back, we were able to make more headway, and finished the SF in 1h 3m.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

These speed tfs are only going to get faster and faster because of the lvl shifts. It won't be long before all of the speeders are +2s and you're fighting greens.

Boring, but you'll have your 10 minute ITF then.


 

Posted

Quote:
Originally Posted by FitzSimmons View Post
These speed tfs are only going to get faster and faster because of the lvl shifts. It won't be long before all of the speeders are +2s and you're fighting greens.

Boring, but you'll have your 10 minute ITF then.
I was under the impression it was just 1 level shift, not level shift + level shift


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!