PW's war journal


American_Valor

 

Posted

[Thanks for all the kind words! I'm glad people are enjoying my CoH ramblings. I really like CoH.]

12/23/2007

Started off playing Police Woman (50 AR/dev blaster) exemped down to 15 to duo some Faultline missions with a SG-mate playing an ice/ice blaster. This went pretty well; we were able to easily handle the elite boss versions of Kurse and Nocturne.

Switched to join a Sister Psyche TF on Protector server with the Demolition Girls SG; team makeup was:

fire blaster
nrg blaster
ice tanker
ice/storm controller
grav/emp controller (me)
kin defender
claw/regen scrapper

This was a strong team and the TF went very smoothly, finishing in just under 3hrs with 0 deaths. Astarte (my grav/emp controller on Protector) went from level 24 to 25 during this TF, and got a Malaise's Illusions recipe (bleh). After that the team on Protector also defeated a Winter Lord and did 2 repetitions of the last Faultline mission where you fight Nocturne, Captain Castillo and Arbiter Sands.

After that I went back to Liberty, playing Yuki-Onna (19 ice/cold corruptor) and teaming up with the aforementioned ice/ice blaster SG-mate (now up to 17) to duo the Baby New Year missions. With our ice and cold powers we slowed the EB Snaptooth to a crawl, easily wrecking him 4 times to get all the holiday mission badges. Yuki-Onna also got to level 20 and Stamina doing these Baby New Year missions.

Rain Dancer

After that I played Rain Dancer (41 storm/archery defender) and joined an 8 person pickup team being led by someone from the Sisterhood channel. Despite having 3 empathy characters, I noticed none of them were buffing Fortitude (though all of them had it in their build), and as a result it seemed like our invuln tanker was a little afraid to engage the big 8-person spawns of Crey and Nemesis. This meant our team moved very slowly because the tanker was somewhat intimidated and at times wanted to wait for Unstoppable to recharge before pulling the next spawn. (I was tempted to offer to tank as a storm defender but decided this would just make the tanker feel bad. There were a few times where I had to unleash the full force of stormy chaos to help out though.) I'm not really sure why people don't use their good powers, but I tried to, as tactfully as possible, hint that someone should keep Fortitude on the tanker at all times. After about 3 or 5 gradually less tactful hints from me, some or all of the empaths started buffing the tanker and even some of the other players; this made our tanker godlike and much harder to kill, and commensurately braver about pulling or rushing big spawns; I think this made things more fun and better exp for the whole team. Did a few missions with this team before calling it a night.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Hi PW, thanks for mentioning Demo. Always a pleasure teaming with you and always a pleasure reading your journal. Keep up the good work!


@belief, @belief v2.0

 

Posted

12/27/2007

On Sunday night I spent some time playing Alice Slaughter (15 dual/will brute on Triumph) as a lackey to some Demolition Girls SG villains. We fought Ghost Widow as an AV and I was very disappointed that the Undead-Slaying Axe doesn't work on Ghost Widow. (It really should!) Did a few more missions fighting Carnies which got Alice to level 16 and Rise to the Challenge, which I haven't gotten to try much yet but I hear is really good.

Spacegirl: teenager from outer space

Wednesday night I played Spacegirl (33 mind/rad controller on Liberty) and formed a team which was about half Liberty Force and half pickup players. Somehow ended up with a very support heavy-team, with 1 tanker, 3 controllers (rad/sonic/kin), 1 defender (FF) which made us totally invulnerable to damage but kinda so-so on damage; containment and sonic and rad debuffs pumped our damage up a little. We were running through the Rogue Robots story arc, which reduced the psy damage from our 2 mind controllers and 1 illusion controller quite a bit. We were glad to pick up a low 20s sonic blaster later on as an SK to help deal damage. Still, being unkillable, we inexorably wrecked all the robots that crossed our path.

After that team broke up I did some ski runs with my main character, Police Woman (50 AR/dev blaster on Liberty). After at least a dozen attempts down the ski slope I finally just eked in a "Speed Demon" badge with a downslope time of 24 seconds (with no outside buffs; I did use Sprint, CJ, Hurdle and Swift though). My experience was that Speed Boost seemed to actually make it harder to steer; almost always I lost time due to missing gates and having to go back for them. I found it helped to move the chase camera very close to my character, to steer using mouse-look, and to have a decent idea of where and which way to jump during the course.

After that I solo'd a couple missions with Kid Valkyrie (50 bs/regen scrapper on Liberty); nothing too exciting, did a safeguard (which I actually failed because I was meleeing the named bank robber while some unnamed minion ran for the exit, sigh) and a radio mission.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

12/28/2007

I had the day off so I spent way too much time on CoH.

Burned 5 or 6 free costume change tokens on Police Woman (50 AR/dev blaster on Liberty) messing around in Icon, giving her my best attempt at a retro "Untouchables" look and a "Wild West" look, for use when time traveling. Not totally sure whether I like how these costumes turned out, which is why I used up a lot of costume change tokens fine tuning. Also solo'd a Peregrine Island safeguard, getting the Interceptor badge for busting weapons deals.

Prohibition-era Police Woman

Ran a couple Baby New Year missions with Schadenfreude (29 AR/dark corruptor on Liberty) to unlock the santa boots and gloves costume pieces; not sure whether I will use them, but figure it's good to unlock things. I used a shivan each time to wipe the floor with the Snaptooth EB; I probably should be able to do without a shivan but I was on Ruthless difficulty and didn't want to chance it. I also duo'd a few missions with a dominator friend; this worked really well, as her holds would let me use Ignite a lot more effectively, while my debuffs would amp up her damage.

Played Yuki-Onna (20 ice/cold corruptor on Liberty) on a Cap au Diable SF. Team lineup was:

spines/SR stalker
nrg/nrg brute
dark/elec brute
ice/cold corruptor (me)
fire/dark corruptor

The fire/dark corruptor logged off unexpectedly for the first 3 missions to pick up someone in RL; the rest of the team went ahead without him. We were mostly OK as my ice shield on top of SR or energy aura gave a lot of stacking defense, but we did have a team wipeout on the PTS map when we aggroed ~3 groups around the main boss. The fire/dark corruptor rejoined the SF just in time to argue with the dark/elec brute for running Shadow Fall, preventing us from leading a hostage to a mission objective; ambushes were incoming so I think the corruptor didn't want to drop his defenses. This argument ended up getting resolved when the corruptor got killed by an ambush, turning off Shadow Fall long enough for the hostage to get led to the objective.

On the final mission we had some drama because the fire/dark corruptor wanted to "paint" the mission (have the rest of us log off and then let him stealth through the mission to set all the spawns for 1 player) but the dark/elec brute did not want to let this corruptor get the star, for fear of getting kicked off the team in retaliation for the earlier argument. Since I had no stealth power yet I kept my mouth shut and asked the actual team leader (the stalker - not sure why he didn't just paint the mission himself) what he wanted to do. We ended up compromising by having the dark/elec brute paint the mission. This wasn't perfect but got the SF done. The I11 end-SF dialogue claimed we finished in 1hr 5mins and 0 deaths, which didn't seem right; felt longer (though maybe due to the drama) and we definitely had some deaths.

Played Spacegirl (33 mind/rad controller on Liberty) running a 4-5 person level 31-34 hero team of mostly Sisterhood & friends. We were a little damage heavy/support light, but this went mostly well, except for a partial team wipe at a tricky ugly hallway intersection where we aggro'd multiple spawns of CoT. Most players leveled; Spacegirl got to level 34 and I put all 3 slots into attacks. (Well, controls, strictly speaking. But they're like attacks!)

Later I played Astarte (26 grav/emp controller on Protector) on a 6 player team of Demolition Girls SG. We ran through Tobias Hansen's entire story arc in Striga Isle. The mission order seems a little randomized in this story arc so we re-did several of them so that everyone could finish the story arc. This got Astarte to level 27, and I reslotted with level 30 SOs. I had gotten Wormhole at level 26 and had been trying it out; it seems like it has some good potential as an AoE control so I put both my two level 27 slots in it.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

[ QUOTE ]
12/28/2007I had gotten Wormhole at level 26 and had been trying it out; it seems like it has some good potential as an AoE control so I put both my two level 27 slots in it.

[/ QUOTE ]

I agree. I have a level 37 Gravity/Storm controller. Wormhole help me out a lot when trying to position groups for my Targeted AoE attacks.

My favorite chain is to Wormhole into a corner, use Crushing Field to stop them all from moving, put down Freezing Rain, use Gale to knock over anyone I missed with Wormhole, spam Crushing Field a couple times, Thunder Clap when the disorient wears off, and use Gale to keep them in the corner in case they get away.


 

Posted

A few weeks before I moved to FL a storm came through and a surge came though and destroyed a telephone, a cable modem, and my wireless router. Luckily my gaming PC wasn't damaged even though it was connected at the time to the modem and router.

My father has Vista installed on his and his wife's notebooks, and Vista is a strange bestie.


 

Posted

You better not have my Trench coat or you're gonna get it!


 

Posted

12/30/2007

I had Friday off from work and played a lot of CoH.

Played Police Woman (50 AR/dev blaster on Liberty) on a flashback of Julius the Troll's story arc in the Hollows (I really like the Hollows for some reason). This exemped me down to 14, and I also set "no travel powers", "no inspirations" and "5 deaths limit". I suffered 3 of my allowed deaths trying to Stop Trolls from damming the Red River; the outdoor spawns of trolls are pretty large and include bosses, and I didn't feel like I could pull because if I got them out of the river area, they wouldn't count towards my "Defeat 10 trolls in Red River" tally. I was hunting right under Julius's bridge; I probably needed to work out a way I could pull them to a safer part of the river. Finished the rest of the story arc without incident, gaining the Troubleshooter, Shared Victory, Shut Down and Unimaginative badges.

Played Mary Christmas (12 ice/rad defender on Triumph) teamed up with Demolition Girls for a mission, then switched to Indigo Ifrit (50 fire/rad corruptor on Liberty) for a Lord Recluse Strike Force organized on LHO. Team makeup was:

SS/inv brute
nrg/inv brute
son/rad corr
rad/rad corr
2 fire/rad corrs (of which I was one)
nrg/kin corr
robo/traps MM

With 4 rad corruptors we pretty much stomped the RSF. We did have plenty of deaths so it wouldn't have qualified for the Master badge, but never had a complete wipeout. Got a Trap of the Hunter chance for lethal recipe. I also bought a couple Positron's Blast and a Time/Space Manipulation recipe from the Black Market for Indigo Ifrit, giving her an extra +18% ACC and +1.5% max HP in set bonuses.

After that I played Tera Watt (49 FF/elec defender; originally on Liberty, but transferred to Triumph) on a Hess TF on Triumph server with Demolition Girls SG. Team mix was:

ice/ice blaster
AR/dev blaster
fire/axe tanker
dark/SR scrapper
ff/elec defender (me)
[ill/rad controller] (2nd box of the ice blaster, was on to start the TF and to debuff the AV at the end, otherwise stayed logged off)

We only had my force fields for support for most of the TF, but that seemed to be plenty. Tera Watt has invis/PFF/recall friend so was able to stealth several missions to speed things up. Got a pointless recipe reward; did a few level 50 missions after that and got the Sensation badge.

After that I did a Lady Grey strike force with Mega (49 SS/nrg brute on Liberty). Team mix was:

rad/rad corr
mind/kin controller
2 regen scrappers
kin defender
emp defender
SS/elec brute (me)
elec blaster

Mega: 8 foot tall angry female

Upon joining I immediately got a "I've never seen a brute in a green miniskirt before." Heheh.

As the least squishy player I had the "tanker" role, which was pretty fun; the normal Rikti can't really hurt Mega through her electric armor, so I could heedlessly rush into large groups of aliens and foot stomp them into oblivion. This caused me to greatly underestimate the Clockwork King, though, whose alpha strike floored me almost instantly despite having some psi resist.

Our team had a lot of trouble with the 4 Riders mission also; for some reason I seemed to get easily feared by the riders and then was unable to do anything until I died. It usually took awhile to die as they still had to pound through my resistance; I assume our defenders must've also been stunned or feared or something. Had a couple team wipeouts against the 3 Rider and the 4 Rider rooms.

No problem with Dra'Gon's mission, and in fact Infernia and Glacia were BOTH just one room from the entrance, the closest I've ever seen them to the door. For the Hamidon mission, the leader had a neat trick I hadn't seen before; he had me taunt the Rikti into the goo, and the Rikti and mitos would fight it out. The mitos killed all the Rikti and the Rikti got one of the mitos. That simplified things considerably.

The final mission we pulled and killed the Honoree surprisingly easily; he never even got to use his Unstoppable (or whatever it is) power. Moving into the last room and taking out the 4 generators was actually harder, as things got really hectic as we got spread out moving around the room and aggroed everything in sight. We managed to get all 4 generators, but suffered a wipeout while trying to fight off the army of Rikti. I did get Mega to level 50 on this SF, though, making my eighth 50 (an SG-mate asked and I had to think and count).

After that I played Police Woman on an 8-person pickup team doing Praetorians, and we beat up Infernal, Chimera and Shadow Hunter.

That was it for Friday. On Saturday I played Police Woman on a Croatoa TF. Team makeup was:

stone tanker
fire tanker
2 empathy defenders
elec/elec blaster
AR/dev blaster (me)

We actually had a tough time with the mission with 10 Mary Macomber AVs. The defenders seemed pretty good, but with only 6 players and no debuffs it took a really long time to kill each AV, especially the later, higher level ones. The tankers complained of END drain from the witches' electric attacks, which we really had no answer for except the occasional RA. Had a team wipeout on the 10th AV, partly because they spawned right on top of us (maybe if we were more disciplined about moving away from the spawn point each time we could've avoided this) but after regrouping we managed to take out the last Mary. The rest of the TF was pretty straightforward.

After that I played Yuki-Onna (20 ice/cold corruptor on Liberty) on a Silver Mantis SF. Team makeup was:

2 robot MMs (one traps, one dark)
thug/TA MM
ice/kin corr
ice/cold corr (me)
rad/rad corr
fire/rad corr
mind/nrg dom

We had a lot of buffing and debuffing going on this team and consequently steamrollered most of the enemies; the team leader even raised difficulty (to Ruthless) after the first mission. We did have one partial wipeout when about half the team went up an elevator while the other half team stayed on the previous floor fighting mobs; I think this was mostly a coordination problem because we didn't have an official "tank" to follow. We had some trouble on the Sky Raiders base due to the abundance of Toxic Gas turrets, resulting in many deaths and at least one team wipe. I never noticed this as a problem before; I think this is probably because we were all squishies and so easily got perma-held by the poison gas; maybe some brutes would've easily solved this. Nevertheless we persisted and eventually overcame the base defenses and beat up Colonel Duray. Yuki being at the bottom end of the level range, I got mad exp on this; after one of the MMs commented that it was like PLing, I felt guilty and demanded an LK. I was actually able to hit and kill stuff and buff ice shields even at the lower level, and the MM said he really didn't care, but I stuck with the LK anyway, for the sake of my conscience. Still got from level 20 to level 23, picking up the Arctic Fog power and slotting SOs.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Just found the journal, what a fun read. It is interesting to read your perspective on the teams we've been on. (and I did giggle a little over your first description of Alice Slaughter).

Even more fun, I see that we've have another goddess in common as I also have a Vesta. My Isis character was the first I ever made in CoH, Vesta was my second.

Stay safe on this foggy Atlanta New Year's Day.


My Characters

 

Posted

1/2/2008

Did the Positron TF on a 3-person team with Astarte (27 grav/emp controller on Protector). Team was:

inv/axe tanker
nrg/fire blaster
grav/emp controller (me)

The tanker was a surprisingly good pickup person and we ran through the TF pretty efficiently, with just one wipeout (I think this was due to aggroing multiple groups of CoT at a bad intersection) and otherwise no trouble. Still broke up the TF over two days since even with 3 players it was pretty long.

Played Mary Christmas (12 ice/rad controller on Triumph) as an SK on a 7-player low 20s team of Demolition Girls SG, getting her to level 14 and Super Jump.

Played Police Woman (50 AR/dev blaster on Liberty) first on a 4-person pickup team in Rikti War Zone doing a mission called "Get the news out!" where you have to rescue a news reporter (Amanda Vines) and 4 power generators while defeating Silver Mantis. Mobs were guarding the power generators and when they achieved line of sight with players, they would almost insta-kill the power generators; a controller friend on the team said she had failed this mission twice before due to all power generators being destroyed. We managed to solve this by stealthing to Silver Mantis, killing her, then stealthing to Amanda Vines and rescuing her. We got a "mission complete" after completing these two objectives even though we had not engaged the mobs guarding the power generators (though they managed to destroy 2 generators while we were setting up).

Attempted the Mender Lazarus TF, initially with a 3 person team of:

MA/regen scrapper
son/nrg blaster
AR/dev blaster (me)

We were on invincible with 3 deaths and 1 hr time limit, but in the second mission we found we could not beat Nosferatu as a +2 AV; I kicked in a Shivan and a use of Eye of the Magus, and we dropped Nosferatu to about half health. We lasted awhile even with no support, but we couldn't sustain fighting long enough to kill the AV; the shivan drew aggro and was killed, and the regen scrapper eventually ran out of healing clicks and we suffered a team wipe at that point.

After that we decided to restart the TF, lowering mission difficulty and adding some support players, making our team:

MA/regen scrapper
son/nrg blaster
AR/dev blaster (me)
ill/emp controller
inv/SS tanker

We were on heroic with 5 deaths and 2 hr time limit this time. We probably overcompensated for our previous wipeout and could've either lowered difficulty or recruited support players; on heroic, Nosferatu (and all the other 5th leaders) was only an elite boss and pretty easy to defeat. We had some confusion during the last mission when the scrapper blitzed the 5th Column leadership on their little balcony while the tanker rushed an army of minions in the courtyard below them, causing the team to split up while waves of 5th Column started spawning; we had some deaths but we managed to beat them all up anyway. Despite beating the death limit and the time limit, we didn't get any badges for the TF; it looks like the challenge badges are not awarded for the Ouroboros TFs, but only for flashbacks.

The same team then did the Twilight's Son TF. This was pretty fun (though fairly easy with the team we had on heroic) and the story arc was very faithful to the CoH comic book. The Atlas Park costume contest was really cool! In the last mission, our ill/emp had the personal mission of saving Breakneck (the old guy) from being ganked by Baron Zoria (apparently he kills the old guy if no one intervenes), and so she launched a full frontal assault on Zoria immediately after the cut scene, which successfully saved Breakneck's, um, neck.

After that Police Woman got a level 21 Gaussian's Chance for Buildup from Wentworth's for 5M infl, and slotted it in tactics; this was the fifth Gaussian's IO in Tactics, which gave her a +2.5% DMG set bonus. I had read on the CoH forums that the buildup effect is very subtle; it's a text message in one of the healing channels and I think it makes a soft noise (but not 100% sure). There's no animation, so it's hard to see, but 0 activation time buildup may actually be a good thing. I wasn't parsing, but it did autofire every once in awhile, and eyeballing the damage numbers I thought I was getting about +50% damage from it when it fired. Not absolutely sure on that value; it would make it weaker than a real Aim or Build Up, and the fact that it fires randomly rather than during the time of your choice makes it much less useful for burst DPS. But that would average +2.5% DMG overall, plus the +2.5% DMG set bonus, over and above the ED limits, which seems pretty decent for one enhancement slot.

I decided that Police Woman needed a costume specifically for fighting 5th Column on time travel missions; I ended up reworking the 1930s zoot suit costume (which really looked a little too Family for my taste) into a WW2-era WAC costume; didn't take a screenshot, but it's a khaki female army officer's uniform. I had to surf to all sorts of fairly cheesecakey web sites to get a good source image. I couldn't find a rifle option that looks like an M1 Garand, so I stuck with the tommy gun.

After that I played Police Woman on a Lady Grey Task Force with a full team of Liberty Force. Team makeup was:

robo/trap MM
merc/dark MM
ice/ice blaster
archery/nrg blaster
AR/dev blaster (me)
fire/fire dom
spine/SR scrap
dark/dark defender

Quite frankly I didn't think this team would work (with SR scrapper as "tank" and light on support), and I said so, but it actually did just fine. The merc/dark MM helped absorb alpha strikes with bodyguard which was helpful. The only problems we seemed to have was that robots/mercs/fire imps would clog up those very low, narrow Rikti tunnels, and we had a tough time fighting yellow mitos due to having very little melee damage (none of the blasters were actually blappers and I don't think the dom had much melee either; many of us ended up whipping out sands of mu). In the last mission we pulled Honoree and killed him without him getting off Unstoppable (that's twice in a row now for LGTFs I've been on; starting to wonder if he still does it), then we kinda zerg rushed the 4 generators while being mobbed by waves of Rikti. I got a Devastation: Chance to Hold recipe for TF reward, and along the way I had picked up a respec recipe and about 5M influence just from killing stuff.

After that we reconfigured into the Liberty Force monster squad team (where I play Goshilla, 30 sonic/nrg blaster on Liberty) and did Mender Lazarus TF on Unyielding; I probably should've bowed out since it was the third time that day for me, but, well, fighting nazis never really gets old. Our team mix for this was:

stone/SS tanker
peacebringer
sonic/nrg blaster (me)
will/axe tanker
dark/sonic defender
dual/will scrapper
MA/regen scrapper

We didn't seem very focused during this TF and had a lot of trouble staying together as a team, frequently fighting multiple groups of mobs while spread out, resulting in a lot of deaths. Nevertheless we kind of muddled through the whole thing. In the last mission we actually had some good pulls, getting each 5th Column AV separately from the others, but we found the waves of 5th Column they generated to be overpowering; rather than waves of minions, there seemed to be waves of bosses. I think we counted 15 bosses generated in ambushes from one AV. We ended up zerging each AV, killing each AV easily but suffering a total party wipeout after each one due to ambushes. We did win the TF, but the I11 scoreboard dialogue reported we had suffered 41 deaths (ouch!).

After that we did the aura mission for most of our team members, which got Goshilla to level 31; before calling it a night I headed to Icon and gave Goshilla a healthy green radioactive aura.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

*opens paper and reads Obituaries*

No mention of RV.. There's either a conspiracy by the media or some government agency went to great lengths to keep that omission from the public eye...


 

Posted

[ QUOTE ]
No mention of RV.. There's either a conspiracy by the media or some government agency went to great lengths to keep that omission from the public eye...

[/ QUOTE ]

Haha, I did spend about 5 minutes in Recluse's Victory as Police Woman. I picked up a heavy and was assaulting a pillbox when a brute attempted to engage me. I took a few pot shots at him and sic'd my heavy on him. I had LFT on and got a team invite to go to RWZ at this point, so I was disengaging when I noticed the brute had me taunted and a stalker (OK, it was Cherrie Bomb) had faded into view next to me and was entering the AS pose. It was a set up! Luckily, her AS bounced off my PFF. With a team invite pending and being a disciple of the cowardly 3B school of blasting, I bailed out and headed for Atlas Park. Right as I was entering the Longbow base I got a message saying I had defeated the brute; apparently my heavy finished him off. I was nowhere near so I didn't get rep for it though.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

1/3/2008

I started the night in Recluse's Victory playing Police Woman, but it looked like the heroes by far outnumbered the villains, so I switched to April Fool (50 thug/TA MM) for RV. The villains were pretty disorganized; I joined a 3-person team, but the leader's main tactic appeared to be Leeroying solo into a big hero team, getting killed, then complaining about being dogpiled on broadcast. My minions and I mugged a couple of heroes who wandered off by themselves, and got killed a couple times also. Despite wandering around separately, the heroes seemed to reinforce each other pretty quickly (if I fought any hero for more than a few seconds, another hero would be sure to show up) but I didn't seem to be getting any support from the villain team at all.

So I dropped from the team and set up by myself inside a pillbox with a heavy, and lurked in wait for heroes to show up. My strategy was simple; I'd sic the heavy and the turrets on any hero that came within range, and I'd use trick arrows to slow their movement long enough for them to die. If they attacked me, my thug bodyguards would keep me alive and make them dead.

I caught and killed about 4 heroes who wandered into this trap, until one of them, a fire/nrg blaster, came back for revenge and burned me out of the pillbox. I must have fought him for half a minute, firing debuffs, attacking with heavy/turrets/pets, and resummoning pets, before he got me with fire blasts. Nothing I did seemed to even dent his health bar. I was amazed; I was sure I had thrown enough firepower at him to kill a lone blaster ten times over. After he killed me, I asked what kept him from taking any damage; he told me he had Power Boosted Force of Nature, and also had Fortitude (presumably from a hidden pocket emp, I never saw any emp actually in play). It was a pretty impressive display.

After that I gave up on static defense and took to the streets. I joined a different 3-person villain team; and though I got them to agree that attacking the heroes one at a time wasn't going to work, we still weren't actually able to ever make a coordinated attack and so didn't meet much success. It seemed like even more heroes were entering RV. When I got defeated by a controller holding me and two blasters both casting nova, I decided to give up on RV for the night; didn't seem like much I could do to fight that. Still was kinda fun though.

After that I logged in Spacegirl (34 mind/rad controller) to join a Liberty Force team for a Croatoa TF. Team mix was:

ice/ice blaster
AR/dev blaster
stone/SS tanker
peacebringer
dark/sonic defender
mind/rad controller (me)
will/axe tanker

I normally would play Goshilla (31 sonic/nrg blaster) on this team (it was mixed monsters and nonmonsters) but everyone else except the AR/dev was level 31 on this team, and I felt like we were too light on support characters, so I decided playing a 34 controller over a 31 blaster would be more helpful for the team and less frustrating for me. The bigfoot player did comment that he hoped this team would make Spacegirl think that the monsters were a representative sample of typical earthlings, which I thought was hilarious.

The low level of the team actually proved a huge problem during the Defeat Mary Macomber mission. The AR blaster and I each SK'd one of the tanks, but that left 3 players unSKed at level 31. This was not too bad against the earlier, level 34 waves of witches, but was pretty bad later on when they started spawning at level 36 and level 37. The last three waves of witches we could not handle head-on at all; we got ignominiously routed each time and survivors were forced to flee. The peacebringer and I were both flying, and so were the witches chasing us; the witches were crazy persistent in their pursuit. This left each wave of witches strewn all over the sky at various altitudes ranging from the treetops to the ceiling of the zone. This was kind of good because spread out that way we could defeat them in detail, fighting a smaller chunk of each wave at a time. We got to engage in a lot of fairly cool aerial dogfights as a result. The peacebringer got to use his (normally useless) group flight (which still seemed not that useful as some teammates would kind of randomly fall out of the sky as the power faded), and I got to use Levitation to dramatically drop witches from high altitudes down to hungry monsters on the ground. It was probably the single most inefficient Defeat Mary Macomber I've ever participated in that didn't actually fail the mission. Nevertheless it was pretty fun due to the aerial combat and the unusual tactics we had to resort to!

The next couple missions were pretty easy after that. In the final mission, since the first mission had taken much longer than we expected, we decided to do it the cheap and easy way by stealthing over to save Katie and fly her out. The first player on the scene warned of a Shadow Cyst Crystal that was in the group of mobs next to Katie's prison, and so we were all careful not to aggro it. Naturally as soon as we freed Katie, she immediately launched a full frontal attack on the Shadow Cyst Crystal, forcing us to fight the horrible nictus thing at the same time as ambushes were spawning all around us. Somehow we managed to overcome this without being slaughtered, and then flew Katie to safety.

Despite all the hijinks (or, more likely, because of them), we all agreed it was one of the most memorable Katie TFs we'd ever done.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

1/5/2008

Thursday night I started off playing Police Woman (50 AR/dev blaster on Liberty) in Recluse's Victory. I mostly got the worst end of things for awhile, but things got better after I teamed up with a MA/SR scrapper. We had several fights against a fairly deadly corruptor duo (I need to get in the habit of looking up, I'm not used to fighting flyers; they could surprise me by attacking from above if I'm not looking, but if I could see them a web grenade helped drop them into the scrapper's lap) and a brute we found to be ridiculously tough (he was willpower and with his resists and high regen, it was really hard for us to hurt him with our smash/lethal damage). I know every powerset I just mentioned in this paragraph is LOL to the minimax PvPers, but we got killed some and we killed them some, so it was a lot of fun.

After that I played Police Woman on an invincible Mender Silos TF with Liberty Force. Team makeup was:

ice/ice blaster
fire/fire blaster
rad/rad defender
inv/SS tanker
dark/dark defender
spine/SR scrapper
FF/elec defender
AR/dev blaster (me)

We had some problems early on with the team getting split up trying to "stealth" objectives, especially for squishies that didn't actually have stealth powers, resulting in several deaths. Things went better after we started staying together as a team. It was pretty cool rescuing some of the signature heroes, but we also kept getting them killed which seemed unfortunate. Someone also commented that it was a little disappointing to find the various Freedom Phalanx members on their knees all the time. At one point my FF defender sidekick and I detoured to save some of the NPC heroes from being killed, but this might've been a bad idea as the rest of the team was just beginning to engage the mission boss, some kind of gigantic mechaspider. We got to the boss in time for the Jade Spider to suddenly transform into a different, psychic version of the Jade Spider; with all the rad and dark debuffs falling off (since Jade Spider 2 was really a different mob) we immediately had a team wipe. After we regrouped we took it down without any further problems though.

After that I played Goshilla (31 sonic/nrg blaster on Liberty) on a mid-sized Liberty Force team, doing a few radio missions and the Talos Island safeguard.

On Friday I was at home sick from work, so of course I played a lot of CoH. Started off playing Schadenfreude (29 AR/dark corruptor on Liberty), soloing paper missions for a bit, then I picked up a fairly cool merc/dark MM as a lackey for a few missions. Duoing was a lot more effective and fun than soloing.

Later I played Rain Dancer (41 storm/archery defender on Liberty) and joined some large pickup teams. The first team it seemed like everyone was pretty timid; although we had 2 scrappers, 2 controllers, a blaster, an empathy defender, and me, no one seemed to want to start fights except for myself and one of the controllers. The other aggressive player seemed to die when he drew aggro, while I could survive an alpha strike (mostly through line of sight tricks and debuffs), so I ended up being "tank" for this team. This was actually sort of fun, though admittedly it only worked because the more passive defender and controller kept me healed and buffed.

After that team broke up, I joined a second pickup team with Rain Dancer. This one had a more conventional mix of tanker, some support and some damage. This team efficiently stomped several radio missions in Peregrine Island before breaking up.

Checking Wentworth's on Police Woman I found I had sold a respec recipe I had found previously for 15M influence. This now is the most expensive item I've ever sold. (I still have lots of respec recipes banked so figured I had better sell it while the price is high.)

Some friends from Demolition Girls SG had decided to start an all-corruptor villain team on Liberty, and villain-side teaming is scarce on our server so I jumped at the opportunity to get in at the ground level. I created Flamebait, a fire/thermal corruptor, and was on a team of 5 to 8 corruptors for most of Friday night. This was fairly sick; thermal and sonic buffs gave us all scrapper-level resistance and a lot of people had picked fire blast so we had a lot of AoE damage going on. Despite the corruptor goodness we still had a fair number of deaths; our first was to a Winter Lord, and some later I think due to overconfidence, because it's really easy to get cocky when you're buffed to the gills and have lots of healing support. At level 4 we left Mercy Island for Pocket D and started doing Baby New Year missions on Rugged. Snaptooth really never had a chance. Also did some Port Oakes radio missions and the Atlas mayhem mission, ending the night at level 10.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

1/7/2008

Played Goshilla (31 sonic/nrg blaster), mostly on teams with Liberty Force SG and some with pickup people (though I found it was really hard to effectively lead a pickup team when you can only communicate in growly noises). Did a variety of normal door missions, mostly against Freakshow or Croatoa beasties, and got to level 33, picking up and 4-slotting Dreadful Wail (the sonic nova). I am more used to Full Auto and Rain of Arrows, which are both very different than the other nova powers, so this took some adjustment. It seems like a great attack though, especially with the stun attached to it. I've slotted it with 2 DMG and 2 RCHG; accuracy seems redundant since I only fire it under Aim/Build Up.

Solo'd some with Schadenfreude (29 AR/dark corruptor), doing missions from contacts in Nerva. Got beat up by Longbow stun grenades a couple times when I forgot to bring break frees; the partial status protection from the new blaster defiance has really been spoiling me and I miss it on corruptors. Did get to level 30 though, and opened the Leadership pool for Assault; I'm working towards Tactics and Vengeance, which I find are invaluable on villain side.

Downloaded HeroStats and tried to set up the automatic badge synchronization with Badge Hunter, but I couldn't get it to really work. For Police Woman it wouldn't work at all, for my scrapper Olivia Q it picked up about half her badges, and I think it got most (but maybe not all) of my controller Spacegirl's badges.

While on Spacegirl, on a lark I joined a costume contest in Atlas Park hosted by Path of the Alchemist SG. They picked six finalists, and I was pleasantly surprised to be picked as the sixth finalist.

Costume contest (finalists and judges)

There were a lot of good costumes (sorry for the small size of screen shot), and the judges debated for a really long time before announcing the winners. Spacegirl actually won! I was pretty thrilled. The first prize was 15M infl and a level 50 Aegis +status resist IO, which seemed ridiculously generous. I felt guilty about accepting so much infl, so I spent about ten minutes on the steps of city hall broadcasting that I'd give infl to any newbie who came up and said "Hi, Spacegirl". This was actually kind of fun and helped assuage my conscience.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Wow, lol...wish I saw you there. My cousin and I were also in the contest, I as Edgar Allan Poe. That was a really crowded contest! The side of the platform by City Hall was full, and it wrapped around the 2 connected sides. I was on the Hollows side. It was a lot of fun, but my full enforcer didn't get me anything =P


 

Posted

PW.. I thought Herostats linked with Cityinfoterminal.com. I have my characters on cityinfoterminal and not badge hunter. Herostats verifies my badges there..


 

Posted

PW, the fact that you gave away influence that you had barely just received, and that fact that your conscience bothered you, are just two of the many reasons I am proud to know you and call you friend!


 

Posted

[ QUOTE ]
PW.. I thought Herostats linked with Cityinfoterminal.com. I have my characters on cityinfoterminal and not badge hunter. Herostats verifies my badges there..

[/ QUOTE ]
Both sites are supported.

If you're having issues with the synchronization, there's some troubleshooting that can be done. The first thing is to make sure HeroStats is reading the badges at all. Usually when one character works and another doesn't, the problem is related to your chat tab setup.

If the badges do show up in HeroStats, but not on the site, I suggest you post your issue over in the forums for whichever site you're using.


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Posted

1/8/2008

I started off playing Yuki-Onna (23 ice/cold corruptor) for a few missions as an LK on a 4-person Liberty Force SG team running at level 27-28. The team leader impressed me by correctly identifying my character as a j-horror ghost (but then, his monster character is based on an extremely obscure Bigfoot movie, so perhaps I shouldn't be surprised). Got to level 24 and after some thought decided to take Glacial Shield (+DEF to nrg/neg/ranged/AoE and +RES to cold). Most cold corruptors don't take their shields but I really think they are good.

As suggested on the CoH board, I tried connecting HeroStats to CityInfoTerminal instead of Badge-Hunter, but still couldn't validate any of Police Woman's badges, I'm not sure why. Looking at HeroStats more carefully it does not look like it even recognizes the badges being pseudo-earned via settitle, at least for Police Woman. It does work for other characters. Very puzzling. I'm kind of wondering if it's an issue with Vista; I tried setting HeroStats to administrator but it didn't help. [Whoa, just noticed the HeroStats developer actually posted a suggestion for how I can fix this problem, relating to how chat tabs are set up; will have to try this next time.]

After that, I played Spacegirl (34 mind/rad controller) as an SK on a 7-player Sisterhood team running at level 37-39. This team was mostly tanks and blasters with a good empath defender and myself for support, and stomped all over many hapless villains. Also used what I had left of Spacegirl's prize money to pick up a couple IO recipes at Wentworth's, allowing me to complete a set of 5 Decimation (in Levitation) and a set of 5 Positron's Blast (in Terrify) to gain a net +12.5% global recharge.

After that team broke up, I switched to Mega (50 SS/elec brute) and joined a 7-player Liberty Force team running Viridian's story arc; our robot mastermind had painfully undertaken to unlock Viridian (who demands a whole bunch of stuff before he'll talk to you) as a contact. His story arc was remarkably cool, however, and involved rounding up a large number of archvillains to participate in a Management Meeting of Pure Evil. I had to Kick and Foot Stomp into submission Dreck, Countess Crey, Archon Burkholder, Maestro, Vandal, Nosferatu, Arakhn and Requiem, and got a rare look at Tub Ci (who helped us as a high level archery blaster) and the Center (who was a noncombatant NPC that strongly resembles Charles deGaulle). During this story arc I picked up a respec recipe which I put up on the black market (since I have a free respec and 3 earned respecs and 2 or 3 veteran respecs banked, it seemed to make sense); it instantly sold for 18M infamy, a new record for the most expensive thing I've ever sold. The price people are paying for respec recipes seems insanely high to me; I can only surmise that there must be a lot of people out there who are really bad at building characters, and yet have far too much money.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

1/9/2008

Started off playing Police Woman (50 AR/dev blaster) and trying to use HeroStats to sync up my badges with Badge-Hunter. At the advice of the HeroStats developer I looked at my chat tab set up; deleting my Global tab and re-adding all the channels to it, seemed to be enough to get HeroStats to start detecting my badges. I used a settitle.txt bind file to try and automatically detect all badges; this seemed to get about 2/3rds of my badges but also missed a lot. If I manually selected badges by setting them from the Badge dialog window, HeroStats would pick them up that way. So I ended up clicking a lot of badges one-by-one. It seemed like after a certain number of badges were detected, it would stop counting them again, though; I worked around this by periodically uploading badge data to Badge-Hunter and then resetting HeroStats to clear all data. In this way I finally got all my badges (433ish at last count) onto Badge-Hunter, though some of the gladiators and SG badges are "verified" and some are not, because settitle.txt knows how to set these and I don't.

After that I went on roughly one and a half RWZ mother ship raids. During the first raid RWZ was totally full, and I couldn't get in until a slot opened up, so I ended up joining near the tail end. Participated for the full second raid though, and got credit for another bomb and another AV kill. Decided to pass on the third raid (they get tiring after awhile).

I switched to playing Goshilla (33 sonic/nrg blaster) and did door missions with a large Liberty Force team. After an hour or so of door missions we decided to try the Manticore TF. Team mix was:

dual/will scrapper
will/mace tanker
stone/SS tanker
sonic/nrg blaster (me)
peacebringer
dark/sonic defender
mind/sonic controller

Most of the team was level 33 when we started; I had thought that the TF would spawn mobs at the high end of its level range, 35, then apply mission difficulty and team size bonuses on top of that, which would make things very hard. It seemed like we mostly fought level 34-36 mobs though, which wasn't too bad. I did the first part of this TF, getting Goshilla to level 34; I used my 3 new slots to make Dreadful Wail 6-slotted and Stun 5-slotted, and I put Stupefy set IOs in both Screech and Stun, picking up some tasty IO set bonuses (recovery, health, recharge). A nasty lightning storm came into my area in RL though; having had one computer fried by power surges already recently, I decided to call it an early night.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

1/10/2008

Started the night doing some badging with Police Woman (50 AR/dev blaster); the HeroStats/Badge-Hunter integration made it a lot easier to see what I was missing. Got a couple of history badges, Disciple and Just Said No to Superadine; these are easy to get but it's tedious hunting down plaques, so I haven't done many of them. The lore on the plaques is actually interesting reading though, and I learned a little about Maiden Justice and Hero Corps. The plaques make it sound like Hero Corps got run out of town on a rail, though; how is it that we have Hero Corps Analysts in nearly every zone anyway?

Switched to Mega (50 SS/elec brute) and did some shopping. I splurged on a level 48 Force Feedback: Chance of Recharge recipe for 6 million infamy; crafted it and slotted it into Mega's Foot Stomp. I did a few missions to try this out; since Foot Stomp is AoE, the chance of recharge fires nearly every time, which seems like it should be great for heavy hitting, slow recharge attacks like Foot Stomp and Knockout Blow. HeroStats was telling me Foot Stomp was recharging for me in around 9-10 seconds, though I think my sample size may have been a little small. Also I was not using Foot Stomp every time it was up (instead, I'd use it only when I could hit 2 or more mobs) which may skew the parsed results.

I played Olivia Q (50 MA/SR scrapper) and joined a 3-player Northern Lights SG team for the Mender Lazarus TF against the 5th Column. Team mix was:

fire/ice blaster
ill/emp controller
MA/SR scrapper (me)

We were on Rugged difficulty and the TF exemped us all down to 39; 39 is a pretty ideal level for Olivia to exemp down to, since I slotted level 40-41 IO sets in all her powers to max out +DEF. We found most of the TF to be pretty easy, until the very last encounter against the 5th Column leaders.

Our battle plan was that I would attack Requiem, Maestro and Vandal (all +1 EBs to us) on their balcony and keep them busy, while the blaster (with controller support) would wipe out the army of minions with AoEs, before switching to help me with the bosses. We also dragged along two EBs, Nosferatu and Burkholder, as helpers. This worked for a little while; I started on Maestro, figuring he probably does sonic buffs and debuffs that are no good for us, and our blaster wiped out the first wave of minions with ease, while the controller hovered around to buff/heal us both. Things spiraled out of control after the EBs started calling for help and additional waves of 5th Column started running into the room to attack us. Pretty soon both my player teammates, along with the NPC allies, were all killed by the hordes of Nazis, right around the time I finished Maestro off. This left me solo against 2 fairly healthy +1 EBs and 20 or 30 angry minions and lieutenants, with more showing up as time went on.

Since I was playing a scrapper, my next action was clear: flip out and kill them all!! I don't have Elude in my build currently (I don't like the END crash), but I punched on the Archmage accolade and started spending inspirations like a drunken sailor, while maintaining a steady barrage of martial arts kicks on Requiem. Vandal and the various minions started mobbing me, and I kept them off balance with an occasional Dragon's Tail. My teammates fed me more inspirations as the fight went on, and more 5th Column showed up too. Once when the mob of Nazis around me got to be too big, I dropped a red Warburg nuke to clear the area temporarily. In this way I ended up finishing off Requiem and Vandal (along with countless 5th Column minions), successfully completing the TF. Wish I had gotten a screen shot! The other players were pretty impressed, and I have to admit I felt pretty darn superheroic.

After that I played Schadenfreude (ironically, my 5th Column villain, a 30 AR/dark corruptor) as a lackey on a 4-player level 41 Liberty Force team. We did a few newspaper missions in Grandville, finishing up with a Founders Falls mayhem mission, getting us the Anarchist explore badge.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

Haha. You know PW, most scrappers lock onto a single target and run it to the ground or die trying, not the entire room.

What was the quote (from oh so long ago)? Something like, "Just a minute, I found a few more Rikti over here." A few in that particular mission being about twenty.


 

Posted

1/11/2008

Started off playing Police Woman (50 AR/dev blaster) running around reading plaques for history badges. I picked up the Expert, Intellectual and Academic badges; the only plaque really hard to find was the Academic plaque deep in the Abandoned Sewer Network. It wasn't dangerous at level 50, but I entered the sewers from Atlas Park and had to spend some time searching the maze and uncovering the map until I found the right location.

Police Woman went from there to a Rikti War Zone raid, which went very smoothly. I probably have more merits than I really need now, but am still getting progress towards badges for the bombs and the Rikti Master-at-Arms.

After that I switched to Astarte (27 grav/emp controller on Protector) and ran some Croatoa missions with a 7 player team of Demolition Girls SG. Got Astarte to level 28 and I agonized over what power to pick; it was between Stealth, Hasten and Assault, to open Astarte's fourth and final power pool. I ended up picking Assault (I like leadership) but in hindsight I probably should've taken Hasten, since grav/emp has a lot of powers with long recharge that I'd probably like to speed up (Wormhole, Gravity Distortion Field, Fortitude, Recovery Aura).

After that team finished up, I logged on Goshilla (34 sonic/nrg blaster on Liberty), rejoining the Manticore TF that Liberty Force had started last Tuesday; some of the other team members had advanced the TF to the last mission and had kindly left it there until everyone could log back on at the same time to finish. We thoroughly trounced the AV-level Hopkins and completed the TF. Ironically, I got a level 35 Stupefy: Acc/Stun/Rchg recipe as TF reward; I had just recently bought and slotted two of this IO recipe at level 21 for the sake of Stupefy's set IO bonuses. Sadly I'll probably stick with the level 21 IOs just for the sake of having the set bonus at a lower level.

Some of the team members wanted to run the sky raiders (level 24-33) respec trial at that point; since I'd exemp down no matter who I played, I switched back to Police Woman for this trial, to work on her influence badges. Our team mix for the respec trial ended up being:

stone/SS tanker
will/mace tanker
peacebringer
ice/ice blaster
AR/dev blaster (me)
dark/sonic defender

Everyone was at the high end of the trial's level range (32 or 33), and although the peacebringer and the ice blaster had some aggro issues, overall this was pretty straightforward. Once we got to the reactor core we were mostly standing around idling between the waves of Sky Raiders and reminiscing about the first time we did the respec trial and how hard it used to be. I got a level 35 Aegis: End/Rchg/Res recipe as reward; this seemed a little weird to me because playing Police Woman on a TF I would normally get a level 50 recipe. I guess trial rewards work differently?

After that I had an altitis attack and started a newbie will/nrg tanker on Liberty. I had been wanting to start another tanker for awhile, and so I server transfered my bs/regen scrapper (who wasn't getting enough play lately) to Triumph, which gives me a high level alt to hang out with people I know there, and frees up a character slot on Liberty. Skipped getting Isolator (with it being easily available in Ouroboros, it seems silly to do it in Outbreak now) and solo'd my new tanker to level 4.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

1/14/2008

Went to a concert Friday night, but afterwards I played Flamebait (10 fire/warmth corruptor on Liberty) for a few missions with the Demolition Girls all-corruptor team, getting to level 12 and buying DOs.

Ran Police Woman (50 AR/dev blaster) around reading history plaques to collect all the remaining History badges (Historian, Researcher, Alumnus, Digger, Scholar, Ghost Hunter), getting to 447 badges; looking like her future badges will mostly involve IO crafting, flashbacks and/or RV pillboxes.

I also spent some time in Warburg getting nuclear missiles for both Police Woman and for Olivia Q (50 MA/SR scrapper), replenishing their nuke stockpiles for use in future emergencies. Rescuing scientists and getting missiles seems much, much easier as a scrapper than as a squishy.

I heavily played my newest alt, Thunder Girl (started as a 4 will/nrg tanker on Liberty); solo'd to 5, then variously joined or led pickup teams which got her to level 11 over the course of several play sessions, and wrote her a bio and got her the extra costume slot from Halloween salvage.

On Sunday around noon I got a blind invite to a pickup team, which I joined and found out was for a Positron TF. I'm kind of a sucker for pickup teams, and I like TFs, so I thought I'd give it a try. I warned the leader I only had 5 hours to play (since I had company coming over that night), though I figured 5 hours should be plenty even for a long TF like Positron. Our team mix was:

dark/dark defender (leader)
grav/kin controller
peacebringer
sonic/dev blaster
fire/nrg blaster
will/nrg tanker (me)

This seemed a decent mix, but most of us were on the low end of the level range (11-12) except for the sonic/dev blaster at 15 and the peacebringer at 14. The sonic blaster SK'd me so that I'd be as big as possible, but with a 12 dark defender and an 11 kin controller as support, they both needed to hit a level 16-17 mob to heal, so effectively we had no healing. Using training enhancements and SK'd to 14, I wasn't all that durable yet, so I died a lot. The dark was dropping some debuffs, though, and I sometimes ducked behind caltrops dropped by our dev blaster. Anyway, the team made its painful way through the first mission to Defeat Epidural, experiencing assorted deaths and one team wipeout along the way. After the first mission the controller and the sonic blaster both quit, however, and the team leader wanted to restart and reinvite some more people. I was a bit dubious of this, having already invested some time into doing the first mission, but the leader said that she had two defenders wanting to join, and more defenders seemed like it could help out a lot. So we restarted the Positron TF and added more people. Our new team mix was:

dark/dark defender (leader)
peacebringer
fire/nrg blaster
will/nrg tanker (me)
emp/dark defender
rad/rad defender
fire/emp controller
grav/kin controller

Apparently our new recruits were also blind invited into the Positron TF as we had to tell them, oh, we're doing Positron TF. When they asked how long it would take, our team leader told them it should take 1 hour; this seemed pretty wrong to me, so I made sure to say, I really think it takes longer than that. Nevertheless we proceeded. This team mix had a lot more support which made things go really well initially. The emp defender claimed to be a newbie and a refugee from WoW, but even at level 14 he had both Fortitude and Clear Mind and he would cast them frequently which I made sure to praise him for. The rad defender had skipped his heal but he had rad debuffs and would use them in every fight; also really good. The kin controller admittedly got lost on the way to Steel Canyon (somehow traveling to Faultline on the way there) and logged out while we were in the first mission (briefly reappearing around mission #8 to help with one mission before logging out again).

Anyway, the team really clicked for about half the TF, after which the emp and rad defender were both like, hey, you told us this would only take an hour. So they had to log out (doh!). We were left with our dark defender (who had this unfortunate habit of pulling with tar patch; an awesome power, but pulling with it does not really work and drew a lot of aggro to her; at one point she asked, Why am I the one who dies most? I tried to explain that she should let me engage mobs first), a fire/emp controller (who did look like she was trying, but her build was more fire than emp; heal aura and resurrect were her only emp powers), peacebringer, fire blaster (both laid down a lot of good damage so seemed OK at their roles) and me. Things slowed down quite a bit at that point, though we still made progress. When my 5 hours were up, we were on the second to last mission and people were arriving at my house, so I had to go. The team said it would be OK if I left myself online and AFK to try and get the credit for completing the TF, but apparently this is insufficient; I think now you need to at least enter the last mission door or something. So, sadly, I didn't get the TF badge and will have to redo it at some point. I did get Thunder Girl to level 14 so it wasn't a totally wasted effort, and later that night I joined a pretty nice pickup team which got her to level 15.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"